3D color selection : clean code. Add solder paste color selection
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022ffb3104
commit
f8275943e8
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@ -149,7 +149,7 @@ void EDA_3D_CANVAS::setGLTechLayersColor( LAYER_NUM aLayer )
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{
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case B_Paste:
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case F_Paste:
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SetGLColor( DARKGRAY, 0.7 );
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SetGLColor( GetPrm3DVisu().m_SolderPasteColor, 1 );
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break;
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case B_SilkS:
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@ -54,6 +54,10 @@ static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
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static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
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static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
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static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
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static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
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static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
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static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
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static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
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static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
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@ -248,17 +252,25 @@ void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
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aCfg->Read( keyBgColor_Green_Top, &GetPrm3DVisu().m_BgColor_Top.m_Green, 0.8 );
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aCfg->Read( keyBgColor_Blue_Top, &GetPrm3DVisu().m_BgColor_Top.m_Blue, 0.9 );
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aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0*(0.2/255.0) );
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aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0*(0.2/255.0) );
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aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0*(0.2/255.0) );
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// m_SolderMaskColor default value = dark grey-green
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aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0 * 0.2 / 255.0 );
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aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0 * 0.2 / 255.0 );
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aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0 * 0.2 / 255.0 );
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// m_SolderPasteColor default value = light grey
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aCfg->Read( keySPasteColor_Red, &GetPrm3DVisu().m_SolderPasteColor.m_Red, 128.0 /255.0 );
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aCfg->Read( keySPasteColor_Green, &GetPrm3DVisu().m_SolderPasteColor.m_Green, 128.0 /255.0 );
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aCfg->Read( keySPasteColor_Blue, &GetPrm3DVisu().m_SolderPasteColor.m_Blue, 128.0 /255.0 );
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// m_SilkScreenColor default value = white
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aCfg->Read( keySilkColor_Red, &GetPrm3DVisu().m_SilkScreenColor.m_Red, 0.9 );
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aCfg->Read( keySilkColor_Green, &GetPrm3DVisu().m_SilkScreenColor.m_Green, 0.9 );
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aCfg->Read( keySilkColor_Blue, &GetPrm3DVisu().m_SilkScreenColor.m_Blue, 0.9 );
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aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0*(0.7/255.0) );
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aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0*(0.7/255.0) );
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aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0*(0.7/255.0) );
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// m_CopperColor default value = gold
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aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0 * 0.7 / 255.0 );
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aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0 * 0.7 / 255.0 );
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aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
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bool tmp;
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aCfg->Read( keyShowRealisticMode, &tmp, false );
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@ -343,6 +355,10 @@ void EDA_3D_FRAME::SaveSettings( wxConfigBase* aCfg )
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aCfg->Write( keySMaskColor_Green, GetPrm3DVisu().m_SolderMaskColor.m_Green );
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aCfg->Write( keySMaskColor_Blue, GetPrm3DVisu().m_SolderMaskColor.m_Blue );
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aCfg->Write( keySPasteColor_Red, GetPrm3DVisu().m_SolderPasteColor.m_Red );
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aCfg->Write( keySPasteColor_Green, GetPrm3DVisu().m_SolderPasteColor.m_Green );
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aCfg->Write( keySPasteColor_Blue, GetPrm3DVisu().m_SolderPasteColor.m_Blue );
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aCfg->Write( keySilkColor_Red, GetPrm3DVisu().m_SilkScreenColor.m_Red );
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aCfg->Write( keySilkColor_Green, GetPrm3DVisu().m_SilkScreenColor.m_Green );
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aCfg->Write( keySilkColor_Blue, GetPrm3DVisu().m_SilkScreenColor.m_Blue );
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@ -506,12 +522,14 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
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m_canvas->TakeScreenshot( event );
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break;
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case ID_MENU3D_BGCOLOR_SELECTION:
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Get3DColorFromUser( GetPrm3DVisu().m_BgColor );
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case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor ) )
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m_canvas->Refresh( true );
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return;
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case ID_MENU3D_BGCOLOR_TOP_SELECTION:
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Get3DColorFromUser( GetPrm3DVisu().m_BgColor_Top );
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if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top ) )
