Coverity fixes.

280252, 314742, 314745, 314747, 314755, 314756, 314757, 314758,
314935, 314936
This commit is contained in:
Wayne Stambaugh 2020-12-20 13:23:50 -05:00
parent 79c7cf12c9
commit f311831c27
11 changed files with 250 additions and 330 deletions

View File

@ -116,7 +116,7 @@ void C3D_RENDER_RAYTRACING::opengl_delete_pbo()
}
void C3D_RENDER_RAYTRACING::SetCurWindowSize( const wxSize &aSize )
void C3D_RENDER_RAYTRACING::SetCurWindowSize( const wxSize& aSize )
{
if( m_windowSize != aSize )
{
@ -140,9 +140,7 @@ void C3D_RENDER_RAYTRACING::restart_render_state()
m_blockPositionsWasProcessed.resize( m_blockPositions.size() );
// Mark the blocks not processed yet
std::fill( m_blockPositionsWasProcessed.begin(),
m_blockPositionsWasProcessed.end(),
0 );
std::fill( m_blockPositionsWasProcessed.begin(), m_blockPositionsWasProcessed.end(), 0 );
}
@ -152,8 +150,8 @@ static inline void SetPixel( GLubyte *p, const CCOLORRGB &v )
}
bool C3D_RENDER_RAYTRACING::Redraw(
bool aIsMoving, REPORTER* aStatusReporter, REPORTER* aWarningReporter )
bool C3D_RENDER_RAYTRACING::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
REPORTER* aWarningReporter )
{
bool requestRedraw = false;
@ -223,7 +221,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
// This will only render if need, otherwise it will redraw the PBO on the screen again
if( aIsMoving || was_camera_changed )
{
// Set head light (camera view light) with the oposite direction of the camera
// Set head light (camera view light) with the opposite direction of the camera
if( m_camera_light )
m_camera_light->SetDirection( -m_camera.GetDir() );
@ -266,13 +264,14 @@ bool C3D_RENDER_RAYTRACING::Redraw(
requestRedraw = true;
// release pointer to mapping buffer, this initialize the coping to PBO
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
}
}
if( m_rt_render_state == RT_RENDER_STATE_FINISH )
{
glClear( GL_COLOR_BUFFER_BIT );
// Options if we want draw background instead
//OGL_DrawBackground( SFVEC3F(m_boardAdapter.m_BgColorTop),
// SFVEC3F(m_boardAdapter.m_BgColorBot) );
@ -286,13 +285,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable( GL_ALPHA_TEST );
glDrawPixels( m_realBufferSize.x,
m_realBufferSize.y,
GL_RGBA,
GL_UNSIGNED_BYTE,
0 );
glDrawPixels( m_realBufferSize.x, m_realBufferSize.y, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
return requestRedraw;
@ -301,8 +294,8 @@ bool C3D_RENDER_RAYTRACING::Redraw(
void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
{
if( (m_rt_render_state == RT_RENDER_STATE_FINISH) ||
(m_rt_render_state >= RT_RENDER_STATE_MAX) )
if( ( m_rt_render_state == RT_RENDER_STATE_FINISH )
|| ( m_rt_render_state >= RT_RENDER_STATE_MAX ) )
{
restart_render_state();
@ -314,7 +307,6 @@ void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
// Set all pixels of PBO transparent (Alpha to 0)
// This way it will draw the full buffer but only shows the updated (
// already calculated) squares
// /////////////////////////////////////////////////////////////////////
unsigned int nPixels = m_realBufferSize.x * m_realBufferSize.y;
GLubyte *tmp_ptrPBO = ptrPBO + 3; // PBO is RGBA
@ -361,8 +353,7 @@ void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
}
void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
REPORTER* aStatusReporter )
void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO, REPORTER* aStatusReporter )
{
m_isPreview = false;
@ -376,6 +367,7 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
size_t parallelThreadCount = std::min<size_t>(
std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
m_blockPositions.size() );
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
{
std::thread t = std::thread( [&]()
@ -411,8 +403,8 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
if( aStatusReporter )
aStatusReporter->Report( wxString::Format( _( "Rendering: %.0f %%" ),
(float)(m_nrBlocksRenderProgress * 100) /
(float)m_blockPositions.size() ) );
(float) ( m_nrBlocksRenderProgress * 100 )
/ (float) m_blockPositions.size() ) );
// Check if it finish the rendering and if should continue to a post processing
// or mark it as finished
@ -428,18 +420,16 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
#ifdef USE_SRGB_SPACE
// This should be removed in future when the KiCad support a greater version of
// glm lib.
/// @todo This should be removed in future when KiCad supports a greater version of glm lib.
#define SRGB_GAMA 2.4f
// This function implements the conversion from linear RGB to sRGB
// https://github.com/g-truc/glm/blob/master/glm/gtc/color_space.inl#L12
static SFVEC3F convertLinearToSRGB( const SFVEC3F &aRGBcolor )
static SFVEC3F convertLinearToSRGB( const SFVEC3F& aRGBcolor )
{
const float gammaCorrection = 1.0f / SRGB_GAMA;
const SFVEC3F clampedColor = glm::clamp( aRGBcolor, SFVEC3F(0.0f), SFVEC3F(1.0f) );
const SFVEC3F clampedColor = glm::clamp( aRGBcolor, SFVEC3F( 0.0f ), SFVEC3F( 1.0f ) );
return glm::mix( glm::pow( clampedColor, SFVEC3F(gammaCorrection) ) * 1.055f - 0.055f,
clampedColor * 12.92f,
@ -449,7 +439,7 @@ static SFVEC3F convertLinearToSRGB( const SFVEC3F &aRGBcolor )
// This function implements the conversion from sRGB to linear RGB
// https://github.com/g-truc/glm/blob/master/glm/gtc/color_space.inl#L35
SFVEC3F ConvertSRGBToLinear( const SFVEC3F &aSRGBcolor )
SFVEC3F ConvertSRGBToLinear( const SFVEC3F& aSRGBcolor )
{
const float gammaCorrection = SRGB_GAMA;
@ -463,15 +453,13 @@ SFVEC3F ConvertSRGBToLinear( const SFVEC3F &aSRGBcolor )
#endif
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO, const SFVEC3F &rgbColor,
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte* ptrPBO, const SFVEC3F& rgbColor,
bool applyColorSpaceConversion )
