pcbnew: made zone filling algorithm thread-safe.
- moved zone filling algo outside ZONE_CONTAINER class - const'ified methods that don't need to modify zone's properties - cleanup: m_FillMode -> enum
This commit is contained in:
parent
8df299a6bc
commit
f34b86d39e
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@ -284,7 +284,6 @@ set( PCBNEW_CLASS_SRCS
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zones_convert_to_polygons_aux_functions.cpp
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zones_by_polygon.cpp
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zones_by_polygon_fill_functions.cpp
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zone_filling_algorithm.cpp
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zones_functions_for_undo_redo.cpp
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zones_test_and_combine_areas.cpp
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class_footprint_wizard.cpp
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@ -826,7 +826,7 @@ bool D_PAD::BuildPadDrillShapePolygon( SHAPE_POLY_SET& aCornerBuffer,
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* change the shape by creating stubs and destroy their properties.
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*/
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void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
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D_PAD& aPad,
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const D_PAD& aPad,
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int aThermalGap,
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int aCopperThickness,
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int aMinThicknessValue,
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@ -55,9 +55,8 @@ ZONE_CONTAINER::ZONE_CONTAINER( BOARD* aBoard ) :
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{
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m_CornerSelection = nullptr; // no corner is selected
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m_IsFilled = false; // fill status : true when the zone is filled
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m_FillMode = 0; // How to fill areas: 0 = use filled polygons, != 0 fill with segments
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m_FillMode = ZFM_POLYGONS;
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m_priority = 0;
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m_smoothedPoly = NULL;
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m_cornerSmoothingType = ZONE_SETTINGS::SMOOTHING_NONE;
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SetIsKeepout( false );
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SetDoNotAllowCopperPour( false ); // has meaning only if m_isKeepout == true
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@ -73,8 +72,6 @@ ZONE_CONTAINER::ZONE_CONTAINER( BOARD* aBoard ) :
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ZONE_CONTAINER::ZONE_CONTAINER( const ZONE_CONTAINER& aZone ) :
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BOARD_CONNECTED_ITEM( aZone )
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{
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m_smoothedPoly = NULL;
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// Should the copy be on the same net?
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SetNetCode( aZone.GetNetCode() );
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m_Poly = new SHAPE_POLY_SET( *aZone.m_Poly );
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@ -143,7 +140,6 @@ ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
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ZONE_CONTAINER::~ZONE_CONTAINER()
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{
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delete m_Poly;
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delete m_smoothedPoly;
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delete m_CornerSelection;
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}
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@ -499,7 +495,7 @@ void ZONE_CONTAINER::DrawFilledArea( EDA_DRAW_PANEL* panel,
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}
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// Draw areas:
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if( m_FillMode == 0 && !outline_mode )
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if( m_FillMode == ZFM_POLYGONS && !outline_mode )
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GRPoly( panel->GetClipBox(), DC, CornersBuffer.size(), &CornersBuffer[0],
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true, 0, color, color );
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}
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@ -508,8 +504,8 @@ void ZONE_CONTAINER::DrawFilledArea( EDA_DRAW_PANEL* panel,
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{
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for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
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{
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wxPoint start = m_FillSegmList[ic].m_Start + offset;
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wxPoint end = m_FillSegmList[ic].m_End + offset;
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wxPoint start = (wxPoint) ( m_FillSegmList[ic].A + VECTOR2I(offset) );
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wxPoint end = (wxPoint) ( m_FillSegmList[ic].B + VECTOR2I(offset) );
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if( !displ_opts->m_DisplayPcbTrackFill || GetState( FORCE_SKETCH ) )
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GRCSegm( panel->GetClipBox(), DC, start.x, start.y, end.x, end.y,
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@ -912,8 +908,8 @@ void ZONE_CONTAINER::Move( const wxPoint& offset )
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for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
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{
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m_FillSegmList[ic].m_Start += offset;
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m_FillSegmList[ic].m_End += offset;
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m_FillSegmList[ic].A += VECTOR2I(offset);
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m_FillSegmList[ic].B += VECTOR2I(offset);
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}
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}
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@ -951,8 +947,12 @@ void ZONE_CONTAINER::Rotate( const wxPoint& centre, double angle )
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for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
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{
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RotatePoint( &m_FillSegmList[ic].m_Start, centre, angle );
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RotatePoint( &m_FillSegmList[ic].m_End, centre, angle );
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wxPoint a ( m_FillSegmList[ic].A );
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RotatePoint( &a, centre, angle );
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m_FillSegmList[ic].A = a;
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wxPoint b ( m_FillSegmList[ic].B );
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RotatePoint( &b, centre, angle );
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m_FillSegmList[ic].B = a;
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}
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}
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@ -991,8 +991,8 @@ void ZONE_CONTAINER::Mirror( const wxPoint& mirror_ref )
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for( unsigned ic = 0; ic < m_FillSegmList.size(); ic++ )
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{
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MIRROR( m_FillSegmList[ic].m_Start.y, mirror_ref.y );
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MIRROR( m_FillSegmList[ic].m_End.y, mirror_ref.y );
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MIRROR( m_FillSegmList[ic].A.y, mirror_ref.y );
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MIRROR( m_FillSegmList[ic].B.y, mirror_ref.y );
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}
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}
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@ -1317,3 +1317,32 @@ void ZONE_CONTAINER::CacheTriangulation()
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{
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m_FilledPolysList.CacheTriangulation();
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}
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bool ZONE_CONTAINER::BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly ) const
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{
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if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ...
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return false;
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// Make a smoothed polygon out of the user-drawn polygon if required
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switch( m_cornerSmoothingType )
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{
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case ZONE_SETTINGS::SMOOTHING_CHAMFER:
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aSmoothedPoly = m_Poly->Chamfer( m_cornerRadius );
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break;
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case ZONE_SETTINGS::SMOOTHING_FILLET:
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aSmoothedPoly = m_Poly->Fillet( m_cornerRadius, m_ArcToSegmentsCount );
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break;
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default:
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// Acute angles between adjacent edges can create issues in calculations,
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// in inflate/deflate outlines transforms, especially when the angle is very small.
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// We can avoid issues by creating a very small chamfer which remove acute angles,
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// or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
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// clearance areas
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aSmoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ) );
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break;
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}
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return true;
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};
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@ -49,25 +49,7 @@ class BOARD;
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class ZONE_CONTAINER;
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class MSG_PANEL_ITEM;
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/**
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* Struct SEGMENT
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* is a simple container used when filling areas with segments
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*/
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struct SEGMENT
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{
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wxPoint m_Start; // starting point of a segment
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wxPoint m_End; // ending point of a segment
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SEGMENT() {}
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SEGMENT( const wxPoint& aStart, const wxPoint& aEnd )
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{
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m_Start = aStart;
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m_End = aEnd;
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}
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};
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typedef std::vector<SEG> ZONE_SEGMENT_FILL;
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/**
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* Class ZONE_CONTAINER
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@ -196,9 +178,8 @@ public:
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/// How to fill areas: 0 = use filled polygons, 1 => fill with segments.
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void SetFillMode( int aFillMode ) { m_FillMode = aFillMode; }
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int GetFillMode() const { return m_FillMode; }
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void SetFillMode( ZONE_FILL_MODE aFillMode ) { m_FillMode = aFillMode; }
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ZONE_FILL_MODE GetFillMode() const { return m_FillMode; }
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void SetThermalReliefGap( int aThermalReliefGap ) { m_ThermalReliefGap = aThermalReliefGap; }
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int GetThermalReliefGap( D_PAD* aPad = NULL ) const;
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@ -256,8 +237,8 @@ public:
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int GetLocalFlags() const { return m_localFlgs; }
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void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
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std::vector <SEGMENT>& FillSegments() { return m_FillSegmList; }
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const std::vector <SEGMENT>& FillSegments() const { return m_FillSegmList; }
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ZONE_SEGMENT_FILL& FillSegments() { return m_FillSegmList; }
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const ZONE_SEGMENT_FILL& FillSegments() const { return m_FillSegmList; }
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SHAPE_POLY_SET* Outline() { return m_Poly; }
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const SHAPE_POLY_SET* Outline() const { return const_cast< SHAPE_POLY_SET* >( m_Poly ); }
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@ -306,42 +287,6 @@ public:
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void TransformSolidAreasShapesToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
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int aCircleToSegmentsCount,
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double aCorrectionFactor ) const;
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/**
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* Build the filled solid areas polygons from zone outlines (stored in m_Poly)
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* The solid areas can be more than one on copper layers, and do not have holes
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( holes are linked by overlapping segments to the main outline)
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* in order to have drawable (and plottable) filled polygons.
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* @return true if OK, false if the solid polygons cannot be built
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* @param aPcb: the current board (can be NULL for non copper zones)
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* @param aOutlineBuffer: A reference to a SHAPE_POLY_SET buffer to store polygons, or NULL.
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* if NULL (default):
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* - m_FilledPolysList is used to store solid areas polygons.
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* - on copper layers, tracks and other items shapes of other nets are
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* removed from solid areas
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* if not null:
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* Only the zone outline (with holes, if any) is stored in aOutlineBuffer
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* with holes linked. Therefore only one polygon is created
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*
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* When aOutlineBuffer is not null, his function calls
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* AddClearanceAreasPolygonsToPolysList() to add holes for pads and tracks
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* and other items not in net.
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*/
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bool BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer = NULL );
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/**
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* Function ComputeRawFilledAreas
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* Add non copper areas polygons (pads and tracks with clearance)
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* to a filled copper area
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* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
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* Non copper areas are pads and track and their clearance area
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* The filled copper area must be computed before
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* BuildFilledSolidAreasPolygons() call this function just after creating the
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* filled copper area polygon (without clearance areas
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* @param aPcb: the current board
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* _NG version uses SHAPE_POLY_SET instead of Boost.Polygon
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*/
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void ComputeRawFilledAreas( BOARD* aPcb );
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/**
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* Function TransformOutlinesShapeWithClearanceToPolygon
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*/
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void TransformOutlinesShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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int aMinClearanceValue,
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bool aUseNetClearance );
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bool aUseNetClearance ) const;
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void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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int aClearanceValue,
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*/
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bool HitTest( const EDA_RECT& aRect, bool aContained = true, int aAccuracy = 0 ) const override;
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/**
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* Function FillZoneAreasWithSegments
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* Fill sub areas in a zone with segments with m_ZoneMinThickness width
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* A scan is made line per line, on the whole filled areas, with a step of m_ZoneMinThickness.
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* all intersecting points with the horizontal infinite line and polygons to fill are calculated
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* a list of SEGZONE items is built, line per line
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* @return true if success, false on error
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*/
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bool FillZoneAreasWithSegments();
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/**
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* Function UnFill
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void CacheTriangulation();
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/**
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* Function AddFilledPolysList
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* Function SetFilledPolysList
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* sets the list of filled polygons.
