Fix 3D viewer canvas timer event clash.
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@ -57,7 +57,7 @@ const wxChar* EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
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// A custom event, used to call DoRePaint during an idle time
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wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent);
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wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent );
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BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
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@ -77,7 +77,6 @@ BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
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// other events
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EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
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//EVT_REFRESH_CUSTOM_COMMAND( ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest )
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EVT_CUSTOM(wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest )
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EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow )
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@ -87,15 +86,17 @@ END_EVENT_TABLE()
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EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList,
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BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera,
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S3D_CACHE* a3DCachePointer )
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: HIDPI_GL_3D_CANVAS( aCamera, aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE ),
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S3D_CACHE* a3DCachePointer ) :
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HIDPI_GL_3D_CANVAS( aCamera, aParent, wxID_ANY, aAttribList, wxDefaultPosition,
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wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ),
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m_eventDispatcher( nullptr ),
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m_parentStatusBar( nullptr ),
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m_parentInfoBar( nullptr ),
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m_glRC( nullptr ),
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m_is_opengl_initialized( false ),
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m_is_opengl_version_supported( true ),
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m_editing_timeout_timer( this, wxID_HIGHEST + 1 ),
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m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ),
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m_render_pivot( false ),
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m_camera_moving_speed( 1.0f ),
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m_strtime_camera_movement( 0 ),
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@ -792,8 +793,14 @@ void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent& event )
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}
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void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent& /* event */ )
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void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent& aEvent )
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{
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if( aEvent.GetId() != m_editing_timeout_timer.GetId() )
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{
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aEvent.Skip();
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return;
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}
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m_mouse_is_moving = false;
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m_mouse_was_moved = false;
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@ -814,8 +821,14 @@ void EDA_3D_CANVAS::restart_editingTimeOut_Timer()
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}
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void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent& event )
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void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent& aEvent )
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{
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if( aEvent.GetId() != m_redraw_trigger_timer.GetId() )
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{
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aEvent.Skip();
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return;
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}
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Request_refresh( true );
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}
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