Separate polygonization error from chaining error.
This way we can report anything that doesn't exactly chain while still applying a fudge factor for our own stuff. Fixes https://gitlab.com/kicad/code/kicad/issues/1795
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359c29639f
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@ -473,8 +473,11 @@ bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
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return false;
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}
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int chainingEpsilon = Millimeter2iu( 0.02 ); // max dist from one endPt to next startPt
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success = BuildFootprintPolygonOutlines( m_board, m_board_poly,
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m_board->GetDesignSettings().m_MaxError );
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m_board->GetDesignSettings().m_MaxError,
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chainingEpsilon );
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// Make polygon strictly simple to avoid issues (especially in 3D viewer)
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m_board_poly.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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@ -1844,8 +1844,10 @@ bool BOARD::NormalizeAreaPolygon( PICKED_ITEMS_LIST * aNewZonesList, ZONE* aCurr
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bool BOARD::GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines,
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OUTLINE_ERROR_HANDLER* aErrorHandler )
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{
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int chainingEpsilon = Millimeter2iu( 0.02 ); // max dist from one endPt to next startPt
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bool success = BuildBoardPolygonOutlines( this, aOutlines, GetDesignSettings().m_MaxError,
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aErrorHandler );
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chainingEpsilon, aErrorHandler );
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// Make polygon strictly simple to avoid issues (especially in 3D viewer)
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aOutlines.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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@ -185,11 +185,13 @@ static PCB_SHAPE* findNext( PCB_SHAPE* aShape, const wxPoint& aPoint,
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* These closed inner outlines are considered as holes in the main outline
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* @param aSegList the initial list of drawsegments (only lines, circles and arcs).
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* @param aPolygons will contain the complex polygon.
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* @param aTolerance is the max error distance when polygonizing a curve (internal units)
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* @param aErrorMax is the max error distance when polygonizing a curve (internal units)
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* @param aChainingEpsilon is the max error distance when polygonizing a curve (internal units)
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* @param aErrorHandler = an optional error handler
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*/
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bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET& aPolygons,
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int aTolerance, OUTLINE_ERROR_HANDLER* aErrorHandler )
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int aErrorMax, int aChainingEpsilon,
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OUTLINE_ERROR_HANDLER* aErrorHandler )
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{
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if( aSegList.size() == 0 )
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return true;
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@ -237,7 +239,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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wxPoint center = graphic->GetCenter();
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double angle = -graphic->GetAngle();
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double radius = graphic->GetRadius();
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int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
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int steps = GetArcToSegmentCount( radius, aErrorMax, angle / 10.0 );
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wxPoint pt;
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for( int step = 1; step<=steps; ++step )
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@ -432,11 +434,11 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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wxPoint pcenter = graphic->GetCenter();
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double angle = -graphic->GetAngle();
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double radius = graphic->GetRadius();
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int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
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int steps = GetArcToSegmentCount( radius, aErrorMax, angle / 10.0 );
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if( !close_enough( prevPt, pstart, aTolerance ) )
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if( !close_enough( prevPt, pstart, aChainingEpsilon ) )
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{
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wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
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wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aChainingEpsilon ) );
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angle = -angle;
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std::swap( pstart, pend );
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@ -514,7 +516,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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// Get next closest segment.
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PCB_SHAPE* nextGraphic = findNext( graphic, prevPt, aSegList, aTolerance );
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PCB_SHAPE* nextGraphic = findNext( graphic, prevPt, aSegList, aChainingEpsilon );
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if( nextGraphic && !( nextGraphic->GetFlags() & SKIP_STRUCT ) )
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{
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@ -526,7 +528,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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// Finished, or ran into trouble...
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if( close_enough( startPt, prevPt, aTolerance ) )
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if( close_enough( startPt, prevPt, aChainingEpsilon ) )
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{
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polygonComplete = true;
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break;
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@ -595,7 +597,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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double angle = 3600.0;
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wxPoint start = center;
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int radius = graphic->GetRadius();
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int steps = GetArcToSegmentCount( radius, aTolerance, 360.0 );
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int steps = GetArcToSegmentCount( radius, aErrorMax, 360.0 );
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wxPoint nextPt;
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start.x += radius;
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@ -673,11 +675,12 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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wxPoint pcenter = graphic->GetCenter();
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double angle = -graphic->GetAngle();
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int radius = graphic->GetRadius();
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int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
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int steps = GetArcToSegmentCount( radius, aErrorMax, angle / 10.0 );
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if( !close_enough( prevPt, pstart, aTolerance ) )
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if( !close_enough( prevPt, pstart, aChainingEpsilon ) )
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{
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wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
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wxASSERT( close_enough( prevPt, graphic->GetArcEnd(),
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aChainingEpsilon ) );
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angle = -angle;
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std::swap( pstart, pend );
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@ -757,7 +760,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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// Get next closest segment.
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PCB_SHAPE* nextGraphic = findNext( graphic, prevPt, aSegList, aTolerance );
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PCB_SHAPE* nextGraphic = findNext( graphic, prevPt, aSegList, aChainingEpsilon );
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if( nextGraphic && !( nextGraphic->GetFlags() & SKIP_STRUCT ) )
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{
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@ -769,7 +772,7 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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// Finished, or ran into trouble...
