Removed some dead code.
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90a3b97c2f
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f179183dea
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@ -586,7 +586,7 @@ void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate ) const
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group = m_gal->BeginGroup();
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group = m_gal->BeginGroup();
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aItem->setGroup( aLayer, group );
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aItem->setGroup( aLayer, group );
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if( !m_painter->Draw( aItem, aLayer ) )
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
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m_gal->EndGroup();
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m_gal->EndGroup();
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}
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}
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}
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}
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@ -594,7 +594,7 @@ void VIEW::draw( VIEW_ITEM* aItem, int aLayer, bool aImmediate ) const
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{
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{
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// Immediate mode
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// Immediate mode
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if( !m_painter->Draw( aItem, aLayer ) )
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if( !m_painter->Draw( aItem, aLayer ) )
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aItem->ViewDraw( aLayer, m_gal, BOX2I() ); // Alternative drawing method
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aItem->ViewDraw( aLayer, m_gal ); // Alternative drawing method
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}
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}
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// Draws a bright contour around the item
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// Draws a bright contour around the item
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@ -673,7 +673,7 @@ struct VIEW::recacheLayer
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int group = gal->BeginGroup();
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int group = gal->BeginGroup();
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aItem->setGroup( layer, group );
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aItem->setGroup( layer, group );
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if( !view->m_painter->Draw( aItem, layer ) )
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if( !view->m_painter->Draw( aItem, layer ) )
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aItem->ViewDraw( layer, gal, BOX2I() ); // Alternative drawing method
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aItem->ViewDraw( layer, gal ); // Alternative drawing method
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gal->EndGroup();
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gal->EndGroup();
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}
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}
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else
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else
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@ -85,7 +85,7 @@ const BOX2I VIEW_GROUP::ViewBBox() const
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}
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}
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void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const
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void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
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{
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{
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PAINTER* painter = m_view->GetPainter();
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PAINTER* painter = m_view->GetPainter();
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@ -103,7 +103,7 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) co
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aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) );
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aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) );
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if( !painter->Draw( item, layers[i] ) )
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if( !painter->Draw( item, layers[i] ) )
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item->ViewDraw( layers[i], aGal, aVisibleArea ); // Alternative drawing method
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item->ViewDraw( layers[i], aGal ); // Alternative drawing method
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}
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}
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}
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}
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}
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}
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@ -48,17 +48,12 @@ void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
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}
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}
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void VIEW_ITEM::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw )
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void VIEW_ITEM::ViewUpdate( int aUpdateFlags )
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{
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{
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if( !m_view )
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if( !m_view )
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return;
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return;
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m_view->invalidateItem( this, aUpdateFlags );
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m_view->invalidateItem( this, aUpdateFlags );
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if( aForceImmediateRedraw )
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{
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m_view->Redraw();
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}
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}
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}
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@ -76,7 +76,7 @@ const BOX2I WORKSHEET_ITEM::ViewBBox() const
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}
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}
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void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const
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void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal ) const
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{
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{
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RENDER_SETTINGS* settings = m_view->GetPainter()->GetSettings();
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RENDER_SETTINGS* settings = m_view->GetPainter()->GetSettings();
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wxString fileName( m_fileName );
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wxString fileName( m_fileName );
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@ -84,8 +84,8 @@ void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea
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WS_DRAW_ITEM_LIST drawList;
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WS_DRAW_ITEM_LIST drawList;
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drawList.SetPenSize( settings->GetWorksheetLineWidth() );
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drawList.SetPenSize( settings->GetWorksheetLineWidth() );
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// Sorry,but I don't get this multi #ifdef from include/convert_to_biu.h, so here goes a magic
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// Sorry, but I don't get this multi #ifdef from include/convert_to_biu.h, so here goes a magic
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// number. IU_PER_MILS should be 25400 (as in a different compiltion unit), but somehow
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// number. IU_PER_MILS should be 25400 (as in a different compilation unit), but somehow
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// it equals 1 in this case..
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// it equals 1 in this case..
