Coverity fixes.
280252, 314742, 314745, 314747, 314755, 314756, 314757, 314758, 314935, 314936
This commit is contained in:
parent
79c7cf12c9
commit
f311831c27
|
@ -116,7 +116,7 @@ void C3D_RENDER_RAYTRACING::opengl_delete_pbo()
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::SetCurWindowSize( const wxSize &aSize )
|
||||
void C3D_RENDER_RAYTRACING::SetCurWindowSize( const wxSize& aSize )
|
||||
{
|
||||
if( m_windowSize != aSize )
|
||||
{
|
||||
|
@ -140,9 +140,7 @@ void C3D_RENDER_RAYTRACING::restart_render_state()
|
|||
m_blockPositionsWasProcessed.resize( m_blockPositions.size() );
|
||||
|
||||
// Mark the blocks not processed yet
|
||||
std::fill( m_blockPositionsWasProcessed.begin(),
|
||||
m_blockPositionsWasProcessed.end(),
|
||||
0 );
|
||||
std::fill( m_blockPositionsWasProcessed.begin(), m_blockPositionsWasProcessed.end(), 0 );
|
||||
}
|
||||
|
||||
|
||||
|
@ -152,8 +150,8 @@ static inline void SetPixel( GLubyte *p, const CCOLORRGB &v )
|
|||
}
|
||||
|
||||
|
||||
bool C3D_RENDER_RAYTRACING::Redraw(
|
||||
bool aIsMoving, REPORTER* aStatusReporter, REPORTER* aWarningReporter )
|
||||
bool C3D_RENDER_RAYTRACING::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
||||
REPORTER* aWarningReporter )
|
||||
{
|
||||
bool requestRedraw = false;
|
||||
|
||||
|
@ -223,7 +221,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
// This will only render if need, otherwise it will redraw the PBO on the screen again
|
||||
if( aIsMoving || was_camera_changed )
|
||||
{
|
||||
// Set head light (camera view light) with the oposite direction of the camera
|
||||
// Set head light (camera view light) with the opposite direction of the camera
|
||||
if( m_camera_light )
|
||||
m_camera_light->SetDirection( -m_camera.GetDir() );
|
||||
|
||||
|
@ -266,13 +264,14 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
requestRedraw = true;
|
||||
|
||||
// release pointer to mapping buffer, this initialize the coping to PBO
|
||||
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
|
||||
glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB );
|
||||
}
|
||||
}
|
||||
|
||||
if( m_rt_render_state == RT_RENDER_STATE_FINISH )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
// Options if we want draw background instead
|
||||
//OGL_DrawBackground( SFVEC3F(m_boardAdapter.m_BgColorTop),
|
||||
// SFVEC3F(m_boardAdapter.m_BgColorBot) );
|
||||
|
@ -286,13 +285,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
glEnable( GL_BLEND );
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
glEnable( GL_ALPHA_TEST );
|
||||
|
||||
glDrawPixels( m_realBufferSize.x,
|
||||
m_realBufferSize.y,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
0 );
|
||||
|
||||
glDrawPixels( m_realBufferSize.x, m_realBufferSize.y, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
|
||||
glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
|
||||
|
||||
return requestRedraw;
|
||||
|
@ -301,8 +294,8 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
|
||||
void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
|
||||
{
|
||||
if( (m_rt_render_state == RT_RENDER_STATE_FINISH) ||
|
||||
(m_rt_render_state >= RT_RENDER_STATE_MAX) )
|
||||
if( ( m_rt_render_state == RT_RENDER_STATE_FINISH )
|
||||
|| ( m_rt_render_state >= RT_RENDER_STATE_MAX ) )
|
||||
{
|
||||
restart_render_state();
|
||||
|
||||
|
@ -314,7 +307,6 @@ void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
|
|||
// Set all pixels of PBO transparent (Alpha to 0)
|
||||
// This way it will draw the full buffer but only shows the updated (
|
||||
// already calculated) squares
|
||||
// /////////////////////////////////////////////////////////////////////
|
||||
unsigned int nPixels = m_realBufferSize.x * m_realBufferSize.y;
|
||||
GLubyte *tmp_ptrPBO = ptrPBO + 3; // PBO is RGBA
|
||||
|
||||
|
@ -361,8 +353,7 @@ void C3D_RENDER_RAYTRACING::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
|
||||
REPORTER* aStatusReporter )
|
||||
void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO, REPORTER* aStatusReporter )
|
||||
{
|
||||
m_isPreview = false;
|
||||
|
||||
|
@ -376,6 +367,7 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
|
|||
size_t parallelThreadCount = std::min<size_t>(
|
||||
std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
|
||||
m_blockPositions.size() );
|
||||
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
|
@ -411,8 +403,8 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
|
|||
|
||||
if( aStatusReporter )
|
||||
aStatusReporter->Report( wxString::Format( _( "Rendering: %.0f %%" ),
|
||||
(float)(m_nrBlocksRenderProgress * 100) /
|
||||
(float)m_blockPositions.size() ) );
|
||||
(float) ( m_nrBlocksRenderProgress * 100 )
|
||||
/ (float) m_blockPositions.size() ) );
|
||||
|
||||
// Check if it finish the rendering and if should continue to a post processing
|
||||
// or mark it as finished
|
||||
|
@ -428,18 +420,16 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte* ptrPBO ,
|
|||
|
||||
#ifdef USE_SRGB_SPACE
|
||||
|
||||
// This should be removed in future when the KiCad support a greater version of
|
||||
// glm lib.
|
||||
|
||||
/// @todo This should be removed in future when KiCad supports a greater version of glm lib.
|
||||
#define SRGB_GAMA 2.4f
|
||||
|
||||
|
||||
// This function implements the conversion from linear RGB to sRGB
|
||||
// https://github.com/g-truc/glm/blob/master/glm/gtc/color_space.inl#L12
|
||||
static SFVEC3F convertLinearToSRGB( const SFVEC3F &aRGBcolor )
|
||||
static SFVEC3F convertLinearToSRGB( const SFVEC3F& aRGBcolor )
|
||||
{
|
||||
const float gammaCorrection = 1.0f / SRGB_GAMA;
|
||||
const SFVEC3F clampedColor = glm::clamp( aRGBcolor, SFVEC3F(0.0f), SFVEC3F(1.0f) );
|
||||
const SFVEC3F clampedColor = glm::clamp( aRGBcolor, SFVEC3F( 0.0f ), SFVEC3F( 1.0f ) );
|
||||
|
||||
return glm::mix( glm::pow( clampedColor, SFVEC3F(gammaCorrection) ) * 1.055f - 0.055f,
|
||||
clampedColor * 12.92f,
|
||||
|
@ -449,7 +439,7 @@ static SFVEC3F convertLinearToSRGB( const SFVEC3F &aRGBcolor )
|
|||
|
||||
// This function implements the conversion from sRGB to linear RGB
|
||||
// https://github.com/g-truc/glm/blob/master/glm/gtc/color_space.inl#L35
|
||||
SFVEC3F ConvertSRGBToLinear( const SFVEC3F &aSRGBcolor )
|
||||
SFVEC3F ConvertSRGBToLinear( const SFVEC3F& aSRGBcolor )
|
||||
{
|
||||
const float gammaCorrection = SRGB_GAMA;
|
||||
|
||||
|
@ -463,15 +453,13 @@ SFVEC3F ConvertSRGBToLinear( const SFVEC3F &aSRGBcolor )
|
|||
#endif
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO, const SFVEC3F &rgbColor,
|
||||
void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte* ptrPBO, const SFVEC3F& rgbColor,
|
||||
bool applyColorSpaceConversion )
|
||||
{
|
||||
SFVEC3F color = rgbColor;
|
||||
|
||||
#ifdef USE_SRGB_SPACE
|
||||
|
||||
// This should be used in future when the KiCad support a greater version of
|
||||
// glm lib.
