Check for dup layer names in the GUI, not in the internals.

Doing so in the internals keeps users from being able to swap layer
names as the dialog does each layer name change individually.

Fixes: lp:1842665
* https://bugs.launchpad.net/kicad/+bug/1842665
This commit is contained in:
Jeff Young 2019-09-07 23:53:33 +01:00
parent 6f0d8c3eac
commit f491b7fff7
1 changed files with 0 additions and 19 deletions

View File

@ -316,26 +316,7 @@ bool BOARD::SetLayerName( PCB_LAYER_ID aLayer, const wxString& aLayerName )
if( IsLayerEnabled( aLayer ) )
{
#if 0
for( LAYER_NUM i = FIRST_COPPER_LAYER; i < NB_COPPER_LAYERS; ++i )
{
if( i != aLayer && IsLayerEnabled( i ) && nameTemp == m_Layer[i].m_Name )
return false;
}
#else
for( LSEQ cu = GetEnabledLayers().CuStack(); cu; ++cu )
{
PCB_LAYER_ID id = *cu;
// veto changing the name if it exists elsewhere.
if( id != aLayer && nameTemp == m_Layer[id].m_name )
// if( id != aLayer && nameTemp == wxString( m_Layer[id].m_name ) )
return false;
}
#endif
m_Layer[aLayer].m_name = nameTemp;
return true;
}