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drawList.SetMilsToIUfactor( 25400 /* IU_PER_MILS */ );
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drawList.SetMilsToIUfactor( 25400 /* IU_PER_MILS */ );
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drawList.SetSheetNumber( m_sheetNumber );
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drawList.SetSheetNumber( m_sheetNumber );
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@ -107,9 +107,8 @@ public:
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*
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*
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* @param aLayer is the layer which should be drawn.
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* @param aLayer is the layer which should be drawn.
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* @param aGal is the GAL that should be used for drawing.
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* @param aGal is the GAL that should be used for drawing.
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* @param aVisibleArea is limiting the drawing area.
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*/
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*/
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virtual void ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const;
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virtual void ViewDraw( int aLayer, GAL* aGal ) const;
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/**
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/**
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* Function ViewGetLayers()
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* Function ViewGetLayers()
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@ -101,11 +101,8 @@ public:
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*
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*
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* @param aLayer: current drawing layer
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* @param aLayer: current drawing layer
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* @param aGal: pointer to the GAL device we are drawing on
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* @param aGal: pointer to the GAL device we are drawing on
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* @param aVisibleArea: area (in world space coordinates) that is relevant for drawing. For
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* example, when drawing a bitmap, one can clip the blitting area to aVisibleArea, reducing
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* drawing time.
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*/
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*/
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virtual void ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const { };
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virtual void ViewDraw( int aLayer, GAL* aGal ) const {};
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/**
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/**
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* Function ViewGetLayers()
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* Function ViewGetLayers()
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@ -155,10 +152,8 @@ public:
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* this item has changed. For static views calling has no effect.
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* this item has changed. For static views calling has no effect.
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*
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*
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* @param aUpdateFlags: how much the object has changed
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* @param aUpdateFlags: how much the object has changed
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* @param aForceImmediateRedraw: when true, the VIEW is redrawn immediately,
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* otherwise, it will be redrawn upon next call of VIEW::Update()
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*/
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*/
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virtual void ViewUpdate( int aUpdateFlags = ALL, bool aForceImmediateRedraw = false );
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virtual void ViewUpdate( int aUpdateFlags = ALL );
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/**
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/**
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* Function ViewRelease()
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* Function ViewRelease()
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@ -120,7 +120,7 @@ public:
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const BOX2I ViewBBox() const;
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const BOX2I ViewBBox() const;
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/// @copydoc VIEW_ITEM::ViewDraw()
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/// @copydoc VIEW_ITEM::ViewDraw()
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void ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const;
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void ViewDraw( int aLayer, GAL* aGal ) const;
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/// @copydoc VIEW_ITEM::ViewGetLayers()
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/// @copydoc VIEW_ITEM::ViewGetLayers()
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void ViewGetLayers( int aLayers[], int& aCount ) const;
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void ViewGetLayers( int aLayers[], int& aCount ) const;
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@ -47,7 +47,7 @@ void SELECTION_AREA::ViewGetLayers( int aLayers[], int& aCount ) const
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}
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}
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void SELECTION_AREA::ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const
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void SELECTION_AREA::ViewDraw( int aLayer, GAL* aGal ) const
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{
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{
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aGal->SetLineWidth( 1.0 );
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aGal->SetLineWidth( 1.0 );
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aGal->SetStrokeColor( COLOR4D( 1.0, 1.0, 0.4, 1.0 ) );
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aGal->SetStrokeColor( COLOR4D( 1.0, 1.0, 0.4, 1.0 ) );
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@ -50,7 +50,7 @@ public:
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virtual const BOX2I ViewBBox() const;
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virtual const BOX2I ViewBBox() const;
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void ViewDraw( int aLayer, KiGfx::GAL* aGal, const BOX2I& aVisibleArea ) const;
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void ViewDraw( int aLayer, KiGfx::GAL* aGal ) const;
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void ViewGetLayers( int aLayers[], int& aCount ) const;
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void ViewGetLayers( int aLayers[], int& aCount ) const;
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void SetOrigin ( VECTOR2I aOrigin )
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void SetOrigin ( VECTOR2I aOrigin )
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