3D-Viewer: do not change the z component of the normal on silkscreen material
Fixes https://gitlab.com/kicad/code/kicad/issues/9823
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@ -309,13 +309,17 @@ SFVEC3F SILK_SCREEN_NORMAL::Generate( const RAY& aRay, const HITINFO& aHitInfo )
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{
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const SFVEC3F hitPos = aHitInfo.m_HitPoint * m_scale;
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const float noise1 = s_perlinNoise.noise( hitPos.x * 2.7f, hitPos.y * 2.6f, hitPos.z );
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const float noise1 = s_perlinNoise.noise( hitPos.x * 2.0f, hitPos.y * 2.0f, hitPos.z );
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const float noise2 = s_perlinNoise.noise( hitPos.x * 1.1f, hitPos.y * 1.2f, hitPos.z );
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const float noise2 = s_perlinNoise.noise( hitPos.x * 0.6f, hitPos.y * 0.6f, hitPos.z );
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SFVEC3F t =
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glm::abs( ( 1.8f / ( SFVEC3F( noise1, noise2, hitPos.z ) + 0.4f ) ) - 1.5f ) - 0.25f;
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t = t * t * t * 0.1f;
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SFVEC3F t = SFVEC3F( noise1, noise2, 0.0f ) - 0.5f;
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SFVEC3F tt = t * t;
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t = t * tt * tt * 100.0f; // this factor controls the intensity of the effect
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t.z = 0.0f; // this will keep untouch the original z component of the normal
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return t;
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}
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