3D color selection : clean code. Add solder paste color selection

This commit is contained in:
jean-pierre charras 2015-06-17 11:06:39 +02:00
parent 022ffb3104
commit f8275943e8
6 changed files with 125 additions and 111 deletions

View File

@ -149,7 +149,7 @@ void EDA_3D_CANVAS::setGLTechLayersColor( LAYER_NUM aLayer )
{
case B_Paste:
case F_Paste:
SetGLColor( DARKGRAY, 0.7 );
SetGLColor( GetPrm3DVisu().m_SolderPasteColor, 1 );
break;
case B_SilkS:

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@ -54,6 +54,10 @@ static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
@ -248,17 +252,25 @@ void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
aCfg->Read( keyBgColor_Green_Top, &GetPrm3DVisu().m_BgColor_Top.m_Green, 0.8 );
aCfg->Read( keyBgColor_Blue_Top, &GetPrm3DVisu().m_BgColor_Top.m_Blue, 0.9 );
aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0*(0.2/255.0) );
aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0*(0.2/255.0) );
aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0*(0.2/255.0) );
// m_SolderMaskColor default value = dark grey-green
aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0 * 0.2 / 255.0 );
// m_SolderPasteColor default value = light grey
aCfg->Read( keySPasteColor_Red, &GetPrm3DVisu().m_SolderPasteColor.m_Red, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Green, &GetPrm3DVisu().m_SolderPasteColor.m_Green, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Blue, &GetPrm3DVisu().m_SolderPasteColor.m_Blue, 128.0 /255.0 );
// m_SilkScreenColor default value = white
aCfg->Read( keySilkColor_Red, &GetPrm3DVisu().m_SilkScreenColor.m_Red, 0.9 );
aCfg->Read( keySilkColor_Green, &GetPrm3DVisu().m_SilkScreenColor.m_Green, 0.9 );
aCfg->Read( keySilkColor_Blue, &GetPrm3DVisu().m_SilkScreenColor.m_Blue, 0.9 );
aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0*(0.7/255.0) );
aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0*(0.7/255.0) );
aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0*(0.7/255.0) );
// m_CopperColor default value = gold
aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
bool tmp;
aCfg->Read( keyShowRealisticMode, &tmp, false );
@ -343,6 +355,10 @@ void EDA_3D_FRAME::SaveSettings( wxConfigBase* aCfg )
aCfg->Write( keySMaskColor_Green, GetPrm3DVisu().m_SolderMaskColor.m_Green );
aCfg->Write( keySMaskColor_Blue, GetPrm3DVisu().m_SolderMaskColor.m_Blue );
aCfg->Write( keySPasteColor_Red, GetPrm3DVisu().m_SolderPasteColor.m_Red );
aCfg->Write( keySPasteColor_Green, GetPrm3DVisu().m_SolderPasteColor.m_Green );
aCfg->Write( keySPasteColor_Blue, GetPrm3DVisu().m_SolderPasteColor.m_Blue );
aCfg->Write( keySilkColor_Red, GetPrm3DVisu().m_SilkScreenColor.m_Red );
aCfg->Write( keySilkColor_Green, GetPrm3DVisu().m_SilkScreenColor.m_Green );
aCfg->Write( keySilkColor_Blue, GetPrm3DVisu().m_SilkScreenColor.m_Blue );
@ -506,12 +522,14 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
m_canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_SELECTION:
Get3DColorFromUser( GetPrm3DVisu().m_BgColor );
case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_BGCOLOR_TOP_SELECTION:
Get3DColorFromUser( GetPrm3DVisu().m_BgColor_Top );
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
@ -519,7 +537,11 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
return;
case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
Set3DSoldermaskColorFromUser();
Set3DSolderMaskColorFromUser();
return;
case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
Set3DSolderPasteColorFromUser();
return;
case ID_MENU3D_COPPER_COLOR_SELECTION:
@ -708,26 +730,29 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
/* called to set the background color of the 3D scene
*/
bool EDA_3D_FRAME::Get3DColorFromUser( S3D_COLOR &color )
bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors )
{
wxColour newcolor, oldcolor;
wxColour newcolor, oldcolor;
oldcolor.Set( KiROUND( color.m_Red * 255 ),
KiROUND( color.m_Green * 255 ),
KiROUND( color.m_Blue * 255 ) );
oldcolor.Set( KiROUND( aColor.m_Red * 255 ),
KiROUND( aColor.m_Green * 255 ),
KiROUND( aColor.m_Blue * 255 ) );
newcolor = wxGetColourFromUser( this, oldcolor );
if( aPredefinedColors )
newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, aPredefinedColors );
else
newcolor = wxGetColourFromUser( this, oldcolor );
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
color.m_Red = (double) newcolor.Red() / 255.0;
color.m_Green = (double) newcolor.Green() / 255.0;
