Revert premature commit of 17ab319b
, "Fixes for 3D model offset".
This reverts commit 17ab319b99
.
This commit is contained in:
parent
652b969193
commit
f3908bd87c
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Mar 22 2017)
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// C++ code generated with wxFormBuilder (version Aug 4 2017)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO "NOT" EDIT THIS FILE!
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@ -40,7 +40,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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fgSizerScale->Add( m_staticText2, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
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yscale = new wxTextCtrl( vbScale->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
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fgSizerScale->Add( yscale, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP, 5 );
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fgSizerScale->Add( yscale, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
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m_spinYscale = new wxSpinButton( vbScale->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerScale->Add( m_spinYscale, 0, wxALIGN_CENTER_VERTICAL, 5 );
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@ -53,7 +53,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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fgSizerScale->Add( zscale, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
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m_spinZscale = new wxSpinButton( vbScale->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerScale->Add( m_spinZscale, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
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fgSizerScale->Add( m_spinZscale, 0, wxALIGN_CENTER_VERTICAL, 5 );
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vbScale->Add( fgSizerScale, 1, wxEXPAND, 5 );
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@ -100,7 +100,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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#else
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yrot->SetMaxLength( 9 );
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#endif
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fgSizerRotate->Add( yrot, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP, 5 );
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fgSizerRotate->Add( yrot, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
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m_spinYrot = new wxSpinButton( vbRotate->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerRotate->Add( m_spinYrot, 0, wxALIGN_CENTER_VERTICAL, 5 );
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@ -121,7 +121,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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fgSizerRotate->Add( zrot, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
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m_spinZrot = new wxSpinButton( vbRotate->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerRotate->Add( m_spinZrot, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
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fgSizerRotate->Add( m_spinZrot, 0, wxALIGN_CENTER_VERTICAL, 5 );
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vbRotate->Add( fgSizerRotate, 1, wxEXPAND, 5 );
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@ -129,6 +129,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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bSizerLeft->Add( vbRotate, 0, wxEXPAND, 5 );
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wxStaticBoxSizer* vbOffset;
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vbOffset = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Offset") ), wxVERTICAL );
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wxFlexGridSizer* fgSizerOffset;
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@ -151,7 +152,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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fgSizerOffset->Add( m_staticText22, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
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yoff = new wxTextCtrl( vbOffset->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
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fgSizerOffset->Add( yoff, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP, 5 );
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fgSizerOffset->Add( yoff, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
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m_spinYoffset = new wxSpinButton( vbOffset->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerOffset->Add( m_spinYoffset, 0, wxALIGN_CENTER_VERTICAL, 5 );
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@ -164,7 +165,7 @@ PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const w
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fgSizerOffset->Add( zoff, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
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m_spinZoffset = new wxSpinButton( vbOffset->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
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fgSizerOffset->Add( m_spinZoffset, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
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fgSizerOffset->Add( m_spinZoffset, 0, wxALIGN_CENTER_VERTICAL, 5 );
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vbOffset->Add( fgSizerOffset, 1, wxEXPAND, 5 );
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@ -464,7 +464,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxLEFT</property>
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<property name="proportion">0</property>
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<object class="wxTextCtrl" expanded="1">
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<property name="BottomDockable">1</property>
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@ -813,7 +813,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL</property>
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<property name="proportion">0</property>
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<object class="wxSpinButton" expanded="1">
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<property name="BottomDockable">1</property>
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@ -1271,7 +1271,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxLEFT</property>
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<property name="proportion">0</property>
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<object class="wxTextCtrl" expanded="1">
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<property name="BottomDockable">1</property>
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@ -1620,7 +1620,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL</property>
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<property name="proportion">0</property>
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<object class="wxSpinButton" expanded="1">
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<property name="BottomDockable">1</property>
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@ -1717,7 +1717,7 @@
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<property name="name">vbOffset</property>
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<property name="orient">wxVERTICAL</property>
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<property name="parent">1</property>
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<property name="permission">protected</property>
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<property name="permission">none</property>
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<event name="OnUpdateUI"></event>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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@ -2078,7 +2078,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT|wxTOP</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxLEFT</property>
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<property name="proportion">0</property>
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<object class="wxTextCtrl" expanded="1">
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<property name="BottomDockable">1</property>
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@ -2120,7 +2120,7 @@
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<property name="pane_border">1</property>
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<property name="pane_position"></property>
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<property name="pane_size"></property>
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<property name="permission">public</property>
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<property name="permission">protected</property>
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<property name="pin_button">1</property>
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<property name="pos"></property>
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<property name="resize">Resizable</property>
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@ -2427,7 +2427,7 @@
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</object>
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<object class="sizeritem" expanded="1">
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<property name="border">5</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL|wxBOTTOM</property>
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<property name="flag">wxALIGN_CENTER_VERTICAL</property>
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<property name="proportion">0</property>
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<object class="wxSpinButton" expanded="1">
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<property name="BottomDockable">1</property>
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Mar 22 2017)
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// C++ code generated with wxFormBuilder (version Aug 4 2017)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO "NOT" EDIT THIS FILE!