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m_canvas->Refresh( true );
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return;
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case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
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@ -519,7 +537,11 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
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return;
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case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
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Set3DSoldermaskColorFromUser();
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Set3DSolderMaskColorFromUser();
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return;
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case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
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Set3DSolderPasteColorFromUser();
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return;
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case ID_MENU3D_COPPER_COLOR_SELECTION:
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@ -708,26 +730,29 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
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/* called to set the background color of the 3D scene
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*/
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bool EDA_3D_FRAME::Get3DColorFromUser( S3D_COLOR &color )
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bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors )
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{
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wxColour newcolor, oldcolor;
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wxColour newcolor, oldcolor;
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oldcolor.Set( KiROUND( color.m_Red * 255 ),
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KiROUND( color.m_Green * 255 ),
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KiROUND( color.m_Blue * 255 ) );
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oldcolor.Set( KiROUND( aColor.m_Red * 255 ),
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KiROUND( aColor.m_Green * 255 ),
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KiROUND( aColor.m_Blue * 255 ) );
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newcolor = wxGetColourFromUser( this, oldcolor );
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if( aPredefinedColors )
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newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, aPredefinedColors );
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else
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newcolor = wxGetColourFromUser( this, oldcolor );
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if( !newcolor.IsOk() ) // Cancel command
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return false;
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if( newcolor != oldcolor )
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{
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color.m_Red = (double) newcolor.Red() / 255.0;
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color.m_Green = (double) newcolor.Green() / 255.0;
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color.m_Blue = (double) newcolor.Blue() / 255.0;
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m_canvas->Redraw();
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aColor.m_Red = (double) newcolor.Red() / 255.0;
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aColor.m_Green = (double) newcolor.Green() / 255.0;
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aColor.m_Blue = (double) newcolor.Blue() / 255.0;
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}
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return true;
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}
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@ -735,67 +760,39 @@ bool EDA_3D_FRAME::Get3DColorFromUser( S3D_COLOR &color )
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*/
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bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
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{
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S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_SilkScreenColor;
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wxColour oldcolor;
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oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
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KiROUND( curr_3Dcolor.m_Green * 255 ),
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KiROUND( curr_3Dcolor.m_Blue * 255 ) );
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wxColourData definedColors;
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wxColourData colorData;
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definedColors.SetCustomColour(0, wxColour(241, 241, 241)); // White
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definedColors.SetCustomColour(1, wxColour(180, 180, 180 )); // Gray
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colorData.SetCustomColour(0, wxColour(241, 241, 241)); // White
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colorData.SetCustomColour(1, wxColour(180, 180, 180 )); // Gray
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, &definedColors );
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wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
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if( !newcolor.IsOk() ) // Cancel command
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return false;
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if( newcolor != oldcolor )
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{
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curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
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curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
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curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
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if( change )
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NewDisplay(GL_ID_TECH_LAYERS);
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}
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return true;
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return change;
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}
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/* called to set the soldermask color. Sets up a number of default colors
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*/
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bool EDA_3D_FRAME::Set3DSoldermaskColorFromUser()
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bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
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{
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S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_SolderMaskColor;