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if( close_enough( startPt, prevPt, aTolerance ) )
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if( close_enough( startPt, prevPt, aChainingEpsilon ) )
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{
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break;
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}
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@ -842,8 +845,8 @@ bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET&
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* Any closed outline inside the main outline is a hole
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* All contours should be closed, i.e. valid closed polygon vertices
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*/
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bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aTolerance,
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OUTLINE_ERROR_HANDLER* aErrorHandler )
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bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aErrorMax,
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int aChainingEpsilon, OUTLINE_ERROR_HANDLER* aErrorHandler )
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{
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PCB_TYPE_COLLECTOR items;
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bool success = false;
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@ -863,7 +866,8 @@ bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aT
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if( segList.size() )
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{
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success = ConvertOutlineToPolygon( segList, aOutlines, aTolerance, aErrorHandler );
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success = ConvertOutlineToPolygon( segList, aOutlines, aErrorMax, aChainingEpsilon,
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aErrorHandler );
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}
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if( !success || !aOutlines.OutlineCount() )
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@ -1055,8 +1059,8 @@ int findEndSegments( SHAPE_LINE_CHAIN& aChain, SEG& aStartSeg, SEG& aEndSeg )
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* * If copper is located outside a closed outline, then that outline will be treated
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* as a hole, and the outer edge will be formed using the bounding box.
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*/
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bool BuildFootprintPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aTolerance,
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OUTLINE_ERROR_HANDLER* aErrorHandler )
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bool BuildFootprintPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aErrorMax,
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int aChainingEpsilon, OUTLINE_ERROR_HANDLER* aErrorHandler )
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{
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PCB_TYPE_COLLECTOR items;
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@ -1075,7 +1079,8 @@ bool BuildFootprintPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, in
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segList.push_back( static_cast<PCB_SHAPE*>( items[ii] ) );
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}
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bool success = ConvertOutlineToPolygon( segList, outlines, aTolerance, aErrorHandler );
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bool success = ConvertOutlineToPolygon( segList, outlines, aErrorMax, aChainingEpsilon,
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aErrorHandler );
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FOOTPRINT* footprint = aBoard->GetFirstFootprint();
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@ -45,20 +45,22 @@ const std::function<void( const wxString& msg, BOARD_ITEM* itemA, BOARD_ITEM* it
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* These closed inner outlines are considered as holes in the main outline
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* @param aSegList the initial list of drawsegments (only lines, circles and arcs).
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* @param aPolygons will contain the complex polygon.
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* @param aTolerance is the max error distance when polygonizing a curve (internal units)
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* @param aErrorMax is the max error distance when polygonizing a curve (internal units)
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* @param aChainingEpsilon is the max distance from one endPt to the next startPt (internal units)
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* @param aErrorHandler = an optional error handler
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*/
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bool ConvertOutlineToPolygon( std::vector<PCB_SHAPE*>& aSegList, SHAPE_POLY_SET& aPolygons,
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int aTolerance, OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
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int aErrorMax, int aChainingEpsilon,
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OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
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/**
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* Extracts the board outlines and build a closed polygon
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* from lines, arcs and circle items on edge cut layer
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* Any closed outline inside the main outline is a hole
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* All contours should be closed, i.e. are valid vertices for a closed polygon
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* return true if success, false if a contour is not valid
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* Extracts the board outlines and build a closed polygon from lines, arcs and circle items on
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* edge cut layer. Any closed outline inside the main outline is a hole. All contours should be
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* closed, i.e. are valid vertices for a closed polygon.
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* @return true if success, false if a contour is not valid
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*/
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extern bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, int aTolerance,
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extern bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines,
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int aErrorMax, int aChainingEpsilon,
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OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
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@ -80,7 +80,7 @@ private:
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void DRC_TEST_PROVIDER_MISC::testOutline()
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{
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SHAPE_POLY_SET boardOutlines;
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SHAPE_POLY_SET dummyOutline;
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bool errorHandled = false;
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OUTLINE_ERROR_HANDLER errorHandler =
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@ -95,7 +95,12 @@ void DRC_TEST_PROVIDER_MISC::testOutline()
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errorHandled = true;
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};
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if( !m_board->GetBoardPolygonOutlines( boardOutlines, &errorHandler ) )
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// Use a really tight chaining epsilon here so that we report errors that might affect
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// other tools (such as STEP export).
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constexpr int chainingEpsilon = Millimeter2iu( 0.02 ) / 100;
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if( BuildBoardPolygonOutlines( m_board, dummyOutline, m_board->GetDesignSettings().m_MaxError,
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chainingEpsilon, &errorHandler ) )
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{
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if( errorHandled )
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{
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@ -1801,17 +1801,28 @@ void FOOTPRINT::BuildPolyCourtyards( OUTLINE_ERROR_HANDLER* aErrorHandler )
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if( !list_front.size() && !list_back.size() )
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return;
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constexpr int errorMax = Millimeter2iu( 0.02 ); /* error max for polygonization */
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int errorMax = Millimeter2iu( 0.02 ); // max error for polygonization
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int chainingEpsilon = Millimeter2iu( 0.02 ); // max dist from one endPt to next startPt
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if( ConvertOutlineToPolygon( list_front, m_poly_courtyard_front, errorMax, aErrorHandler ) )
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if( ConvertOutlineToPolygon( list_front, m_poly_courtyard_front, errorMax, chainingEpsilon,
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aErrorHandler ) )
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{
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m_poly_courtyard_front.CacheTriangulation( false );
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}
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else
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{
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SetFlags( MALFORMED_F_COURTYARD );
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}
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if( ConvertOutlineToPolygon( list_back, m_poly_courtyard_back, errorMax, aErrorHandler ) )
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if( ConvertOutlineToPolygon( list_back, m_poly_courtyard_back, errorMax, chainingEpsilon,
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aErrorHandler ) )
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{
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m_poly_courtyard_back.CacheTriangulation( false );
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}
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else
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{
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SetFlags( MALFORMED_B_COURTYARD );
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}
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}
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