|
||||
/// @note This should be used in future when the KiCad support a greater version of glm lib.
|
||||
// if( applyColorSpaceConversion )
|
||||
// rgbColor = glm::convertLinearToSRGB( rgbColor );
|
||||
|
||||
|
@ -486,7 +474,7 @@ void C3D_RENDER_RAYTRACING::rt_final_color( GLubyte *ptrPBO, const SFVEC3F &rgbC
|
|||
}
|
||||
|
||||
|
||||
static void HITINFO_PACKET_init( HITINFO_PACKET *aHitPacket )
|
||||
static void HITINFO_PACKET_init( HITINFO_PACKET* aHitPacket )
|
||||
{
|
||||
// Initialize hitPacket with a "not hit" information
|
||||
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
|
||||
|
@ -500,11 +488,9 @@ static void HITINFO_PACKET_init( HITINFO_PACKET *aHitPacket )
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
|
||||
const RAY *aRayPkt,
|
||||
HITINFO_PACKET *aHitPacket,
|
||||
bool is_testShadow,
|
||||
SFVEC3F *aOutHitColor )
|
||||
void C3D_RENDER_RAYTRACING::rt_shades_packet( const SFVEC3F* bgColorY, const RAY* aRayPkt,
|
||||
HITINFO_PACKET* aHitPacket, bool is_testShadow,
|
||||
SFVEC3F* aOutHitColor )
|
||||
{
|
||||
for( unsigned int y = 0, i = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -512,12 +498,8 @@ void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
|
|||
{
|
||||
if( aHitPacket[i].m_hitresult == true )
|
||||
{
|
||||
aOutHitColor[i] = shadeHit( bgColorY[y],
|
||||
aRayPkt[i],
|
||||
aHitPacket[i].m_HitInfo,
|
||||
false,
|
||||
0,
|
||||
is_testShadow );
|
||||
aOutHitColor[i] = shadeHit( bgColorY[y], aRayPkt[i], aHitPacket[i].m_HitInfo,
|
||||
false, 0, is_testShadow );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -528,11 +510,11 @@ void C3D_RENDER_RAYTRACING::rt_shades_packet(const SFVEC3F *bgColorY,
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
|
||||
const HITINFO_PACKET *aHitPck_X0Y0,
|
||||
const HITINFO_PACKET *aHitPck_AA_X1Y1,
|
||||
const RAY *aRayPck,
|
||||
SFVEC3F *aOutHitColor )
|
||||
void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F* aBgColorY,
|
||||
const HITINFO_PACKET* aHitPck_X0Y0,
|
||||
const HITINFO_PACKET* aHitPck_AA_X1Y1,
|
||||
const RAY* aRayPck,
|
||||
SFVEC3F* aOutHitColor )
|
||||
{
|
||||
const bool is_testShadow = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
|
||||
|
@ -563,11 +545,11 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
|
|||
unsigned int nodex0y1 = 0;
|
||||
|
||||
if( y < (RAYPACKET_DIM - 1) )
|
||||
nodex0y1 = aHitPck_X0Y0[ idx0y1 ].m_HitInfo.m_acc_node_info;
|
||||
nodex0y1 = aHitPck_X0Y0[ idx0y1 ].m_HitInfo.m_acc_node_info;
|
||||
|
||||
unsigned int nodex1y1 = 0;
|
||||
|
||||
if( ( ( x < ( RAYPACKET_DIM - 1 ) ) && ( y < ( RAYPACKET_DIM - 1 ) ) ) )
|
||||
if( idx1y1 < RAYPACKET_RAYS_PER_PACKET )
|
||||
nodex1y1 = aHitPck_X0Y0[idx1y1].m_HitInfo.m_acc_node_info;
|
||||
|
||||
// If all notes are equal we assume there was no change on the object hits.
|
||||
|
@ -610,25 +592,18 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
|
|||
if( nodex0y0 != 0 )
|
||||
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y0 );
|
||||
|
||||
if( ( nodex1y0 != 0 ) &&
|
||||
( nodex0y0 != nodex1y0 ) )
|
||||
if( ( nodex1y0 != 0 ) && ( nodex0y0 != nodex1y0 ) )
|
||||
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y0 );
|
||||
|
||||
if( ( nodex0y1 != 0 ) &&
|
||||
( nodex0y0 != nodex0y1 ) &&
|
||||
( nodex1y0 != nodex0y1 ) )
|
||||
if( ( nodex0y1 != 0 ) && ( nodex0y0 != nodex0y1 ) && ( nodex1y0 != nodex0y1 ) )
|
||||
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex0y1 );
|
||||
|
||||
if( (nodex1y1 != 0 ) &&
|
||||
( nodex0y0 != nodex1y1 ) &&
|
||||
( nodex0y1 != nodex1y1 ) &&
|
||||
if( ( nodex1y1 != 0 ) && ( nodex0y0 != nodex1y1 ) && ( nodex0y1 != nodex1y1 ) &&
|
||||
( nodex1y0 != nodex1y1 ) )
|
||||
hitted |= m_accelerator->Intersect( rayAA, hitAA, nodex1y1 );
|
||||
|
||||
if( (node_AA_x0y0 != 0 ) &&
|
||||
( nodex0y0 != node_AA_x0y0 ) &&
|
||||
( nodex0y1 != node_AA_x0y0 ) &&
|
||||
( nodex1y0 != node_AA_x0y0 ) &&
|
||||
if( (node_AA_x0y0 != 0 ) && ( nodex0y0 != node_AA_x0y0 ) &&
|
||||
( nodex0y1 != node_AA_x0y0 ) && ( nodex1y0 != node_AA_x0y0 ) &&
|
||||
( nodex1y1 != node_AA_x0y0 ) )
|
||||
hitted |= m_accelerator->Intersect( rayAA, hitAA, node_AA_x0y0 );
|
||||
|
||||
|
@ -657,12 +632,11 @@ void C3D_RENDER_RAYTRACING::rt_trace_AA_packet( const SFVEC3F *aBgColorY,
|
|||
#define DISP_FACTOR 0.075f
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int iBlock )
|
||||
void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte* ptrPBO, signed int iBlock )
|
||||
{
|
||||
// Initialize ray packets
|
||||
const SFVEC2UI &blockPos = m_blockPositions[iBlock];
|
||||
const SFVEC2I blockPosI = SFVEC2I( blockPos.x + m_xoffset,
|
||||
blockPos.y + m_yoffset );
|
||||
const SFVEC2I blockPosI = SFVEC2I( blockPos.x + m_xoffset, blockPos.y + m_yoffset );
|
||||
|
||||
RAYPACKET blockPacket( m_camera, (SFVEC2F)blockPosI + SFVEC2F(DISP_FACTOR, DISP_FACTOR),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) /* Displacement random factor */ );
|
||||
|
@ -697,13 +671,9 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
|
||||
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x )
|
||||
{
|
||||
m_postshader_ssao.SetPixelData( blockPos.x + x,
|
||||
yBlockPos,
|
||||
SFVEC3F( 0.0f ),
|
||||
outColor,
|
||||
SFVEC3F( 0.0f ),
|
||||
0,
|
||||
1.0f );
|
||||
m_postshader_ssao.SetPixelData( blockPos.x + x, yBlockPos,
|
||||
SFVEC3F( 0.0f ), outColor,
|
||||
SFVEC3F( 0.0f ), 0, 1.0f );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -718,7 +688,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
{
|
||||
const SFVEC3F &outColor = bgColor[y];
|
||||
|
||||
const unsigned int yConst = blockPos.x + ( (y + blockPos.y) * m_realBufferSize.x);
|
||||
const unsigned int yConst = blockPos.x + ( (y + blockPos.y) * m_realBufferSize.x );
|
||||
|
||||
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x )
|
||||
{
|
||||
|
@ -736,11 +706,8 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
SFVEC3F hitColor_X0Y0[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
// Shade original (0, 0) hits ("paint" the intersected objects)
|
||||
rt_shades_packet( bgColor,
|
||||
blockPacket.m_ray,
|
||||
hitPacket_X0Y0,
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
hitColor_X0Y0 );
|
||||
rt_shades_packet( bgColor, blockPacket.m_ray, hitPacket_X0Y0,
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ), hitColor_X0Y0 );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) )
|
||||
{
|
||||
|
@ -750,8 +717,8 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
HITINFO_PACKET hitPacket_AA_X1Y1[RAYPACKET_RAYS_PER_PACKET];
|
||||
HITINFO_PACKET_init( hitPacket_AA_X1Y1 );
|
||||
|
||||
RAYPACKET blockPacket_AA_X1Y1( m_camera, (SFVEC2F)blockPosI + SFVEC2F(0.5f, 0.5f),
|
||||
SFVEC2F(DISP_FACTOR, DISP_FACTOR) );
|
||||
RAYPACKET blockPacket_AA_X1Y1( m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.5f, 0.5f ),
|
||||