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@ -57,11 +57,11 @@ class PANEL_PREV_3D_BASE : public wxPanel
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wxStaticText* m_staticText31;
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wxTextCtrl* zrot;
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wxSpinButton* m_spinZrot;
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wxStaticBoxSizer* vbOffset;
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wxStaticText* m_staticText12;
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wxTextCtrl* xoff;
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wxSpinButton* m_spinXoffset;
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wxStaticText* m_staticText22;
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wxTextCtrl* yoff;
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wxSpinButton* m_spinYoffset;
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wxStaticText* m_staticText32;
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wxTextCtrl* zoff;
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@ -99,7 +99,6 @@ class PANEL_PREV_3D_BASE : public wxPanel
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public:
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wxTextCtrl* yoff;
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PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 503,371 ), long style = wxTAB_TRAVERSAL );
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~PANEL_PREV_3D_BASE();
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@ -125,31 +125,9 @@ void PANEL_PREV_3D::initPanel()
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};
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for( int ii = 0; ii < 9; ii++ )
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{
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spinButtonList[ii]->SetRange( INT_MIN, INT_MAX );
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}
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wxString units;
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switch( g_UserUnit )
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{
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case INCHES:
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units = _( "inches" );
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break;
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case MILLIMETRES:
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units = _( "mm" );
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break;
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default:
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break;
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}
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if( !units.IsEmpty() )
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{
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units = wxString::Format( _( "Offset (%s)" ), units );
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vbOffset->GetStaticBox()->SetLabel( units );
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}
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}
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@ -236,26 +214,26 @@ void PANEL_PREV_3D::SetModelDataIdx( int idx, bool aReloadPreviewModule )
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yrot->SetValue( wxString::Format( "%.2f", aModel->m_Rotation.y ) );
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zrot->SetValue( wxString::Format( "%.2f", aModel->m_Rotation.z ) );
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// Convert from internal units (mm) to user units
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double scaler = 1;
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switch( g_UserUnit )
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{
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case MILLIMETRES:
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scaler = 1.0f;
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xoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.x * 25.4 ) );
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yoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.y * 25.4 ) );
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zoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.z * 25.4 ) );
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break;
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case INCHES:
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scaler = 25.4f;
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xoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.x ) );
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yoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.y ) );
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zoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.z ) );
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break;
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case DEGREES:
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case UNSCALED_UNITS:
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default:
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wxASSERT(0);
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}
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xoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.x / scaler ) );
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yoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.y / scaler ) );
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zoff->SetValue( wxString::Format( "%.4f", aModel->m_Offset.z / scaler ) );
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UpdateModelName( aModel->m_Filename );
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if( aReloadPreviewModule && m_previewPane )
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@ -271,9 +249,7 @@ void PANEL_PREV_3D::SetModelDataIdx( int idx, bool aReloadPreviewModule )
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}
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if( m_previewPane )
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{
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m_previewPane->SetFocus();
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}
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return;
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}
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@ -589,26 +565,25 @@ void PANEL_PREV_3D::getOrientationVars( SGPOINT& aScale, SGPOINT& aRotation, SGP
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yoff->GetValue().ToDouble( &aOffset.y );
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zoff->GetValue().ToDouble( &aOffset.z );
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// Convert from user units to internal units (mm)
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double scaler = 1.0f;
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switch( g_UserUnit )
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{
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case MILLIMETRES:
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scaler = 1.0f;
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// Convert to Inches. Offset is stored in inches.
