Removed 'inline' keyword from virtual functions.

This commit is contained in:
Maciej Suminski 2016-05-02 16:15:24 +02:00
parent 58ed0c8cce
commit f3fae70fb2
1 changed files with 8 additions and 8 deletions

View File

@ -194,7 +194,7 @@ public:
*
* @param aIsFillEnabled is true, when the graphics objects should be filled, else false.
*/
inline virtual void SetIsFill( bool aIsFillEnabled )
virtual void SetIsFill( bool aIsFillEnabled )
{
isFillEnabled = aIsFillEnabled;
}
@ -204,7 +204,7 @@ public:
*
* @param aIsStrokeEnabled is true, if the outline of an object should be stroked.
*/
inline virtual void SetIsStroke( bool aIsStrokeEnabled )
virtual void SetIsStroke( bool aIsStrokeEnabled )
{
isStrokeEnabled = aIsStrokeEnabled;
}
@ -214,7 +214,7 @@ public:
*
* @param aColor is the color for filling.
*/
inline virtual void SetFillColor( const COLOR4D& aColor )
virtual void SetFillColor( const COLOR4D& aColor )
{
fillColor = aColor;
}
@ -224,7 +224,7 @@ public:
*
* @param aColor is the color for stroking the outline.
*/
inline virtual void SetStrokeColor( const COLOR4D& aColor )
virtual void SetStrokeColor( const COLOR4D& aColor )
{
strokeColor = aColor;
}
@ -244,7 +244,7 @@ public:
*
* @param aLineWidth is the line width.
*/
inline virtual void SetLineWidth( double aLineWidth )
virtual void SetLineWidth( double aLineWidth )
{
lineWidth = aLineWidth;
}
@ -264,7 +264,7 @@ public:
*
* @param aLayerDepth the layer depth for the objects.
*/
inline virtual void SetLayerDepth( double aLayerDepth )
virtual void SetLayerDepth( double aLayerDepth )
{
assert( aLayerDepth <= depthRange.y );
assert( aLayerDepth >= depthRange.x );
@ -288,7 +288,7 @@ public:
* @param aPosition is the text position in world coordinates.
* @param aRotationAngle is the text rotation angle.
*/
inline virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition,
virtual void StrokeText( const wxString& aText, const VECTOR2D& aPosition,
double aRotationAngle )
{
strokeFont.Draw( aText, aPosition, aRotationAngle );
@ -853,7 +853,7 @@ public:
*
* @param aGridStyle is the new style for grid.
*/
inline virtual void SetGridStyle( GRID_STYLE aGridStyle )
virtual void SetGridStyle( GRID_STYLE aGridStyle )
{
gridStyle = aGridStyle;
}