3d: Replace glFinish with glFlush
glFinish is meant to ensure every aspect of the screen is fully-drawn before continuing. This causes issues with certain chipsets (Intel 4-8k) glFlush is more of a suggestion that CPU work is complete and the GPU should complete its work in a "timely" fashion. We add an additional glFinish call before getting a screenshot as this will copy the actual data from the card buffer. Fixes: lp:1775976 * https://bugs.launchpad.net/kicad/+bug/1775976
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@ -218,7 +218,7 @@ C_OGL_3DMODEL::C_OGL_3DMODEL( const S3DMODEL &a3DModel,
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glDisableClientState( GL_NORMAL_ARRAY );
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glDisableClientState( GL_NORMAL_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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glDisableClientState( GL_VERTEX_ARRAY );
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glFinish();
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glFlush();
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delete [] pColorRGBA;
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delete [] pColorRGBA;
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}
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}
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@ -319,7 +319,7 @@ C_OGL_3DMODEL::C_OGL_3DMODEL( const S3DMODEL &a3DModel,
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for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
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for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
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m_model_bbox.Union( m_meshs_bbox[mesh_i] );
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m_model_bbox.Union( m_meshs_bbox[mesh_i] );
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glFinish();
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glFlush();
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}
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}
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}
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}
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@ -50,6 +50,9 @@ void OGL_GetScreenshot( wxImage &aDstImage )
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// Alphabuffer was causing some transparency problems on some systems (Windows)
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// Alphabuffer was causing some transparency problems on some systems (Windows)
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// unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
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// unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
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// Call glFinish before screenshot to ensure everything is fully drawn.
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glFinish();
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glPixelStorei( GL_PACK_ALIGNMENT, 1 );
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glPixelStorei( GL_PACK_ALIGNMENT, 1 );
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glReadBuffer( GL_BACK_LEFT );
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glReadBuffer( GL_BACK_LEFT );
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@ -130,7 +133,7 @@ GLuint OGL_LoadTexture( const CIMAGE &aImage )
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glBindTexture( GL_TEXTURE_2D, 0 );
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glBindTexture( GL_TEXTURE_2D, 0 );
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glFinish();
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glFlush();
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free( rgbaBuffer );
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free( rgbaBuffer );
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