router: factor out POSTURE_SOLVER to more generic MOUSE_TRAIL_TRACER class

This commit is contained in:
Tomasz Wlostowski 2020-10-19 21:42:06 +02:00
parent baacb9c85a
commit f84836f51e
6 changed files with 369 additions and 298 deletions

View File

@ -29,6 +29,7 @@ set( PCBNEW_PNS_SRCS
pns_meander_placer.cpp
pns_meander_placer_base.cpp
pns_meander_skew_placer.cpp
pns_mouse_trail_tracer.cpp
pns_node.cpp
pns_optimizer.cpp
pns_router.cpp

View File

@ -31,7 +31,7 @@
#include "pns_solid.h"
#include "pns_topology.h"
#include "pns_walkaround.h"
#include "pns_mouse_trail_tracer.h"
namespace PNS {
@ -607,7 +607,7 @@ bool LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead )
int effortLevel = OPTIMIZER::MERGE_OBTUSE;
if( Settings().SmartPads() && !m_postureSolver.IsManuallyForced() )
if( Settings().SmartPads() && !m_mouseTrailTracer.IsManuallyForced() )
effortLevel = OPTIMIZER::SMART_PADS;
optimizer.SetEffortLevel( effortLevel );
@ -803,7 +803,7 @@ const ITEM_SET LINE_PLACER::Traces()
void LINE_PLACER::FlipPosture()
{
m_postureSolver.FlipPosture();
m_mouseTrailTracer.FlipPosture();
}
@ -912,11 +912,11 @@ bool LINE_PLACER::Start( const VECTOR2I& aP, ITEM* aStartItem )
wxLogTrace( "PNS", "Posture: init %s, last seg %s", initialDir.Format(), lastSegDir.Format() );
m_postureSolver.Clear();
m_postureSolver.AddTrailPoint( aP );
m_postureSolver.SetTolerance( m_head.Width() );
m_postureSolver.SetDefaultDirections( initialDir, lastSegDir );
m_postureSolver.SetMouseDisabled( !Settings().GetAutoPosture() );
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.AddTrailPoint( aP );
m_mouseTrailTracer.SetTolerance( m_head.Width() );
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, DIRECTION_45::UNDEFINED );
m_mouseTrailTracer.SetMouseDisabled( !Settings().GetAutoPosture() );
NODE *n;
@ -1013,7 +1013,7 @@ bool LINE_PLACER::Move( const VECTOR2I& aP, ITEM* aEndItem )
}
updateLeadingRatLine();
m_postureSolver.AddTrailPoint( aP );
m_mouseTrailTracer.AddTrailPoint( aP );
return true;
}
@ -1169,10 +1169,10 @@ bool LINE_PLACER::FixRoute( const VECTOR2I& aP, ITEM* aEndItem, bool aForceFinis
DIRECTION_45 lastSegDir = pl.EndsWithVia() ? DIRECTION_45::UNDEFINED : d_last;
m_postureSolver.Clear();
m_postureSolver.SetTolerance( m_head.Width() );
m_postureSolver.AddTrailPoint( m_currentStart );
m_postureSolver.SetDefaultDirections( m_initial_direction, lastSegDir );
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.SetTolerance( m_head.Width() );
m_mouseTrailTracer.AddTrailPoint( m_currentStart );
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, lastSegDir );
m_placementCorrect = true;
}
@ -1206,9 +1206,9 @@ bool LINE_PLACER::UnfixRoute()
m_head.RemoveVia();
m_tail.RemoveVia();
m_postureSolver.Clear();
m_postureSolver.SetDefaultDirections( m_initial_direction, m_direction );
m_postureSolver.AddTrailPoint( m_p_start );
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, m_direction );
m_mouseTrailTracer.AddTrailPoint( m_p_start );
if( m_shove )
{
@ -1314,6 +1314,13 @@ void LINE_PLACER::simplifyNewLine( NODE* aNode, LINKED_ITEM* aLatest )
void LINE_PLACER::UpdateSizes( const SIZES_SETTINGS& aSizes )
{
// initPlacement will kill the tail, don't do that unless the track size has changed
if( !m_idle && aSizes.TrackWidth() != m_sizes.TrackWidth() )
{
m_sizes = aSizes;