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*/
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void AddFilledPolysList( SHAPE_POLY_SET& aPolysList )
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void SetFilledPolysList( SHAPE_POLY_SET& aPolysList )
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{
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m_FilledPolysList = aPolysList;
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}
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/**
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* Function SetFilledPolysList
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* sets the list of filled polygons.
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*/
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void SetRawPolysList( SHAPE_POLY_SET& aPolysList )
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{
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m_RawPolysList = aPolysList;
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}
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/**
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* Function GetSmoothedPoly
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* returns a pointer to the corner-smoothed version of
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* m_Poly if it exists, otherwise it returns m_Poly.
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* @return SHAPE_POLY_SET* - pointer to the polygon.
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*/
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SHAPE_POLY_SET* GetSmoothedPoly() const
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{
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if( m_smoothedPoly )
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return m_smoothedPoly;
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else
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return m_Poly;
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};
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bool BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly ) const;
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void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
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*/
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void AddPolygon( std::vector< wxPoint >& aPolygon );
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/**
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* add a polygon to the zone filled areas list.
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* these polygons have no hole, therefore any added polygon is a new
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* filled area
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*/
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void AddFilledPolygon( SHAPE_POLY_SET& aPolygon )
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void SetFillSegments( const ZONE_SEGMENT_FILL& aSegments )
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{
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m_FilledPolysList.Append( aPolygon );
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}
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void AddFillSegments( std::vector< SEGMENT >& aSegments )
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{
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m_FillSegmList.insert( m_FillSegmList.end(), aSegments.begin(), aSegments.end() );
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m_FillSegmList = aSegments;
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}
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SHAPE_POLY_SET& RawPolysList()
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@ -743,10 +673,8 @@ public:
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virtual void SwapData( BOARD_ITEM* aImage ) override;
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private:
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void buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures );
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SHAPE_POLY_SET* m_Poly; ///< Outline of the zone.
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SHAPE_POLY_SET* m_smoothedPoly; // Corner-smoothed version of m_Poly
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int m_cornerSmoothingType;
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unsigned int m_cornerRadius;
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@ -788,8 +716,8 @@ private:
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int m_ThermalReliefCopperBridge;
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/// How to fill areas: 0 => use filled polygons, 1 => fill with segments.
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int m_FillMode;
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/// How to fill areas: ZFM_POLYGONS => use filled polygons, ZFM_SEGMENTS => fill with segments.
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ZONE_FILL_MODE m_FillMode;
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/// The index of the corner being moved or nullptr if no corner is selected.
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SHAPE_POLY_SET::VERTEX_INDEX* m_CornerSelection;
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@ -800,7 +728,7 @@ private:
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/** Segments used to fill the zone (#m_FillMode ==1 ), when fill zone by segment is used.
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* In this case the segments have #m_ZoneMinThickness width.
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*/
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std::vector <SEGMENT> m_FillSegmList;
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ZONE_SEGMENT_FILL m_FillSegmList;
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/* set of filled polygons used to draw a zone as a filled area.
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* from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole
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@ -38,7 +38,7 @@
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ZONE_SETTINGS::ZONE_SETTINGS()
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{
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m_ZonePriority = 0;
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m_FillMode = 0; // Mode for filling zone : 1 use segments, 0 use polygons
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m_FillMode = ZFM_POLYGONS; // Mode for filling zone : 1 use segments, 0 use polygons
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// Zone clearance value
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m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL );
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// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
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@ -32,12 +32,13 @@
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#include "zones.h"
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class ZONE_CONTAINER;
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#define MAX_ZONE_CORNER_RADIUS_MILS 400
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enum ZONE_FILL_MODE
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{
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ZFM_POLYGONS = 0, // fill zone with polygons
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ZFM_SEGMENTS = 1 // fill zone with segments (legacy)
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};
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/**
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* Class ZONE_SETTINGS
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@ -55,8 +56,7 @@ public:
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SMOOTHING_LAST
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};
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/// Mode for filling zone : 1 use segments, 0 use polygons
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int m_FillMode;
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ZONE_FILL_MODE m_FillMode;
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int m_ZonePriority; ///< Priority (0 ... N) of the zone
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@ -172,7 +172,7 @@ void DIALOG_COPPER_ZONE::initDialog()
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if( m_settings.m_Zone_45_Only )
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m_OrientEdgesOpt->SetSelection( 1 );
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m_FillModeCtrl->SetSelection( m_settings.m_FillMode ? 1 : 0 );
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m_FillModeCtrl->SetSelection( m_settings.m_FillMode == ZFM_SEGMENTS ? 1 : 0 );
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AddUnitSymbol( *m_ClearanceValueTitle, g_UserUnit );
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msg = StringFromValue( g_UserUnit, m_settings.m_ZoneClearance );
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@ -381,7 +381,7 @@ bool DIALOG_COPPER_ZONE::AcceptOptions( bool aPromptForErrors, bool aUseExportab
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}
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m_netNameShowFilter = m_ShowNetNameFilter->GetValue();
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m_settings.m_FillMode = (m_FillModeCtrl->GetSelection() == 0) ? 0 : 1;
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m_settings.m_FillMode = (m_FillModeCtrl->GetSelection() == 0) ? ZFM_POLYGONS : ZFM_SEGMENTS;
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wxString txtvalue = m_ZoneClearanceCtrl->GetValue();
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m_settings.m_ZoneClearance = ValueFromString( g_UserUnit, txtvalue );
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@ -198,7 +198,7 @@ void DIALOG_NON_COPPER_ZONES_EDITOR::OnOkClick( wxCommandEvent& event )
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return;
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}
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m_settings.m_FillMode = 0; // Use always polygon fill mode
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m_settings.m_FillMode = ZFM_POLYGONS; // Use always polygon fill mode
|
||||
|
||||
switch( m_OutlineAppearanceCtrl->GetSelection() )
|
||||
{
|
||||
|
|
|
@ -49,6 +49,8 @@
|
|||
#include "wxPcbStruct.h"
|
||||
#include "../../kicad/kicad.h"
|
||||
|
||||
#include <zone_filler.h>
|
||||
|
||||
// minimum width (mm) of a VRML line
|
||||
#define MIN_VRML_LINEWIDTH 0.12
|
||||
|
||||
|
@ -951,10 +953,13 @@ static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
|
|||
if( !GetLayer( aModel, zone->GetLayer(), &vl ) )
|
||||
continue;
|
||||
|
||||
// fixme: this modifies the board where it shouldn't, but I don't have the time
|
||||
// to clean this up - TW
|
||||
if( !zone->IsFilled() )
|
||||
{
|
||||
zone->SetFillMode( 0 ); // use filled polygons
|
||||
zone->BuildFilledSolidAreasPolygons( aPcb );
|
||||
ZONE_FILLER filler( aPcb );
|
||||
zone->SetFillMode( ZFM_POLYGONS ); // use filled polygons
|
||||
filler.Fill( { zone } );
|
||||
}
|
||||
|
||||
const SHAPE_POLY_SET& poly = zone->GetFilledPolysList();
|
||||
|
|
|
@ -1869,17 +1869,17 @@ void PCB_IO::format( ZONE_CONTAINER* aZone, int aNestLevel ) const
|
|||
}
|
||||
|
||||
// Save the filling segments list
|
||||
const std::vector< SEGMENT >& segs = aZone->FillSegments();
|
||||
const auto& segs = aZone->FillSegments();
|
||||
|
||||
if( segs.size() )
|
||||
{
|
||||
m_out->Print( aNestLevel+1, "(fill_segments\n" );
|
||||
|
||||
for( std::vector< SEGMENT >::const_iterator it = segs.begin(); it != segs.end(); ++it )
|
||||
for( ZONE_SEGMENT_FILL::const_iterator it = segs.begin(); it != segs.end(); ++it )
|
||||
{
|
||||
m_out->Print( aNestLevel+2, "(pts (xy %s) (xy %s))\n",
|
||||
FMT_IU( it->m_Start ).c_str(),
|
||||
FMT_IU( it->m_End ).c_str() );
|
||||
FMT_IU( wxPoint( it->A ) ).c_str(),
|
||||
FMT_IU( wxPoint( it->B ) ).c_str() );
|
||||
}
|
||||
|
||||
m_out->Print( aNestLevel+1, ")\n" );
|
||||
|
|
|
@ -2613,7 +2613,7 @@ void LEGACY_PLUGIN::loadZONE_CONTAINER()
|
|||
BIU thermalReliefGap = biuParse( data += 2 , &data ); // +=2 for " F"
|
||||
BIU thermalReliefCopperBridge = biuParse( data );
|
||||
|
||||
zc->SetFillMode( fillmode ? 1 : 0 );
|
||||
zc->SetFillMode( fillmode ? ZFM_SEGMENTS : ZFM_POLYGONS );
|
||||
|
||||
// @todo ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF: don't really want pcbnew.h
|
||||
// in here, after all, its a PLUGIN and global data is evil.
|
||||
|
@ -2690,7 +2690,7 @@ void LEGACY_PLUGIN::loadZONE_CONTAINER()
|
|||
makeNewOutline = end_contour;
|
||||
}
|
||||
|
||||
zc->AddFilledPolysList( polysList );
|
||||
zc->SetFilledPolysList( polysList );
|
||||
}
|
||||
|
||||
else if( TESTLINE( "$FILLSEGMENTS" ) )
|
||||
|
@ -2706,7 +2706,7 @@ void LEGACY_PLUGIN::loadZONE_CONTAINER()
|
|||
BIU ex = biuParse( data, &data );
|
||||
BIU ey = biuParse( data );
|
||||
|
||||
zc->FillSegments().push_back( SEGMENT( wxPoint( sx, sy ), wxPoint( ex, ey ) ) );
|
||||
zc->FillSegments().push_back( SEG( VECTOR2I( sx, sy ), VECTOR2I( ex, ey ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2724,7 +2724,7 @@ void LEGACY_PLUGIN::loadZONE_CONTAINER()
|
|||
{
|
||||
if( !zc->IsOnCopperLayer() )
|
||||
{
|
||||
zc->SetFillMode( 0 );
|
||||
zc->SetFillMode( ZFM_POLYGONS );
|
||||
zc->SetNetCode( NETINFO_LIST::UNCONNECTED );
|
||||
}
|
||||
|
||||
|
|
|
@ -2948,7 +2948,7 @@ ZONE_CONTAINER* PCB_PARSER::parseZONE_CONTAINER()
|
|||
Expecting( "segment or polygon" );
|
||||
|
||||
// @todo Create an enum for fill modes.
