Take two for satisyfing picky compilers (casting nullptr to void*)
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@ -95,7 +95,7 @@ void enableGlDebug( bool aEnable )
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if( aEnable )
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if( aEnable )
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{
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{
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glEnable( GL_DEBUG_OUTPUT );
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glEnable( GL_DEBUG_OUTPUT );
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glDebugMessageCallback( debugMsgCallback, (const void*) nullptr );
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glDebugMessageCallback( debugMsgCallback, (void*) nullptr );
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}
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}
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else
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else
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{
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{
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