More about copper zones filled without grid (by polygons) - work still in progress
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@ -111,6 +111,20 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
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/********************************************************************/
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/* Redraw the BOARD items but not cursors, axis or grid */
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{
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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bool display = true;
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@ -175,20 +189,6 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
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}
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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// draw the BOARD's markers.
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for( unsigned i=0; i < m_markers.size(); ++i )
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{
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@ -30,7 +30,7 @@ void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
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// Local Variables:
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/* how many segments are used to create a polygon from a circle: */
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static int s_CircleToSegmentsCount = 16;
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static int s_CircleToSegmentsCount = 32;
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/** function AddClearanceAreasPolygonsToPolysList
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* Add non copper areas polygons (pads and tracks with clearence)
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@ -253,7 +253,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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int aThermalGap,
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int aCopperTickness )
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{
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wxPoint corner, corner_start, corner_end;
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wxPoint corner, corner_end;
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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int angle = 0;
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@ -270,39 +270,29 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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{
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case PAD_CIRCLE: // Add 4 similar holes
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{
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/* we create 4 copper holes and put them in position 1, 2, 3 and 4
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* here is the area of the rectangular pad + its thermal gap
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* the 4 copper holes remove the copper in order to create the thermal gap
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* 4 ------ 1
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* | |
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* | |
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* | |
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* | |
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* 3 ------ 2
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* holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
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*/
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// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
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std::vector <int> corners_buffer;
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// calculate the starting point of the inner arc
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corner.y = copper_tickness.x / 2; // note dx is the pad radius, so copper_tickness.x is the value to use
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double dtmp = ( (double) dx * dx ) - ( (double) corner.y * corner.y );
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corner.x = (int) sqrt( dtmp );
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corner_start = corner;
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// calculate the ending point of the inner arc
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corner_end.x = corner.y;
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corner_end.y = corner.x;
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// calculate intermediate points (y coordinate from corner.y to corner_end.y)
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while( (corner.y < corner_end.y) && (corner.x > corner_end.x) )
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{
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corners_buffer.push_back( corner.x );
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corners_buffer.push_back( corner.y );
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RotatePoint( &corner, -delta );
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}
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corners_buffer.push_back( corner_end.x );
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corners_buffer.push_back( corner_end.y );
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// calculate the starting point of the outter arc
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dx += aThermalGap; // The radius of the outter arc is dx = pad radius + aThermalGap
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corner.x = corner_end.x;
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dtmp = ( (double) dx * dx ) - ( (double) corner.x * corner.x );
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corner.x = aThermalGap / 2;
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double dtmp = ( (double) dx * dx ) - ( (double) corner.x * corner.x );
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corner.y = (int) sqrt( dtmp );
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// calculate the ending point of the outter arc
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corner_end.x = corner.y;
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corner_end.y = corner_start.y;
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corner_end.y = aThermalGap / 2;
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// calculate intermediate points (y coordinate from corner.y to corner_end.y
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while( (corner.y > corner_end.y) && (corner.x < corner_end.x))
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@ -311,9 +301,14 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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corners_buffer.push_back( corner.y );
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RotatePoint( &corner, delta );
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}
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corners_buffer.push_back( corner_end.x );
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corners_buffer.push_back( corner_end.y );
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/* add the radius lines */
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corner.x = corner.y = aThermalGap / 2;
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corners_buffer.push_back( corner.x );
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corners_buffer.push_back( corner.y );
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// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
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angle = 0;
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@ -340,38 +335,41 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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case PAD_OVAL:
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case PAD_RECT: // draw 4 Holes
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{
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// First, create an hole like:
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// 1 ------- 2
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// 0 ----- |
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// 5 | |
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// | |
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// 4 | | 3
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wxPoint corners_hole[6]; // buffer for 6 corners
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// Create 1 hole, for a pad centered at0,0, orient 0
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// Calculate coordinates for corner 0 to corner 5:
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corners_hole[0] = wxPoint( (copper_tickness.x / 2), -dy );
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corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
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corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
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corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
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corners_hole[4] = wxPoint( dx, -(copper_tickness.y / 2) );
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corners_hole[5] = wxPoint( dx, -dy );
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/* Create 2 holes, rotated by pad rotation.
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* corners_hole[6] is the hole 1
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* hole 3 is the same as hole 1, rotated 180 deg
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/* we create 4 copper holes and put them in position 1, 2, 3 and 4
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* here is the area of the rectangular pad + its thermal gap
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* the 4 copper holes remove the copper in order to create the thermal gap
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* 4 ------ 1
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* | |
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* | |
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* | |
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* | |
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* 3 ------ 2
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* hole 3 is the same as hole 1, rotated 180 deg
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* hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored
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*/
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// First, create a rectangular hole for position 1 :
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// 2 ------- 3
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// | |
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// | |
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// | |
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// 1 ------- 4
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wxPoint corners_hole[4]; // buffer for 6 corners
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// Create 1 hole, for a pad centered at0,0, orient 0
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// Calculate coordinates for corner 1 to corner 4:
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corners_hole[0] = wxPoint( copper_tickness.x / 2, - copper_tickness.x / 2 );
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corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
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corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
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corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
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/* Create 2 holes, rotated by pad rotation.
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*/
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angle = aPad.m_Orient;
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for( int irect = 0; irect < 2; irect++ )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) )
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{
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for( int ic = 0; ic < 6; ic++ )
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for( int ic = 0; ic < 4; ic++ )
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{
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wxPoint cpos = corners_hole[ic];
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RotatePoint( &cpos, angle );
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@ -386,19 +384,11 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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}
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}
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// Create a holes, like:
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// -------
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// | -----
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// | |
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// | |
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// | |
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// this is the mirrored of the previous hole
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// Create a holes, that is the mirrored of the previous hole
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corners_hole[0].x = -corners_hole[0].x;
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corners_hole[1].x = -corners_hole[1].x;
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corners_hole[2].x = -corners_hole[2].x;
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corners_hole[3].x = -corners_hole[3].x;
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corners_hole[4].x = -corners_hole[4].x;
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corners_hole[5].x = -corners_hole[5].x;
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// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
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angle = aPad.m_Orient;
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@ -406,7 +396,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) )
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{
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for( int ic = 0; ic < 6; ic++ )
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for( int ic = 0; ic < 4; ic++ )
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{
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wxPoint cpos = corners_hole[ic];
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RotatePoint( &cpos, angle );
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