|
||||
zone->SetFillMode( token == T_polygon ? 0 : 1 );
|
||||
zone->SetFillMode( token == T_polygon ? ZFM_POLYGONS : ZFM_SEGMENTS );
|
||||
NeedRIGHT();
|
||||
break;
|
||||
|
||||
|
@ -3092,7 +3092,7 @@ ZONE_CONTAINER* PCB_PARSER::parseZONE_CONTAINER()
|
|||
|
||||
case T_fill_segments:
|
||||
{
|
||||
std::vector< SEGMENT > segs;
|
||||
ZONE_SEGMENT_FILL segs;
|
||||
|
||||
for( token = NextTok(); token != T_RIGHT; token = NextTok() )
|
||||
{
|
||||
|
@ -3104,12 +3104,12 @@ ZONE_CONTAINER* PCB_PARSER::parseZONE_CONTAINER()
|
|||
if( token != T_pts )
|
||||
Expecting( T_pts );
|
||||
|
||||
SEGMENT segment( parseXY(), parseXY() );
|
||||
SEG segment( parseXY(), parseXY() );
|
||||
NeedRIGHT();
|
||||
segs.push_back( segment );
|
||||
}
|
||||
|
||||
zone->AddFillSegments( segs );
|
||||
zone->SetFillSegments( segs );
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -3123,7 +3123,7 @@ ZONE_CONTAINER* PCB_PARSER::parseZONE_CONTAINER()
|
|||
{
|
||||
if( !zone->IsOnCopperLayer() )
|
||||
{
|
||||
zone->SetFillMode( 0 );
|
||||
zone->SetFillMode( ZFM_POLYGONS );
|
||||
zone->SetNetCode( NETINFO_LIST::UNCONNECTED );
|
||||
}
|
||||
|
||||
|
@ -3132,7 +3132,7 @@ ZONE_CONTAINER* PCB_PARSER::parseZONE_CONTAINER()
|
|||
}
|
||||
|
||||
if( !pts.IsEmpty() )
|
||||
zone->AddFilledPolysList( pts );
|
||||
zone->SetFilledPolysList( pts );
|
||||
|
||||
// Ensure keepout and non copper zones do not have a net
|
||||
// (which have no sense for these zones)
|
||||
|
|
|
@ -875,7 +875,7 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
|
|||
areas.BooleanAdd( initialPolys, SHAPE_POLY_SET::PM_FAST );
|
||||
areas.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
zone.AddFilledPolysList( areas );
|
||||
zone.SetFilledPolysList( areas );
|
||||
|
||||
itemplotter.PlotFilledAreas( &zone );
|
||||
}
|
||||
|
|
|
@ -687,8 +687,8 @@ void BRDITEMS_PLOTTER::PlotFilledAreas( ZONE_CONTAINER* aZone )
|
|||
{
|
||||
for( unsigned iseg = 0; iseg < aZone->FillSegments().size(); iseg++ )
|
||||
{
|
||||
wxPoint start = aZone->FillSegments()[iseg].m_Start;
|
||||
wxPoint end = aZone->FillSegments()[iseg].m_End;
|
||||
wxPoint start = (wxPoint) aZone->FillSegments()[iseg].A;
|
||||
wxPoint end = (wxPoint) aZone->FillSegments()[iseg].B;
|
||||
m_plotter->ThickSegment( start, end,
|
||||
aZone->GetMinThickness(),
|
||||
GetPlotMode(), &gbr_metadata );
|
||||
|
|
|
@ -30,21 +30,49 @@
|
|||
#include <class_board.h>
|
||||
#include <class_zone.h>
|
||||
#include <class_module.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <class_track.h>
|
||||
#include <class_pcb_text.h>
|
||||
#include <class_pcb_target.h>
|
||||
|
||||
#include <connectivity_data.h>
|
||||
#include <board_commit.h>
|
||||
|
||||
#include <widgets/progress_reporter.h>
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/shape_file_io.h>
|
||||
#include <geometry/convex_hull.h>
|
||||
|
||||
#include "zone_filler.h"
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#include <omp.h>
|
||||
#endif /* USE_OPENMP */
|
||||
|
||||
extern void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
|
||||
const BOARD* aPcb,
|
||||
const ZONE_CONTAINER* aZone,
|
||||
double aArcCorrection,
|
||||
double aRoundPadThermalRotation );
|
||||
|
||||
|
||||
extern void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
||||
const D_PAD& aPad,
|
||||
int aThermalGap,
|
||||
int aCopperThickness,
|
||||
int aMinThicknessValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
double aThermalRot );
|
||||
|
||||
static double s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads
|
||||
static const bool s_DumpZonesWhenFilling = false;
|
||||
|
||||
ZONE_FILLER::ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit ) :
|
||||
m_commit( aCommit ),
|
||||
m_board( aBoard ),
|
||||
m_commit( aCommit ),
|
||||
m_progressReporter( nullptr )
|
||||
{
|
||||
}
|
||||
|
@ -86,7 +114,7 @@ void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
|||
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
if (m_commit)
|
||||
if( m_commit )
|
||||
{
|
||||
m_commit->Modify( toFill[i].m_zone );
|
||||
}
|
||||
|
@ -103,7 +131,14 @@ void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
|||
#endif
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
toFill[i].m_zone->BuildFilledSolidAreasPolygons( m_board );
|
||||
SHAPE_POLY_SET rawPolys, finalPolys;
|
||||
ZONE_SEGMENT_FILL segFill;
|
||||
fillSingleZone ( toFill[i].m_zone, rawPolys, finalPolys, segFill );
|
||||
|
||||
toFill[i].m_zone->SetRawPolysList( rawPolys );
|
||||
toFill[i].m_zone->SetFilledPolysList( finalPolys );
|
||||
toFill[i].m_zone->SetFillSegments( segFill );
|
||||
toFill[i].m_zone->SetIsFilled( true );
|
||||
|
||||
if( m_progressReporter )
|
||||
{
|
||||
|
@ -130,7 +165,7 @@ void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
|||
poly.DeletePolygon( idx );
|
||||
}
|
||||
|
||||
zone.m_zone->AddFilledPolysList( poly );
|
||||
zone.m_zone->SetFilledPolysList( poly );
|
||||
}
|
||||
|
||||
if( m_progressReporter )
|
||||
|
@ -150,6 +185,7 @@ void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
|||
{
|
||||
m_progressReporter->AdvanceProgress();
|
||||
}
|
||||
|
||||
toFill[i].m_zone->CacheTriangulation();
|
||||
}
|
||||
|
||||
|
@ -164,10 +200,700 @@ void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
|||
if( m_commit )
|
||||
{
|
||||
m_commit->Push( _( "Fill Zone(s)" ), false );
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
connectivity->Update( toFill[i].m_zone );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone,
|
||||
SHAPE_POLY_SET& aFeatures ) const
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( aZone->GetArcSegmentCount() == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
aFeatures.RemoveAllContours();
|
||||
|
||||
int outline_half_thickness = aZone->GetMinThickness() / 2;
|
||||
|
||||
// When removing holes, the holes must be expanded by outline_half_thickness
|
||||
// to take in account the thickness of the zone outlines
|
||||
int zone_clearance = aZone->GetClearance() + outline_half_thickness;
|
||||
|
||||
// When holes are created by non copper items (edge cut items), use only
|
||||
// the m_ZoneClearance parameter (zone clearance with no netclass clearance)
|
||||
int zone_to_edgecut_clearance = aZone->GetZoneClearance() + outline_half_thickness;
|
||||
|
||||
/* store holes (i.e. tracks and pads areas as polygons outlines)
|
||||
* in a polygon list
|
||||
*/
|
||||
|
||||
/* items ouside the zone bounding box are skipped
|
||||
* the bounding box is the zone bounding box + the biggest clearance found in Netclass list
|
||||
*/
|
||||
EDA_RECT item_boundingbox;
|
||||
EDA_RECT zone_boundingbox = aZone->GetBoundingBox();
|
||||
int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue();
|
||||
biggest_clearance = std::max( biggest_clearance, zone_clearance );
|
||||
zone_boundingbox.Inflate( biggest_clearance );
|
||||
|
||||
/*
|
||||
* First : Add pads. Note: pads having the same net as zone are left in zone.
|
||||
* Thermal shapes will be created later if necessary
|
||||
*/
|
||||
|
||||
/* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
|
||||
* and this pad has a hole
|
||||
* This dummy pad has the size and shape of the hole
|
||||
* Therefore, this dummy pad is a circle or an oval.
|
||||
* A pad must have a parent because some functions expect a non null parent
|
||||
* to find the parent board, and some other data
|
||||
*/
|
||||
MODULE dummymodule( m_board ); // Creates a dummy parent
|
||||
D_PAD dummypad( &dummymodule );
|
||||
|
||||
for( MODULE* module = m_board->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
D_PAD* nextpad;
|
||||
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
|
||||
{
|
||||
nextpad = pad->Next(); // pad pointer can be modified by next code, so
|
||||
// calculate the next pad here
|
||||
|
||||
if( !pad->IsOnLayer( aZone->GetLayer() ) )
|
||||
{
|
||||
/* Test for pads that are on top or bottom only and have a hole.
|
||||
* There are curious pads but they can be used for some components that are
|
||||
* inside the board (in fact inside the hole. Some photo diodes and Leds are
|
||||
* like this)
|
||||
*/
|
||||
if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
|
||||
continue;
|
||||
|
||||
// Use a dummy pad to calculate a hole shape that have the same dimension as
|
||||
// the pad hole
|
||||
dummypad.SetSize( pad->GetDrillSize() );
|
||||
dummypad.SetOrientation( pad->GetOrientation() );
|
||||
dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
|
||||
PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
|
||||
dummypad.SetPosition( pad->GetPosition() );
|
||||
|
||||
pad = &dummypad;
|
||||
}
|
||||
|
||||
// Note: netcode <=0 means not connected item
|
||||
if( ( pad->GetNetCode() != aZone->GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
|
||||
{
|
||||
int item_clearance = pad->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( item_clearance );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
|
||||
// PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM
|
||||
&& pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( clearance * correctionFactor ), segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
aFeatures.Append( outline );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
|
||||
// or if they have a custom shape, because a thermal relief will break
|
||||
// the shape
|
||||
if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_NONE
|
||||
|| pad->GetShape() == PAD_SHAPE_CUSTOM )
|
||||
{
|
||||
int gap = zone_clearance;
|
||||
int thermalGap = aZone->GetThermalReliefGap( pad );
|
||||
gap = std::max( gap, thermalGap );
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( gap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
// PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
|
||||
// the pad shape in zone can be its convex hull or the shape itself
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM
|
||||
&& pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( gap * correctionFactor ), segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
gap, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add holes (i.e. tracks and vias areas as polygons outlines)
|
||||
* in cornerBufferPolysToSubstract
|
||||
*/
|
||||
for( auto track : m_board->Tracks() )
|
||||
{
|
||||
if( !track->IsOnLayer( aZone->GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( track->GetNetCode() == aZone->GetNetCode() && ( aZone->GetNetCode() != 0) )
|
||||
continue;
|
||||
|
||||
int item_clearance = track->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = track->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
track->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
}
|
||||
|
||||
/* Add module edge items that are on copper layers
|
||||
* Pcbnew allows these items to be on copper layers in microwave applictions
|
||||
* This is a bad thing, but must be handled here, until a better way is found
|
||||
*/
|
||||
for( auto module : m_board->Modules() )
|
||||
{
|
||||
for( auto item : module->GraphicalItems() )
|
||||
{
|
||||
if( !item->IsOnLayer( aZone->GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
|
||||
continue;
|
||||
|
||||
if( item->Type() != PCB_MODULE_EDGE_T )
|
||||
continue;
|
||||
|
||||
item_boundingbox = item->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->IsOnLayer( Edge_Cuts ) )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures, zclearance, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add graphic items (copper texts) and board edges
|
||||
// Currently copper texts have no net, so only the zone_clearance
|
||||
// is used.