SFVEC2F( DISP_FACTOR, DISP_FACTOR ) );
|
||||
|
||||
if( !m_accelerator->Intersect( blockPacket_AA_X1Y1, hitPacket_AA_X1Y1 ) )
|
||||
{
|
||||
|
@ -768,12 +735,9 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
}
|
||||
else
|
||||
{
|
||||
rt_shades_packet( bgColor,
|
||||
blockPacket_AA_X1Y1.m_ray,
|
||||
hitPacket_AA_X1Y1,
|
||||
rt_shades_packet( bgColor, blockPacket_AA_X1Y1.m_ray, hitPacket_AA_X1Y1,
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
hitColor_AA_X1Y1
|
||||
);
|
||||
hitColor_AA_X1Y1 );
|
||||
}
|
||||
|
||||
SFVEC3F hitColor_AA_X1Y0[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
@ -783,7 +747,7 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
|
||||
{
|
||||
const SFVEC3F color_average = ( hitColor_X0Y0[i] +
|
||||
hitColor_AA_X1Y1[i] ) * SFVEC3F(0.5f);
|
||||
hitColor_AA_X1Y1[i] ) * SFVEC3F( 0.5f );
|
||||
|
||||
hitColor_AA_X1Y0[i] = color_average;
|
||||
hitColor_AA_X0Y1[i] = color_average;
|
||||
|
@ -795,52 +759,39 @@ void C3D_RENDER_RAYTRACING::rt_render_trace_block( GLubyte *ptrPBO, signed int i
|
|||
RAY blockRayPck_AA_X1Y1_half[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement(
|
||||
m_camera,
|
||||
(SFVEC2F) blockPosI + SFVEC2F( 0.5f - DISP_FACTOR, DISP_FACTOR ),
|
||||
m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.5f - DISP_FACTOR, DISP_FACTOR ),
|
||||
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X1Y0 );
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement(
|
||||
m_camera,
|
||||
(SFVEC2F) blockPosI + SFVEC2F( DISP_FACTOR, 0.5f - DISP_FACTOR ),
|
||||
m_camera, (SFVEC2F) blockPosI + SFVEC2F( DISP_FACTOR, 0.5f - DISP_FACTOR ),
|
||||
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X0Y1 );
|
||||
|
||||
RAYPACKET_InitRays_with2DDisplacement(
|
||||
m_camera,
|
||||
(SFVEC2F) blockPosI + SFVEC2F( 0.25f - DISP_FACTOR, 0.25f - DISP_FACTOR ),
|
||||
m_camera, (SFVEC2F) blockPosI + SFVEC2F( 0.25f - DISP_FACTOR, 0.25f - DISP_FACTOR ),
|
||||
SFVEC2F( DISP_FACTOR, DISP_FACTOR ), blockRayPck_AA_X1Y1_half );
|
||||
|
||||
rt_trace_AA_packet( bgColor,
|
||||
hitPacket_X0Y0, hitPacket_AA_X1Y1,
|
||||
blockRayPck_AA_X1Y0,
|
||||
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X1Y0,
|
||||
hitColor_AA_X1Y0 );
|
||||
|
||||
rt_trace_AA_packet( bgColor,
|
||||
hitPacket_X0Y0, hitPacket_AA_X1Y1,
|
||||
blockRayPck_AA_X0Y1,
|
||||
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X0Y1,
|
||||
hitColor_AA_X0Y1 );
|
||||
|
||||
rt_trace_AA_packet( bgColor,
|
||||
hitPacket_X0Y0, hitPacket_AA_X1Y1,
|
||||
blockRayPck_AA_X1Y1_half,
|
||||
rt_trace_AA_packet( bgColor, hitPacket_X0Y0, hitPacket_AA_X1Y1, blockRayPck_AA_X1Y1_half,
|
||||
hitColor_AA_X0Y1_half );
|
||||
|
||||
// Average the result
|
||||
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
|
||||
{
|
||||
hitColor_X0Y0[i] = ( hitColor_X0Y0[i] +
|
||||
hitColor_AA_X1Y1[i] +
|
||||
hitColor_AA_X1Y0[i] +
|
||||
hitColor_AA_X0Y1[i] +
|
||||
hitColor_AA_X0Y1_half[i]
|
||||
) * SFVEC3F(1.0f / 5.0f);
|
||||
hitColor_X0Y0[i] = ( hitColor_X0Y0[i] + hitColor_AA_X1Y1[i] + hitColor_AA_X1Y0[i] +
|
||||
hitColor_AA_X0Y1[i] + hitColor_AA_X0Y1_half[i] ) *
|
||||
SFVEC3F( 1.0f / 5.0f );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Copy results to the next stage
|
||||
GLubyte* ptr = &ptrPBO[( blockPos.x + ( blockPos.y * m_realBufferSize.x ) ) * 4];
|
||||
|
||||
const uint32_t ptrInc = (m_realBufferSize.x - RAYPACKET_DIM) * 4;
|
||||
const uint32_t ptrInc = ( m_realBufferSize.x - RAYPACKET_DIM ) * 4;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
|
@ -907,19 +858,21 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte* ptrPBO,
|
|||
if( aStatusReporter )
|
||||
aStatusReporter->Report( _( "Rendering: Post processing shader" ) );
|
||||
|
||||
m_postshader_ssao.SetShadowsEnabled( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
|
||||
m_postshader_ssao.SetShadowsEnabled(
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
|
||||
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
|
||||
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t y = nextBlock.fetch_add( 1 );
|
||||
y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
SFVEC3F *ptr = &m_shaderBuffer[ y * m_realBufferSize.x ];
|
||||
|
||||
|
@ -952,8 +905,8 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte* ptrPBO,
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
||||
REPORTER *aStatusReporter )
|
||||
void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte* ptrPBO,
|
||||
REPORTER* aStatusReporter )
|
||||
{
|
||||
(void) aStatusReporter; //unused
|
||||
|
||||
|
@ -969,9 +922,8 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t y = nextBlock.fetch_add( 1 );
|
||||
y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
for( size_t y = nextBlock.fetch_add( 1 ); y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
GLubyte *ptr = &ptrPBO[ y * m_realBufferSize.x * 4 ];
|
||||
|
||||
|
@ -1013,7 +965,7 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
}
|
||||
|
||||
|
||||
void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
||||
void C3D_RENDER_RAYTRACING::render_preview( GLubyte* ptrPBO )
|
||||
{
|
||||
m_isPreview = true;
|
||||
|
||||
|
@ -1028,9 +980,8 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t iBlock = nextBlock.fetch_add( 1 );
|
||||
iBlock < m_blockPositionsFast.size();
|
||||
iBlock = nextBlock.fetch_add( 1 ) )
|
||||
for( size_t iBlock = nextBlock.fetch_add( 1 ); iBlock < m_blockPositionsFast.size();
|
||||
iBlock = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
const SFVEC2UI &windowPosUI = m_blockPositionsFast[ iBlock ];
|
||||
const SFVEC2I windowsPos = SFVEC2I( windowPosUI.x + m_xoffset,
|
||||
|
@ -1051,9 +1002,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
// Intersect packet block
|
||||
m_accelerator->Intersect( blockPacket, hitPacket );
|
||||
|
||||
|
||||
// Calculate background gradient color
|
||||
// /////////////////////////////////////////////////////////////////////
|
||||
SFVEC3F bgColor[RAYPACKET_DIM];
|
||||
|
||||
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
|
||||
|
@ -1074,12 +1023,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
|
||||
if( hitPacket[i].m_hitresult == true )
|
||||
{
|
||||
const SFVEC3F hitColor = shadeHit( bhColorY,
|
||||
blockPacket.m_ray[i],
|
||||
hitPacket[i].m_HitInfo,
|
||||
false,
|
||||
0,
|
||||
false );
|
||||
const SFVEC3F hitColor = shadeHit( bhColorY, blockPacket.m_ray[i],
|
||||
hitPacket[i].m_HitInfo, false,
|
||||
0, false );
|
||||
|
||||
hitColorShading[i] = CCOLORRGB( hitColor );
|
||||
}
|
||||
|
@ -1100,7 +1046,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
//RAY cRTB_ray;
|
||||
//HITINFO cRTB_hitInfo;
|
||||
|
||||
for( unsigned int x = 0; x < (RAYPACKET_DIM - 1); ++x )
|
||||
for( unsigned int x = 0; x < ( RAYPACKET_DIM - 1 ); ++x )
|
||||
{
|
||||
// pxl 0 pxl 1 pxl 2 pxl 3 pxl 4
|
||||
// x0 x1 ...
