Grid settings apply to GAL based rendering.
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@ -236,6 +236,14 @@ void EDA_DRAW_FRAME::SkipNextLeftButtonReleaseEvent()
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void EDA_DRAW_FRAME::OnToggleGridState( wxCommandEvent& aEvent )
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{
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SetGridVisibility( !IsGridVisible() );
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#ifdef KICAD_GAL
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if( m_galCanvasActive )
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{
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m_galCanvas->GetGAL()->SetGridVisibility( IsGridVisible() );
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m_galCanvas->Refresh();
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}
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else
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#endif /* KICAD_GAL */
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m_canvas->Refresh();
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}
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@ -388,6 +396,14 @@ void EDA_DRAW_FRAME::OnSelectGrid( wxCommandEvent& event )
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m_LastGridSizeId = id - ID_POPUP_GRID_LEVEL_1000;
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screen->SetGrid( id );
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screen->SetCrossHairPosition( screen->RefPos( true ) );
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#ifdef KICAD_GAL
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if( m_galCanvasActive )
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{
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KiGfx::GAL* gal = m_galCanvas->GetGAL();
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gal->SetGridSize( VECTOR2D( screen->GetGrid().m_Size ) );
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}
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#endif /* KICAD_GAL */
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Refresh();
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}
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@ -945,33 +961,45 @@ void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
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KiGfx::VIEW* view = m_galCanvas->GetView();
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KiGfx::GAL* gal = m_galCanvas->GetGAL();
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if( aEnable && m_galCanvasActive )
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{
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// When we switch between GAL based canvases, all we need is a refresh
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m_galCanvas->Refresh();
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}
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if( !( aEnable ^ m_galCanvasActive ) )
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return;
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double zoomFactor = gal->GetWorldScale() / gal->GetZoomFactor();
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// Display the same view after canvas switching
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if( aEnable )
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{
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double zoom = 1 / ( zoomFactor * m_canvas->GetZoom() );
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view->SetScale( zoom );
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BASE_SCREEN* screen = GetScreen();
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// Switch to GAL rendering
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if( !m_galCanvasActive )
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{
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// Change view settings only if GAL was not active previously
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double zoom = 1.0 / ( zoomFactor * m_canvas->GetZoom() );
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view->SetScale( zoom );
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view->SetCenter( VECTOR2D( m_canvas->GetScreenCenterLogicalPosition() ) );
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}
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// Set up grid settings
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gal->SetGridVisibility( IsGridVisible() );
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// Default grid color - dark cyan does not look good
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//gal->SetGridColor( KiGfx::COLOR4D( GetGridColor() ) );
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gal->SetGridColor( KiGfx::COLOR4D( 0.1, 0.1, 0.1, 1.0 ) );
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gal->SetGridSize( VECTOR2D( screen->GetGridSize() ) );
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gal->SetGridOrigin( VECTOR2D( screen->GetGridOrigin() ) );
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gal->SetGridOriginMarkerSize( 15 );
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gal->SetGridDrawThreshold( 10 );
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}
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else
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{
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double zoom = 1 / ( zoomFactor * view->GetScale() );
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// Switch to standard rendering
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if( m_galCanvasActive )
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{
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// Change view settings only if GAL was active previously
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double zoom = 1.0 / ( zoomFactor * view->GetScale() );
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m_canvas->SetZoom( zoom );
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VECTOR2D center = view->GetCenter();
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RedrawScreen( wxPoint( center.x, center.y ), false );
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}
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}
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m_canvas->SetEvtHandlerEnabled( !aEnable );
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m_galCanvas->SetEvtHandlerEnabled( aEnable );
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@ -140,11 +140,6 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
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m_gal->BeginDrawing();
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m_gal->SetBackgroundColor( KiGfx::COLOR4D( 0, 0, 0, 1.0 ) );
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m_gal->ClearScreen();
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m_gal->SetGridOrigin( VECTOR2D( 0, 0 ) );
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m_gal->SetGridOriginMarkerSize( 15 );
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m_gal->SetGridSize( VECTOR2D( METRIC_UNIT_LENGTH / 10000.0, METRIC_UNIT_LENGTH / 10000.0 ) );
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m_gal->SetGridDrawThreshold( 10 );
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m_gal->SetLayerDepth( 0 );
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m_gal->DrawGrid();
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m_view->Redraw();
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@ -44,6 +44,7 @@ GAL::GAL()
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SetZoomFactor( 1.0 );
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SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetGridVisibility( true );
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SetGridColor( COLOR4D( 1, 1, 1, 0.1 ) );
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SetCoarseGrid( 5 );
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SetLineWidth( 1.0 );
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@ -58,6 +59,9 @@ GAL::~GAL()
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void GAL::DrawGrid()
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{
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if( !gridVisibility )
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return;
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// The grid consists of lines
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// For the drawing the start points, end points and increments have to be calculated in world coordinates
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VECTOR2D screenStartPoint( 0, 0 );
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@ -98,6 +102,7 @@ void GAL::DrawGrid()
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double origSize = (double) gridOriginMarkerSize / worldScale;
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// Draw the origin marker
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetIsFill( false );
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DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) );
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@ -109,6 +114,7 @@ void GAL::DrawGrid()
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if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) < gridDrawThreshold )
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return;
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SetLayerDepth( 0.0 );
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// Now draw the grid, every coarse grid line gets the double width
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for( int j = gridStartY; j < gridEndY; j += 1 )
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{
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@ -1909,10 +1909,12 @@ void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
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if( aStartPoint.x == aEndPoint.x )
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{
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// Vertical grid line
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perpendicularVector = VECTOR2D( 0.5 * lineWidth, 0 );
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}
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else
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{
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// Horizontal grid line
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perpendicularVector = VECTOR2D( 0, 0.5 * lineWidth );
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}
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@ -524,6 +524,16 @@ public:
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// Grid methods
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// -------------
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/**
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* @brief Sets the visibility setting of the grid.
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*
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* @param aVisibility is the new visibility setting of the grid.
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*/
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inline void SetGridVisibility( bool aVisibility )
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{
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gridVisibility = aVisibility;
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}
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/**
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* @brief Set the origin point for the grid.
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*
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@ -698,6 +708,8 @@ protected:
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double layerDepth; ///< The actual layer depth
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VECTOR2D depthRange; ///< Range of the depth
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// Grid settings
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bool gridVisibility; ///< Should the grid be shown
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VECTOR2D gridSize; ///< The grid size
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VECTOR2D gridOrigin; ///< The grid origin
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COLOR4D gridColor; ///< Color of the grid
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