|
||||
for( auto item : m_board->Drawings() )
|
||||
{
|
||||
if( item->GetLayer() != aZone->GetLayer() && item->GetLayer() != Edge_Cuts )
|
||||
continue;
|
||||
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->GetLayer() == Edge_Cuts )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
switch( item->Type() )
|
||||
{
|
||||
case PCB_LINE_T:
|
||||
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures,
|
||||
zclearance, segsPerCircle, correctionFactor );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
|
||||
aFeatures, zclearance );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add zones outlines having an higher priority and keepout
|
||||
for( int ii = 0; ii < m_board->GetAreaCount(); ii++ )
|
||||
{
|
||||
ZONE_CONTAINER* zone = m_board->GetArea( ii );
|
||||
|
||||
// If the zones share no common layers
|
||||
if( !aZone->CommonLayerExists( zone->GetLayerSet() ) )
|
||||
continue;
|
||||
|
||||
if( !zone->GetIsKeepout() && zone->GetPriority() <= aZone->GetPriority() )
|
||||
continue;
|
||||
|
||||
if( zone->GetIsKeepout() && !zone->GetDoNotAllowCopperPour() )
|
||||
continue;
|
||||
|
||||
// A highter priority zone or keepout area is found: remove this area
|
||||
item_boundingbox = zone->GetBoundingBox();
|
||||
|
||||
if( !item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
continue;
|
||||
|
||||
// Add the zone outline area.
|
||||
// However if the zone has the same net as the current zone,
|
||||
// do not add any clearance.
|
||||
// the zone will be connected to the current zone, but filled areas
|
||||
// will use different parameters (clearance, thermal shapes )
|
||||
bool same_net = aZone->GetNetCode() == zone->GetNetCode();
|
||||
bool use_net_clearance = true;
|
||||
int min_clearance = zone_clearance;
|
||||
|
||||
// Do not forget to make room to draw the thick outlines
|
||||
// of the hole created by the area of the zone to remove
|
||||
int holeclearance = zone->GetClearance() + outline_half_thickness;
|
||||
|
||||
// The final clearance is obviously the max value of each zone clearance
|
||||
min_clearance = std::max( min_clearance, holeclearance );
|
||||
|
||||
if( zone->GetIsKeepout() || same_net )
|
||||
{
|
||||
// Just take in account the fact the outline has a thickness, so
|
||||
// the actual area to substract is inflated to take in account this fact
|
||||
min_clearance = outline_half_thickness;
|
||||
use_net_clearance = false;
|
||||
}
|
||||
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon(
|
||||
aFeatures, min_clearance, use_net_clearance );
|
||||
}
|
||||
|
||||
// Remove thermal symbols
|
||||
for( auto module : m_board->Modules() )
|
||||
{
|
||||
for( auto pad : module->Pads() )
|
||||
{
|
||||
// Rejects non-standard pads with tht-only thermal reliefs
|
||||
if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
|
||||
&& pad->GetAttribute() != PAD_ATTRIB_STANDARD )
|
||||
continue;
|
||||
|
||||
if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
|
||||
&& aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
|
||||
continue;
|
||||
|
||||
if( !pad->IsOnLayer( aZone->GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( pad->GetNetCode() != aZone->GetNetCode() )
|
||||
continue;
|
||||
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
int thermalGap = aZone->GetThermalReliefGap( pad );
|
||||
item_boundingbox.Inflate( thermalGap, thermalGap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
CreateThermalReliefPadPolygon( aFeatures,
|
||||
*pad, thermalGap,
|
||||
aZone->GetThermalReliefCopperBridge( pad ),
|
||||
aZone->GetMinThickness(),
|
||||
segsPerCircle,
|
||||
correctionFactor, s_thermalRot );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function ComputeRawFilledAreas
|
||||
* Supports a min thickness area constraint.
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to the filled copper area found
|
||||
* in BuildFilledPolysListData after calculating filled areas in a zone
|
||||
* Non filled copper areas are pads and track and their clearance areas
|
||||
* The filled copper area must be computed just before.
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas)
|
||||
* to do that this function:
|
||||
* 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
|
||||
* with m_ZoneMinThickness/2 value.
|
||||
* The result is areas with a margin of m_ZoneMinThickness/2
|
||||
* When drawing outline with segments having a thickness of m_ZoneMinThickness, the
|
||||
* outlines will match exactly the initial outlines
|
||||
* 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
|
||||
* m_ZoneMinThickness/2
|
||||
* in a buffer
|
||||
* - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
|
||||
* 4 - calculates the polygon A - B
|
||||
* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
|
||||
* This zone contains pads with the same net.
|
||||
* 6 - Remove insulated copper islands
|
||||
* 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
|
||||
* creates a buffer of polygons corresponding to stubs to remove
|
||||
* sub them to the filled areas.
|
||||
* Remove new insulated copper islands
|
||||
*/
|
||||
void ZONE_FILLER::computeRawFilledAreas( const ZONE_CONTAINER* aZone,
|
||||
const SHAPE_POLY_SET& aSmoothedOutline,
|
||||
SHAPE_POLY_SET& aRawPolys,
|
||||
SHAPE_POLY_SET& aFinalPolys ) const
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
int outline_half_thickness = aZone->GetMinThickness() / 2;
|
||||
|
||||
std::unique_ptr<SHAPE_FILE_IO> dumper( new SHAPE_FILE_IO(
|
||||
s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) );
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( aZone->GetArcSegmentCount() == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->BeginGroup( "clipper-zone" );
|
||||
|
||||
SHAPE_POLY_SET solidAreas = aSmoothedOutline;
|
||||
|
||||
solidAreas.Inflate( -outline_half_thickness, segsPerCircle );
|
||||
solidAreas.Simplify( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
SHAPE_POLY_SET holes;
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &solidAreas, "solid-areas" );
|
||||
|
||||
buildZoneFeatureHoleList( aZone, holes );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &holes, "feature-holes" );
|
||||
|
||||
holes.Simplify( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &holes, "feature-holes-postsimplify" );
|
||||
|
||||
// Generate the filled areas (currently, without thermal shapes, which will
|
||||
// be created later).
|
||||
// Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &solidAreas, "solid-areas-minus-holes" );
|
||||
|
||||
SHAPE_POLY_SET areas_fractured = solidAreas;
|
||||
areas_fractured.Fracture( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &areas_fractured, "areas_fractured" );
|
||||
|
||||
aFinalPolys = areas_fractured;
|
||||
|
||||
SHAPE_POLY_SET thermalHoles;
|
||||
|
||||
// Test thermal stubs connections and add polygons to remove unconnected stubs.
|
||||
// (this is a refinement for thermal relief shapes)
|
||||
if( aZone->GetNetCode() > 0 )
|
||||
BuildUnconnectedThermalStubsPolygonList( thermalHoles, m_board, aZone,
|
||||
correctionFactor, s_thermalRot );
|
||||
|
||||
// remove copper areas corresponding to not connected stubs
|
||||
if( !thermalHoles.IsEmpty() )
|
||||
{
|
||||
thermalHoles.Simplify( SHAPE_POLY_SET::PM_FAST );
|
||||
// Remove unconnected stubs. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to
|
||||
// generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( thermalHoles, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &thermalHoles, "thermal-holes" );
|
||||
|
||||
// put these areas in m_FilledPolysList
|
||||
SHAPE_POLY_SET th_fractured = solidAreas;
|
||||
th_fractured.Fracture( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &th_fractured, "th_fractured" );
|
||||
|
||||
aFinalPolys = th_fractured;
|
||||
}
|
||||
|
||||
aRawPolys = aFinalPolys;
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->EndGroup();
|
||||
}
|
||||
|
||||
/* Build the filled solid areas data from real outlines (stored in m_Poly)
|
||||
* The solid areas can be more than one on copper layers, and do not have holes
|
||||
( holes are linked by overlapping segments to the main outline)
|
||||
* aPcb: the current board (can be NULL for non copper zones)
|
||||
* aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
|
||||
* if aCornerBuffer == NULL:
|
||||
* - m_FilledPolysList is used to store solid areas polygons.
|
||||
* - on copper layers, tracks and other items shapes of other nets are
|
||||
* removed from solid areas
|
||||
* if not null:
|
||||
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
|
||||
* with holes linked. Therefore only one polygon is created
|
||||
* This function calls ComputeRawFilledAreas()
|
||||
* to add holes for pads and tracks and other items not in net.
|
||||
*/
|
||||
bool ZONE_FILLER::fillSingleZone( const ZONE_CONTAINER* aZone, SHAPE_POLY_SET& aRawPolys, SHAPE_POLY_SET& aFinalPolys, ZONE_SEGMENT_FILL& aSegmentFill ) const
|
||||
{
|
||||
SHAPE_POLY_SET smoothedPoly;
|
||||
|
||||
/* convert outlines + holes to outlines without holes (adding extra segments if necessary)
|
||||
* m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building
|
||||
* this zone
|
||||
*/
|
||||
if ( !aZone->BuildSmoothedPoly( smoothedPoly ) )
|
||||
return false;
|
||||
|
||||
if( aZone->IsOnCopperLayer() )
|
||||
{
|
||||
computeRawFilledAreas( aZone, smoothedPoly, aRawPolys, aFinalPolys );
|
||||
|
||||
if( aZone->GetFillMode() == ZFM_SEGMENTS ) // if fill mode uses segments, create them:
|
||||
{
|
||||
if( !fillZoneWithSegments( aZone, aFinalPolys, aSegmentFill) )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
aRawPolys = smoothedPoly;
|
||||
aFinalPolys = smoothedPoly;
|
||||
aFinalPolys.Inflate( -aZone->GetMinThickness() / 2, 16 );
|
||||
aFinalPolys.Fracture( SHAPE_POLY_SET::PM_FAST );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ZONE_FILLER::fillZoneWithSegments( const ZONE_CONTAINER* aZone, const SHAPE_POLY_SET& aFilledPolys, ZONE_SEGMENT_FILL& aFillSegs ) const
|
||||
{
|
||||
bool success = true;
|
||||
// segments are on something like a grid. Give it a minimal size
|
||||
// to avoid too many segments, and use the m_ZoneMinThickness when (this is usually the case)
|
||||
// the size is > mingrid_size.
