Fixes 3D Viewer: Raytracing line artifact, lp:1680530
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@ -918,7 +918,6 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER *aStatusTextReporter )
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}
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m_accelerator = 0;
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//m_accelerator = new CGRID( m_object_container );
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m_accelerator = new CBVH_PBRT( m_object_container );
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#ifdef PRINT_STATISTICS_3D_VIEWER
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@ -50,9 +50,9 @@ void RAY::Init( const SFVEC3F& o, const SFVEC3F& d )
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// Amy Williams Steve Barrus R. Keith Morley Peter Shirley
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// University of Utah
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// http://people.csail.mit.edu/amy/papers/box-jgt.pdf
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m_dirIsNeg[0] = m_Dir.x <= 0.0f;
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m_dirIsNeg[1] = m_Dir.y <= 0.0f;
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m_dirIsNeg[2] = m_Dir.z <= 0.0f;
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m_dirIsNeg[0] = m_Dir.x < 0.0f;
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m_dirIsNeg[1] = m_Dir.y < 0.0f;
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m_dirIsNeg[2] = m_Dir.z < 0.0f;
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// ray slope
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@ -271,7 +271,7 @@ SFVEC3F CBBOX::Offset( const SFVEC3F &p ) const
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// https://github.com/mmp/pbrt-v2/blob/master/src/core/geometry.cpp#L68
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// /////////////////////////////////////////////////////////////////////////
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#if 0
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bool CBBOX::Intersect( const RAY &aRay, float *aOutHitt0, float *aOutHitt1 )
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bool CBBOX::Intersect( const RAY &aRay, float *aOutHitt0, float *aOutHitt1 ) const
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{
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float t0 = 0.0f;
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float t1 = FLT_MAX;
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