Removed 'inline' keyword from virtual functions.
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@ -194,7 +194,7 @@ public:
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*
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* @param aIsFillEnabled is true, when the graphics objects should be filled, else false.
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*/
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inline virtual void SetIsFill( bool aIsFillEnabled )
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virtual void SetIsFill( bool aIsFillEnabled )
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{
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isFillEnabled = aIsFillEnabled;
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}
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@ -204,7 +204,7 @@ public:
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*
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* @param aIsStrokeEnabled is true, if the outline of an object should be stroked.
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*/
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inline virtual void SetIsStroke( bool aIsStrokeEnabled )
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virtual void SetIsStroke( bool aIsStrokeEnabled )
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{
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isStrokeEnabled = aIsStrokeEnabled;
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}
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@ -214,7 +214,7 @@ public:
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*
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* @param aColor is the color for filling.
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*/
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inline virtual void SetFillColor( const COLOR4D& aColor )
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virtual void SetFillColor( const COLOR4D& aColor )
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{
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fillColor = aColor;
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}
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@ -224,7 +224,7 @@ public:
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*
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* @param aColor is the color for stroking the outline.
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*/
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inline virtual void SetStrokeColor( const COLOR4D& aColor )
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virtual void SetStrokeColor( const COLOR4D& aColor )
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{
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strokeColor = aColor;
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}
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@ -244,7 +244,7 @@ public:
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*
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* @param aLineWidth is the line width.
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*/
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inline virtual void SetLineWidth( double aLineWidth )
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virtual void SetLineWidth( double aLineWidth )
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{
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lineWidth = aLineWidth;
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}
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@ -264,7 +264,7 @@ public:
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*
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* @param aLayerDepth the layer depth for the objects.
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*/
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inline virtual void SetLayerDepth( double aLayerDepth )
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virtual void SetLayerDepth( double aLayerDepth )
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{
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assert( aLayerDepth <= depthRange.y );
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assert( aLayerDepth >= depthRange.x );
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@ -288,7 +288,7 @@ public:
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* @param aPosition is the text position in world coordinates.
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* @param aRotationAngle is the text rotation angle.
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*/
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inline virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition,
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virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition,
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double aRotationAngle )
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{
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strokeFont.Draw( aText, aPosition, aRotationAngle );
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@ -853,7 +853,7 @@ public:
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*
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* @param aGridStyle is the new style for grid.
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*/
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inline virtual void SetGridStyle( GRID_STYLE aGridStyle )
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virtual void SetGridStyle( GRID_STYLE aGridStyle )
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{
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gridStyle = aGridStyle;
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}
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