|
||||
// This is not perfect, but the actual purpose of this code
|
||||
// is to allow filling zones on a grid, with grid size > m_ZoneMinThickness,
|
||||
// in order to have really a grid.
|
||||
//
|
||||
// Using a user selectable grid size is for future Kicad versions.
|
||||
// For now the area is fully filled.
|
||||
int mingrid_size = Millimeter2iu( 0.05 );
|
||||
int grid_size = std::max( mingrid_size, aZone->GetMinThickness() );
|
||||
// Make segments slightly overlapping to ensure a good full filling
|
||||
grid_size -= grid_size/20;
|
||||
|
||||
// Creates the horizontal segments
|
||||
for ( int index = 0; index < aFilledPolys.OutlineCount(); index++ )
|
||||
{
|
||||
const SHAPE_LINE_CHAIN& outline0 = aFilledPolys.COutline( index );
|
||||
success = fillPolygonWithHorizontalSegments( outline0, aFillSegs, grid_size );
|
||||
|
||||
if( !success )
|
||||
break;
|
||||
|
||||
// Creates the vertical segments. Because the filling algo creates horizontal segments,
|
||||
// to reuse the fillPolygonWithHorizontalSegments function, we rotate the polygons to fill
|
||||
// then fill them, then inverse rotate the result
|
||||
SHAPE_LINE_CHAIN outline90;
|
||||
outline90.Append( outline0 );
|
||||
|
||||
// Rotate 90 degrees the outline:
|
||||
for( int ii = 0; ii < outline90.PointCount(); ii++ )
|
||||
{
|
||||
VECTOR2I& point = outline90.Point( ii );
|
||||
std::swap( point.x, point.y );
|
||||
point.y = -point.y;
|
||||
}
|
||||
|
||||
int first_point = aFillSegs.size();
|
||||
success = fillPolygonWithHorizontalSegments( outline90, aFillSegs, grid_size );
|
||||
|
||||
if( !success )
|
||||
break;
|
||||
|
||||
// Rotate -90 degrees the segments:
|
||||
for( unsigned ii = first_point; ii < aFillSegs.size(); ii++ )
|
||||
{
|
||||
SEG& segm = aFillSegs[ii];
|
||||
std::swap( segm.A.x, segm.A.y );
|
||||
std::swap( segm.B.x, segm.B.y );
|
||||
segm.A.x = - segm.A.x;
|
||||
segm.B.x = - segm.B.x;
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/** Helper function fillPolygonWithHorizontalSegments
|
||||
* fills a polygon with horizontal segments.
|
||||
* It can be used for any angle, if the zone outline to fill is rotated by this angle
|
||||
* and the result is rotated by -angle
|
||||
* @param aPolygon = a SHAPE_LINE_CHAIN polygon to fill
|
||||
* @param aFillSegmList = a std::vector\<SEGMENT\> which will be populated by filling segments
|
||||
* @param aStep = the horizontal grid size
|
||||
*/
|
||||
bool ZONE_FILLER::fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
||||
ZONE_SEGMENT_FILL& aFillSegmList, int aStep ) const
|
||||
{
|
||||
std::vector <int> x_coordinates;
|
||||
bool success = true;
|
||||
|
||||
// Creates the horizontal segments
|
||||
const SHAPE_LINE_CHAIN& outline = aPolygon;
|
||||
const BOX2I& rect = outline.BBox();
|
||||
|
||||
// Calculate the y limits of the zone
|
||||
for( int refy = rect.GetY(), endy = rect.GetBottom(); refy < endy; refy += aStep )
|
||||
{
|
||||
// find all intersection points of an infinite line with polyline sides
|
||||
x_coordinates.clear();
|
||||
|
||||
for( int v = 0; v < outline.PointCount(); v++ )
|
||||
{
|
||||
|
||||
int seg_startX = outline.CPoint( v ).x;
|
||||
int seg_startY = outline.CPoint( v ).y;
|
||||
int seg_endX = outline.CPoint( v + 1 ).x;
|
||||
int seg_endY = outline.CPoint( v + 1 ).y;
|
||||
|
||||
/* Trivial cases: skip if ref above or below the segment to test */
|
||||
if( ( seg_startY > refy ) && ( seg_endY > refy ) )
|
||||
continue;
|
||||
|
||||
// segment below ref point, or its Y end pos on Y coordinate ref point: skip
|
||||
if( ( seg_startY <= refy ) && (seg_endY <= refy ) )
|
||||
continue;
|
||||
|
||||
/* at this point refy is between seg_startY and seg_endY
|
||||
* see if an horizontal line at Y = refy is intersecting this segment
|
||||
*/
|
||||
// calculate the x position of the intersection of this segment and the
|
||||
// infinite line this is more easier if we move the X,Y axis origin to
|
||||
// the segment start point:
|
||||
|
||||
seg_endX -= seg_startX;
|
||||
seg_endY -= seg_startY;
|
||||
double newrefy = (double) ( refy - seg_startY );
|
||||
double intersec_x;
|
||||
|
||||
if ( seg_endY == 0 ) // horizontal segment on the same line: skip
|
||||
continue;
|
||||
|
||||
// Now calculate the x intersection coordinate of the horizontal line at
|
||||
// y = newrefy and the segment from (0,0) to (seg_endX,seg_endY) with the
|
||||
// horizontal line at the new refy position the line slope is:
|
||||
// slope = seg_endY/seg_endX; and inv_slope = seg_endX/seg_endY
|
||||
// and the x pos relative to the new origin is:
|
||||
// intersec_x = refy/slope = refy * inv_slope
|
||||
// Note: because horizontal segments are already tested and skipped, slope
|
||||
// exists (seg_end_y not O)
|
||||
double inv_slope = (double) seg_endX / seg_endY;
|
||||
intersec_x = newrefy * inv_slope;
|
||||
x_coordinates.push_back( (int) intersec_x + seg_startX );
|
||||
}
|
||||
|
||||
// A line scan is finished: build list of segments
|
||||
|
||||
// Sort intersection points by increasing x value:
|
||||
// So 2 consecutive points are the ends of a segment
|
||||
std::sort( x_coordinates.begin(), x_coordinates.end() );
|
||||
|
||||
// An even number of coordinates is expected, because a segment has 2 ends.
|
||||
// An if this algorithm always works, it must always find an even count.
|
||||
if( ( x_coordinates.size() & 1 ) != 0 )
|
||||
{
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Create segments having the same Y coordinate
|
||||
int iimax = x_coordinates.size() - 1;
|
||||
|
||||
for( int ii = 0; ii < iimax; ii += 2 )
|
||||
{
|
||||
VECTOR2I seg_start, seg_end;
|
||||
seg_start.x = x_coordinates[ii];
|
||||
seg_start.y = refy;
|
||||
seg_end.x = x_coordinates[ii + 1];
|
||||
seg_end.y = refy;
|
||||
SEG segment( seg_start, seg_end );
|
||||
aFillSegmList.push_back( segment );
|
||||
}
|
||||
} // End examine segments in one area
|
||||
|
||||
return success;
|
||||
}
|
||||
|
|
|
@ -27,11 +27,13 @@
|
|||
#define __ZONE_FILLER_H
|
||||
|
||||
#include <vector>
|
||||
#include <class_zone.h>
|
||||
|
||||
class PROGRESS_REPORTER;
|
||||
class BOARD;
|
||||
class COMMIT;
|
||||
class ZONE_CONTAINER;
|
||||
class SHAPE_POLY_SET;
|
||||
class SHAPE_LINE_CHAIN;
|
||||
|
||||
class ZONE_FILLER
|
||||
{
|
||||
|
@ -44,9 +46,70 @@ public:
|
|||
void Unfill( std::vector<ZONE_CONTAINER*> aZones );
|
||||
|
||||
private:
|
||||
|
||||
void buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone,
|
||||
SHAPE_POLY_SET& aFeatures ) const;
|
||||
|
||||
/**
|
||||
* Function computeRawFilledAreas
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to a filled copper area
|
||||
* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
|
||||
* Non copper areas are pads and track and their clearance area
|
||||
* The filled copper area must be computed before
|
||||
* BuildFilledSolidAreasPolygons() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas
|
||||
* @param aPcb: the current board
|
||||
* _NG version uses SHAPE_POLY_SET instead of Boost.Polygon
|
||||
*/
|
||||
void computeRawFilledAreas( const ZONE_CONTAINER* aZone,
|
||||
const SHAPE_POLY_SET& aSmoothedOutline,
|
||||
SHAPE_POLY_SET& aRawPolys,
|
||||
SHAPE_POLY_SET& aFinalPolys ) const;
|
||||
|
||||
bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
||||
ZONE_SEGMENT_FILL& aFillSegmList, int aStep ) const;
|
||||
|
||||
/**
|
||||
* Function fillZoneWithSegments
|
||||
* Fill sub areas in a zone with segments with m_ZoneMinThickness width
|
||||
* A scan is made line per line, on the whole filled areas, with a step of m_ZoneMinThickness.
|
||||
* all intersecting points with the horizontal infinite line and polygons to fill are calculated
|
||||
* a list of SEGZONE items is built, line per line
|
||||
* @return true if success, false on error
|
||||
*/
|
||||
bool fillZoneWithSegments( const ZONE_CONTAINER* aZone,
|
||||
const SHAPE_POLY_SET& aFilledPolys,
|
||||
ZONE_SEGMENT_FILL& aFillSegs ) const;
|
||||
|
||||
/**
|
||||
* Build the filled solid areas polygons from zone outlines (stored in m_Poly)
|
||||
* The solid areas can be more than one on copper layers, and do not have holes
|
||||
* ( holes are linked by overlapping segments to the main outline)
|
||||
* in order to have drawable (and plottable) filled polygons.
|
||||
* @return true if OK, false if the solid polygons cannot be built
|
||||
* @param aPcb: the current board (can be NULL for non copper zones)
|
||||
* @param aOutlineBuffer: A reference to a SHAPE_POLY_SET buffer to store polygons, or NULL.
|
||||
* if NULL (default):
|
||||
* - m_FilledPolysList is used to store solid areas polygons.
|
||||
* - on copper layers, tracks and other items shapes of other nets are
|
||||
* removed from solid areas
|
||||
* if not null:
|
||||
* Only the zone outline (with holes, if any) is stored in aOutlineBuffer
|
||||
* with holes linked. Therefore only one polygon is created
|
||||
*
|
||||
* When aOutlineBuffer is not null, his function calls
|
||||
* AddClearanceAreasPolygonsToPolysList() to add holes for pads and tracks
|
||||
* and other items not in net.