|
||||
|
@ -1112,10 +1058,10 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
// '---------------------------'
|
||||
// y1 | cLB | cxxx | cLRB | cxxx | cRB |
|
||||
|
||||
const unsigned int iLT = ((x + 0) + RAYPACKET_DIM * (y + 0));
|
||||
const unsigned int iRT = ((x + 1) + RAYPACKET_DIM * (y + 0));
|
||||
const unsigned int iLB = ((x + 0) + RAYPACKET_DIM * (y + 1));
|
||||
const unsigned int iRB = ((x + 1) + RAYPACKET_DIM * (y + 1));
|
||||
const unsigned int iLT = ( ( x + 0 ) + RAYPACKET_DIM * ( y + 0 ) );
|
||||
const unsigned int iRT = ( ( x + 1 ) + RAYPACKET_DIM * ( y + 0 ) );
|
||||
const unsigned int iLB = ( ( x + 0 ) + RAYPACKET_DIM * ( y + 1 ) );
|
||||
const unsigned int iRB = ( ( x + 1 ) + RAYPACKET_DIM * ( y + 1 ) );
|
||||
|
||||
// !TODO: skip when there are no hits
|
||||
const CCOLORRGB &cLT = hitColorShading[ iLT ];
|
||||
|
@ -1140,12 +1086,11 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
|
||||
bool hittedC = false;
|
||||
|
||||
if( (hitPacket[ iLT ].m_hitresult == true) ||
|
||||
(hitPacket[ iRT ].m_hitresult == true) ||
|
||||
(hitPacket[ iLB ].m_hitresult == true) ||
|
||||
(hitPacket[ iRB ].m_hitresult == true) )
|
||||
if( ( hitPacket[iLT].m_hitresult == true )
|
||||
|| ( hitPacket[iRT].m_hitresult == true )
|
||||
|| ( hitPacket[iLB].m_hitresult == true )
|
||||
|| ( hitPacket[iRB].m_hitresult == true ) )
|
||||
{
|
||||
|
||||
oriC = ( oriLT + oriRB ) * 0.5f;
|
||||
dirC = glm::normalize( ( dirLT + dirRB ) * 0.5f );
|
||||
|
||||
|
@ -1162,23 +1107,18 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeLT );
|
||||
|
||||
if( ( nodeRT != 0 ) &&
|
||||
( nodeRT != nodeLT ) )
|
||||
if( ( nodeRT != 0 ) && ( nodeRT != nodeLT ) )
|
||||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeRT );
|
||||
|
||||
if( ( nodeLB != 0 ) &&
|
||||
( nodeLB != nodeLT ) &&
|
||||
( nodeLB != nodeRT ) )
|
||||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeLB );
|
||||
if( ( nodeLB != 0 ) && ( nodeLB != nodeLT ) && ( nodeLB != nodeRT ) )
|
||||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeLB );
|
||||
|
||||
if( ( nodeRB != 0 ) &&
|
||||
( nodeRB != nodeLB ) &&
|
||||
( nodeRB != nodeLT ) &&
|
||||
( nodeRB != nodeRT ) )
|
||||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeRB );
|
||||
if( ( nodeRB != 0 ) && ( nodeRB != nodeLB ) && ( nodeRB != nodeLT )
|
||||
&& ( nodeRB != nodeRT ) )
|
||||
hittedC |= m_accelerator->Intersect( centerRay, centerHitInfo,
|
||||
nodeRB );
|
||||
|
||||
if( hittedC )
|
||||
{
|
||||
|
@ -1191,17 +1131,12 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
hittedC = m_accelerator->Intersect( centerRay, centerHitInfo );
|
||||
|
||||
if( hittedC )
|
||||
cC = CCOLORRGB( shadeHit( bgColorY,
|
||||
centerRay,
|
||||
centerHitInfo,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cC = CCOLORRGB( shadeHit( bgColorY, centerRay, centerHitInfo,
|
||||
false, 0, false ) );
|
||||
}
|
||||
}
|
||||
|
||||
// Trace and shade cLRT
|
||||
// /////////////////////////////////////////////////////////////
|
||||
CCOLORRGB cLRT = bgColorYRGB;
|
||||
|
||||
const SFVEC3F &oriRT = blockPacket.m_ray[ iRT ].m_Origin;
|
||||
|
@ -1212,14 +1147,14 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
// Trace the center ray
|
||||
RAY rayLRT;
|
||||
rayLRT.Init( ( oriLT + oriRT ) * 0.5f,
|
||||
glm::normalize( ( dirLT + dirRT ) * 0.5f ) );
|
||||
glm::normalize( ( dirLT + dirRT ) * 0.5f ) );
|
||||
|
||||
HITINFO hitInfoLRT;
|
||||
hitInfoLRT.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( hitPacket[ iLT ].m_hitresult &&
|
||||
hitPacket[ iRT ].m_hitresult &&
|
||||
(hitPacket[ iLT ].m_HitInfo.pHitObject == hitPacket[ iRT ].m_HitInfo.pHitObject) )
|
||||
if( hitPacket[iLT].m_hitresult && hitPacket[iRT].m_hitresult
|
||||
&& ( hitPacket[iLT].m_HitInfo.pHitObject
|
||||
== hitPacket[iRT].m_HitInfo.pHitObject ) )
|
||||
{
|
||||
hitInfoLRT.pHitObject = hitPacket[ iLT ].m_HitInfo.pHitObject;
|
||||
hitInfoLRT.m_tHit = ( hitPacket[ iLT ].m_HitInfo.m_tHit +
|
||||
|
@ -1228,46 +1163,41 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
glm::normalize( ( hitPacket[ iLT ].m_HitInfo.m_HitNormal +
|
||||
hitPacket[ iRT ].m_HitInfo.m_HitNormal ) * 0.5f );
|
||||
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT, false, 0, false ) );
|
||||
cLRT = BlendColor( cLRT, BlendColor( cLT, cRT) );
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT, false,
|
||||
0, false ) );
|
||||
cLRT = BlendColor( cLRT, BlendColor( cLT, cRT ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( hitPacket[ iLT ].m_hitresult ||
|
||||
hitPacket[ iRT ].m_hitresult ) // If any hits
|
||||
// If any hits
|
||||
if( hitPacket[ iLT ].m_hitresult || hitPacket[ iRT ].m_hitresult )
|
||||
{
|
||||
const unsigned int nodeLT = hitPacket[ iLT ].m_HitInfo.m_acc_node_info;
|
||||
const unsigned int nodeRT = hitPacket[ iRT ].m_HitInfo.m_acc_node_info;
|
||||
const unsigned int nodeLT =
|
||||
hitPacket[ iLT ].m_HitInfo.m_acc_node_info;
|
||||
const unsigned int nodeRT =
|
||||
hitPacket[ iRT ].m_HitInfo.m_acc_node_info;
|
||||
|
||||
bool hittedLRT = false;
|
||||
|
||||
if( nodeLT != 0 )
|
||||
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT, nodeLT );
|
||||
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT,
|
||||
nodeLT );
|
||||
|
||||
if( ( nodeRT != 0 ) &&
|
||||
( nodeRT != nodeLT ) )
|
||||
hittedLRT |= m_accelerator->Intersect( rayLRT,
|
||||
hitInfoLRT,
|
||||
if( ( nodeRT != 0 ) && ( nodeRT != nodeLT ) )
|
||||
hittedLRT |= m_accelerator->Intersect( rayLRT, hitInfoLRT,
|
||||
nodeRT );
|
||||
|
||||
if( hittedLRT )
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayLRT,
|
||||
hitInfoLRT,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT, hitInfoLRT,
|
||||
false, 0, false ) );
|
||||
else
|
||||
