If you want to look at old code, use GIT.

(cherry picked from commit 42d3315)
This commit is contained in:
Jeff Young 2018-03-06 06:30:46 +00:00
parent c8b02674dc
commit f5d70644f2
2 changed files with 3 additions and 228 deletions

View File

@ -318,231 +318,6 @@ void DIALOG_SHIM::OnPaint( wxPaintEvent &event )
you want to use KIWAY_PLAYER::ShowModal() from a dialog event.
*/
/*
/// wxEventLoopActivator but with a friend so it
/// has access to m_evtLoopOld, and it does not SetActive() as that is
/// done inside base class Run().
class ELOOP_ACTIVATOR
{
friend class EVENT_LOOP;
public:
ELOOP_ACTIVATOR( WX_EVENT_LOOP* evtLoop )
{
m_evtLoopOld = wxEventLoopBase::GetActive();
// wxEventLoopBase::SetActive( evtLoop );
}
~ELOOP_ACTIVATOR()
{
// restore the previously active event loop
wxEventLoopBase::SetActive( m_evtLoopOld );
}
private:
WX_EVENT_LOOP* m_evtLoopOld;
};
*/
class EVENT_LOOP : public WX_EVENT_LOOP
{
public:
EVENT_LOOP()
{
;
}
~EVENT_LOOP()
{
}
#if 0 // does not work any better than inherited wxGuiEventLoop functions:
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
void ScheduleExit( int rc = 0 )
{
wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
int Run()
{
// event loops are not recursive, you need to create another loop!
//wxCHECK_MSG( !IsInsideRun(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// We might be called again, after a previous call to ScheduleExit(), so
// reset this flag.
m_shouldExit = false;
// Set this variable to true for the duration of this method.
setInsideRun( true );
struct SET_FALSE
{
EVENT_LOOP* m_loop;
SET_FALSE( EVENT_LOOP* aLoop ) : m_loop( aLoop ) {}
~SET_FALSE() { m_loop->setInsideRun( false ); }
} t( this );
// Finally really run the loop.
return DoRun();
}
bool ProcessEvents()
{
// process pending wx events first as they correspond to low-level events
// which happened before, i.e. typically pending events were queued by a
// previous call to Dispatch() and if we didn't process them now the next
// call to it might enqueue them again (as happens with e.g. socket events
// which would be generated as long as there is input available on socket
// and this input is only removed from it when pending event handlers are
// executed)
if( wxTheApp )
{
wxTheApp->ProcessPendingEvents();
// One of the pending event handlers could have decided to exit the
// loop so check for the flag before trying to dispatch more events
// (which could block indefinitely if no more are coming).
if( m_shouldExit )
return false;
}
return Dispatch();
}
int DoRun()
{
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for( ; ; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for( ; ; )
{
// generate and process idle events for as long as we don't
// have anything else to do
while ( !m_shouldExit && !Pending() && ProcessIdle() )
;
if ( m_shouldExit )
break;
// a message came or no more idle processing to do, dispatch
// all the pending events and call Dispatch() to wait for the
// next message
if ( !ProcessEvents() )
{
// we got WM_QUIT
break;
}
}
// Process the remaining queued messages, both at the level of the
// underlying toolkit level (Pending/Dispatch()) and wx level
// (Has/ProcessPendingEvents()).
//
// We do run the risk of never exiting this loop if pending event
// handlers endlessly generate new events but they shouldn't do
// this in a well-behaved program and we shouldn't just discard the
// events we already have, they might be important.
for( ; ; )
{
bool hasMoreEvents = false;
if ( wxTheApp && wxTheApp->HasPendingEvents() )
{
wxTheApp->ProcessPendingEvents();
hasMoreEvents = true;
}
if ( Pending() )
{
Dispatch();
hasMoreEvents = true;
}
if ( !hasMoreEvents )
break;
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
protected:
int m_exitcode;
/* this only works if you add
friend class EVENT_LOOP
to EventLoopBase
*/
void setInsideRun( bool aValue )
{
m_isInsideRun = aValue;
}
#endif
};
int DIALOG_SHIM::ShowQuasiModal()
{
// This is an exception safe way to zero a pointer before returning.
@ -585,7 +360,7 @@ int DIALOG_SHIM::ShowQuasiModal()
m_qmodal_showing = true;
EVENT_LOOP event_loop;
WX_EVENT_LOOP event_loop;
m_qmodal_loop = &event_loop;

View File

@ -32,7 +32,7 @@
class WDO_ENABLE_DISABLE;
class EVENT_LOOP;
class WX_EVENT_LOOP;
// These macros are for DIALOG_SHIM only, NOT for KIWAY_PLAYER. KIWAY_PLAYER
// has its own support for quasi modal and its platform specific issues are different
@ -150,7 +150,7 @@ protected:
wxWindow* m_initialFocusTarget;
// variables for quasi-modal behavior support, only used by a few derivatives.
EVENT_LOOP* m_qmodal_loop; // points to nested event_loop, NULL means not qmodal and dismissed
WX_EVENT_LOOP* m_qmodal_loop; // points to nested event_loop, NULL means not qmodal and dismissed
bool m_qmodal_showing;
WDO_ENABLE_DISABLE* m_qmodal_parent_disabler;
};