|
||||
*/
|
||||
bool fillSingleZone( const ZONE_CONTAINER* aZone,
|
||||
SHAPE_POLY_SET& aRawPolys,
|
||||
SHAPE_POLY_SET& aFinalPolys,
|
||||
ZONE_SEGMENT_FILL& aSegmentFill ) const;
|
||||
|
||||
BOARD* m_board;
|
||||
COMMIT* m_commit;
|
||||
PROGRESS_REPORTER* m_progressReporter;
|
||||
BOARD* m_board;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,878 +0,0 @@
|
|||
/**
|
||||
* @file zone_filling_algorithm.cpp:
|
||||
* Algorithms used to fill a zone defined by a polygon and a filling starting point.
|
||||
*/
|
||||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
|
||||
#include <algorithm> // sort
|
||||
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
|
||||
#include <fctsys.h>
|
||||
#include <wxPcbStruct.h>
|
||||
#include <trigo.h>
|
||||
|
||||
#include <class_board.h>
|
||||
#include <class_module.h>
|
||||
#include <class_track.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <class_pcb_text.h>
|
||||
#include <class_zone.h>
|
||||
#include <project.h>
|
||||
|
||||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/shape_file_io.h>
|
||||
#include <geometry/convex_hull.h>
|
||||
|
||||
#include <connectivity_data.h>
|
||||
|
||||
|
||||
/* Functions to convert some board items to polygons
|
||||
* (pads, tracks ..)
|
||||
* This is used to calculate filled areas in copper zones.
|
||||
* Filled areas are areas remainder of the full zone area after removed all polygons
|
||||
* calculated from these items shapes and the clearance area
|
||||
*
|
||||
* Important note:
|
||||
* Because filled areas must have a minimum thickness to match with Design rule, they are
|
||||
* draw in 2 step:
|
||||
* 1 - filled polygons are drawn
|
||||
* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum
|
||||
* thickness pen )
|
||||
* So outlines of filled polygons are calculated with the constraint they match with clearance,
|
||||
* taking in account outlines have thickness
|
||||
* This ensures:
|
||||
* - areas meet the minimum thickness requirement.
|
||||
* - shapes are smoothed.
|
||||
*/
|
||||
|
||||
// Polygon calculations can use fast mode or force strickly simple polygons after calculations
|
||||
// Forcing strickly simple polygons is time consuming, and we have not see issues in fast mode
|
||||
// so we use fast mode when possible (intermediate calculations)
|
||||
// (choice is SHAPE_POLY_SET::PM_STRICTLY_SIMPLE or SHAPE_POLY_SET::PM_FAST)
|
||||
#define POLY_CALC_MODE SHAPE_POLY_SET::PM_FAST
|
||||
|
||||
/* DEBUG OPTION:
|
||||
* To emit zone data to a file when filling zones for the debugging purposes,
|
||||
* set this 'true' and build.
|
||||
*/
|
||||
static const bool s_DumpZonesWhenFilling = false;
|
||||
|
||||
extern void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
|
||||
BOARD* aPcb, ZONE_CONTAINER* aZone,
|
||||
double aArcCorrection,
|
||||
double aRoundPadThermalRotation);
|
||||
|
||||
|
||||
extern void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
||||
D_PAD& aPad,
|
||||
int aThermalGap,
|
||||
int aCopperThickness,
|
||||
int aMinThicknessValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
double aThermalRot );
|
||||
|
||||
// Local Variables:
|
||||
static double s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads
|
||||
|
||||
|
||||
/* Build the filled solid areas data from real outlines (stored in m_Poly)
|
||||
* The solid areas can be more than one on copper layers, and do not have holes
|
||||
( holes are linked by overlapping segments to the main outline)
|
||||
* aPcb: the current board (can be NULL for non copper zones)
|
||||
* aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
|
||||
* if aCornerBuffer == NULL:
|
||||
* - m_FilledPolysList is used to store solid areas polygons.
|
||||
* - on copper layers, tracks and other items shapes of other nets are
|
||||
* removed from solid areas
|
||||
* if not null:
|
||||
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
|
||||
* with holes linked. Therefore only one polygon is created
|
||||
* This function calls ComputeRawFilledAreas()
|
||||
* to add holes for pads and tracks and other items not in net.
|
||||
*/
|
||||
|
||||
bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer )
|
||||
{
|
||||
/* convert outlines + holes to outlines without holes (adding extra segments if necessary)
|
||||
* m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building
|
||||
* this zone
|
||||
*/
|
||||
|
||||
if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ...
|
||||
return false;
|
||||
|
||||
// Make a smoothed polygon out of the user-drawn polygon if required
|
||||
if( m_smoothedPoly )
|
||||
{
|
||||
delete m_smoothedPoly;
|
||||
m_smoothedPoly = NULL;
|
||||
}
|
||||
|
||||
switch( m_cornerSmoothingType )
|
||||
{
|
||||
case ZONE_SETTINGS::SMOOTHING_CHAMFER:
|
||||
m_smoothedPoly = new SHAPE_POLY_SET();
|
||||
*m_smoothedPoly = m_Poly->Chamfer( m_cornerRadius );
|
||||
break;
|
||||
|
||||
case ZONE_SETTINGS::SMOOTHING_FILLET:
|
||||
m_smoothedPoly = new SHAPE_POLY_SET();
|
||||
*m_smoothedPoly = m_Poly->Fillet( m_cornerRadius, m_ArcToSegmentsCount );
|
||||
break;
|
||||
|
||||
default:
|
||||
// Acute angles between adjacent edges can create issues in calculations,
|
||||
// in inflate/deflate outlines transforms, especially when the angle is very small.
|
||||
// We can avoid issues by creating a very small chamfer which remove acute angles,
|
||||
// or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
|
||||
// clearance areas
|
||||
m_smoothedPoly = new SHAPE_POLY_SET();
|
||||
*m_smoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ) );
|
||||
break;
|
||||
}
|
||||
|
||||
if( aOutlineBuffer )
|
||||
aOutlineBuffer->Append( *m_smoothedPoly );
|
||||
|
||||
/* For copper layers, we now must add holes in the Polygon list.
|
||||
* holes are pads and tracks with their clearance area
|
||||
* For non copper layers, just recalculate the m_FilledPolysList
|
||||
* with m_ZoneMinThickness taken in account
|
||||
*/
|
||||
else
|
||||
{
|
||||
m_FilledPolysList.RemoveAllContours();
|
||||
|
||||
if( IsOnCopperLayer() )
|
||||
{
|
||||
ComputeRawFilledAreas( aPcb );
|
||||
|
||||
if( m_FillMode ) // if fill mode uses segments, create them:
|
||||
{
|
||||
if( !FillZoneAreasWithSegments() )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_FillMode = 0; // Fill by segments is no more used in non copper layers
|
||||
// force use solid polygons (usefull only for old boards)
|
||||
m_FilledPolysList = *m_smoothedPoly;
|
||||
|
||||
// The filled areas are deflated by -m_ZoneMinThickness / 2, because
|
||||
// the outlines are drawn with a line thickness = m_ZoneMinThickness to
|
||||
// give a good shape with the minimal thickness
|
||||
m_FilledPolysList.Inflate( -m_ZoneMinThickness / 2, 16 );
|
||||
m_FilledPolysList.Fracture( SHAPE_POLY_SET::PM_FAST );
|
||||
}
|
||||
|
||||
m_IsFilled = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/** Helper function fillPolygonWithHorizontalSegments
|
||||
* fills a polygon with horizontal segments.
|
||||
* It can be used for any angle, if the zone outline to fill is rotated by this angle
|
||||
* and the result is rotated by -angle
|
||||
* @param aPolygon = a SHAPE_LINE_CHAIN polygon to fill
|
||||
* @param aFillSegmList = a std::vector\<SEGMENT\> which will be populated by filling segments
|
||||
* @param aStep = the horizontal grid size
|
||||
*/
|
||||
bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
||||
std::vector <SEGMENT>& aFillSegmList, int aStep );
|
||||
|
||||
bool ZONE_CONTAINER::FillZoneAreasWithSegments()
|
||||
{
|
||||
bool success = true;
|
||||
// segments are on something like a grid. Give it a minimal size
|
||||
// to avoid too many segments, and use the m_ZoneMinThickness when (this is usually the case)
|
||||
// the size is > mingrid_size.
|
||||
// This is not perfect, but the actual purpose of this code
|
||||
// is to allow filling zones on a grid, with grid size > m_ZoneMinThickness,
|
||||
// in order to have really a grid.
|
||||
//
|
||||
// Using a user selectable grid size is for future Kicad versions.
|
||||
// For now the area is fully filled.
|
||||
int mingrid_size = Millimeter2iu( 0.05 );
|
||||
int grid_size = std::max( mingrid_size, m_ZoneMinThickness );
|
||||
// Make segments slightly overlapping to ensure a good full filling
|
||||
grid_size -= grid_size/20;
|
||||
|
||||
// All filled areas are in m_FilledPolysList
|
||||
// m_FillSegmList will contain the horizontal and vertical segments
|
||||
// the segment width is m_ZoneMinThickness.
