Coding policy fixes.
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be1008cbd8
commit
f629898c8b
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@ -67,12 +67,6 @@ enum PIN_TABLE_COL_ORDER
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class SCH_PIN_TABLE_DATA_MODEL : public wxGridTableBase, public std::vector<SCH_PIN>
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{
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protected:
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std::vector<wxGridCellAttr*> m_nameAttrs;
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wxGridCellAttr* m_readOnlyAttr;
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wxGridCellAttr* m_typeAttr;
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wxGridCellAttr* m_shapeAttr;
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public:
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SCH_PIN_TABLE_DATA_MODEL() :
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m_readOnlyAttr( nullptr ),
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@ -298,6 +292,12 @@ public:
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return compare( lhs, rhs, aSortCol, ascending );
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} );
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}
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protected:
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std::vector<wxGridCellAttr*> m_nameAttrs;
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wxGridCellAttr* m_readOnlyAttr;
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wxGridCellAttr* m_typeAttr;
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wxGridCellAttr* m_shapeAttr;
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};
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@ -746,7 +746,7 @@ bool DIALOG_SYMBOL_PROPERTIES::TransferDataFromWindow()
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// reference.
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m_symbol->SetRef( &GetParent()->GetCurrentSheet(), m_fields->at( REFERENCE_FIELD ).GetText() );
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// Similar for Value and Footprint, except that the GUI behaviour is that they are kept
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// Similar for Value and Footprint, except that the GUI behavior is that they are kept
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// in sync between multiple instances.
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m_symbol->SetValueFieldText( m_fields->at( VALUE_FIELD ).GetText() );
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m_symbol->SetFootprintFieldText( m_fields->at( FOOTPRINT_FIELD ).GetText() );
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@ -907,7 +907,8 @@ void DIALOG_SYMBOL_PROPERTIES::OnAddField( wxCommandEvent& event )
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SCHEMATIC_SETTINGS& settings = m_symbol->Schematic()->Settings();
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int fieldID = (int) m_fields->size();
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SCH_FIELD newField( VECTOR2I( 0, 0 ), fieldID, m_symbol,
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TEMPLATE_FIELDNAME::GetDefaultFieldName( fieldID, DO_TRANSLATE ) );
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TEMPLATE_FIELDNAME::GetDefaultFieldName( fieldID,
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DO_TRANSLATE ) );
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newField.SetTextAngle( m_fields->at( REFERENCE_FIELD ).GetTextAngle() );
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newField.SetTextSize( VECTOR2I( settings.m_DefaultTextSize, settings.m_DefaultTextSize ) );
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@ -45,17 +45,6 @@
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class DIALOG_EXPORT_3DFILE : public DIALOG_EXPORT_3DFILE_BASE
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{
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private:
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PCB_EDIT_FRAME* m_parent;
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int m_unitsOpt; // Remember last units option
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bool m_copy3DFilesOpt; // Remember last copy model files option
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bool m_useRelativePathsOpt; // Remember last use absolute paths option
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int m_RefUnits; // Remember last units for Reference Point
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double m_XRef; // Remember last X Reference Point
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double m_YRef; // Remember last Y Reference Point
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int m_originMode; // Origin selection option
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// (0 = user, 1 = board center)
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public:
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DIALOG_EXPORT_3DFILE( PCB_EDIT_FRAME* parent ) :
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DIALOG_EXPORT_3DFILE_BASE( parent ), m_parent( parent )
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@ -181,6 +170,17 @@ public:
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}
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bool TransferDataFromWindow() override;
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private:
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PCB_EDIT_FRAME* m_parent;
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int m_unitsOpt; // Remember last units option
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bool m_copy3DFilesOpt; // Remember last copy model files option
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bool m_useRelativePathsOpt; // Remember last use absolute paths option
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int m_RefUnits; // Remember last units for Reference Point
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double m_XRef; // Remember last X Reference Point
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double m_YRef; // Remember last Y Reference Point
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int m_originMode; // Origin selection option
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// (0 = user, 1 = board center)
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};
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@ -56,7 +56,8 @@ const std::map<DXF_IMPORT_UNITS, wxString> dxfUnitsMap = {
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};
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DIALOG_IMPORT_GFX_PCB::DIALOG_IMPORT_GFX_PCB( PCB_BASE_FRAME* aParent, bool aImportAsFootprintGraphic ) :
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DIALOG_IMPORT_GFX_PCB::DIALOG_IMPORT_GFX_PCB( PCB_BASE_FRAME* aParent,
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bool aImportAsFootprintGraphic ) :
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DIALOG_IMPORT_GFX_PCB_BASE( aParent ),
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m_parent( aParent ),
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m_xOrigin( aParent, m_xLabel, m_xCtrl, m_xUnits ),
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@ -273,7 +274,8 @@ bool DIALOG_IMPORT_GFX_PCB::TransferDataFromWindow()
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m_importer->SetPlugin( std::move( plugin ) );
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m_importer->SetLayer( PCB_LAYER_ID( m_SelLayerBox->GetLayerSelection() ) );
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m_importer->SetImportOffsetMM( { pcbIUScale.IUTomm( origin.x ), pcbIUScale.IUTomm( origin.y ) } );
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m_importer->SetImportOffsetMM( { pcbIUScale.IUTomm( origin.x ),
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pcbIUScale.IUTomm( origin.y ) } );
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LOCALE_IO dummy; // Ensure floats can be read.