color.m_Blue = (double) newcolor.Blue() / 255.0;
m_canvas->Redraw();
aColor.m_Red = (double) newcolor.Red() / 255.0;
aColor.m_Green = (double) newcolor.Green() / 255.0;
aColor.m_Blue = (double) newcolor.Blue() / 255.0;
}
return true;
}
@ -735,67 +760,39 @@ bool EDA_3D_FRAME::Get3DColorFromUser( S3D_COLOR &color )
*/
bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
{
S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_SilkScreenColor;
wxColour oldcolor;
oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
KiROUND( curr_3Dcolor.m_Green * 255 ),
KiROUND( curr_3Dcolor.m_Blue * 255 ) );
wxColourData definedColors;
wxColourData colorData;
definedColors.SetCustomColour(0, wxColour(241, 241, 241)); // White
definedColors.SetCustomColour(1, wxColour(180, 180, 180 )); // Gray
colorData.SetCustomColour(0, wxColour(241, 241, 241)); // White
colorData.SetCustomColour(1, wxColour(180, 180, 180 )); // Gray
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor, &definedColors );
wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
if( change )
NewDisplay(GL_ID_TECH_LAYERS);
}
return true;
return change;
}
/* called to set the soldermask color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DSoldermaskColorFromUser()
bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
{
S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_SolderMaskColor;
wxColour oldcolor;
oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
KiROUND( curr_3Dcolor.m_Green * 255 ),
KiROUND( curr_3Dcolor.m_Blue * 255 ) );
wxColourData definedColors;
wxColourData colorData;
definedColors.SetCustomColour(0, wxColour(20, 51, 36 )); // Green
definedColors.SetCustomColour(1, wxColour(43, 10, 65 )); // Purple
definedColors.SetCustomColour(2, wxColour(117, 19, 21 )); // Red
definedColors.SetCustomColour(3, wxColour(54, 79, 116)); // Light blue
definedColors.SetCustomColour(4, wxColour(11, 11, 11 )); // Black
definedColors.SetCustomColour(5, wxColour(241, 241,241)); // White
colorData.SetCustomColour(0, wxColour(20, 51, 36 )); // Green
colorData.SetCustomColour(1, wxColour(43, 10, 65 )); // Purple
colorData.SetCustomColour(2, wxColour(117, 19, 21 )); // Red
colorData.SetCustomColour(3, wxColour(54, 79, 116)); // Light blue
colorData.SetCustomColour(4, wxColour(11, 11, 11 )); // Black
colorData.SetCustomColour(5, wxColour(241, 241,241)); // White
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor, &definedColors );
wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
if( change )
NewDisplay(GL_ID_TECH_LAYERS);
}
return true;
return change;
}
@ -803,32 +800,36 @@ bool EDA_3D_FRAME::Set3DSoldermaskColorFromUser()
*/
bool EDA_3D_FRAME::Set3DCopperColorFromUser()
{
S3D_COLOR& curr_3Dcolor = GetPrm3DVisu().m_CopperColor;
wxColour oldcolor;
oldcolor.Set( KiROUND( curr_3Dcolor.m_Red * 255 ),
KiROUND( curr_3Dcolor.m_Green * 255 ),
KiROUND( curr_3Dcolor.m_Blue * 255 ) );
wxColourData definedColors;
wxColourData colorData;
definedColors.SetCustomColour(0, wxColour(255, 223, 0 )); // Copper
definedColors.SetCustomColour(1, wxColour(233, 221, 82 )); // Gold
definedColors.SetCustomColour(2, wxColour(213, 213, 213)); // Silver
colorData.SetCustomColour(0, wxColour(255, 223, 0 )); // Copper
colorData.SetCustomColour(1, wxColour(233, 221, 82 )); // Gold
colorData.SetCustomColour(2, wxColour(213, 213, 213)); // Silver
bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor, &definedColors );
wxColour newcolor = wxGetColourFromUser( this, oldcolor, wxEmptyString, &colorData);
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
curr_3Dcolor.m_Red = (double) newcolor.Red() / 255.0;
curr_3Dcolor.m_Green = (double) newcolor.Green() / 255.0;
curr_3Dcolor.m_Blue = (double) newcolor.Blue() / 255.0;
if( change )
NewDisplay(GL_ID_TECH_LAYERS);
}
return true;
return change;
}
/* called to set the solder paste layer color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour(128, 128, 128 )); // grey
definedColors.SetCustomColour(1, wxColour(213, 213, 213)); // Silver
definedColors.SetCustomColour(2, wxColour(90, 90, 90)); // grey 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor, &definedColors );
if( change )
NewDisplay(GL_ID_TECH_LAYERS);
return change;
}
@ -841,7 +842,7 @@ BOARD* EDA_3D_FRAME::GetBoard()
INFO3D_VISU& EDA_3D_FRAME::GetPrm3DVisu() const
{
// return the INFO3D_VISU which contains the current parameters
// to draw the 3D view og the board
// to draw the 3D view of the board
return g_Parm_3D_Visu;
}