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aOffset.x = aOffset.x / 25.4;
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aOffset.y = aOffset.y / 25.4;
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aOffset.z = aOffset.z / 25.4;
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break;
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case INCHES:
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scaler = 25.4f;
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// It is already in Inches
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break;
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case DEGREES:
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case UNSCALED_UNITS:
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default:
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wxASSERT(0);
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}
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aOffset.x *= scaler;
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aOffset.y *= scaler;
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aOffset.z *= scaler;
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return;
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}
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@ -1046,7 +1046,9 @@ void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
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{
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glPushMatrix();
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glTranslatef( sM->m_Offset.x, sM->m_Offset.y, sM->m_Offset.z );
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glTranslatef( sM->m_Offset.x * 25.4f,
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sM->m_Offset.y * 25.4f,
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sM->m_Offset.z * 25.4f );
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glRotatef( -sM->m_Rotation.z, 0.0f, 0.0f, 1.0f );
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glRotatef( -sM->m_Rotation.y, 0.0f, 1.0f, 0.0f );
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@ -1263,9 +1263,9 @@ void C3D_RENDER_RAYTRACING::load_3D_models()
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glm::mat4 modelMatrix = moduleMatrix;
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modelMatrix = glm::translate( modelMatrix,
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SFVEC3F( sM->m_Offset.x,
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sM->m_Offset.y,
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sM->m_Offset.z ) );
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SFVEC3F( sM->m_Offset.x * 25.4f,
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sM->m_Offset.y * 25.4f,
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sM->m_Offset.z * 25.4f ) );
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modelMatrix = glm::rotate( modelMatrix,
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(float)-( sM->m_Rotation.z / 180.0f ) *
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@ -82,14 +82,6 @@ enum MODULE_ATTR_T
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class MODULE_3D_SETTINGS
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{
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public:
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MODULE_3D_SETTINGS() :
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// Initialize with sensible values
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m_Scale { 1, 1, 1 },
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m_Rotation { 0, 0, 0 },
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m_Offset { 0, 0, 0 }
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{
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}
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struct VECTOR3D
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{
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double x, y, z;
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@ -1349,13 +1349,11 @@ static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb,
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compose_quat( q1, q2, q1 );
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from_quat( q1, rot );
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double offsetFactor = 1000.0f * IU_PER_MILS / 25.4f;
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// adjust 3D shape local offset position
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// they are given in mm, so they are converted in board IU.
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double offsetx = sM->m_Offset.x * offsetFactor;
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double offsety = sM->m_Offset.y * offsetFactor;
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double offsetz = sM->m_Offset.z * offsetFactor;
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// they are given in inch, so they are converted in board IU.
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double offsetx = sM->m_Offset.x * IU_PER_MILS * 1000.0;
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double offsety = sM->m_Offset.y * IU_PER_MILS * 1000.0;
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double offsetz = sM->m_Offset.z * IU_PER_MILS * 1000.0;
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if( isFlipped )
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offsetz = -offsetz;
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@ -28,10 +28,7 @@
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#include "kicadmodel.h"
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KICADMODEL::KICADMODEL() :
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m_scale( 1.0, 1.0, 1.0 ),
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m_offset( 0.0, 0.0, 0.0 ),
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m_rotation( 0.0, 0.0, 0.0 )
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KICADMODEL::KICADMODEL() : m_scale( 1.0, 1.0, 1.0 )
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{
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return;
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}
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@ -996,9 +996,10 @@ bool PCBMODEL::getModelLocation( bool aBottom, DOUBLET aPosition, double aRotati
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gp_Trsf lPos;
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lPos.SetTranslation( gp_Vec( aPosition.x, -aPosition.y, 0.0 ) );
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// Offset board thickness
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aOffset.z += BOARD_OFFSET;
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// offset (inches)
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aOffset.x *= 25.4;
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aOffset.y *= 25.4;
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aOffset.z *= 25.4 + BOARD_OFFSET;
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gp_Trsf lRot;
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if( aBottom )
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