{
|
||||
hitInfoLRT.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( m_accelerator->Intersect( rayLRT,hitInfoLRT ) )
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayLRT,
|
||||
hitInfoLRT,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cLRT = CCOLORRGB( shadeHit( bgColorY, rayLRT,
|
||||
hitInfoLRT, false,
|
||||
0, false ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1293,10 +1223,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
HITINFO hitInfoLTB;
|
||||
hitInfoLTB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( hitPacket[ iLT ].m_hitresult &&
|
||||
hitPacket[ iLB ].m_hitresult &&
|
||||
( hitPacket[ iLT ].m_HitInfo.pHitObject ==
|
||||
hitPacket[ iLB ].m_HitInfo.pHitObject ) )
|
||||
if( hitPacket[ iLT ].m_hitresult && hitPacket[ iLB ].m_hitresult
|
||||
&& ( hitPacket[ iLT ].m_HitInfo.pHitObject ==
|
||||
hitPacket[ iLB ].m_HitInfo.pHitObject ) )
|
||||
{
|
||||
hitInfoLTB.pHitObject = hitPacket[ iLT ].m_HitInfo.pHitObject;
|
||||
hitInfoLTB.m_tHit = ( hitPacket[ iLT ].m_HitInfo.m_tHit +
|
||||
|
@ -1321,34 +1250,24 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
bool hittedLTB = false;
|
||||
|
||||
if( nodeLT != 0 )
|
||||
hittedLTB |= m_accelerator->Intersect( rayLTB,
|
||||
hitInfoLTB,
|
||||
hittedLTB |= m_accelerator->Intersect( rayLTB, hitInfoLTB,
|
||||
nodeLT );
|
||||
|
||||
if( ( nodeLB != 0 ) &&
|
||||
( nodeLB != nodeLT ) )
|
||||
hittedLTB |= m_accelerator->Intersect( rayLTB,
|
||||
hitInfoLTB,
|
||||
if( ( nodeLB != 0 ) && ( nodeLB != nodeLT ) )
|
||||
hittedLTB |= m_accelerator->Intersect( rayLTB, hitInfoLTB,
|
||||
nodeLB );
|
||||
|
||||
if( hittedLTB )
|
||||
cLTB = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayLTB,
|
||||
hitInfoLTB,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cLTB = CCOLORRGB( shadeHit( bgColorY, rayLTB, hitInfoLTB,
|
||||
false, 0, false ) );
|
||||
else
|
||||
{
|
||||
hitInfoLTB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( m_accelerator->Intersect( rayLTB, hitInfoLTB ) )
|
||||
cLTB = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayLTB,
|
||||
hitInfoLTB,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cLTB = CCOLORRGB( shadeHit( bgColorY, rayLTB,
|
||||
hitInfoLTB, false,
|
||||
0, false ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1364,14 +1283,14 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
// Trace the center ray
|
||||
RAY rayRTB;
|
||||
rayRTB.Init( ( oriRT + oriRB ) * 0.5f,
|
||||
glm::normalize( ( dirRT + dirRB ) * 0.5f ) );
|
||||
glm::normalize( ( dirRT + dirRB ) * 0.5f ) );
|
||||
|
||||
HITINFO hitInfoRTB;
|
||||
hitInfoRTB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( hitPacket[ iRT ].m_hitresult && hitPacket[ iRB ].m_hitresult &&
|
||||
( hitPacket[ iRT ].m_HitInfo.pHitObject ==
|
||||
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
|
||||
if( hitPacket[ iRT ].m_hitresult && hitPacket[ iRB ].m_hitresult
|
||||
&& ( hitPacket[ iRT ].m_HitInfo.pHitObject ==
|
||||
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
|
||||
{
|
||||
hitInfoRTB.pHitObject = hitPacket[ iRT ].m_HitInfo.pHitObject;
|
||||
|
||||
|
@ -1384,7 +1303,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
|
||||
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB, false, 0,
|
||||
false ) );
|
||||
cRTB = BlendColor( cRTB, BlendColor( cRT, cRB) );
|
||||
cRTB = BlendColor( cRTB, BlendColor( cRT, cRB ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1402,31 +1321,22 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
hittedRTB |= m_accelerator->Intersect( rayRTB, hitInfoRTB,
|
||||
nodeRT );
|
||||
|
||||
if( ( nodeRB != 0 ) &&
|
||||
( nodeRB != nodeRT ) )
|
||||
if( ( nodeRB != 0 ) && ( nodeRB != nodeRT ) )
|
||||
hittedRTB |= m_accelerator->Intersect( rayRTB, hitInfoRTB,
|
||||
nodeRB );
|
||||
|
||||
if( hittedRTB )
|
||||
{
|
||||
cRTB = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayRTB,
|
||||
hitInfoRTB,
|
||||
false,
|
||||
0,
|
||||
false) );
|
||||
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB,
|
||||
false, 0, false) );
|
||||
}
|
||||
else
|
||||
{
|
||||
hitInfoRTB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( m_accelerator->Intersect( rayRTB, hitInfoRTB ) )
|
||||
cRTB = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayRTB,
|
||||
hitInfoRTB,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cRTB = CCOLORRGB( shadeHit( bgColorY, rayRTB, hitInfoRTB,
|
||||
false, 0, false ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1447,9 +1357,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
HITINFO hitInfoLRB;
|
||||
hitInfoLRB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( hitPacket[ iLB ].m_hitresult && hitPacket[ iRB ].m_hitresult &&
|
||||
( hitPacket[ iLB ].m_HitInfo.pHitObject ==
|
||||
hitPacket[ iRB ].m_HitInfo.pHitObject ) )
|
||||
if( hitPacket[iLB].m_hitresult && hitPacket[iRB].m_hitresult
|
||||
&& ( hitPacket[iLB].m_HitInfo.pHitObject ==
|
||||
hitPacket[iRB].m_HitInfo.pHitObject ) )
|
||||
{
|
||||
hitInfoLRB.pHitObject = hitPacket[ iLB ].m_HitInfo.pHitObject;
|
||||
|
||||
|
@ -1462,7 +1372,7 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
|
||||
cLRB = CCOLORRGB( shadeHit( bgColorY, rayLRB, hitInfoLRB, false, 0,
|
||||
false ) );
|
||||
cLRB = BlendColor( cLRB, BlendColor( cLB, cRB) );
|
||||
cLRB = BlendColor( cLRB, BlendColor( cLB, cRB ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1494,12 +1404,8 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
hitInfoLRB.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( m_accelerator->Intersect( rayLRB, hitInfoLRB ) )
|
||||
cLRB = CCOLORRGB( shadeHit( bgColorY,
|
||||
rayLRB,
|
||||
hitInfoLRB,
|
||||
false,
|
||||
0,
|
||||
false ) );
|
||||
cLRB = CCOLORRGB( shadeHit( bgColorY, rayLRB, hitInfoLRB,
