Changed the used framebuffer object extension from ARB_framebuffer_object to EXT_framebuffer_object (compatibility reasons).
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e13f862145
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@ -56,25 +56,25 @@ void OPENGL_COMPOSITOR::Initialize()
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// We need framebuffer objects for drawing the screen contents
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// Generate framebuffer and a depth buffer
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glGenFramebuffers( 1, &m_framebuffer );
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glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
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glGenFramebuffersEXT( 1, &m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer );
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m_currentFbo = m_framebuffer;
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// Allocate memory for the depth buffer
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// Attach the depth buffer to the framebuffer
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glGenRenderbuffers( 1, &m_depthBuffer );
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glBindRenderbuffer( GL_RENDERBUFFER, m_depthBuffer );
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glGenRenderbuffersEXT( 1, &m_depthBuffer );
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glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, m_depthBuffer );
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// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
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// this is required later for anti-aliasing
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glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_STENCIL, m_width, m_height );
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glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, m_depthBuffer );
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glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER, m_depthBuffer );
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glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, m_width, m_height );
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glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER_EXT, m_depthBuffer );
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glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER_EXT, m_depthBuffer );
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// Unbind the framebuffer, so by default all the rendering goes directly to the display
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
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m_currentFbo = 0;
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m_initialized = true;
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@ -119,50 +119,45 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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// Bind the texture to the specific attachment point, clear and rebind the screen
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glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
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m_currentFbo = m_framebuffer;
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glFramebufferTexture2D( GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, textureTarget, 0 );
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glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachmentPoint, GL_TEXTURE_2D, textureTarget, 0 );
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// Check the status, exit if the framebuffer can't be created
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GLenum status = glCheckFramebufferStatus( GL_FRAMEBUFFER );
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GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
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if( status != GL_FRAMEBUFFER_COMPLETE )
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if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
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{
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switch( status )
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{
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case GL_FRAMEBUFFER_UNDEFINED:
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wxLogFatalError( wxT( "Target is the default framebuffer, "
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"but the default framebuffer does not exist." ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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wxLogFatalError( wxT( "The framebuffer attachment points are incomplete." ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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wxLogFatalError( wxT( "The framebuffer does not have at least "
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"one image attached to it." ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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wxLogFatalError( wxT( "The framebuffer read buffer is incomplete." ) );
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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wxLogFatalError( wxT( "The combination of internal formats of the attached images "
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"violates an implementation-dependent set of restrictions." ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
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wxLogFatalError( wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
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"for all attached renderbuffers" ) );
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
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case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
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wxLogFatalError( wxT( "Framebuffer incomplete layer targets errors." ) );
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break;
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@ -177,7 +172,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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ClearBuffer();
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// Return to direct rendering (we were asked only to create a buffer, not switch to one)
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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// Store the new buffer
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@ -196,12 +191,12 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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// Change the rendering destination to the selected attachment point
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if( aBufferHandle == DIRECT_RENDERING )
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{
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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}
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else if( m_currentFbo != m_framebuffer )
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{
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glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
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m_currentFbo = m_framebuffer;
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}
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@ -233,7 +228,7 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
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}
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// Switch to the main framebuffer and blit the scene
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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glBindFramebufferEXT( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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// Depth test has to be disabled to make transparency working
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@ -278,8 +273,8 @@ void OPENGL_COMPOSITOR::clean()
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{
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wxASSERT( m_initialized );
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glDeleteFramebuffers( 1, &m_framebuffer );
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glDeleteRenderbuffers( 1, &m_depthBuffer );
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glDeleteFramebuffersEXT( 1, &m_framebuffer );
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glDeleteRenderbuffersEXT( 1, &m_depthBuffer );
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OPENGL_BUFFERS::const_iterator it;
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@ -52,10 +52,11 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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nonCachedManager( false ),
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overlayManager( false )
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{
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// Create the OpenGL-Context
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glContext = new wxGLContext( this );
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parentWindow = aParent;
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mouseListener = aMouseListener;
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paintListener = aPaintListener;
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glContext = NULL;
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// Initialize the flags
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isGlewInitialized = false;
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@ -112,9 +113,6 @@ OPENGL_GAL::~OPENGL_GAL()
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void OPENGL_GAL::BeginDrawing()
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{
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if( !glContext )
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glContext = new wxGLContext( this );
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SetCurrent( *glContext );
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clientDC = new wxClientDC( this );
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@ -935,7 +933,7 @@ void OPENGL_GAL::initGlew()
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}
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// Framebuffers have to be supported
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if( !GLEW_ARB_framebuffer_object )
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if( !GLEW_EXT_framebuffer_object )
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{
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wxLogError( wxT( "Framebuffer objects are not supported!" ) );
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exit( 1 );
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