|
||||
m_FillSegmList.clear();
|
||||
|
||||
// Creates the horizontal segments
|
||||
for ( int index = 0; index < m_FilledPolysList.OutlineCount(); index++ )
|
||||
{
|
||||
const SHAPE_LINE_CHAIN& outline0 = m_FilledPolysList.COutline( index );
|
||||
success = fillPolygonWithHorizontalSegments( outline0, m_FillSegmList, grid_size );
|
||||
|
||||
if( !success )
|
||||
break;
|
||||
|
||||
// Creates the vertical segments. Because the filling algo creates horizontal segments,
|
||||
// to reuse the fillPolygonWithHorizontalSegments function, we rotate the polygons to fill
|
||||
// then fill them, then inverse rotate the result
|
||||
SHAPE_LINE_CHAIN outline90;
|
||||
outline90.Append( outline0 );
|
||||
|
||||
// Rotate 90 degrees the outline:
|
||||
for( int ii = 0; ii < outline90.PointCount(); ii++ )
|
||||
{
|
||||
VECTOR2I& point = outline90.Point( ii );
|
||||
std::swap( point.x, point.y );
|
||||
point.y = -point.y;
|
||||
}
|
||||
|
||||
int first_point = m_FillSegmList.size();
|
||||
success = fillPolygonWithHorizontalSegments( outline90, m_FillSegmList, grid_size );
|
||||
|
||||
if( !success )
|
||||
break;
|
||||
|
||||
// Rotate -90 degrees the segments:
|
||||
for( unsigned ii = first_point; ii < m_FillSegmList.size(); ii++ )
|
||||
{
|
||||
SEGMENT& segm = m_FillSegmList[ii];
|
||||
std::swap( segm.m_Start.x, segm.m_Start.y );
|
||||
std::swap( segm.m_End.x, segm.m_End.y );
|
||||
segm.m_Start.x = - segm.m_Start.x;
|
||||
segm.m_End.x = - segm.m_End.x;
|
||||
}
|
||||
}
|
||||
|
||||
if( success )
|
||||
m_IsFilled = true;
|
||||
else
|
||||
m_FillSegmList.clear();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
||||
std::vector <SEGMENT>& aFillSegmList, int aStep )
|
||||
{
|
||||
std::vector <int> x_coordinates;
|
||||
bool success = true;
|
||||
|
||||
// Creates the horizontal segments
|
||||
const SHAPE_LINE_CHAIN& outline = aPolygon;
|
||||
const BOX2I& rect = outline.BBox();
|
||||
|
||||
// Calculate the y limits of the zone
|
||||
for( int refy = rect.GetY(), endy = rect.GetBottom(); refy < endy; refy += aStep )
|
||||
{
|
||||
// find all intersection points of an infinite line with polyline sides
|
||||
x_coordinates.clear();
|
||||
|
||||
for( int v = 0; v < outline.PointCount(); v++ )
|
||||
{
|
||||
|
||||
int seg_startX = outline.CPoint( v ).x;
|
||||
int seg_startY = outline.CPoint( v ).y;
|
||||
int seg_endX = outline.CPoint( v + 1 ).x;
|
||||
int seg_endY = outline.CPoint( v + 1 ).y;
|
||||
|
||||
/* Trivial cases: skip if ref above or below the segment to test */
|
||||
if( ( seg_startY > refy ) && ( seg_endY > refy ) )
|
||||
continue;
|
||||
|
||||
// segment below ref point, or its Y end pos on Y coordinate ref point: skip
|
||||
if( ( seg_startY <= refy ) && (seg_endY <= refy ) )
|
||||
continue;
|
||||
|
||||
/* at this point refy is between seg_startY and seg_endY
|
||||
* see if an horizontal line at Y = refy is intersecting this segment
|
||||
*/
|
||||
// calculate the x position of the intersection of this segment and the
|
||||
// infinite line this is more easier if we move the X,Y axis origin to
|
||||
// the segment start point:
|
||||
|
||||
seg_endX -= seg_startX;
|
||||
seg_endY -= seg_startY;
|
||||
double newrefy = (double) ( refy - seg_startY );
|
||||
double intersec_x;
|
||||
|
||||
if ( seg_endY == 0 ) // horizontal segment on the same line: skip
|
||||
continue;
|
||||
|
||||
// Now calculate the x intersection coordinate of the horizontal line at
|
||||
// y = newrefy and the segment from (0,0) to (seg_endX,seg_endY) with the
|
||||
// horizontal line at the new refy position the line slope is:
|
||||
// slope = seg_endY/seg_endX; and inv_slope = seg_endX/seg_endY
|
||||
// and the x pos relative to the new origin is:
|
||||
// intersec_x = refy/slope = refy * inv_slope
|
||||
// Note: because horizontal segments are already tested and skipped, slope
|
||||
// exists (seg_end_y not O)
|
||||
double inv_slope = (double) seg_endX / seg_endY;
|
||||
intersec_x = newrefy * inv_slope;
|
||||
x_coordinates.push_back( (int) intersec_x + seg_startX );
|
||||
}
|
||||
|
||||
// A line scan is finished: build list of segments
|
||||
|
||||
// Sort intersection points by increasing x value:
|
||||
// So 2 consecutive points are the ends of a segment
|
||||
std::sort( x_coordinates.begin(), x_coordinates.end() );
|
||||
|
||||
// An even number of coordinates is expected, because a segment has 2 ends.
|
||||
// An if this algorithm always works, it must always find an even count.
|
||||
if( ( x_coordinates.size() & 1 ) != 0 )
|
||||
{
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Create segments having the same Y coordinate
|
||||
int iimax = x_coordinates.size() - 1;
|
||||
|
||||
for( int ii = 0; ii < iimax; ii += 2 )
|
||||
{
|
||||
wxPoint seg_start, seg_end;
|
||||
seg_start.x = x_coordinates[ii];
|
||||
seg_start.y = refy;
|
||||
seg_end.x = x_coordinates[ii + 1];
|
||||
seg_end.y = refy;
|
||||
SEGMENT segment( seg_start, seg_end );
|
||||
aFillSegmList.push_back( segment );
|
||||
}
|
||||
} // End examine segments in one area
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
aFeatures.RemoveAllContours();
|
||||
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
// When removing holes, the holes must be expanded by outline_half_thickness
|
||||
// to take in account the thickness of the zone outlines
|
||||
int zone_clearance = GetClearance() + outline_half_thickness;
|
||||
|
||||
// When holes are created by non copper items (edge cut items), use only
|
||||
// the m_ZoneClearance parameter (zone clearance with no netclass clearance)
|
||||
int zone_to_edgecut_clearance = GetZoneClearance() + outline_half_thickness;
|
||||
|
||||
/* store holes (i.e. tracks and pads areas as polygons outlines)
|
||||
* in a polygon list
|
||||
*/
|
||||
|
||||
/* items ouside the zone bounding box are skipped
|
||||
* the bounding box is the zone bounding box + the biggest clearance found in Netclass list
|
||||
*/
|
||||
EDA_RECT item_boundingbox;
|
||||
EDA_RECT zone_boundingbox = GetBoundingBox();
|
||||
int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
|
||||
biggest_clearance = std::max( biggest_clearance, zone_clearance );
|
||||
zone_boundingbox.Inflate( biggest_clearance );
|
||||
|
||||
/*
|
||||
* First : Add pads. Note: pads having the same net as zone are left in zone.
|
||||
* Thermal shapes will be created later if necessary
|
||||
*/
|
||||
|
||||
/* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
|
||||
* and this pad has a hole
|
||||
* This dummy pad has the size and shape of the hole
|
||||
* Therefore, this dummy pad is a circle or an oval.
|
||||
* A pad must have a parent because some functions expect a non null parent
|
||||
* to find the parent board, and some other data
|
||||
*/
|
||||
MODULE dummymodule( aPcb ); // Creates a dummy parent
|
||||
D_PAD dummypad( &dummymodule );
|
||||
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
D_PAD* nextpad;
|
||||
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
|
||||
{
|
||||
nextpad = pad->Next(); // pad pointer can be modified by next code, so
|
||||
// calculate the next pad here
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
{
|
||||
/* Test for pads that are on top or bottom only and have a hole.
|
||||
* There are curious pads but they can be used for some components that are
|
||||
* inside the board (in fact inside the hole. Some photo diodes and Leds are
|
||||
* like this)
|
||||
*/
|
||||
if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
|
||||
continue;
|
||||
|
||||
// Use a dummy pad to calculate a hole shape that have the same dimension as
|
||||
// the pad hole
|
||||
dummypad.SetSize( pad->GetDrillSize() );
|
||||
dummypad.SetOrientation( pad->GetOrientation() );
|
||||
dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
|
||||
PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
|
||||
dummypad.SetPosition( pad->GetPosition() );
|
||||
|
||||
pad = &dummypad;
|
||||
}
|
||||
|
||||
// Note: netcode <=0 means not connected item
|
||||
if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
|
||||
{
|
||||
int item_clearance = pad->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( item_clearance );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
|
||||
// PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( clearance*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
aFeatures.Append( outline );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
|
||||
// or if they have a custom shape, because a thermal relief will break
|
||||
// the shape
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE ||
|
||||
pad->GetShape() == PAD_SHAPE_CUSTOM )
|
||||
{
|
||||
int gap = zone_clearance;
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
gap = std::max( gap, thermalGap );
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( gap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
// PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
|
||||
// the pad shape in zone can be its convex hull or the shape itself
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( gap*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
gap, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add holes (i.e. tracks and vias areas as polygons outlines)
|
||||
* in cornerBufferPolysToSubstract
|
||||
*/
|
||||
for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
|
||||
{
|
||||
if( !track->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( track->GetNetCode() == GetNetCode() && (GetNetCode() != 0) )
|
||||
continue;
|
||||
|
||||
int item_clearance = track->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = track->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
track->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
}
|
||||
|
||||
/* Add module edge items that are on copper layers
|
||||
* Pcbnew allows these items to be on copper layers in microwave applictions
|
||||
* This is a bad thing, but must be handled here, until a better way is found
|
||||
*/
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( BOARD_ITEM* item = module->GraphicalItemsList(); item; item = item->Next() )
|
||||
{
|
||||
if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
|
||||
continue;
|
||||
|
||||
if( item->Type() != PCB_MODULE_EDGE_T )
|
||||
continue;
|
||||
|
||||
item_boundingbox = item->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->IsOnLayer( Edge_Cuts ) )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures, zclearance, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add graphic items (copper texts) and board edges
|
||||
// Currently copper texts have no net, so only the zone_clearance
|
||||
// is used.
|
||||
for( auto item : aPcb->Drawings() )
|
||||
{
|
||||
if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
|
||||
continue;
|
||||
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->GetLayer() == Edge_Cuts )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
switch( item->Type() )
|
||||
{
|
||||
case PCB_LINE_T:
|
||||
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures,
|
||||
zclearance, segsPerCircle, correctionFactor );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
|
||||
aFeatures, zclearance );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add zones outlines having an higher priority and keepout
|
||||
for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
|
||||
{
|
||||
ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
|
||||
|
||||
// If the zones share no common layers
|
||||
if( !CommonLayerExists( zone->GetLayerSet() ) )
|
||||
continue;
|
||||
|
||||
if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
|
||||
continue;
|
||||
|
||||
if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
|
||||
continue;
|
||||
|
||||
// A highter priority zone or keepout area is found: remove this area
|
||||
item_boundingbox = zone->GetBoundingBox();
|
||||
|
||||
if( !item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
continue;
|
||||
|
||||
// Add the zone outline area.
|
||||
// However if the zone has the same net as the current zone,
|
||||
// do not add any clearance.
|
||||
// the zone will be connected to the current zone, but filled areas
|
||||
// will use different parameters (clearance, thermal shapes )
|
||||
bool same_net = GetNetCode() == zone->GetNetCode();
|
||||
bool use_net_clearance = true;
|
||||
int min_clearance = zone_clearance;
|
||||
|
||||
// Do not forget to make room to draw the thick outlines
|
||||
// of the hole created by the area of the zone to remove
|
||||
int holeclearance = zone->GetClearance() + outline_half_thickness;
|
||||
|
||||
// The final clearance is obviously the max value of each zone clearance
|
||||
min_clearance = std::max( min_clearance, holeclearance );
|
||||
|
||||
if( zone->GetIsKeepout() || same_net )
|
||||
{
|
||||
// Just take in account the fact the outline has a thickness, so
|
||||
// the actual area to substract is inflated to take in account this fact
|
||||
min_clearance = outline_half_thickness;
|
||||
use_net_clearance = false;
|
||||
}
|
||||
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon(
|
||||
aFeatures, min_clearance, use_net_clearance );
|
||||
}
|
||||
|
||||
// Remove thermal symbols
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = pad->Next() )
|
||||
{
|
||||
// Rejects non-standard pads with tht-only thermal reliefs
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
|
||||
&& pad->GetAttribute() != PAD_ATTRIB_STANDARD )
|
||||
continue;
|
||||
|
||||
if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
|
||||
&& GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
|
||||
continue;
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( pad->GetNetCode() != GetNetCode() )
|
||||
continue;
|
||||
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
item_boundingbox.Inflate( thermalGap, thermalGap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
CreateThermalReliefPadPolygon( aFeatures,
|
||||
*pad, thermalGap,
|
||||
GetThermalReliefCopperBridge( pad ),
|
||||
m_ZoneMinThickness,
|
||||
segsPerCircle,
|
||||
correctionFactor, s_thermalRot );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Function ComputeRawFilledAreas
|
||||
* Supports a min thickness area constraint.