{
SFVEC3F color = rgbColor;
#ifdef USE_SRGB_SPACE
// This should be used in future when the KiCad support a greater version of
// glm lib.
/// @note This should be used in future when the KiCad support a greater version of glm lib.
// if( applyColorSpaceConversion )
// rgbColor = glm::convertLinearToSRGB( rgbColor );
@ -486,7 +474,7 @@ void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO, const SFVEC3F &rgbC
}
static void HITINFO_PACKET_init( HITINFO_PACKET *aHitPacket )
static void HITINFO_PACKET_init( HITINFO_PACKET* aHitPacket )
{
// Initialize hitPacket with a "not hit" information
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
@ -500,11 +488,9 @@ static void HITINFO_PACKET_init( HITINFO_PACKET *aHitPacket )
}
void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
const RAY *aRayPkt,
HITINFO_PACKET *aHitPacket,
bool is_testShadow,
SFVEC3F *aOutHitColor )
void C3D_RENDER_RAYTRACING::rt_shades_packet( const SFVEC3F* bgColorY, const RAY* aRayPkt,
HITINFO_PACKET* aHitPacket, bool is_testShadow,
SFVEC3F* aOutHitColor )
{
for( unsigned int y = 0, i = 0; y < RAYPACKET_DIM; ++y )
{
@ -512,12 +498,8 @@ void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
{
if( aHitPacket[i].m_hitresult == true )
{
aOutHitColor[i] = shadeHit( bgColorY[y],
aRayPkt[i],
aHitPacket[i].m_HitInfo,
false,
0,
is_testShadow );
aOutHitColor[i] = shadeHit( bgColorY[y], aRayPkt[i], aHitPacket[i].m_HitInfo,
false, 0, is_testShadow );
}
else
{
@ -528,11 +510,11 @@ void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
}
void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
const HITINFO_PACKET *aHitPck_X0Y0,
const HITINFO_PACKET *aHitPck_AA_X1Y1,
const RAY *aRayPck,
SFVEC3F *aOutHitColor )
void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F* aBgColorY,
const HITINFO_PACKET* aHitPck_X0Y0,
const HITINFO_PACKET* aHitPck_AA_X1Y1,
const RAY* aRayPck,
SFVEC3F* aOutHitColor )
{
const bool is_testShadow = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
@ -563,11 +545,11 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
unsigned int nodex0y1 = 0;
if( y < (RAYPACKET_DIM - 1) )
nodex0y1 = aHitPck_X0Y0[ idx0y1 ].m_HitInfo.m_acc_node_info;
nodex0y1 = aHitPck_X0Y0[ idx0y1 ].m_HitInfo.m_acc_node_info;
unsigned int nodex1y1 = 0;
if( ( ( x < ( RAYPACKET_DIM - 1 ) ) && ( y < ( RAYPACKET_DIM - 1 ) ) ) )
if( idx1y1 < RAYPACKET_RAYS_PER_PACKET )
nodex1y1 = aHitPck_X0Y0[idx1y1].m_HitInfo.m_acc_node_info;
// If all notes are equal we assume there was no change on the object hits.
@ -610,25 +592,18 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
if( nodex0y0 != 0 )
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y0 );
if( ( nodex1y0 != 0 ) &&
( nodex0y0 != nodex1y0 ) )
if( ( nodex1y0 != 0 ) && ( nodex0y0 != nodex1y0 ) )
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y0 );
if( ( nodex0y1 != 0 ) &&
( nodex0y0 != nodex0y1 ) &&
( nodex1y0 != nodex0y1 ) )
if( ( nodex0y1 != 0 ) && ( nodex0y0 != nodex0y1 ) && ( nodex1y0 != nodex0y1 ) )
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y1 );
if( (nodex1y1 != 0 ) &&
( nodex0y0 != nodex1y1 ) &&
( nodex0y1 != nodex1y1 ) &&
if( ( nodex1y1 != 0 ) && ( nodex0y0 != nodex1y1 ) && ( nodex0y1 != nodex1y1 ) &&
( nodex1y0 != nodex1y1 ) )
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y1 );
if( (node_AA_x0y0 != 0 ) &&
( nodex0y0 != node_AA_x0y0 ) &&
( nodex0y1 != node_AA_x0y0 ) &&
( nodex1y0 != node_AA_x0y0 ) &&
if( (node_AA_x0y0 != 0 ) && ( nodex0y0 != node_AA_x0y0 ) &&
( nodex0y1 != node_AA_x0y0 ) && ( nodex1y0 != node_AA_x0y0 ) &&
( nodex1y1 != node_AA_x0y0 ) )
hitted |= m_accelerator->Intersect( rayAA, hitAA, node_AA_x0y0 );
@ -657,12 +632,11 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
#define DISP_FACTOR 0.075f
void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int iBlock )
void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte* ptrPBO, signed int iBlock )
{
// Initialize ray packets
const SFVEC2UI &blockPos = m_blockPositions[iBlock];
const SFVEC2I blockPosI = SFVEC2I( blockPos.x + m_xoffset,
blockPos.y + m_yoffset );
const SFVEC2I blockPosI = SFVEC2I( blockPos.x + m_xoffset, blockPos.y + m_yoffset );
RAYPACKET blockPacket( m_camera, (SFVEC2F)blockPosI + SFVEC2F(DISP_FACTOR, DISP_FACTOR),
SFVEC2F(DISP_FACTOR, DISP_FACTOR) /* Displacement random factor */ );
@ -697,13 +671,9 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x )
{
m_postshader_ssao.SetPixelData( blockPos.x + x,
yBlockPos,
SFVEC3F( 0.0f ),
outColor,
SFVEC3F( 0.0f ),
0,
1.0f );
m_postshader_ssao.SetPixelData( blockPos.x + x, yBlockPos,
SFVEC3F( 0.0f ), outColor,
SFVEC3F( 0.0f ), 0, 1.0f );
}
}
}
@ -718,7 +688,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
{
const SFVEC3F &outColor = bgColor[y];
const unsigned int yConst = blockPos.x + ( (y + blockPos.y) * m_realBufferSize.x);
const unsigned int yConst = blockPos.x + ( (y + blockPos.y) * m_realBufferSize.x );
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x )
{
@ -736,11 +706,8 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
SFVEC3F hitColor_X0Y0[RAYPACKET_RAYS_PER_PACKET];
// Shade original (0, 0) hits ("paint" the intersected objects)
rt_shades_packet( bgColor,
blockPacket.m_ray,
hitPacket_X0Y0,
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
hitColor_X0Y0 );
rt_shades_packet( bgColor, blockPacket.m_ray, hitPacket_X0Y0,
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ), hitColor_X0Y0 );
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) )
{
@ -750,8 +717,8 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
HITINFO_PACKET hitPacket_AA_X1Y1[RAYPACKET_RAYS_PER_PACKET];
HITINFO_PACKET_init( hitPacket_AA_X1Y1 );