initPlacement();
}
m_sizes = aSizes;
if( !m_idle )
@ -1350,7 +1357,7 @@ void LINE_PLACER::SetOrthoMode( bool aOrthoMode )
bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead )
{
SHAPE_LINE_CHAIN l;
DIRECTION_45 guessedDir = m_postureSolver.GetPosture( aP );
DIRECTION_45 guessedDir = m_mouseTrailTracer.GetPosture( aP );
wxLogTrace( "PNS", "buildInitialLine: m_direction %s, guessedDir %s, tail points %d",
m_direction.Format(), guessedDir.Format(), m_tail.PointCount() );
@ -1482,239 +1489,5 @@ int FIXED_TAIL::StageCount() const
return m_stages.size();
}
POSTURE_SOLVER::POSTURE_SOLVER()
{
m_tolerance = 0;
m_disableMouse = false;
Clear();
}
POSTURE_SOLVER::~POSTURE_SOLVER() {}
void POSTURE_SOLVER::Clear()
{
m_forced = false;
m_manuallyForced = false;
m_trail.Clear();
}
void POSTURE_SOLVER::AddTrailPoint( const VECTOR2I& aP )
{
if( m_trail.SegmentCount() == 0 )
{
m_trail.Append( aP );
}
else
{
SEG s_new( m_trail.CPoint( -1 ), aP );
for( int i = 0; i < m_trail.SegmentCount() - 1; i++ )
{
const SEG& s_trail = m_trail.CSegment( i );
if( s_trail.Distance( s_new ) <= m_tolerance )
{
m_trail = m_trail.Slice( 0, i );
break;
}
}
m_trail.Append( aP );
}
m_trail.Simplify();
ROUTER::GetInstance()->GetInterface()->GetDebugDecorator()->AddLine( m_trail, 5, 100000 );
}
DIRECTION_45 POSTURE_SOLVER::GetPosture( const VECTOR2I& aP )
{
// Tuning factor for how good the "fit" of the trail must be to the posture
const double areaRatioThreshold = 1.3;
// Tuning factor to minimize flutter
const double areaRatioEpsilon = 0.25;
// Minimum distance factor of the trail before the min area test is used to lock the solver
const double minAreaCutoffDistanceFactor = 6;
// Adjusts how far away from p0 we get before whatever posture we solved is locked in
const int lockDistanceFactor = 25;
// Adjusts how close to p0 we unlock the posture again if one was locked already
const int unlockDistanceFactor = 4;
if( m_trail.PointCount() < 2 || m_manuallyForced )
{
// If mouse trail detection is enabled; using the last seg direction as a starting point
// will give the best results. Otherwise, just assume that we switch postures every
// segment.
if( !m_manuallyForced && m_lastSegDirection != DIRECTION_45::UNDEFINED )
m_direction = m_disableMouse ? m_lastSegDirection.Right() : m_lastSegDirection;
return m_direction;
}
DEBUG_DECORATOR* dbg = ROUTER::GetInstance()->GetInterface()->GetDebugDecorator();
VECTOR2I p0 = m_trail.CPoint( 0 );
double refLength = SEG( p0, aP ).Length();
SHAPE_LINE_CHAIN straight( DIRECTION_45().BuildInitialTrace( p0, aP, false, false ) );
straight.SetClosed( true );
straight.Append( m_trail.Reverse() );
straight.Simplify();
dbg->AddLine( straight, m_forced ? 3 : 2, 100000 );
double areaS = std::abs( straight.Area() );
SHAPE_LINE_CHAIN diag( DIRECTION_45().BuildInitialTrace( p0, aP, true, false ) );
diag.Append( m_trail.Reverse() );
diag.SetClosed( true );
diag.Simplify();
dbg->AddLine( diag, 1, 100000 );
double areaDiag = std::abs( diag.Area() );
double ratio = areaS / ( areaDiag + 1.0 );
// heuristic to detect that the user dragged back the cursor to the beginning of the trace
// in this case, we cancel any forced posture and restart the trail
if( m_forced && refLength < unlockDistanceFactor * m_tolerance )
{
wxLogTrace( "PNS", "Posture: Unlocked and reset" );
m_forced = false;