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@ -44,6 +44,7 @@ static void dumpObstacles( const PNS::NODE::OBSTACLES &obstacles )
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}
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}
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// prune self-collisions, i.e. a via/pad annular ring with its own hole
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static bool shouldWeConsiderHoleCollisions( const ITEM* aItem, const ITEM* aHead )
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{
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@ -60,14 +61,16 @@ static bool shouldWeConsiderHoleCollisions( const ITEM* aItem, const ITEM* aHead
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const VIA* parentViaI = dyn_cast<const VIA*>( parentI );
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const VIA* parentViaH = dyn_cast<const VIA*>( parentH );
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// Note to self: the if() below is an ugly heuristic to determine if we aren't trying to check for collisions
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// of the hole of the via with another (although identical) copy of it. Such case occurs when
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// checking a LINE against a NODE where this LINE has been already added. LINE has no notion of
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// ownership of it's via (it's just a copy) and before hole-to-hole clearance support has been introduced
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// it didn't matter becasue we didn't consider collisions of the objects belonging to the same net anyway
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// Now that hole clearance check doesn't care about the nets assigned to the parent vias/solids, I'll probably
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// have to refactor the LINE class to manage ownership of its (optional) VIA. For the moment, we just treat
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// via holes that are geometrically identical and belonging to the same net as non-colliding.
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// Note to self: the if() below is an ugly heuristic to determine if we aren't trying
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// to check for collisions of the hole of the via with another (although identical)
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// copy of it. Such case occurs when checking a LINE against a NODE where this LINE
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// has been already added. LINE has no notion of ownership of it's via (it's just a
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// copy) and before hole-to-hole clearance support has been introduced it didn't matter
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// becasue we didn't consider collisions of the objects belonging to the same net anyway
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// Now that hole clearance check doesn't care about the nets assigned to the parent
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// vias/solids, I'll probably have to refactor the LINE class to manage ownership of
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// its (optional) VIA. For the moment, we just treat via holes that are geometrically
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// identical and belonging to the same net as non-colliding.
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if( parentViaI && parentViaH && parentViaI->Pos() == parentViaH->Pos()
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&& parentViaI->Diameter() == parentViaH->Diameter()
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@ -100,15 +100,20 @@ WALKAROUND::WALKAROUND_STATUS WALKAROUND::singleStep( LINE& aPath, bool aWinding
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SHAPE_LINE_CHAIN path_walk;
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SHAPE_LINE_CHAIN hull = current_obs->m_item->Hull( current_obs->m_clearance, aPath.Width() );
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bool s_cw = aPath.Walkaround( hull, path_walk, aWindingDirection );
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PNS_DBG( Dbg(), BeginGroup, "hull/walk", 1 );
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PNS_DBG( Dbg(), AddShape, &hull, RED, 0, wxString::Format( "hull-%s-%d-cl %d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ), m_iteration, current_obs->m_clearance ) );
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PNS_DBG( Dbg(), AddShape, &aPath.CLine(), GREEN, 0, wxString::Format( "path-%s-%d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ), m_iteration ) );
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PNS_DBG( Dbg(), AddShape, &path_walk, BLUE, 0, wxString::Format( "result-%s-%d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ), m_iteration ) );
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PNS_DBG( Dbg(), AddShape, &hull, RED, 0,
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wxString::Format( "hull-%s-%d-cl %d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ),
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m_iteration, current_obs->m_clearance ) );
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PNS_DBG( Dbg(), AddShape, &aPath.CLine(), GREEN, 0,
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wxString::Format( "path-%s-%d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ),
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m_iteration ) );
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PNS_DBG( Dbg(), AddShape, &path_walk, BLUE, 0,
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wxString::Format( "result-%s-%d", aWindingDirection ? wxT( "cw" ) : wxT( "ccw" ),
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m_iteration ) );
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PNS_DBG( Dbg(), Message, wxString::Format( wxT( "Stat cw %d" ), !!s_cw ) );
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PNS_DBGN( Dbg(), EndGroup );
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@ -200,7 +205,8 @@ const WALKAROUND::RESULT WALKAROUND::Route( const LINE& aInitialPath )
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// Safety valve
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if( m_lengthLimitOn && path_cw.Line().Length() > lengthLimit && path_ccw.Line().Length() > lengthLimit )
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if( m_lengthLimitOn && path_cw.Line().Length() > lengthLimit && path_ccw.Line().Length() >
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lengthLimit )
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break;
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m_iteration++;
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@ -257,7 +263,8 @@ WALKAROUND::WALKAROUND_STATUS WALKAROUND::Route( const LINE& aInitialPath, LINE&
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// special case for via-in-the-middle-of-track placement
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if( aInitialPath.PointCount() <= 1 )
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{
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if( aInitialPath.EndsWithVia() && m_world->CheckColliding( &aInitialPath.Via(), m_itemMask ) )
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if( aInitialPath.EndsWithVia() && m_world->CheckColliding( &aInitialPath.Via(),
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m_itemMask ) )
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return STUCK;
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aWalkPath = aInitialPath;
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