RAYPACKET blockPacket_AA_X1Y1( m_camera, (SFVEC2F)blockPosI + SFVEC2F(0.5f, 0.5f),
SFVEC2F(DISP_FACTOR, DISP_FACTOR) );
RAYPACKET blockPacket_AA_X1Y1( m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.5f, 0.5f ),
SFVEC2F( DISP_FACTOR, DISP_FACTOR ) );
if( !m_accelerator->Intersect( blockPacket_AA_X1Y1, hitPacket_AA_X1Y1 ) )
{
@ -768,12 +735,9 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
}
else
{
rt_shades_packet( bgColor,
blockPacket_AA_X1Y1.m_ray,
hitPacket_AA_X1Y1,
rt_shades_packet( bgColor, blockPacket_AA_X1Y1.m_ray, hitPacket_AA_X1Y1,
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
hitColor_AA_X1Y1
);
hitColor_AA_X1Y1 );
}
SFVEC3F hitColor_AA_X1Y0[RAYPACKET_RAYS_PER_PACKET];
@ -783,7 +747,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
{
const SFVEC3F color_average = ( hitColor_X0Y0[i] +
hitColor_AA_X1Y1[i] ) * SFVEC3F(0.5f);
hitColor_AA_X1Y1[i] ) * SFVEC3F( 0.5f );
hitColor_AA_X1Y0[i] = color_average;
hitColor_AA_X0Y1[i] = color_average;
@ -795,52 +759,39 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
RAY blockRayPck_AA_X1Y1_half[RAYPACKET_RAYS_PER_PACKET];
RAYPACKET_InitRays_with2DDisplacement(
m_camera,
(SFVEC2F) blockPosI + SFVEC2F( 0.5f - DISP_FACTOR, DISP_FACTOR ),
m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.5f - DISP_FACTOR, DISP_FACTOR ),
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X1Y0 );
RAYPACKET_InitRays_with2DDisplacement(
m_camera,
(SFVEC2F) blockPosI + SFVEC2F( DISP_FACTOR, 0.5f - DISP_FACTOR ),
m_camera, (SFVEC2F) blockPosI + SFVEC2F( DISP_FACTOR, 0.5f - DISP_FACTOR ),
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X0Y1 );
RAYPACKET_InitRays_with2DDisplacement(
m_camera,
(SFVEC2F) blockPosI + SFVEC2F( 0.25f - DISP_FACTOR, 0.25f - DISP_FACTOR ),
m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.25f - DISP_FACTOR, 0.25f - DISP_FACTOR ),
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X1Y1_half );
rt_trace_AA_packet( bgColor,
hitPacket_X0Y0, hitPacket_AA_X1Y1,
blockRayPck_AA_X1Y0,
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X1Y0,
hitColor_AA_X1Y0 );
rt_trace_AA_packet( bgColor,
hitPacket_X0Y0, hitPacket_AA_X1Y1,
blockRayPck_AA_X0Y1,
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X0Y1,
hitColor_AA_X0Y1 );
rt_trace_AA_packet( bgColor,
hitPacket_X0Y0, hitPacket_AA_X1Y1,
blockRayPck_AA_X1Y1_half,
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X1Y1_half,
hitColor_AA_X0Y1_half );
// Average the result
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
{
hitColor_X0Y0[i] = ( hitColor_X0Y0[i] +
hitColor_AA_X1Y1[i] +
hitColor_AA_X1Y0[i] +
hitColor_AA_X0Y1[i] +
hitColor_AA_X0Y1_half[i]
) * SFVEC3F(1.0f / 5.0f);
hitColor_X0Y0[i] = ( hitColor_X0Y0[i] + hitColor_AA_X1Y1[i] + hitColor_AA_X1Y0[i] +
hitColor_AA_X0Y1[i] + hitColor_AA_X0Y1_half[i] ) *
SFVEC3F( 1.0f / 5.0f );
}
}
// Copy results to the next stage
GLubyte* ptr = &ptrPBO[( blockPos.x + ( blockPos.y * m_realBufferSize.x ) ) * 4];
const uint32_t ptrInc = (m_realBufferSize.x - RAYPACKET_DIM) * 4;
const uint32_t ptrInc = ( m_realBufferSize.x - RAYPACKET_DIM ) * 4;
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
{
@ -907,19 +858,21 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte* ptrPBO,
if( aStatusReporter )
aStatusReporter->Report( _( "Rendering: Post processing shader" ) );
m_postshader_ssao.SetShadowsEnabled( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
m_postshader_ssao.SetShadowsEnabled(
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
std::atomic<size_t> nextBlock( 0 );
std::atomic<size_t> threadsFinished( 0 );
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
{
std::thread t = std::thread( [&]()
{
for( size_t y = nextBlock.fetch_add( 1 );
y < m_realBufferSize.y;
y = nextBlock.fetch_add( 1 ) )
y < m_realBufferSize.y;
y = nextBlock.fetch_add( 1 ) )
{
SFVEC3F *ptr = &m_shaderBuffer[ y * m_realBufferSize.x ];
@ -952,8 +905,8 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte* ptrPBO,
}
void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
REPORTER *aStatusReporter )
void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte* ptrPBO,
REPORTER* aStatusReporter )
{
(void) aStatusReporter; //unused
@ -969,9 +922,8 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
{
std::thread t = std::thread( [&]()
{
for( size_t y = nextBlock.fetch_add( 1 );
y < m_realBufferSize.y;
y = nextBlock.fetch_add( 1 ) )
for( size_t y = nextBlock.fetch_add( 1 ); y < m_realBufferSize.y;
y = nextBlock.fetch_add( 1 ) )
{
GLubyte *ptr = &ptrPBO[ y * m_realBufferSize.x * 4 ];
@ -1013,7 +965,7 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
}
void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
void C3D_RENDER_RAYTRACING::render_preview( GLubyte* ptrPBO )
{
m_isPreview = true;
@ -1028,9 +980,8 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
{
std::thread t = std::thread( [&]()
{
for( size_t iBlock = nextBlock.fetch_add( 1 );
iBlock < m_blockPositionsFast.size();
iBlock = nextBlock.fetch_add( 1 ) )
for( size_t iBlock = nextBlock.fetch_add( 1 ); iBlock < m_blockPositionsFast.size();
iBlock = nextBlock.fetch_add( 1 ) )
{
const SFVEC2UI &windowPosUI = m_blockPositionsFast[ iBlock ];
const SFVEC2I windowsPos = SFVEC2I( windowPosUI.x + m_xoffset,
@ -1051,9 +1002,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
// Intersect packet block
m_accelerator->Intersect( blockPacket, hitPacket );
// Calculate background gradient color
// /////////////////////////////////////////////////////////////////////
SFVEC3F bgColor[RAYPACKET_DIM];
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
@ -1074,12 +1023,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
if( hitPacket[i].m_hitresult == true )
{
const SFVEC3F hitColor = shadeHit( bhColorY,