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wxColour oldcolor;
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oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
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KiROUND( curr_3Dcolor.m_Green * 255 ),
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KiROUND( curr_3Dcolor.m_Blue * 255 ) );
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wxColourData definedColors;
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wxColourData colorData;
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definedColors.SetCustomColour(0, wxColour(20, 51, 36 )); // Green
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definedColors.SetCustomColour(1, wxColour(43, 10, 65 )); // Purple
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definedColors.SetCustomColour(2, wxColour(117, 19, 21 )); // Red
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definedColors.SetCustomColour(3, wxColour(54, 79, 116)); // Light blue
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definedColors.SetCustomColour(4, wxColour(11, 11, 11 )); // Black
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definedColors.SetCustomColour(5, wxColour(241, 241,241)); // White
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colorData.SetCustomColour(0, wxColour(20, 51, 36 )); // Green
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colorData.SetCustomColour(1, wxColour(43, 10, 65 )); // Purple
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colorData.SetCustomColour(2, wxColour(117, 19, 21 )); // Red
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colorData.SetCustomColour(3, wxColour(54, 79, 116)); // Light blue
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colorData.SetCustomColour(4, wxColour(11, 11, 11 )); // Black
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colorData.SetCustomColour(5, wxColour(241, 241,241)); // White
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, &definedColors );
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wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
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if( !newcolor.IsOk() ) // Cancel command
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return false;
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if( newcolor != oldcolor )
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{
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curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
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curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
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curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
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if( change )
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NewDisplay(GL_ID_TECH_LAYERS);
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}
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return true;
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return change;
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}
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@ -803,32 +800,36 @@ bool EDA_3D_FRAME::Set3DSoldermaskColorFromUser()
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*/
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bool EDA_3D_FRAME::Set3DCopperColorFromUser()
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{
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S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_CopperColor;
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wxColour oldcolor;
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oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
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KiROUND( curr_3Dcolor.m_Green * 255 ),
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KiROUND( curr_3Dcolor.m_Blue * 255 ) );
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wxColourData definedColors;
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wxColourData colorData;
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definedColors.SetCustomColour(0, wxColour(255, 223, 0 )); // Copper
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definedColors.SetCustomColour(1, wxColour(233, 221, 82 )); // Gold
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definedColors.SetCustomColour(2, wxColour(213, 213, 213)); // Silver
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colorData.SetCustomColour(0, wxColour(255, 223, 0 )); // Copper
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colorData.SetCustomColour(1, wxColour(233, 221, 82 )); // Gold
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colorData.SetCustomColour(2, wxColour(213, 213, 213)); // Silver
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, &definedColors );
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wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
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if( !newcolor.IsOk() ) // Cancel command
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return false;
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if( newcolor != oldcolor )
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{
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curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
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curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
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curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
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if( change )
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NewDisplay(GL_ID_TECH_LAYERS);
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}
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return true;
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return change;
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}
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/* called to set the solder paste layer color. Sets up a number of default colors
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*/
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bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
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{
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wxColourData definedColors;
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definedColors.SetCustomColour(0, wxColour(128, 128, 128 )); // grey
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definedColors.SetCustomColour(1, wxColour(213, 213, 213)); // Silver
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definedColors.SetCustomColour(2, wxColour(90, 90, 90)); // grey 2
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bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, &definedColors );
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if( change )
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NewDisplay(GL_ID_TECH_LAYERS);
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return change;
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}
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@ -841,7 +842,7 @@ BOARD* EDA_3D_FRAME::GetBoard()