|
||||
false, 0, false ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1654,12 +1560,9 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
|
||||
#define USE_EXPERIMENTAL_SOFT_SHADOWS 1
|
||||
|
||||
SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
||||
const RAY &aRay,
|
||||
HITINFO &aHitInfo,
|
||||
bool aIsInsideObject,
|
||||
unsigned int aRecursiveLevel,
|
||||
bool is_testShadow ) const
|
||||
SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
||||
HITINFO& aHitInfo, bool aIsInsideObject,
|
||||
unsigned int aRecursiveLevel, bool is_testShadow ) const
|
||||
{
|
||||
const CMATERIAL *objMaterial = aHitInfo.pHitObject->GetMaterial();
|
||||
wxASSERT( objMaterial != NULL );
|
||||
|
@ -1686,9 +1589,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
|
||||
unsigned int nr_lights_that_can_cast_shadows = 0;
|
||||
|
||||
for( LIST_LIGHT::const_iterator ii = lightList.begin();
|
||||
ii != lightList.end();
|
||||
++ii )
|
||||
for( LIST_LIGHT::const_iterator ii = lightList.begin(); ii != lightList.end(); ++ii )
|
||||
{
|
||||
const CLIGHT *light = (CLIGHT *)*ii;
|
||||
|
||||
|
@ -1735,14 +1636,12 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
|
||||
#if USE_EXPERIMENTAL_SOFT_SHADOWS
|
||||
}
|
||||
|
||||
// Experimental softshadow calculation
|
||||
else
|
||||
else // Experimental softshadow calculation
|
||||
{
|
||||
|
||||
const unsigned int shadow_number_of_samples =
|
||||
m_boardAdapter.m_raytrace_nrsamples_shadows;
|
||||
const float shadow_inc_factor = 1.0f / (float)(shadow_number_of_samples);
|
||||
const float shadow_inc_factor = 1.0f / (float) ( shadow_number_of_samples );
|
||||
|
||||
for( unsigned int i = 0; i < shadow_number_of_samples; ++i )
|
||||
{
|
||||
|
@ -1775,13 +1674,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
shadow_att_factor_sum += shadow_att_factor_light;
|
||||
}
|
||||
|
||||
outColor += objMaterial->Shade( aRay,
|
||||
aHitInfo,
|
||||
NdotL,
|
||||
diffuseColorObj,
|
||||
vectorToLight,
|
||||
colorOfLight,
|
||||
shadow_att_factor_light );
|
||||
outColor += objMaterial->Shade( aRay, aHitInfo, NdotL, diffuseColorObj, vectorToLight,
|
||||
colorOfLight, shadow_att_factor_light );
|
||||
}
|
||||
|
||||
// Only use the headlight for preview
|
||||
|
@ -1806,18 +1700,17 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
if( !m_isPreview )
|
||||
{
|
||||
// Reflections
|
||||
if( ( objMaterial->GetReflection() > 0.0f ) &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) &&
|
||||
( aRecursiveLevel < objMaterial->GetReflectionsRecursiveLevel() ) )
|
||||
if( ( objMaterial->GetReflection() > 0.0f )
|
||||
&& m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS )
|
||||
&& ( aRecursiveLevel < objMaterial->GetReflectionsRecursiveLevel() ) )
|
||||
{
|
||||
const unsigned int reflection_number_of_samples =
|
||||
objMaterial->GetNrReflectionsSamples();
|
||||
|
||||
SFVEC3F sum_color = SFVEC3F(0.0f);
|
||||
SFVEC3F sum_color = SFVEC3F( 0.0f );
|
||||
|
||||
const SFVEC3F reflectVector = aRay.m_Dir -
|
||||
2.0f * glm::dot( aRay.m_Dir, aHitInfo.m_HitNormal ) *
|
||||
aHitInfo.m_HitNormal;
|
||||
const SFVEC3F reflectVector = aRay.m_Dir - 2.0f *
|
||||
glm::dot( aRay.m_Dir, aHitInfo.m_HitNormal ) * aHitInfo.m_HitNormal;
|
||||
|
||||
for( unsigned int i = 0; i < reflection_number_of_samples; ++i )
|
||||
{
|
||||
|
@ -1844,12 +1737,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
if( m_accelerator->Intersect( reflectedRay, reflectedHit ) )
|
||||
{
|
||||
sum_color += ( diffuseColorObj + objMaterial->GetSpecularColor() ) *
|
||||
shadeHit( aBgColor,
|
||||
reflectedRay,
|
||||
reflectedHit,
|
||||
false,
|
||||
aRecursiveLevel + 1,
|
||||
is_testShadow ) *
|
||||
shadeHit( aBgColor, reflectedRay, reflectedHit, false,
|
||||
aRecursiveLevel + 1, is_testShadow ) *
|
||||
SFVEC3F( objMaterial->GetReflection() *
|
||||
// Falloff factor
|
||||
(1.0f / ( 1.0f + 0.75f * reflectedHit.m_tHit *
|
||||
|
@ -1860,12 +1749,11 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
outColor += (sum_color / SFVEC3F( (float)reflection_number_of_samples) );
|
||||
}
|
||||
|
||||
// Refractions
|
||||
// Refraction
|
||||
const float objTransparency = aHitInfo.pHitObject->GetModelTransparency();
|
||||
|
||||
if( ( objTransparency > 0.0f ) &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) &&
|
||||
( aRecursiveLevel < objMaterial->GetRefractionsRecursiveLevel() ) )
|
||||
if( ( objTransparency > 0.0f ) && m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS )
|
||||
&& ( aRecursiveLevel < objMaterial->GetRefractionsRecursiveLevel() ) )
|
||||
{
|
||||
const float airIndex = 1.000293f;
|
||||
const float glassIndex = 1.49f;
|
||||
|
@ -1876,10 +1764,7 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
|
||||
SFVEC3F refractedVector;
|
||||
|
||||
if( Refract( aRay.m_Dir,
|
||||
aHitInfo.m_HitNormal,
|
||||
refractionRatio,
|
||||
refractedVector ) )
|
||||
if( Refract( aRay.m_Dir, aHitInfo.m_HitNormal, refractionRatio, refractedVector ) )
|
||||
{
|
||||
// This increase the start point by a "fixed" factor so it will work the
|
||||
// same for all distances
|
||||
|
@ -1918,12 +1803,8 @@ SFVEC3F C3D_RENDER_RAYTRACING::shadeHit( const SFVEC3F &aBgColor,
|
|||
|
||||
if( m_accelerator->Intersect( refractedRay, refractedHit ) )
|
||||
{
|
||||
refractedColor = shadeHit( aBgColor,
|
||||
refractedRay,
|
||||
refractedHit,
|
||||
!aIsInsideObject,
|
||||
aRecursiveLevel + 1,
|
||||
false );
|
||||
refractedColor = shadeHit( aBgColor, refractedRay, refractedHit,
|
||||
!aIsInsideObject, aRecursiveLevel + 1, false );
|
||||
|
||||
const SFVEC3F absorbance = ( SFVEC3F(1.0f) - diffuseColorObj ) *
|
||||
(1.0f - objTransparency ) *
|
||||
|
@ -2026,14 +1907,14 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