blockPacket.m_ray[i],
hitPacket[i].m_HitInfo,
false,
0,
false );
const SFVEC3F hitColor = shadeHit( bhColorY, blockPacket.m_ray[i],
hitPacket[i].m_HitInfo, false,
0, false );
hitColorShading[i] = CCOLORRGB( hitColor );
}
@ -1100,7 +1046,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
//RAY cRTB_ray;
//HITINFO cRTB_hitInfo;
for( unsigned int x = 0; x < (RAYPACKET_DIM - 1); ++x )
for( unsigned int x = 0; x < ( RAYPACKET_DIM - 1 ); ++x )
{
// pxl 0 pxl 1 pxl 2 pxl 3 pxl 4
// x0 x1 ...
@ -1112,10 +1058,10 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
// '---------------------------'
// y1 | cLB | cxxx | cLRB | cxxx | cRB |
const unsigned int iLT = ((x + 0) + RAYPACKET_DIM * (y + 0));
const unsigned int iRT = ((x + 1) + RAYPACKET_DIM * (y + 0));
const unsigned int iLB = ((x + 0) + RAYPACKET_DIM * (y + 1));
const unsigned int iRB = ((x + 1) + RAYPACKET_DIM * (y + 1));
const unsigned int iLT = ( ( x + 0 ) + RAYPACKET_DIM * ( y + 0 ) );
const unsigned int iRT = ( ( x + 1 ) + RAYPACKET_DIM * ( y + 0 ) );
const unsigned int iLB = ( ( x + 0 ) + RAYPACKET_DIM * ( y + 1 ) );
const unsigned int iRB = ( ( x + 1 ) + RAYPACKET_DIM * ( y + 1 ) );
// !TODO: skip when there are no hits
const CCOLORRGB &cLT = hitColorShading[ iLT ];
@ -1140,12 +1086,11 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
bool hittedC = false;
if( (hitPacket[ iLT ].m_hitresult == true) ||
(hitPacket[ iRT ].m_hitresult == true) ||
(hitPacket[ iLB ].m_hitresult == true) ||
(hitPacket[ iRB ].m_hitresult == true) )
if( ( hitPacket[iLT].m_hitresult == true )
|| ( hitPacket[iRT].m_hitresult == true )
|| ( hitPacket[iLB].m_hitresult == true )
|| ( hitPacket[iRB].m_hitresult == true ) )
{
oriC = ( oriLT + oriRB ) * 0.5f;
dirC = glm::normalize( ( dirLT + dirRB ) * 0.5f );
@ -1162,23 +1107,18 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeLT );
if( ( nodeRT != 0 ) &&
( nodeRT != nodeLT ) )
if( ( nodeRT != 0 ) && ( nodeRT != nodeLT ) )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeRT );
if( ( nodeLB != 0 ) &&
( nodeLB != nodeLT ) &&
( nodeLB != nodeRT ) )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeLB );
if( ( nodeLB != 0 ) && ( nodeLB != nodeLT ) && ( nodeLB != nodeRT ) )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeLB );
if( ( nodeRB != 0 ) &&
( nodeRB != nodeLB ) &&
( nodeRB != nodeLT ) &&
( nodeRB != nodeRT ) )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeRB );
if( ( nodeRB != 0 ) && ( nodeRB != nodeLB ) && ( nodeRB != nodeLT )
&& ( nodeRB != nodeRT ) )
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
nodeRB );
if( hittedC )
{
@ -1191,17 +1131,12 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
hittedC = m_accelerator->Intersect( centerRay, centerHitInfo );
if( hittedC )
cC = CCOLORRGB( shadeHit( bgColorY,
centerRay,
centerHitInfo,
false,
0,
false ) );
cC = CCOLORRGB( shadeHit( bgColorY, centerRay, centerHitInfo,
false, 0, false ) );
}
}
// Trace and shade cLRT
// /////////////////////////////////////////////////////////////
CCOLORRGB cLRT = bgColorYRGB;
const SFVEC3F &oriRT = blockPacket.m_ray[ iRT ].m_Origin;
@ -1212,14 +1147,14 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
// Trace the center ray
RAY rayLRT;
rayLRT.Init( ( oriLT + oriRT ) * 0.5f,
glm::normalize( ( dirLT + dirRT ) * 0.5f ) );
glm::normalize( ( dirLT + dirRT ) * 0.5f ) );
HITINFO hitInfoLRT;
hitInfoLRT.m_tHit = std::numeric_limits<float>::infinity();
if( hitPacket[ iLT ].m_hitresult &&
hitPacket[ iRT ].m_hitresult &&
(hitPacket[ iLT ].m_HitInfo.pHitObject == hitPacket[ iRT ].m_HitInfo.pHitObject) )
if( hitPacket[iLT].m_hitresult && hitPacket[iRT].m_hitresult
&& ( hitPacket[iLT].m_HitInfo.pHitObject
== hitPacket[iRT].m_HitInfo.pHitObject ) )
{
hitInfoLRT.pHitObject = hitPacket[ iLT ].m_HitInfo.pHitObject;
hitInfoLRT.m_tHit = ( hitPacket[ iLT ].m_HitInfo.m_tHit +
@ -1228,46 +1163,41 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
glm::normalize( ( hitPacket[ iLT ].m_HitInfo.m_HitNormal +
hitPacket[ iRT ].m_HitInfo.m_HitNormal ) * 0.5f );
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT, false, 0, false ) );
cLRT = BlendColor( cLRT, BlendColor( cLT, cRT) );
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT, false,
0, false ) );
cLRT = BlendColor( cLRT, BlendColor( cLT, cRT ) );
}
else
{
if( hitPacket[ iLT ].m_hitresult ||
hitPacket[ iRT ].m_hitresult ) // If any hits
// If any hits
if( hitPacket[ iLT ].m_hitresult || hitPacket[ iRT ].m_hitresult )
{
const unsigned int nodeLT = hitPacket[ iLT ].m_HitInfo.m_acc_node_info;
const unsigned int nodeRT = hitPacket[ iRT ].m_HitInfo.m_acc_node_info;
const unsigned int nodeLT =
hitPacket[ iLT ].m_HitInfo.m_acc_node_info;
const unsigned int nodeRT =
hitPacket[ iRT ].m_HitInfo.m_acc_node_info;
bool hittedLRT = false;
if( nodeLT != 0 )
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT, nodeLT );
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT,
nodeLT );
if( ( nodeRT != 0 ) &&
( nodeRT != nodeLT ) )
hittedLRT |= m_accelerator->Intersect( rayLRT,
hitInfoLRT,
if( ( nodeRT != 0 ) && ( nodeRT != nodeLT ) )
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT,
nodeRT );
if( hittedLRT )
cLRT = CCOLORRGB( shadeHit( bgColorY,
rayLRT,
hitInfoLRT,
false,
0,
false ) );
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT,
false, 0, false ) );
else
{
hitInfoLRT.m_tHit = std::numeric_limits<float>::infinity();
if( m_accelerator->Intersect( rayLRT,hitInfoLRT ) )
cLRT = CCOLORRGB( shadeHit( bgColorY,
rayLRT,
hitInfoLRT,
false,
0,
false ) );
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT,
hitInfoLRT, false,
0, false ) );
}
}
}
@ -1293,10 +1223,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
HITINFO hitInfoLTB;
hitInfoLTB.m_tHit = std::numeric_limits<float>::infinity();
if( hitPacket[ iLT ].m_hitresult &&
hitPacket[ iLB ].m_hitresult &&
( hitPacket[ iLT ].m_HitInfo.pHitObject ==
hitPacket[ iLB ].m_HitInfo.pHitObject ) )
if( hitPacket[ iLT ].m_hitresult && hitPacket[ iLB ].m_hitresult
&& ( hitPacket[ iLT ].m_HitInfo.pHitObject ==
hitPacket[ iLB ].m_HitInfo.pHitObject ) )
{
hitInfoLTB.pHitObject = hitPacket[ iLT ].m_HitInfo.pHitObject;
hitInfoLTB.m_tHit = ( hitPacket[ iLT ].m_HitInfo.m_tHit +
@ -1321,34 +1250,24 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
bool hittedLTB = false;
if( nodeLT != 0 )
hittedLTB |= m_accelerator->Intersect( rayLTB,
hitInfoLTB,
hittedLTB |= m_accelerator->Intersect( rayLTB, hitInfoLTB,
nodeLT );
if( ( nodeLB != 0 ) &&
( nodeLB != nodeLT ) )
hittedLTB |= m_accelerator->Intersect( rayLTB,
hitInfoLTB,
if( ( nodeLB != 0 ) && ( nodeLB != nodeLT ) )
hittedLTB |= m_accelerator->Intersect( rayLTB, hitInfoLTB,
nodeLB );
if( hittedLTB )
cLTB = CCOLORRGB( shadeHit( bgColorY,
rayLTB,
hitInfoLTB,
false,
0,
false ) );
cLTB = CCOLORRGB( shadeHit( bgColorY, rayLTB, hitInfoLTB,
false, 0, false ) );
else
{
hitInfoLTB.m_tHit = std::numeric_limits<float>::infinity();
if( m_accelerator->Intersect( rayLTB, hitInfoLTB ) )
cLTB = CCOLORRGB( shadeHit( bgColorY,
rayLTB,
hitInfoLTB,
false,
0,
false ) );
cLTB = CCOLORRGB( shadeHit( bgColorY, rayLTB,
hitInfoLTB, false,
0, false ) );
}
}
}
@ -1364,14 +1283,14 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
// Trace the center ray
RAY rayRTB;
rayRTB.Init( ( oriRT + oriRB ) * 0.5f,
glm::normalize( ( dirRT + dirRB ) * 0.5f ) );
glm::normalize( ( dirRT + dirRB ) * 0.5f ) );
HITINFO hitInfoRTB;
hitInfoRTB.m_tHit = std::numeric_limits<float>::infinity();
if( hitPacket[ iRT ].m_hitresult && hitPacket[ iRB ].m_hitresult &&
( hitPacket[ iRT ].m_HitInfo.pHitObject ==
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
if( hitPacket[ iRT ].m_hitresult && hitPacket[ iRB ].m_hitresult
&& ( hitPacket[ iRT ].m_HitInfo.pHitObject ==
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
{
hitInfoRTB.pHitObject = hitPacket[ iRT ].m_HitInfo.pHitObject;
@ -1384,7 +1303,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB, false, 0,
false ) );
cRTB = BlendColor( cRTB, BlendColor( cRT, cRB) );
cRTB = BlendColor( cRTB, BlendColor( cRT, cRB ) );
}
else
{
@ -1402,31 +1321,22 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
hittedRTB |= m_accelerator->Intersect( rayRTB, hitInfoRTB,
nodeRT );
if( ( nodeRB != 0 ) &&
( nodeRB != nodeRT ) )
if( ( nodeRB != 0 ) && ( nodeRB != nodeRT ) )
hittedRTB |= m_accelerator->Intersect( rayRTB, hitInfoRTB,
nodeRB );
if( hittedRTB )
{
cRTB = CCOLORRGB( shadeHit( bgColorY,
rayRTB,
hitInfoRTB,
false,
0,
false) );
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB,
false, 0, false) );
}
else
{
hitInfoRTB.m_tHit = std::numeric_limits<float>::infinity();
if( m_accelerator->Intersect( rayRTB, hitInfoRTB ) )
cRTB = CCOLORRGB( shadeHit( bgColorY,
rayRTB,
hitInfoRTB,
false,
0,
false ) );
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB,
false, 0, false ) );
}
}
}
@ -1447,9 +1357,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
HITINFO hitInfoLRB;
hitInfoLRB.m_tHit = std::numeric_limits<float>::infinity();
if( hitPacket[ iLB ].m_hitresult && hitPacket[ iRB ].m_hitresult &&
( hitPacket[ iLB ].m_HitInfo.pHitObject ==
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
if( hitPacket[iLB].m_hitresult && hitPacket[iRB].m_hitresult
&& ( hitPacket[iLB].m_HitInfo.pHitObject ==
hitPacket[iRB].m_HitInfo.pHitObject ) )
{
hitInfoLRB.pHitObject = hitPacket[ iLB ].m_HitInfo.pHitObject;
@ -1462,7 +1372,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
cLRB = CCOLORRGB( shadeHit( bgColorY, rayLRB, hitInfoLRB, false, 0,
false ) );
cLRB = BlendColor( cLRB, BlendColor( cLB, cRB) );
cLRB = BlendColor( cLRB, BlendColor( cLB, cRB ) );
}
else
{
@ -1494,12 +1404,8 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
hitInfoLRB.m_tHit = std::numeric_limits<float>::infinity();
if( m_accelerator->Intersect( rayLRB, hitInfoLRB ) )
cLRB = CCOLORRGB( shadeHit( bgColorY,
rayLRB,
hitInfoLRB,
false,
0,
false ) );
cLRB = CCOLORRGB( shadeHit( bgColorY, rayLRB, hitInfoLRB,
false, 0, false ) );
}
}
}
@ -1654,12 +1560,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
#define USE_EXPERIMENTAL_SOFT_SHADOWS 1
SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
const RAY &aRay,
HITINFO &aHitInfo,
bool aIsInsideObject,
unsigned int aRecursiveLevel,
bool is_testShadow ) const
SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
HITINFO& aHitInfo, bool aIsInsideObject,
unsigned int aRecursiveLevel, bool is_testShadow ) const
{
const CMATERIAL *objMaterial = aHitInfo.pHitObject->GetMaterial();
wxASSERT( objMaterial != NULL );
@ -1686,9 +1589,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
unsigned int nr_lights_that_can_cast_shadows = 0;
for( LIST_LIGHT::const_iterator ii = lightList.begin();
ii != lightList.end();
++ii )
for( LIST_LIGHT::const_iterator ii = lightList.begin(); ii != lightList.end(); ++ii )
{
const CLIGHT *light = (CLIGHT *)*ii;
@ -1735,14 +1636,12 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
#if USE_EXPERIMENTAL_SOFT_SHADOWS
}
// Experimental softshadow calculation
else
else // Experimental softshadow calculation
{
const unsigned int shadow_number_of_samples =
m_boardAdapter.m_raytrace_nrsamples_shadows;
const float shadow_inc_factor = 1.0f / (float)(shadow_number_of_samples);
const float shadow_inc_factor = 1.0f / (float) ( shadow_number_of_samples );
for( unsigned int i = 0; i < shadow_number_of_samples; ++i )
{
@ -1775,13 +1674,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
shadow_att_factor_sum += shadow_att_factor_light;
}
outColor += objMaterial->Shade( aRay,
aHitInfo,
NdotL,
diffuseColorObj,
vectorToLight,
colorOfLight,
shadow_att_factor_light );
outColor += objMaterial->Shade( aRay, aHitInfo, NdotL, diffuseColorObj, vectorToLight,
colorOfLight, shadow_att_factor_light );
}
// Only use the headlight for preview
@ -1806,18 +1700,17 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
if( !m_isPreview )
{
// Reflections
if( ( objMaterial->GetReflection() > 0.0f ) &&
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) &&
( aRecursiveLevel < objMaterial->GetReflectionsRecursiveLevel() ) )
if( ( objMaterial->GetReflection() > 0.0f )
&& m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS )
&& ( aRecursiveLevel < objMaterial->GetReflectionsRecursiveLevel() ) )
{
const unsigned int reflection_number_of_samples =
objMaterial->GetNrReflectionsSamples();
SFVEC3F sum_color = SFVEC3F(0.0f);
SFVEC3F sum_color = SFVEC3F( 0.0f );
const SFVEC3F reflectVector = aRay.m_Dir -
2.0f * glm::dot( aRay.m_Dir, aHitInfo.m_HitNormal ) *
aHitInfo.m_HitNormal;
const SFVEC3F reflectVector = aRay.m_Dir - 2.0f *
glm::dot( aRay.m_Dir, aHitInfo.m_HitNormal ) * aHitInfo.m_HitNormal;
for( unsigned int i = 0; i < reflection_number_of_samples; ++i )
{
@ -1844,12 +1737,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
if( m_accelerator->Intersect( reflectedRay, reflectedHit ) )
{
sum_color += ( diffuseColorObj + objMaterial->GetSpecularColor() ) *
shadeHit( aBgColor,
reflectedRay,
reflectedHit,
false,
aRecursiveLevel + 1,
is_testShadow ) *
shadeHit( aBgColor, reflectedRay, reflectedHit, false,
aRecursiveLevel + 1, is_testShadow ) *
SFVEC3F( objMaterial->GetReflection() *
// Falloff factor
(1.0f / ( 1.0f + 0.75f * reflectedHit.m_tHit *
@ -1860,12 +1749,11 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
outColor += (sum_color / SFVEC3F( (float)reflection_number_of_samples) );
}
// Refractions
// Refraction
const float objTransparency = aHitInfo.pHitObject->GetModelTransparency();
if( ( objTransparency > 0.0f ) &&
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) &&
( aRecursiveLevel < objMaterial->GetRefractionsRecursiveLevel() ) )
if( ( objTransparency > 0.0f ) && m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS )
&& ( aRecursiveLevel < objMaterial->GetRefractionsRecursiveLevel() ) )
{
const float airIndex = 1.000293f;
const float glassIndex = 1.49f;
@ -1876,10 +1764,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
SFVEC3F refractedVector;
if( Refract( aRay.m_Dir,
aHitInfo.m_HitNormal,
refractionRatio,
refractedVector ) )
if( Refract( aRay.m_Dir, aHitInfo.m_HitNormal, refractionRatio, refractedVector ) )
{
// This increase the start point by a "fixed" factor so it will work the
// same for all distances
@ -1918,12 +1803,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
if( m_accelerator->Intersect( refractedRay, refractedHit ) )
{
refractedColor = shadeHit( aBgColor,
refractedRay,
refractedHit,
!aIsInsideObject,
aRecursiveLevel + 1,
false );
refractedColor = shadeHit( aBgColor, refractedRay, refractedHit,
!aIsInsideObject, aRecursiveLevel + 1, false );
const SFVEC3F absorbance = ( SFVEC3F(1.0f) - diffuseColorObj ) *
(1.0f - objTransparency ) *
@ -2026,14 +1907,14 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
i++;
const SFVEC2UI blockPos( mX * 4 * RAYPACKET_DIM - mX * 4,
mY * 4 * RAYPACKET_DIM - mY * 4);
mY * 4 * RAYPACKET_DIM - mY * 4 );
if( ( blockPos.x >= ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4 ) ) ) &&
( blockPos.y >= ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4 ) ) ) )
break;
if( ( blockPos.x < ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4) ) ) &&
( blockPos.y < ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4) ) ) )
if( ( blockPos.x < ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4 ) ) ) &&
( blockPos.y < ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4 ) ) ) )
{
m_blockPositionsFast.push_back( blockPos );
@ -2047,25 +1928,26 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
m_fastPreviewModeSize = m_realBufferSize;
m_realBufferSize.x = ((m_realBufferSize.x + RAYPACKET_DIM * 4) & RAYPACKET_INVMASK);
m_realBufferSize.y = ((m_realBufferSize.y + RAYPACKET_DIM * 4) & RAYPACKET_INVMASK);
m_realBufferSize.x = ( ( m_realBufferSize.x + RAYPACKET_DIM * 4 ) & RAYPACKET_INVMASK );
m_realBufferSize.y = ( ( m_realBufferSize.y + RAYPACKET_DIM * 4 ) & RAYPACKET_INVMASK );
m_xoffset = (m_windowSize.x - m_realBufferSize.x) / 2;
m_yoffset = (m_windowSize.y - m_realBufferSize.y) / 2;
m_xoffset = ( m_windowSize.x - m_realBufferSize.x ) / 2;
m_yoffset = ( m_windowSize.y - m_realBufferSize.y ) / 2;
m_postshader_ssao.UpdateSize( m_realBufferSize );
// Calc block positions for regular rendering. Choose an 'inside out'
// style of rendering
// Calc block positions for regular rendering. Choose an 'inside out' style of rendering.
m_blockPositions.clear();
const int blocks_x = m_realBufferSize.x / RAYPACKET_DIM;
const int blocks_y = m_realBufferSize.y / RAYPACKET_DIM;
m_blockPositions.reserve( blocks_x * blocks_y );
for( int x = 0; x < blocks_x; ++x )
{
for( int y = 0; y < blocks_y; ++y )
m_blockPositions.emplace_back( x * RAYPACKET_DIM, y * RAYPACKET_DIM );
}
const SFVEC2UI center( m_realBufferSize.x / 2, m_realBufferSize.y / 2 );
std::sort( m_blockPositions.begin(), m_blockPositions.end(),
@ -2082,7 +1964,7 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
}
BOARD_ITEM *C3D_RENDER_RAYTRACING::IntersectBoardItem( const RAY &aRay )
BOARD_ITEM* C3D_RENDER_RAYTRACING::IntersectBoardItem( const RAY& aRay )
{
HITINFO hitInfo;
hitInfo.m_tHit = std::numeric_limits<float>::infinity();

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -23,7 +23,7 @@
*/
/**
* @file raypacket.h
* @file raypacket.h
* @brief
*/
@ -42,35 +42,28 @@
struct RAYPACKET
{
CFRUSTUM m_Frustum;
RAY m_ray[RAYPACKET_RAYS_PER_PACKET];
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition );
RAYPACKET( const CCAMERA &aCamera,
const SFVEC2I &aWindowsPosition );
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition,
const SFVEC3F& aDirectionDisplacementFactor );
RAYPACKET( const CCAMERA &aCamera,
const SFVEC2I &aWindowsPosition,
const SFVEC3F &aDirectionDisplacementFactor );
RAYPACKET( const CCAMERA &aCamera,
const SFVEC2I &aWindowsPosition,
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition,
unsigned int aPixelMultiple );
RAYPACKET( const CCAMERA &aCamera,
const SFVEC2F &aWindowsPosition );
RAYPACKET( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition );
RAYPACKET( const CCAMERA &aCamera,
const SFVEC2F &aWindowsPosition,
const SFVEC2F &a2DWindowsPosDisplacementFactor );
RAYPACKET( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition,
const SFVEC2F& a2DWindowsPosDisplacementFactor );
CFRUSTUM m_Frustum;
RAY m_ray[RAYPACKET_RAYS_PER_PACKET];
};
void RAYPACKET_InitRays( const CCAMERA &aCamera,
const SFVEC2F &aWindowsPosition,
RAY *aRayPck );
void RAYPACKET_InitRays( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition, RAY* aRayPck );
void RAYPACKET_InitRays_with2DDisplacement( const CCAMERA &aCamera,
const SFVEC2F &aWindowsPosition,
const SFVEC2F &a2DWindowsPosDisplacementFactor,
RAY *aRayPck );
void RAYPACKET_InitRays_with2DDisplacement( const CCAMERA& aCamera,
const SFVEC2F& aWindowsPosition,
const SFVEC2F& a2DWindowsPosDisplacementFactor,
RAY* aRayPck );
#endif // _RAYPACKET_H_