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@ -186,36 +186,33 @@ void EDA_3D_FRAME::CreateMenuBar()
prefsMenu->AppendSeparator();
wxMenu * backgrounColorMenu = new wxMenu;
// Add submenu set Colors
wxMenu * setColorMenu = new wxMenu;
AddMenuItem( prefsMenu, setColorMenu, ID_MENU3D_COLOR,
_( "Choose Colors" ), KiBitmap( palette_xpm ) );
// Add submenu Choose Colors
AddMenuItem( prefsMenu, backgrounColorMenu, ID_MENU3D_COLOR,
_( "Choose Colors" ), KiBitmap( palette_xpm ) );
wxMenu * setBgColorMenu = new wxMenu;
AddMenuItem( setColorMenu, setBgColorMenu, ID_MENU3D_BGCOLOR,
_( "Background Color" ), KiBitmap( palette_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_TOP_SELECTION,
_( "Background Top Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_BGCOLOR_SELECTION,
AddMenuItem( setBgColorMenu, ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
_( "Background Bottom Color" ), KiBitmap( setcolor_3d_bg_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
AddMenuItem( setColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
_( "Silkscreen Color" ), KiBitmap( setcolor_silkscreen_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
AddMenuItem( setColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
_( "Solder Mask Color" ), KiBitmap( setcolor_soldermask_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
AddMenuItem( setColorMenu, ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
_( "Solder Paste Color" ), KiBitmap( setcolor_soldermask_xpm ) );
AddMenuItem( setColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
_( "Copper/Surface Finish Color" ), KiBitmap( setcolor_copper_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
_( "Silkscreen Color" ), KiBitmap( palette_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
_( "Solder Mask Color" ), KiBitmap( palette_xpm ) );
AddMenuItem( backgrounColorMenu, ID_MENU3D_COPPER_COLOR_SELECTION,
_( "Copper/Surface Finish Color" ), KiBitmap( palette_xpm ) );
AddMenuItem( prefsMenu, ID_MENU3D_AXIS_ONOFF,
_( "Show 3D &Axis" ), KiBitmap( axis3d_front_xpm ), wxITEM_CHECK );

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@ -50,6 +50,7 @@
class EDA_3D_CANVAS;
class PCB_BASE_FRAME;
class wxColourData;
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
@ -146,20 +147,32 @@ private:
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
/**
* Function Get3DColorFromUser
* Function Set3DColorFromUser
* Get a S3D_COLOR from a wx colour dialog
* @param aColor is the S3D_COLOR to change
* @param aPredefinedColors is a reference to a wxColourData
* which contains a few predefined colors
* if it is NULL, no predefined colors are used
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Get3DColorFromUser( S3D_COLOR &color );
bool Set3DColorFromUser( S3D_COLOR &aColor, wxColourData* aPredefinedColors = NULL );
/**
* Function Set3DSoldermaskColorFromUser
* Function Set3DSolderMaskColorFromUser
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DSoldermaskColorFromUser();
bool Set3DSolderMaskColorFromUser();
/**
* Function Set3DSolderPasteColorFromUser
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DSolderPasteColorFromUser();
/**
* Function Set3DCopperColorFromUser

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@ -31,10 +31,12 @@ enum id_3dview_frm
ID_MOVE3D_DOWN,
ID_ORTHO,
ID_MENU3D_COLOR,
ID_MENU3D_BGCOLOR_SELECTION,
ID_MENU3D_BGCOLOR,
ID_MENU3D_BGCOLOR_BOTTOM_SELECTION,
ID_MENU3D_BGCOLOR_TOP_SELECTION,
ID_MENU3D_SILKSCREEN_COLOR_SELECTION,
ID_MENU3D_SOLDERMASK_COLOR_SELECTION,
ID_MENU3D_SOLDERPASTE_COLOR_SELECTION,
ID_MENU3D_COPPER_COLOR_SELECTION,
ID_MENU3D_USE_COPPER_THICKNESS,
ID_MENU3D_AXIS_ONOFF,

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@ -96,6 +96,7 @@ public:
S3D_COLOR m_BgColor_Top;
S3D_COLOR m_BoardBodyColor; // in realistic mode: FR4 board color
S3D_COLOR m_SolderMaskColor; // in realistic mode: solder mask color
S3D_COLOR m_SolderPasteColor; // in realistic mode: solder paste color
S3D_COLOR m_SilkScreenColor; // in realistic mode: SilkScreen color
S3D_COLOR m_CopperColor; // in realistic mode: copper color
wxPoint m_BoardPos; // center board actual position in board units