VECTOR2I start = p0;
m_trail.Clear();
m_trail.Append( start );
}
bool areaOk = false;
// Check the actual trail area against the cutoff. This prevents flutter when the trail is
// very close to a straight line.
if( !m_forced && refLength > minAreaCutoffDistanceFactor * m_tolerance )
{
double areaCutoff = m_tolerance * refLength;
SHAPE_LINE_CHAIN trail( m_trail );
trail.SetClosed( true );
if( std::abs( trail.Area() ) > areaCutoff )
areaOk = true;
}
DIRECTION_45 straightDirection;
DIRECTION_45 diagDirection;
DIRECTION_45 newDirection = m_direction;
straightDirection = DIRECTION_45( straight.CSegment( 0 ) );
diagDirection = DIRECTION_45( diag.CSegment( 0 ) );
if( !m_forced && areaOk && ratio > areaRatioThreshold + areaRatioEpsilon )
newDirection = diagDirection;
else if( !m_forced && areaOk && ratio < ( 1.0 / areaRatioThreshold ) - areaRatioEpsilon )
newDirection = straightDirection;
else
newDirection = m_direction.IsDiagonal() ? diagDirection : straightDirection;
if( !m_disableMouse && newDirection != m_direction )
{
wxLogTrace( "PNS", "Posture: direction update %s => %s", m_direction.Format(),
newDirection.Format() );
m_direction = newDirection;
}
// If we have a last segment, correct the direction relative to it. For segment exit, we want
// to correct to the least obtuse
if( !m_manuallyForced && !m_disableMouse && m_lastSegDirection != DIRECTION_45::UNDEFINED )
{
wxLogTrace( "PNS", "Posture: checking direction %s against last seg %s",
m_direction.Format(), m_lastSegDirection.Format() );
if( straightDirection == m_lastSegDirection )
{
if( m_direction != straightDirection )
{
wxLogTrace( "PNS", "Posture: forcing straight => %s", straightDirection.Format() );
}
m_direction = straightDirection;
}
else if( diagDirection == m_lastSegDirection )
{
if( m_direction != diagDirection )
{
wxLogTrace( "PNS", "Posture: forcing diagonal => %s", diagDirection.Format() );
}
m_direction = diagDirection;
}
else
{
switch( m_direction.Angle( m_lastSegDirection ) )
{
case DIRECTION_45::ANG_HALF_FULL:
// Force a better (acute) connection
m_direction = m_direction.IsDiagonal() ? straightDirection : diagDirection;
wxLogTrace( "PNS", "Posture: correcting half full => %s", m_direction.Format() );
break;
case DIRECTION_45::ANG_ACUTE:
{
// Force a better connection by flipping if possible
DIRECTION_45 candidate = m_direction.IsDiagonal() ? straightDirection
: diagDirection;
if( candidate.Angle( m_lastSegDirection ) == DIRECTION_45::ANG_RIGHT )
{
wxLogTrace( "PNS", "Posture: correcting right => %s", candidate.Format() );
m_direction = candidate;
}
break;
}
case DIRECTION_45::ANG_RIGHT:
{
// Force a better connection by flipping if possible
DIRECTION_45 candidate = m_direction.IsDiagonal() ? straightDirection
: diagDirection;
if( candidate.Angle( m_lastSegDirection ) == DIRECTION_45::ANG_OBTUSE )
{
wxLogTrace( "PNS", "Posture: correcting obtuse => %s", candidate.Format() );
m_direction = candidate;
}
break;
}
default:
break;
}
}
}
// If we get far away from the initial point, lock in the current solution to prevent flutter
if( !m_forced && refLength > lockDistanceFactor * m_tolerance )
{
wxLogTrace( "PNS", "Posture: solution locked" );
m_forced = true;
}
return m_direction;
}
void POSTURE_SOLVER::FlipPosture()
{
m_direction = m_direction.Right();
m_forced = true;
m_manuallyForced = true;
}
}

View File

@ -33,6 +33,7 @@
#include "pns_via.h"
#include "pns_line.h"
#include "pns_placement_algo.h"
#include "pns_mouse_trail_tracer.h"
namespace PNS {
@ -74,50 +75,10 @@ private:
};
class POSTURE_SOLVER
{
public:
POSTURE_SOLVER();
~POSTURE_SOLVER();
void Clear();
void AddTrailPoint( const VECTOR2I& aP );
void SetTolerance( int toll ) { m_tolerance = toll; }
void SetDefaultDirections( DIRECTION_45 aInitDirection, DIRECTION_45 aLastSegDir )
{
m_direction = aInitDirection;
m_lastSegDirection = aLastSegDir;
}
DIRECTION_45 GetPosture( const VECTOR2I& aP );
void FlipPosture();
/**
* Disable the mouse-trail portion of the posture solver; leaving only the manual posture
* switch and the previous-segment posture algorithm
*/
void SetMouseDisabled( bool aDisabled = true ) { m_disableMouse = aDisabled; }
bool IsManuallyForced() const { return m_manuallyForced; }
private:
SHAPE_LINE_CHAIN m_trail;
int m_tolerance;
DIRECTION_45 m_direction;
DIRECTION_45 m_lastSegDirection;
bool m_forced;
bool m_disableMouse;
bool m_manuallyForced;
};
/**
* Single track placement algorithm.
*
* Interactively routes a track and applies shove and walk around algorithms when needed.
* Single track placement algorithm. Interactively routes a track.
* Applies shove and walkaround algorithms when needed.
*/
class LINE_PLACER : public PLACEMENT_ALGO
@ -225,6 +186,7 @@ public:
/**
* Perform on-the-fly update of the width, via diameter & drill size from a settings class.
*
* Performs on-the-fly update of the width, via diameter & drill size from a settings class.
* Used to dynamically change these parameters as the track is routed.
*/
void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
@ -336,7 +298,7 @@ private:
* colliding solid or non-movable items. Movable segments are ignored, as they'll be
* handled later by the shove algorithm.
*/
bool routeHead( const VECTOR2I& aP, LINE& aNewHead );
bool routeHead( const VECTOR2I& aP, LINE& aNewHead);
/**
* Perform a single routing algorithm step, for the end point \a aP.
@ -347,10 +309,10 @@ private:
void routeStep( const VECTOR2I& aP );
///< Route step walk around mode.
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead );
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead);
///< Route step shove mode.
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead );
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead);
///< Route step mark obstacles mode.
bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead );
@ -398,7 +360,7 @@ private:
bool m_placementCorrect;
FIXED_TAIL m_fixedTail;
POSTURE_SOLVER m_postureSolver;
MOUSE_TRAIL_TRACER m_mouseTrailTracer;
};
}

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@ -0,0 +1,261 @@
/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2020 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pns_mouse_trail_tracer.h"
#include "pns_router.h"
#include "pns_debug_decorator.h"
namespace PNS {
MOUSE_TRAIL_TRACER::MOUSE_TRAIL_TRACER()
{
m_tolerance = 0;
m_disableMouse = false;
Clear();
}
MOUSE_TRAIL_TRACER::~MOUSE_TRAIL_TRACER() {}
void MOUSE_TRAIL_TRACER::Clear()
{
m_forced = false;
m_manuallyForced = false;
m_trail.Clear();
}
void MOUSE_TRAIL_TRACER::AddTrailPoint( const VECTOR2I& aP )
{
if( m_trail.SegmentCount() == 0 )
{
m_trail.Append( aP );
}
else
{
SEG s_new( m_trail.CPoint( -1 ), aP );
for( int i = 0; i < m_trail.SegmentCount() - 1; i++ )
{
const SEG& s_trail = m_trail.CSegment( i );
if( s_trail.Distance( s_new ) <= m_tolerance )
{
m_trail = m_trail.Slice( 0, i );
break;
}
}
m_trail.Append( aP );
}
m_trail.Simplify();
ROUTER::GetInstance()->GetInterface()->GetDebugDecorator()->AddLine( m_trail, 5, 100000 );
}
DIRECTION_45 MOUSE_TRAIL_TRACER::GetPosture( const VECTOR2I& aP )
{
// Tuning factor for how good the "fit" of the trail must be to the posture
const double areaRatioThreshold = 1.3;
// Tuning factor to minimize flutter
const double areaRatioEpsilon = 0.25;
// Minimum distance factor of the trail before the min area test is used to lock the solver
const double minAreaCutoffDistanceFactor = 6;
// Adjusts how far away from p0 we get before whatever posture we solved is locked in
const int lockDistanceFactor = 25;
// Adjusts how close to p0 we unlock the posture again if one was locked already
const int unlockDistanceFactor = 4;
if( m_trail.PointCount() < 2 || m_manuallyForced )
{
// If mouse trail detection is enabled; using the last seg direction as a starting point
// will give the best results. Otherwise, just assume that we switch postures every
// segment.
if( !m_manuallyForced && m_lastSegDirection != DIRECTION_45::UNDEFINED )
m_direction = m_disableMouse ? m_lastSegDirection.Right() : m_lastSegDirection;
return m_direction;
}
DEBUG_DECORATOR* dbg = ROUTER::GetInstance()->GetInterface()->GetDebugDecorator();
VECTOR2I p0 = m_trail.CPoint( 0 );
double refLength = SEG( p0, aP ).Length();
SHAPE_LINE_CHAIN straight( DIRECTION_45().BuildInitialTrace( p0, aP, false, false ) );
straight.SetClosed( true );
straight.Append( m_trail.Reverse() );
straight.Simplify();
dbg->AddLine( straight, m_forced ? 3 : 2, 100000 );
double areaS = std::abs( straight.Area() );
SHAPE_LINE_CHAIN diag( DIRECTION_45().BuildInitialTrace( p0, aP, true, false ) );
diag.Append( m_trail.Reverse() );
diag.SetClosed( true );
diag.Simplify();
dbg->AddLine( diag, 1, 100000 );
double areaDiag = std::abs( diag.Area() );
double ratio = areaS / ( areaDiag + 1.0 );
// heuristic to detect that the user dragged back the cursor to the beginning of the trace
// in this case, we cancel any forced posture and restart the trail
if( m_forced && refLength < unlockDistanceFactor * m_tolerance )
{
wxLogTrace( "PNS", "Posture: Unlocked and reset" );
m_forced = false;
VECTOR2I start = p0;
m_trail.Clear();
m_trail.Append( start );
}
bool areaOk = false;
// Check the actual trail area against the cutoff. This prevents flutter when the trail is
// very close to a straight line.
if( !m_forced && refLength > minAreaCutoffDistanceFactor * m_tolerance )
{
double areaCutoff = m_tolerance * refLength;
SHAPE_LINE_CHAIN trail( m_trail );
trail.SetClosed( true );
if( std::abs( trail.Area() ) > areaCutoff )
areaOk = true;
}
DIRECTION_45 straightDirection;
DIRECTION_45 diagDirection;
DIRECTION_45 newDirection = m_direction;
straightDirection = DIRECTION_45( straight.CSegment( 0 ) );
diagDirection = DIRECTION_45( diag.CSegment( 0 ) );
if( !m_forced && areaOk && ratio > areaRatioThreshold + areaRatioEpsilon )
newDirection = diagDirection;
else if( !m_forced && areaOk && ratio < ( 1.0 / areaRatioThreshold ) - areaRatioEpsilon )
newDirection = straightDirection;
else
newDirection = m_direction.IsDiagonal() ? diagDirection : straightDirection;
if( !m_disableMouse && newDirection != m_direction )
{
wxLogTrace( "PNS", "Posture: direction update %s => %s", m_direction.Format(),
newDirection.Format() );
m_direction = newDirection;
}
// If we have a last segment, correct the direction relative to it. For segment exit, we want
// to correct to the least obtuse
if( !m_manuallyForced && !m_disableMouse && m_lastSegDirection != DIRECTION_45::UNDEFINED )
{
wxLogTrace( "PNS", "Posture: checking direction %s against last seg %s",
m_direction.Format(), m_lastSegDirection.Format() );
if( straightDirection == m_lastSegDirection )
{
if( m_direction != straightDirection )
{
wxLogTrace( "PNS", "Posture: forcing straight => %s", straightDirection.Format() );
}
m_direction = straightDirection;
}
else if( diagDirection == m_lastSegDirection )
{
if( m_direction != straightDirection )
{
wxLogTrace( "PNS", "Posture: forcing diagonal => %s", diagDirection.Format() );
}
m_direction = diagDirection;
}
else
{
switch( m_direction.Angle( m_lastSegDirection ) )
{
case DIRECTION_45::ANG_HALF_FULL:
// Force a better (acute) connection
m_direction = m_direction.IsDiagonal() ? straightDirection : diagDirection;
wxLogTrace( "PNS", "Posture: correcting half full => %s", m_direction.Format() );
break;
case DIRECTION_45::ANG_ACUTE:
{
// Force a better connection by flipping if possible
DIRECTION_45 candidate = m_direction.IsDiagonal() ? straightDirection
: diagDirection;
if( candidate.Angle( m_lastSegDirection ) == DIRECTION_45::ANG_RIGHT )
{
wxLogTrace( "PNS", "Posture: correcting right => %s", candidate.Format() );
m_direction = candidate;
}
break;
}
case DIRECTION_45::ANG_RIGHT:
{
// Force a better connection by flipping if possible
DIRECTION_45 candidate = m_direction.IsDiagonal() ? straightDirection
: diagDirection;
if( candidate.Angle( m_lastSegDirection ) == DIRECTION_45::ANG_OBTUSE )
{
wxLogTrace( "PNS", "Posture: correcting obtuse => %s", candidate.Format() );
m_direction = candidate;
}
break;
}
default:
break;
}
}
}
// If we get far away from the initial point, lock in the current solution to prevent flutter
if( !m_forced && refLength > lockDistanceFactor * m_tolerance )
{
wxLogTrace( "PNS", "Posture: solution locked" );
m_forced = true;
}
return m_direction;
}
void MOUSE_TRAIL_TRACER::FlipPosture()
{
m_direction = m_direction.Right();
m_forced = true;
m_manuallyForced = true;
}
}