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INFO3D_VISU& EDA_3D_FRAME::GetPrm3DVisu() const
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{
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// return the INFO3D_VISU which contains the current parameters
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// to draw the 3D view og the board
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// to draw the 3D view of the board
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return g_Parm_3D_Visu;
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}
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@ -186,36 +186,33 @@ void EDA_3D_FRAME::CreateMenuBar()
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prefsMenu->AppendSeparator();
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wxMenu * backgrounColorMenu = new wxMenu;
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// Add submenu set Colors
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wxMenu * setColorMenu = new wxMenu;
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AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR,
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_( "Choose Colors" ), KiBitmap( palette_xpm ) );
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// Add submenu Choose Colors
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AddMenuItem( prefsMenu, backgrounColorMenu, ID_MENU3D_COLOR,
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_( "Choose Colors" ), KiBitmap( palette_xpm ) );
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wxMenu * setBgColorMenu = new wxMenu;
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AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR,
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_( "Background Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
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AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
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_( "Background Top Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_SELECTION,
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AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
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_( "Background Bottom Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
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AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
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_( "Silkscreen Color" ), KiBitmap( setcolor_silkscreen_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
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AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
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_( "Solder Mask Color" ), KiBitmap( setcolor_soldermask_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
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AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
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_( "Solder Paste Color" ), KiBitmap( setcolor_soldermask_xpm ) );
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AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
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_( "Copper/Surface Finish Color" ), KiBitmap( setcolor_copper_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
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_( "Silkscreen Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
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_( "Solder Mask Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( backgrounColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
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_( "Copper/Surface Finish Color" ), KiBitmap( palette_xpm ) );
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AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
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_( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );
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@ -50,6 +50,7 @@
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class EDA_3D_CANVAS;
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class PCB_BASE_FRAME;
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class wxColourData;
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
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@ -146,20 +147,32 @@ private:
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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/**
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* Function Get3DColorFromUser
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* Function Set3DColorFromUser
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* Get a S3D_COLOR from a wx colour dialog
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* @param aColor is the S3D_COLOR to change
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* @param aPredefinedColors is a reference to a wxColourData
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* which contains a few predefined colors
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* if it is NULL, no predefined colors are used
|
||||
* @return true if a new color is chosen, false if
|
||||
* no change or aborted by user
|
||||
*/
|
||||
bool Get3DColorFromUser( S3D_COLOR &color );
|
||||
bool Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors = NULL );
|
||||
|
||||
/**
|
||||
* Function Set3DSoldermaskColorFromUser
|
||||
* Function Set3DSolderMaskColorFromUser
|
||||
* Set the solder mask color from a set of colors
|
||||
* @return true if a new color is chosen, false if
|
||||
* no change or aborted by user
|
||||
*/
|
||||
bool Set3DSoldermaskColorFromUser();
|
||||
bool Set3DSolderMaskColorFromUser();
|
||||
|
||||
/**
|
||||
* Function Set3DSolderPasteColorFromUser
|
||||
* Set the solder mask color from a set of colors
|
||||
* @return true if a new color is chosen, false if
|
||||
* no change or aborted by user
|
||||
*/
|
||||
bool Set3DSolderPasteColorFromUser();
|
||||
|
||||
/**
|
||||
* Function Set3DCopperColorFromUser
|
||||
|
|
|
@ -31,10 +31,12 @@ enum id_3dview_frm
|
|||
ID_MOVE3D_DOWN,
|
||||
ID_ORTHO,
|
||||
ID_MENU3D_COLOR,
|
||||
ID_MENU3D_BGCOLOR_SELECTION,
|
||||
ID_MENU3D_BGCOLOR,
|
||||
ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
|
||||
ID_MENU3D_BGCOLOR_TOP_SELECTION,
|
||||
ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
|
||||
ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
|
||||
ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
|
||||
ID_MENU3D_COPPER_COLOR_SELECTION,
|
||||
ID_MENU3D_USE_COPPER_THICKNESS,
|
||||
ID_MENU3D_AXIS_ONOFF,
|
||||
|
|
|
@ -96,6 +96,7 @@ public:
|
|||
S3D_COLOR m_BgColor_Top;
|
||||
S3D_COLOR m_BoardBodyColor; // in realistic mode: FR4 board color
|
||||
S3D_COLOR m_SolderMaskColor; // in realistic mode: solder mask color
|
||||
S3D_COLOR m_SolderPasteColor; // in realistic mode: solder paste color
|
||||
S3D_COLOR m_SilkScreenColor; // in realistic mode: SilkScreen color
|
||||
S3D_COLOR m_CopperColor; // in realistic mode: copper color
|
||||
wxPoint m_BoardPos; // center board actual position in board units
|
||||
|
|
Loading…
Reference in New Issue