|
|||
i++;
|
||||
|
||||
const SFVEC2UI blockPos( mX * 4 * RAYPACKET_DIM - mX * 4,
|
||||
mY * 4 * RAYPACKET_DIM - mY * 4);
|
||||
mY * 4 * RAYPACKET_DIM - mY * 4 );
|
||||
|
||||
if( ( blockPos.x >= ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4 ) ) ) &&
|
||||
( blockPos.y >= ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4 ) ) ) )
|
||||
break;
|
||||
|
||||
if( ( blockPos.x < ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4) ) ) &&
|
||||
( blockPos.y < ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4) ) ) )
|
||||
if( ( blockPos.x < ( (unsigned int)m_windowSize.x - ( 4 * RAYPACKET_DIM + 4 ) ) ) &&
|
||||
( blockPos.y < ( (unsigned int)m_windowSize.y - ( 4 * RAYPACKET_DIM + 4 ) ) ) )
|
||||
{
|
||||
m_blockPositionsFast.push_back( blockPos );
|
||||
|
||||
|
@ -2047,25 +1928,26 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
|
|||
|
||||
m_fastPreviewModeSize = m_realBufferSize;
|
||||
|
||||
m_realBufferSize.x = ((m_realBufferSize.x + RAYPACKET_DIM * 4) & RAYPACKET_INVMASK);
|
||||
m_realBufferSize.y = ((m_realBufferSize.y + RAYPACKET_DIM * 4) & RAYPACKET_INVMASK);
|
||||
m_realBufferSize.x = ( ( m_realBufferSize.x + RAYPACKET_DIM * 4 ) & RAYPACKET_INVMASK );
|
||||
m_realBufferSize.y = ( ( m_realBufferSize.y + RAYPACKET_DIM * 4 ) & RAYPACKET_INVMASK );
|
||||
|
||||
m_xoffset = (m_windowSize.x - m_realBufferSize.x) / 2;
|
||||
m_yoffset = (m_windowSize.y - m_realBufferSize.y) / 2;
|
||||
m_xoffset = ( m_windowSize.x - m_realBufferSize.x ) / 2;
|
||||
m_yoffset = ( m_windowSize.y - m_realBufferSize.y ) / 2;
|
||||
|
||||
m_postshader_ssao.UpdateSize( m_realBufferSize );
|
||||
|
||||
|
||||
// Calc block positions for regular rendering. Choose an 'inside out'
|
||||
// style of rendering
|
||||
// Calc block positions for regular rendering. Choose an 'inside out' style of rendering.
|
||||
m_blockPositions.clear();
|
||||
const int blocks_x = m_realBufferSize.x / RAYPACKET_DIM;
|
||||
const int blocks_y = m_realBufferSize.y / RAYPACKET_DIM;
|
||||
m_blockPositions.reserve( blocks_x * blocks_y );
|
||||
|
||||
for( int x = 0; x < blocks_x; ++x )
|
||||
{
|
||||
for( int y = 0; y < blocks_y; ++y )
|
||||
m_blockPositions.emplace_back( x * RAYPACKET_DIM, y * RAYPACKET_DIM );
|
||||
}
|
||||
|
||||
const SFVEC2UI center( m_realBufferSize.x / 2, m_realBufferSize.y / 2 );
|
||||
std::sort( m_blockPositions.begin(), m_blockPositions.end(),
|
||||
|
@ -2082,7 +1964,7 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
|
|||
}
|
||||
|
||||
|
||||
BOARD_ITEM *C3D_RENDER_RAYTRACING::IntersectBoardItem( const RAY &aRay )
|
||||
BOARD_ITEM* C3D_RENDER_RAYTRACING::IntersectBoardItem( const RAY& aRay )
|
||||
{
|
||||
HITINFO hitInfo;
|
||||
hitInfo.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
||||
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -23,7 +23,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* @file raypacket.h
|
||||
* @file raypacket.h
|
||||
* @brief
|
||||
*/
|
||||
|
||||
|
@ -42,35 +42,28 @@
|
|||
|
||||
struct RAYPACKET
|
||||
{
|
||||
CFRUSTUM m_Frustum;
|
||||
RAY m_ray[RAYPACKET_RAYS_PER_PACKET];
|
||||
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition );
|
||||
|
||||
RAYPACKET( const CCAMERA &aCamera,
|
||||
const SFVEC2I &aWindowsPosition );
|
||||
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition,
|
||||
const SFVEC3F& aDirectionDisplacementFactor );
|
||||
|
||||
RAYPACKET( const CCAMERA &aCamera,
|
||||
const SFVEC2I &aWindowsPosition,
|
||||
const SFVEC3F &aDirectionDisplacementFactor );
|
||||
|
||||
RAYPACKET( const CCAMERA &aCamera,
|
||||
const SFVEC2I &aWindowsPosition,
|
||||
RAYPACKET( const CCAMERA& aCamera, const SFVEC2I& aWindowsPosition,
|
||||
unsigned int aPixelMultiple );
|
||||
|
||||
RAYPACKET( const CCAMERA &aCamera,
|
||||
const SFVEC2F &aWindowsPosition );
|
||||
RAYPACKET( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition );
|
||||
|
||||
RAYPACKET( const CCAMERA &aCamera,
|
||||
const SFVEC2F &aWindowsPosition,
|
||||
const SFVEC2F &a2DWindowsPosDisplacementFactor );
|
||||
RAYPACKET( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition,
|
||||
const SFVEC2F& a2DWindowsPosDisplacementFactor );
|
||||
|
||||
CFRUSTUM m_Frustum;
|
||||
RAY m_ray[RAYPACKET_RAYS_PER_PACKET];
|
||||
};
|
||||
|
||||
void RAYPACKET_InitRays( const CCAMERA &aCamera,
|
||||
const SFVEC2F &aWindowsPosition,
|
||||
RAY *aRayPck );
|
||||
void RAYPACKET_InitRays( const CCAMERA& aCamera, const SFVEC2F& aWindowsPosition, RAY* aRayPck );
|
||||
|
||||
void RAYPACKET_InitRays_with2DDisplacement( const CCAMERA &aCamera,
|
||||
const SFVEC2F &aWindowsPosition,
|
||||
const SFVEC2F &a2DWindowsPosDisplacementFactor,
|
||||
RAY *aRayPck );
|
||||
void RAYPACKET_InitRays_with2DDisplacement( const CCAMERA& aCamera,
|
||||
const SFVEC2F& aWindowsPosition,
|
||||
const SFVEC2F& a2DWindowsPosDisplacementFactor,
|
||||
RAY* aRayPck );
|
||||
|
||||
#endif // _RAYPACKET_H_
|
||||
|
|
|
@ -36,7 +36,7 @@ DIALOG_EESCHEMA_PAGE_SETTINGS::DIALOG_EESCHEMA_PAGE_SETTINGS( EDA_DRAW_FRAME* aP
|
|||
DIALOG_EESCHEMA_PAGE_SETTINGS::~DIALOG_EESCHEMA_PAGE_SETTINGS()
|
||||
{
|
||||
auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
|
||||
wxASSERT( cfg );
|
||||
wxCHECK( cfg, /* void */ );
|
||||
|
||||
cfg->m_PageSettings.export_paper = m_PaperExport->GetValue();
|
||||
cfg->m_PageSettings.export_revision = m_RevisionExport->GetValue();
|
||||
|
@ -86,7 +86,7 @@ void DIALOG_EESCHEMA_PAGE_SETTINGS::onTransferDataToWindow()
|
|||
m_TextSheetNumber->SetLabel( msg );
|
||||
|
||||
auto cfg = dynamic_cast<EESCHEMA_SETTINGS*>( Kiface().KifaceSettings() );
|
||||
wxASSERT( cfg );
|
||||
wxCHECK( cfg, /* void */ );
|
||||
|
||||
m_PaperExport->SetValue( cfg->m_PageSettings.export_paper );