View File

@ -36,7 +36,7 @@ DIALOG_EESCHEMA_PAGE_SETTINGS::DIALOG_EESCHEMA_PAGE_SETTINGS( EDA_DRAW_FRAME* aP
DIALOG_EESCHEMA_PAGE_SETTINGS::~DIALOG_EESCHEMA_PAGE_SETTINGS()
{
auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
wxASSERT( cfg );
wxCHECK( cfg, /* void */ );
cfg->m_PageSettings.export_paper = m_PaperExport->GetValue();
cfg->m_PageSettings.export_revision = m_RevisionExport->GetValue();
@ -86,7 +86,7 @@ void DIALOG_EESCHEMA_PAGE_SETTINGS::onTransferDataToWindow()
m_TextSheetNumber->SetLabel( msg );
auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
wxASSERT( cfg );
wxCHECK( cfg, /* void */ );
m_PaperExport->SetValue( cfg->m_PageSettings.export_paper );
m_RevisionExport->SetValue( cfg->m_PageSettings.export_revision );
@ -167,4 +167,4 @@ bool DIALOG_EESCHEMA_PAGE_SETTINGS::onSavePageSettings()
}
return true;
}
}

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@ -357,7 +357,7 @@ int SYMBOL_EDITOR_DRAWING_TOOLS::DrawShape( const TOOL_EVENT& aEvent )
default: break; // keep compiler quiet
}
wxASSERT( item );
wxCHECK( item, 0 );
item->SetWidth( settings->m_Defaults.line_width );
item->SetFillMode( m_lastFillStyle );

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@ -341,7 +341,19 @@ void SYMBOL_EDITOR_PIN_TOOL::CreateImagePins( LIB_PIN* aPin )
newPin->SetNumber( unknownNum );
newPin->SetUnit( ii );
aPin->GetParent()->AddDrawItem( newPin );
try
{
aPin->GetParent()->AddDrawItem( newPin );
}
catch( const boost::bad_pointer& e )
{
wxLogError( "Cannot add new pin to symbol. Boost pointer error %s occurred.",
e.what() );
delete newPin;
return;
}
newPin->ClearFlags( IS_NEW );
}
}

View File

@ -723,7 +723,7 @@ DRC_CONSTRAINT DRC_ENGINE::EvalRulesForItems( DRC_CONSTRAINT_TYPE_T aConstraintI
{
// A PTH pad has a plated cylinder around the hole so copper clearances apply
// whether or not there's a flashed pad. Not true for NPTHs.
if( a->Type() == PCB_PAD_T )
if( a && a->Type() == PCB_PAD_T )
{
const PAD* pad = static_cast<const PAD*>( a );

View File

@ -350,6 +350,8 @@ static void write_triangle_bag( std::ostream& aOut_file, const VRML_COLOR& aColo
switch( marker_found )
{
case 1: // Material marker
{
std::streamsize lastPrecision = aOut_file.precision();
aOut_file << " diffuseColor " << std::setprecision(3);
aOut_file << aColor.diffuse_red << " ";
aOut_file << aColor.diffuse_grn << " ";
@ -368,6 +370,8 @@ static void write_triangle_bag( std::ostream& aOut_file, const VRML_COLOR& aColo
aOut_file << " ambientIntensity " << aColor.ambient << "\n";
aOut_file << " transparency " << aColor.transp << "\n";
aOut_file << " shininess " << aColor.shiny << "\n";
aOut_file.precision( lastPrecision );
}
break;
case 2:

View File

@ -3,7 +3,7 @@
*
* Copyright (C) 2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
@ -24,6 +24,7 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <boost/uuid/entropy_error.hpp>
#include <kiface_i.h>
#include <confirm.h>
#include <dialog_helpers.h>
@ -177,7 +178,16 @@ void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem )
{
static KIID lastBrightenedItemID( niluuid );
BOARD_ITEM* lastItem = GetBoard()->GetItem( lastBrightenedItemID );
BOARD_ITEM* lastItem = nullptr;
try
{
lastItem = GetBoard()->GetItem( lastBrightenedItemID );
}
catch( const boost::uuids::entropy_error& e )
{
wxLogError( "A Boost UUID entropy exception was thrown in %s:%s.", __FILE__, __FUNCTION__ );
}
if( lastItem && lastItem != aItem && lastItem != DELETED_BOARD_ITEM::GetInstance() )
{

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@ -298,6 +298,8 @@ int BOARD_INSPECTION_TOOL::InspectClearance( const TOOL_EVENT& aEvent )
BOARD_ITEM* a = static_cast<BOARD_ITEM*>( selection.GetItem( 0 ) );
BOARD_ITEM* b = static_cast<BOARD_ITEM*>( selection.GetItem( 1 ) );
wxCHECK( a && b, 0 );
if( a->Type() == PCB_GROUP_T )
{
PCB_GROUP* ag = static_cast<PCB_GROUP*>( a );

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@ -30,6 +30,7 @@ using namespace std::placeholders;
#include <core/kicad_algo.h>
#include <board.h>
#include <board_item.h>
#include <clipper.hpp>
#include <track.h>
#include <footprint.h>
#include <pcb_shape.h>
@ -2393,7 +2394,14 @@ void PCB_SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector
}
else
{
area = FOOTPRINT::GetCoverageArea( item, aCollector );
try
{
area = FOOTPRINT::GetCoverageArea( item, aCollector );
}
catch( const ClipperLib::clipperException& e )
{
wxLogError( "A clipper exception %s was detected.", e.what() );
}
}
itemsByArea.emplace_back( item, area );

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@ -81,7 +81,8 @@ PROJECT_CONTEXT loadKicadProject( wxString filename, OPT<wxString> rulesFilePath
manager.LoadProject( pro.GetFullPath() );
rv.project = &manager.Prj();
rv.board.reset( KI_TEST::ReadBoardFromFileOrStream( std::string( brdName.GetFullPath().ToUTF8() ) ).release() );
rv.board.reset( KI_TEST::ReadBoardFromFileOrStream(
std::string( brdName.GetFullPath().ToUTF8() ) ).release() );
rv.board->SetProject( rv.project );
if( rulesFilePath )
@ -132,6 +133,14 @@ int runDRCProto( PROJECT_CONTEXT project, std::shared_ptr<KIGFX::VIEW_OVERLAY> a
// provider->Enable(false);
}
drcEngine->RunTests( EDA_UNITS::MILLIMETRES, true, false );
try
{
drcEngine->RunTests( EDA_UNITS::MILLIMETRES, true, false );
}
catch( const ClipperLib::clipperException& e )
{
consoleLog.Print( wxString::Format( "Clipper exception %s occurred.", e.what() ) );
}
return 0;
}