Added a few comments.
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@ -155,7 +155,6 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
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}
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}
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else
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else
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isClick = true;
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isClick = true;
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if( isClick )
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if( isClick )
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{
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{
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@ -256,7 +255,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
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}
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}
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void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent &aEvent )
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void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent& aEvent )
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{
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{
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bool activateTool = false;
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bool activateTool = false;
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std::string toolName;
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std::string toolName;
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@ -71,6 +71,8 @@ public:
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* Function InvokeTool()
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* Function InvokeTool()
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* Calls a tool by sending a tool activation event to tool of given ID or name.
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* Calls a tool by sending a tool activation event to tool of given ID or name.
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* An user-defined parameter object can be also passed
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* An user-defined parameter object can be also passed
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*
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* @return True if the requested tool was invoked successfully.
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*/
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*/
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bool InvokeTool( TOOL_ID aToolId );
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bool InvokeTool( TOOL_ID aToolId );
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bool InvokeTool( const std::string& aName );
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bool InvokeTool( const std::string& aName );
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@ -81,6 +83,8 @@ public:
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/**
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/**
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* Function FindTool()
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* Function FindTool()
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* Searches for a tool with given name or ID
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* Searches for a tool with given name or ID
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*
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* @return Pointer to the request tool of NULL in case of failure.
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*/
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*/
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TOOL_BASE* FindTool( int aId ) const;
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TOOL_BASE* FindTool( int aId ) const;
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TOOL_BASE* FindTool( const std::string& aName ) const;
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TOOL_BASE* FindTool( const std::string& aName ) const;
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@ -100,7 +104,7 @@ public:
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/**
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/**
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* Sets the work environment (model, view, view controls and the parent window).
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* Sets the work environment (model, view, view controls and the parent window).
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* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
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* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
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* when the board is set up
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* when the board is set up.
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*/
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*/
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void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
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void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
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KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
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KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
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