View File

@ -0,0 +1,74 @@
/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2020 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_MOUSE_TRAIL_TRACER_H
#define __PNS_MOUSE_TRAIL_TRACER_H
#include <math/vector2d.h>
#include <geometry/direction45.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
namespace PNS {
class MOUSE_TRAIL_TRACER
{
public:
MOUSE_TRAIL_TRACER();
~MOUSE_TRAIL_TRACER();
void Clear();
void AddTrailPoint( const VECTOR2I& aP );
void SetTolerance( int toll ) { m_tolerance = toll; }
void SetDefaultDirections( DIRECTION_45 aInitDirection, DIRECTION_45 aLastSegDir )
{
m_direction = aInitDirection;
m_lastSegDirection = aLastSegDir;
}
DIRECTION_45 GetPosture( const VECTOR2I& aP );
void FlipPosture();
/**
* Disables the mouse-trail portion of the posture solver; leaving only the manual posture
* switch and the previous-segment posture algorithm
*/
void SetMouseDisabled( bool aDisabled = true ) { m_disableMouse = aDisabled; }
bool IsManuallyForced() const { return m_manuallyForced; }
private:
SHAPE_LINE_CHAIN m_trail;
int m_tolerance;
DIRECTION_45 m_direction;
DIRECTION_45 m_lastSegDirection;
bool m_forced;
bool m_disableMouse;
bool m_manuallyForced;
};
} // namespace PNS
#endif

View File

@ -112,6 +112,6 @@ private:
std::map<int, int> m_layerPairs;
};
}
};
#endif // __PNS_SIZES_SETTINGS_H