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to the filled copper area found
|
||||
* in BuildFilledPolysListData after calculating filled areas in a zone
|
||||
* Non filled copper areas are pads and track and their clearance areas
|
||||
* The filled copper area must be computed just before.
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas)
|
||||
* to do that this function:
|
||||
* 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
|
||||
* with m_ZoneMinThickness/2 value.
|
||||
* The result is areas with a margin of m_ZoneMinThickness/2
|
||||
* When drawing outline with segments having a thickness of m_ZoneMinThickness, the
|
||||
* outlines will match exactly the initial outlines
|
||||
* 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
|
||||
* m_ZoneMinThickness/2
|
||||
* in a buffer
|
||||
* - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
|
||||
* 4 - calculates the polygon A - B
|
||||
* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
|
||||
* This zone contains pads with the same net.
|
||||
* 6 - Remove insulated copper islands
|
||||
* 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
|
||||
* creates a buffer of polygons corresponding to stubs to remove
|
||||
* sub them to the filled areas.
|
||||
* Remove new insulated copper islands
|
||||
*/
|
||||
|
||||
void ZONE_CONTAINER::ComputeRawFilledAreas( BOARD* aPcb )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
|
||||
std::unique_ptr<SHAPE_FILE_IO> dumper( new SHAPE_FILE_IO(
|
||||
s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) );
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
CPOLYGONS_LIST tmp;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->BeginGroup("clipper-zone");
|
||||
|
||||
SHAPE_POLY_SET solidAreas = *m_smoothedPoly;
|
||||
|
||||
solidAreas.Inflate( -outline_half_thickness, segsPerCircle );
|
||||
solidAreas.Simplify( POLY_CALC_MODE );
|
||||
|
||||
SHAPE_POLY_SET holes;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas" );
|
||||
|
||||
tmp.RemoveAllContours();
|
||||
buildFeatureHoleList( aPcb, holes );
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes" );
|
||||
|
||||
holes.Simplify( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes-postsimplify" );
|
||||
|
||||
// Generate the filled areas (currently, without thermal shapes, which will
|
||||
// be created later).
|
||||
// Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas-minus-holes" );
|
||||
|
||||
SHAPE_POLY_SET areas_fractured = solidAreas;
|
||||
areas_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &areas_fractured, "areas_fractured" );
|
||||
|
||||
m_FilledPolysList = areas_fractured;
|
||||
|
||||
SHAPE_POLY_SET thermalHoles;
|
||||
|
||||
// Test thermal stubs connections and add polygons to remove unconnected stubs.
|
||||
// (this is a refinement for thermal relief shapes)
|
||||
if( GetNetCode() > 0 )
|
||||
BuildUnconnectedThermalStubsPolygonList( thermalHoles, aPcb, this,
|
||||
correctionFactor, s_thermalRot );
|
||||
|
||||
// remove copper areas corresponding to not connected stubs
|
||||
if( !thermalHoles.IsEmpty() )
|
||||
{
|
||||
thermalHoles.Simplify( POLY_CALC_MODE );
|
||||
// Remove unconnected stubs. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to
|
||||
// generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( thermalHoles, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &thermalHoles, "thermal-holes" );
|
||||
|
||||
// put these areas in m_FilledPolysList
|
||||
SHAPE_POLY_SET th_fractured = solidAreas;
|
||||
th_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write ( &th_fractured, "th_fractured" );
|
||||
|
||||
m_FilledPolysList = th_fractured;
|
||||
|
||||
}
|
||||
|
||||
m_RawPolysList = m_FilledPolysList;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->EndGroup();
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::RemoveInsulatedCopperIslands( BOARD* aPcb )
|
||||
{
|
||||
std::vector<int> islands;
|
||||
|
||||
auto connectivity = aPcb->GetConnectivity();
|
||||
|
||||
connectivity->FindIsolatedCopperIslands( this, islands );
|
||||
|
||||
std::sort( islands.begin(), islands.end(), std::greater<int>() );
|
||||
|
||||
for( auto idx : islands )
|
||||
{
|
||||
m_FilledPolysList.DeletePolygon( idx );
|
||||
}
|
||||
|
||||
connectivity->Update( this );
|
||||
}
|
|
@ -47,11 +47,11 @@
|
|||
* false to create the outline polygon.
|
||||
*/
|
||||
void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
|
||||
SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance )
|
||||
SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance ) const
|
||||
{
|
||||
// Creates the zone outline polygon (with holes if any)
|
||||
SHAPE_POLY_SET polybuffer;
|
||||
BuildFilledSolidAreasPolygons( NULL, &polybuffer );
|
||||
BuildSmoothedPoly( polybuffer );
|
||||
|
||||
// add clearance to outline
|
||||
int clearance = aMinClearanceValue;
|
||||
|
@ -86,8 +86,8 @@ void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
|
|||
*/
|
||||
|
||||
void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
|
||||
BOARD* aPcb,
|
||||
ZONE_CONTAINER* aZone,
|
||||
const BOARD* aPcb,
|
||||
const ZONE_CONTAINER* aZone,
|
||||
double aArcCorrection,
|
||||
double aRoundPadThermalRotation )
|
||||
{
|
||||
|
|
|
@ -62,6 +62,10 @@ bool BOARD::OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList,
|
|||
CombineAllAreasInNet( aModifiedZonesList, modified_area->GetNetCode(), true );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
FIXME : do we really need this?
|
||||
|
||||
if( !IsCopperLayer( layer ) ) // Refill non copper zones on this layer
|
||||
{
|
||||
for( unsigned ia = 0; ia < m_ZoneDescriptorList.size(); ia++ )
|
||||
|
@ -69,6 +73,8 @@ bool BOARD::OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList,
|
|||
m_ZoneDescriptorList[ia]->BuildFilledSolidAreasPolygons( this );
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
// Test for bad areas: all zones must have more than 2 corners:
|
||||
// Note: should not happen, but just in case.
|
||||
for( unsigned ii = 0; ii < m_ZoneDescriptorList.size(); )
|
||||
|
@ -284,7 +290,9 @@ int BOARD::Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_E
|
|||
for( int ia = 0; ia < GetAreaCount(); ia++ )
|
||||
{
|
||||
ZONE_CONTAINER* Area_Ref = GetArea( ia );
|
||||
SHAPE_POLY_SET* refSmoothedPoly = Area_Ref->GetSmoothedPoly();
|
||||
SHAPE_POLY_SET refSmoothedPoly;
|
||||
|
||||
Area_Ref->BuildSmoothedPoly( refSmoothedPoly );
|
||||
|
||||
if( !Area_Ref->IsOnCopperLayer() )
|
||||
continue;
|
||||
|
@ -296,7 +304,9 @@ int BOARD::Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_E
|
|||
for( int ia2 = 0; ia2 < GetAreaCount(); ia2++ )
|
||||
{
|
||||
ZONE_CONTAINER* area_to_test = GetArea( ia2 );
|
||||
SHAPE_POLY_SET* testSmoothedPoly = area_to_test->GetSmoothedPoly();
|
||||
SHAPE_POLY_SET testSmoothedPoly;
|
||||
|
||||
area_to_test->BuildSmoothedPoly( testSmoothedPoly );
|
||||
|
||||
if( Area_Ref == area_to_test )
|
||||
continue;
|
||||
|
@ -330,11 +340,11 @@ int BOARD::Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_E
|
|||
zone2zoneClearance = 1;
|
||||
|
||||
// test for some corners of Area_Ref inside area_to_test
|
||||
for( auto iterator = refSmoothedPoly->IterateWithHoles(); iterator; iterator++ )
|
||||
for( auto iterator = refSmoothedPoly.IterateWithHoles(); iterator; iterator++ )
|
||||
{
|
||||
VECTOR2I currentVertex = *iterator;
|
||||
|
||||
if( testSmoothedPoly->Contains( currentVertex ) )
|
||||
if( testSmoothedPoly.Contains( currentVertex ) )
|
||||
{
|
||||
// COPPERAREA_COPPERAREA error: copper area ref corner inside copper area
|
||||
if( aCreate_Markers )
|
||||
|
@ -356,11 +366,11 @@ int BOARD::Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_E
|
|||
}
|
||||
|
||||
// test for some corners of area_to_test inside Area_Ref
|
||||
for( auto iterator = testSmoothedPoly->IterateWithHoles(); iterator; iterator++ )
|
||||
for( auto iterator = testSmoothedPoly.IterateWithHoles(); iterator; iterator++ )
|
||||
{
|
||||
VECTOR2I currentVertex = *iterator;
|
||||
|
||||
if( refSmoothedPoly->Contains( currentVertex ) )
|
||||
if( refSmoothedPoly.Contains( currentVertex ) )
|
||||
{
|
||||
// COPPERAREA_COPPERAREA error: copper area corner inside copper area ref
|
||||
if( aCreate_Markers )
|
||||
|
@ -383,13 +393,13 @@ int BOARD::Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_E
|
|||
|
||||
|
||||
// Iterate through all the segments of refSmoothedPoly
|
||||
for( auto refIt = refSmoothedPoly->IterateSegmentsWithHoles(); refIt; refIt++ )
|
||||
for( auto refIt = refSmoothedPoly.IterateSegmentsWithHoles(); refIt; refIt++ )
|
||||
{
|
||||
// Build ref segment
|
||||
SEG refSegment = *refIt;
|
||||
|
||||
// Iterate through all the segments in testSmoothedPoly
|
||||
for( auto testIt = testSmoothedPoly->IterateSegmentsWithHoles(); testIt; testIt++ )
|
||||
for( auto testIt = testSmoothedPoly.IterateSegmentsWithHoles(); testIt; testIt++ )
|
||||
{
|
||||
// Build test segment
|
||||
SEG testSegment = *testIt;
|
||||
|
|
Loading…
Reference in New Issue