|
||||
m_RevisionExport->SetValue( cfg->m_PageSettings.export_revision );
|
||||
|
@ -167,4 +167,4 @@ bool DIALOG_EESCHEMA_PAGE_SETTINGS::onSavePageSettings()
|
|||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -357,7 +357,7 @@ int SYMBOL_EDITOR_DRAWING_TOOLS::DrawShape( const TOOL_EVENT& aEvent )
|
|||
default: break; // keep compiler quiet
|
||||
}
|
||||
|
||||
wxASSERT( item );
|
||||
wxCHECK( item, 0 );
|
||||
|
||||
item->SetWidth( settings->m_Defaults.line_width );
|
||||
item->SetFillMode( m_lastFillStyle );
|
||||
|
|
|
@ -341,7 +341,19 @@ void SYMBOL_EDITOR_PIN_TOOL::CreateImagePins( LIB_PIN* aPin )
|
|||
newPin->SetNumber( unknownNum );
|
||||
|
||||
newPin->SetUnit( ii );
|
||||
aPin->GetParent()->AddDrawItem( newPin );
|
||||
|
||||
try
|
||||
{
|
||||
aPin->GetParent()->AddDrawItem( newPin );
|
||||
}
|
||||
catch( const boost::bad_pointer& e )
|
||||
{
|
||||
wxLogError( "Cannot add new pin to symbol. Boost pointer error %s occurred.",
|
||||
e.what() );
|
||||
delete newPin;
|
||||
return;
|
||||
}
|
||||
|
||||
newPin->ClearFlags( IS_NEW );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -723,7 +723,7 @@ DRC_CONSTRAINT DRC_ENGINE::EvalRulesForItems( DRC_CONSTRAINT_TYPE_T aConstraintI
|
|||
{
|
||||
// A PTH pad has a plated cylinder around the hole so copper clearances apply
|
||||
// whether or not there's a flashed pad. Not true for NPTHs.
|
||||
if( a->Type() == PCB_PAD_T )
|
||||
if( a && a->Type() == PCB_PAD_T )
|
||||
{
|
||||
const PAD* pad = static_cast<const PAD*>( a );
|
||||
|
||||
|
|
|
@ -350,6 +350,8 @@ static void write_triangle_bag( std::ostream& aOut_file, const VRML_COLOR& aColo
|
|||
switch( marker_found )
|
||||
{
|
||||
case 1: // Material marker
|
||||
{
|
||||
std::streamsize lastPrecision = aOut_file.precision();
|
||||
aOut_file << " diffuseColor " << std::setprecision(3);
|
||||
aOut_file << aColor.diffuse_red << " ";
|
||||
aOut_file << aColor.diffuse_grn << " ";
|
||||
|
@ -368,6 +370,8 @@ static void write_triangle_bag( std::ostream& aOut_file, const VRML_COLOR& aColo
|
|||
aOut_file << " ambientIntensity " << aColor.ambient << "\n";
|
||||
aOut_file << " transparency " << aColor.transp << "\n";
|
||||
aOut_file << " shininess " << aColor.shiny << "\n";
|
||||
aOut_file.precision( lastPrecision );
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
*
|
||||
* Copyright (C) 2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
|
||||
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
|
||||
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
|
||||
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
|
||||
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
|
@ -24,6 +24,7 @@
|
|||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include <boost/uuid/entropy_error.hpp>
|
||||
#include <kiface_i.h>
|
||||
#include <confirm.h>
|
||||
#include <dialog_helpers.h>
|
||||
|
@ -177,7 +178,16 @@ void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem )
|
|||
{
|
||||
static KIID lastBrightenedItemID( niluuid );
|
||||
|
||||
BOARD_ITEM* lastItem = GetBoard()->GetItem( lastBrightenedItemID );
|
||||
BOARD_ITEM* lastItem = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
lastItem = GetBoard()->GetItem( lastBrightenedItemID );
|
||||
}
|
||||
catch( const boost::uuids::entropy_error& e )
|
||||
{
|
||||
wxLogError( "A Boost UUID entropy exception was thrown in %s:%s.", __FILE__, __FUNCTION__ );
|
||||
}
|
||||
|
||||
if( lastItem && lastItem != aItem && lastItem != DELETED_BOARD_ITEM::GetInstance() )
|
||||
{
|
||||
|
|
|
@ -298,6 +298,8 @@ int BOARD_INSPECTION_TOOL::InspectClearance( const TOOL_EVENT& aEvent )
|
|||
BOARD_ITEM* a = static_cast<BOARD_ITEM*>( selection.GetItem( 0 ) );
|
||||
BOARD_ITEM* b = static_cast<BOARD_ITEM*>( selection.GetItem( 1 ) );
|
||||
|
||||
wxCHECK( a && b, 0 );
|
||||
|
||||
if( a->Type() == PCB_GROUP_T )
|
||||
{
|
||||
PCB_GROUP* ag = static_cast<PCB_GROUP*>( a );
|
||||
|
|
|
@ -30,6 +30,7 @@ using namespace std::placeholders;
|
|||
#include <core/kicad_algo.h>
|
||||
#include <board.h>
|
||||
#include <board_item.h>
|
||||
#include <clipper.hpp>
|
||||
#include <track.h>
|
||||
#include <footprint.h>
|
||||
#include <pcb_shape.h>
|
||||
|
@ -2393,7 +2394,14 @@ void PCB_SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector
|
|||
}
|
||||
else
|
||||
{
|
||||
area = FOOTPRINT::GetCoverageArea( item, aCollector );
|
||||
try
|
||||
{
|
||||
area = FOOTPRINT::GetCoverageArea( item, aCollector );
|
||||
}
|
||||
catch( const ClipperLib::clipperException& e )
|
||||
{
|
||||
wxLogError( "A clipper exception %s was detected.", e.what() );
|
||||
}
|
||||
}
|
||||
|
||||
itemsByArea.emplace_back( item, area );
|
||||
|
|
|
@ -81,7 +81,8 @@ PROJECT_CONTEXT loadKicadProject( wxString filename, OPT<wxString> rulesFilePath
|
|||
manager.LoadProject( pro.GetFullPath() );
|
||||
|
||||
rv.project = &manager.Prj();
|
||||
rv.board.reset( KI_TEST::ReadBoardFromFileOrStream( std::string( brdName.GetFullPath().ToUTF8() ) ).release() );
|
||||
rv.board.reset( KI_TEST::ReadBoardFromFileOrStream(
|
||||
std::string( brdName.GetFullPath().ToUTF8() ) ).release() );
|
||||
rv.board->SetProject( rv.project );
|
||||
|
||||
if( rulesFilePath )
|
||||
|
@ -132,6 +133,14 @@ int runDRCProto( PROJECT_CONTEXT project, std::shared_ptr<KIGFX::VIEW_OVERLAY> a
|
|||
// provider->Enable(false);
|
||||
}
|
||||
|
||||
drcEngine->RunTests( EDA_UNITS::MILLIMETRES, true, false );
|
||||
try
|
||||
{
|
||||
drcEngine->RunTests( EDA_UNITS::MILLIMETRES, true, false );
|
||||
}
|
||||
catch( const ClipperLib::clipperException& e )
|
||||
{
|
||||
consoleLog.Print( wxString::Format( "Clipper exception %s occurred.", e.what() ) );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue