Removing OpenMP
This commit finishes the removal of OpenMP from the KiCad codebase. Removed in this commit are the OpenMP calls in 3d-viewer and qa/polygon_triangulation as well as all references in CMakeLists.txt std::thread is used instead for multithreaded computation
This commit is contained in:
parent
21485e6f24
commit
f8784f30a8
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@ -40,7 +40,7 @@
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/ccylinder.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/clayeritem.h"
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#include <openmp_mutex.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_pad.h>
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@ -845,11 +845,7 @@ void CINFO3D_VISU::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneCo
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PCB_LAYER_ID aLayerId )
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{
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// Copy the polys list because we have to simplify it
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SHAPE_POLY_SET polyList = SHAPE_POLY_SET(aZoneContainer->GetFilledPolysList());
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polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
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if( polyList.IsEmpty() )
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return;
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SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList(), true );
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// This convert the poly in outline and holes
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Convert_shape_line_polygon_to_triangles( polyList,
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@ -40,7 +40,7 @@
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/ccylinder.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/clayeritem.h"
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#include <openmp_mutex.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_pad.h>
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@ -52,6 +52,9 @@
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#include <trigo.h>
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#include <utility>
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#include <vector>
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#include <thread>
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#include <algorithm>
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#include <atomic>
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#include <profile.h>
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@ -788,36 +791,43 @@ void CINFO3D_VISU::createLayers( REPORTER *aStatusTextReporter )
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// Add zones objects
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// /////////////////////////////////////////////////////////////////////
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for( unsigned int lIdx = 0; lIdx < layer_id.size(); ++lIdx )
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std::atomic<size_t> nextZone( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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const PCB_LAYER_ID curr_layer_id = layer_id[lIdx];
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if( aStatusTextReporter )
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aStatusTextReporter->Report( wxString::Format( _( "Create zones of layer %s" ),
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LSET::Name( curr_layer_id ) ) );
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wxASSERT( m_layers_container2D.find( curr_layer_id ) != m_layers_container2D.end() );
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CBVHCONTAINER2D *layerContainer = m_layers_container2D[curr_layer_id];
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// ADD COPPER ZONES
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for( int ii = 0; ii < m_board->GetAreaCount(); ++ii )
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std::thread t = std::thread( [&]()
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{
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const ZONE_CONTAINER* zone = m_board->GetArea( ii );
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const PCB_LAYER_ID zonelayer = zone->GetLayer();
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if( zonelayer == curr_layer_id )
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for( size_t areaId = nextZone.fetch_add( 1 );
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areaId < static_cast<size_t>( m_board->GetAreaCount() );
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areaId = nextZone.fetch_add( 1 ) )
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{
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AddSolidAreasShapesToContainer( zone,
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layerContainer,
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curr_layer_id );
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}
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const ZONE_CONTAINER* zone = m_board->GetArea( areaId );
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if( zone == nullptr )
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break;
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auto layerContainer = m_layers_container2D.find( zone->GetLayer() );
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if( layerContainer != m_layers_container2D.end() )
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AddSolidAreasShapesToContainer( zone, layerContainer->second,
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zone->GetLayer() );
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}
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threadsFinished++;
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} );
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t.detach();
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}
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while( threadsFinished < parallelThreadCount )
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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}
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#ifdef PRINT_STATISTICS_3D_VIEWER
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printf( "T13: %.3f ms\n", (float)( GetRunningMicroSecs() - start_Time ) / 1e3 );
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printf( "fill zones T13: %.3f ms\n", (float)( GetRunningMicroSecs() - start_Time ) / 1e3 );
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start_Time = GetRunningMicroSecs();
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#endif
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@ -825,29 +835,18 @@ void CINFO3D_VISU::createLayers( REPORTER *aStatusTextReporter )
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GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) &&
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(m_render_engine == RENDER_ENGINE_OPENGL_LEGACY) )
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{
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// Add zones poly contourns
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// /////////////////////////////////////////////////////////////////////
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for( unsigned int lIdx = 0; lIdx < layer_id.size(); ++lIdx )
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{
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const PCB_LAYER_ID curr_layer_id = layer_id[lIdx];
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wxASSERT( m_layers_poly.find( curr_layer_id ) != m_layers_poly.end() );
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SHAPE_POLY_SET *layerPoly = m_layers_poly[curr_layer_id];
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// ADD COPPER ZONES
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for( int ii = 0; ii < m_board->GetAreaCount(); ++ii )
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{
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const ZONE_CONTAINER* zone = m_board->GetArea( ii );
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const LAYER_NUM zonelayer = zone->GetLayer();
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if( zonelayer == curr_layer_id )
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{
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zone->TransformSolidAreasShapesToPolygonSet( *layerPoly,
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segcountforcircle,
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correctionFactor );
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}
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}
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if( zone == nullptr )
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break;
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auto layerContainer = m_layers_poly.find( zone->GetLayer() );
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if( layerContainer != m_layers_poly.end() )
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zone->TransformSolidAreasShapesToPolygonSet( *layerContainer->second, segcountforcircle, correctionFactor );
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}
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}
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@ -865,22 +864,35 @@ void CINFO3D_VISU::createLayers( REPORTER *aStatusTextReporter )
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if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) &&
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(m_render_engine == RENDER_ENGINE_OPENGL_LEGACY) )
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{
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const int nLayers = layer_id.size();
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std::atomic<size_t> nextItem( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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#pragma omp parallel for
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for( signed int lIdx = 0; lIdx < nLayers; ++lIdx )
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size_t parallelThreadCount = std::min<size_t>(
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std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
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layer_id.size() );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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const PCB_LAYER_ID curr_layer_id = layer_id[lIdx];
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std::thread t = std::thread( [&nextItem, &threadsFinished, &layer_id, this]()
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{
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for( size_t i = nextItem.fetch_add( 1 );
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i < layer_id.size();
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i = nextItem.fetch_add( 1 ) )
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{
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auto layerPoly = m_layers_poly.find( layer_id[i] );
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wxASSERT( m_layers_poly.find( curr_layer_id ) != m_layers_poly.end() );
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SHAPE_POLY_SET *layerPoly = m_layers_poly[curr_layer_id];
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wxASSERT( layerPoly != NULL );
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// This will make a union of all added contourns
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layerPoly->Simplify( SHAPE_POLY_SET::PM_FAST );
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if( layerPoly != m_layers_poly.end() )
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// This will make a union of all added contours
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layerPoly->second->Simplify( SHAPE_POLY_SET::PM_FAST );
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}
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threadsFinished++;
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} );
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t.detach();
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}
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while( threadsFinished < parallelThreadCount )
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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}
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#ifdef PRINT_STATISTICS_3D_VIEWER
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@ -30,6 +30,9 @@
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#include "clayer_triangles.h"
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#include <wx/debug.h> // For the wxASSERT
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#include <mutex>
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#include <thread>
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#include <atomic>
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CLAYER_TRIANGLE_CONTAINER::CLAYER_TRIANGLE_CONTAINER( unsigned int aNrReservedTriangles,
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@ -219,8 +222,8 @@ void CLAYER_TRIANGLES::AddToMiddleContourns( const std::vector< SFVEC2F > &aCont
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const SFVEC2F &v0 = aContournPoints[i + 0];
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const SFVEC2F &v1 = aContournPoints[i + 1];
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#pragma omp critical
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{
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std::lock_guard<std::mutex> lock( m_middle_layer_lock );
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m_layer_middle_contourns_quads->AddQuad( SFVEC3F( v0.x, v0.y, zTop ),
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SFVEC3F( v1.x, v1.y, zTop ),
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SFVEC3F( v1.x, v1.y, zBot ),
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m_layer_middle_contourns_quads->Reserve_More( nrContournPointsToReserve * 2,
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true );
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#pragma omp parallel for
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for( signed int i = 0; i < aPolySet.OutlineCount(); ++i )
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std::atomic<int> nextItem( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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size_t parallelThreadCount = std::min<size_t>(
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std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
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static_cast<size_t>( aPolySet.OutlineCount() ) );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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std::thread t = std::thread( [&]()
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{
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for( int i = nextItem.fetch_add( 1 );
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i < aPolySet.OutlineCount();
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i = nextItem.fetch_add( 1 ) )
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{
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// Add outline
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const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i );
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AddToMiddleContourns( hole, zBot, zTop, aBiuTo3Du, aInvertFaceDirection );
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}
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}
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threadsFinished++;
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} );
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t.detach();
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}
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while( threadsFinished < parallelThreadCount )
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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}
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@ -35,6 +35,7 @@
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_poly_set.h>
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#include <vector>
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#include <mutex>
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typedef std::vector< SFVEC3F > SFVEC3F_VECTOR;
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@ -174,6 +175,8 @@ public:
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float zTop,
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bool aInvertFaceDirection );
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std::mutex m_middle_layer_lock;
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CLAYER_TRIANGLE_CONTAINER *m_layer_top_segment_ends;
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CLAYER_TRIANGLE_CONTAINER *m_layer_top_triangles;
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CLAYER_TRIANGLE_CONTAINER *m_layer_middle_contourns_quads;
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@ -29,6 +29,7 @@
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#include "ccontainer2d.h"
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#include <vector>
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#include <mutex>
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#include <boost/range/algorithm/partition.hpp>
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#include <boost/range/algorithm/nth_element.hpp>
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#include <wx/debug.h>
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@ -46,6 +47,7 @@ CGENERICCONTAINER2D::CGENERICCONTAINER2D( OBJECT2D_TYPE aObjType )
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void CGENERICCONTAINER2D::Clear()
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{
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std::lock_guard<std::mutex> lock( m_lock );
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m_bbox.Reset();
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for( LIST_OBJECT2D::iterator ii = m_objects.begin();
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@ -32,6 +32,7 @@
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#include "../shapes2D/cobject2d.h"
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#include <list>
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#include <mutex>
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typedef std::list<COBJECT2D *> LIST_OBJECT2D;
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typedef std::list<const COBJECT2D *> CONST_LIST_OBJECT2D;
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@ -52,6 +53,7 @@ public:
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{
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if( aObject ) // Only add if it is a valid pointer
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{
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std::lock_guard<std::mutex> lock( m_lock );
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m_objects.push_back( aObject );
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m_bbox.Union( aObject->GetBBox() );
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}
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@ -70,6 +72,7 @@ public:
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CONST_LIST_OBJECT2D &aOutList ) const = 0;
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private:
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std::mutex m_lock;
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};
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@ -29,6 +29,9 @@
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#include <GL/glew.h>
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#include <climits>
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#include <atomic>
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#include <thread>
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#include <chrono>
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#include "c3d_render_raytracing.h"
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#include "mortoncodes.h"
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@ -42,10 +45,6 @@
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// convertLinearToSRGB
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//#include <glm/gtc/color_space.hpp>
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#ifdef _OPENMP
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#include <omp.h>
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#endif
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C3D_RENDER_RAYTRACING::C3D_RENDER_RAYTRACING( CINFO3D_VISU &aSettings ) :
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C3D_RENDER_BASE( aSettings ),
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m_postshader_ssao( aSettings.CameraGet() )
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@ -137,7 +136,7 @@ void C3D_RENDER_RAYTRACING::restart_render_state()
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// Mark the blocks not processed yet
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std::fill( m_blockPositionsWasProcessed.begin(),
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m_blockPositionsWasProcessed.end(),
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false );
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0 );
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}
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@ -364,61 +363,58 @@ void C3D_RENDER_RAYTRACING::rt_render_tracing( GLubyte *ptrPBO ,
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REPORTER *aStatusTextReporter )
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{
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m_isPreview = false;
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wxASSERT( m_blockPositions.size() <= LONG_MAX );
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const long nrBlocks = (long) m_blockPositions.size();
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const unsigned startTime = GetRunningMicroSecs();
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auto startTime = std::chrono::steady_clock::now();
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bool breakLoop = false;
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int numBlocksRendered = 0;
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#pragma omp parallel for schedule(dynamic) shared(breakLoop) \
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firstprivate(ptrPBO) reduction(+:numBlocksRendered) default(none)
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for( long iBlock = 0; iBlock < nrBlocks; iBlock++ )
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std::atomic<size_t> numBlocksRendered( 0 );
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std::atomic<size_t> currentBlock( 0 );
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std::atomic<size_t> threadsFinished( 0 );
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size_t parallelThreadCount = std::min<size_t>(
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std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
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m_blockPositions.size() );
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for( size_t ii = 0; ii < parallelThreadCount; ++ii )
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{
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#pragma omp flush(breakLoop)
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if( !breakLoop )
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std::thread t = std::thread( [&]()
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{
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bool process_block;
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// std::vector<bool> stuffs eight bools to each byte, so access to
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// them can never be natively atomic.
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#pragma omp critical(checkProcessBlock)
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for( size_t iBlock = currentBlock.fetch_add( 1 );
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iBlock < m_blockPositions.size() && !breakLoop;
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iBlock = currentBlock.fetch_add( 1 ) )
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{
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process_block = !m_blockPositionsWasProcessed[iBlock];
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m_blockPositionsWasProcessed[iBlock] = true;
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}
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if( process_block )
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if( !m_blockPositionsWasProcessed[iBlock] )
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{
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rt_render_trace_block( ptrPBO, iBlock );
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numBlocksRendered++;
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m_blockPositionsWasProcessed[iBlock] = 1;
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// Check if it spend already some time render and request to exit
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// to display the progress
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#ifdef _OPENMP
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if( omp_get_thread_num() == 0 )
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#endif
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if( (GetRunningMicroSecs() - startTime) > 150000 )
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{
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if( std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now() - startTime ).count() > 150 )
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breakLoop = true;
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#pragma omp flush(breakLoop)
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}
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}
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}
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threadsFinished++;
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} );
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t.detach();
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}
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while( threadsFinished < parallelThreadCount )
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std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
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m_nrBlocksRenderProgress += numBlocksRendered;
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if( aStatusTextReporter )
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aStatusTextReporter->Report( wxString::Format( _( "Rendering: %.0f %%" ),
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(float)(m_nrBlocksRenderProgress * 100) /
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(float)nrBlocks ) );
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(float)m_blockPositions.size() ) );
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// Check if it finish the rendering and if should continue to a post processing
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// or mark it as finished
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if( m_nrBlocksRenderProgress >= nrBlocks )
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if( m_nrBlocksRenderProgress >= m_blockPositions.size() )
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{
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if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
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m_rt_render_state = RT_RENDER_STATE_POST_PROCESS_SHADE;
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@ -925,9 +921,17 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte *ptrPBO,
|
|||
if( aStatusTextReporter )
|
||||
aStatusTextReporter->Report( _("Rendering: Post processing shader") );
|
||||
|
||||
// Compute the shader value
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
for( signed int y = 0; y < (int)m_realBufferSize.y; ++y )
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t y = nextBlock.fetch_add( 1 );
|
||||
y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
SFVEC3F *ptr = &m_shaderBuffer[ y * m_realBufferSize.x ];
|
||||
|
||||
|
@ -938,8 +942,14 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_shade( GLubyte *ptrPBO,
|
|||
}
|
||||
}
|
||||
|
||||
// Wait for all threads to finish
|
||||
#pragma omp barrier
|
||||
threadsFinished++;
|
||||
} );
|
||||
|
||||
t.detach();
|
||||
}
|
||||
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
|
||||
// Set next state
|
||||
m_rt_render_state = RT_RENDER_STATE_POST_PROCESS_BLUR_AND_FINISH;
|
||||
|
@ -960,8 +970,17 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
if( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
{
|
||||
// Now blurs the shader result and compute the final color
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
for( signed int y = 0; y < (int)m_realBufferSize.y; ++y )
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t y = nextBlock.fetch_add( 1 );
|
||||
y < m_realBufferSize.y;
|
||||
y = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
GLubyte *ptr = &ptrPBO[ y * m_realBufferSize.x * 4 ];
|
||||
|
||||
|
@ -980,8 +999,8 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
|
||||
for( signed int x = 0; x < (int)m_realBufferSize.x; ++x )
|
||||
{
|
||||
// This #if should be 1, it is here that can be used for debug proposes during development
|
||||
#if 1
|
||||
// This #if should be 1, it is here that can be used for debug proposes during development
|
||||
#if 1
|
||||
int idx = x > 1 ? -2 : 0;
|
||||
SFVEC3F bluredShadeColor = ptrShaderY0[idx] * 1.0f / 273.0f +
|
||||
ptrShaderY1[idx] * 4.0f / 273.0f +
|
||||
|
@ -1023,19 +1042,19 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
++ptrShaderY3;
|
||||
++ptrShaderY4;
|
||||
|
||||
#ifdef USE_SRGB_SPACE
|
||||
#ifdef USE_SRGB_SPACE
|
||||
const SFVEC3F originColor = convertLinearToSRGB( m_postshader_ssao.GetColorAtNotProtected( SFVEC2I( x,y ) ) );
|
||||
#else
|
||||
#else
|
||||
const SFVEC3F originColor = m_postshader_ssao.GetColorAtNotProtected( SFVEC2I( x,y ) );
|
||||
#endif
|
||||
#endif
|
||||
|
||||
const SFVEC3F shadedColor = m_postshader_ssao.ApplyShadeColor( SFVEC2I( x,y ), originColor, bluredShadeColor );
|
||||
#else
|
||||
#else
|
||||
// Debug code
|
||||
//const SFVEC3F shadedColor = SFVEC3F( 1.0f ) -
|
||||
// m_shaderBuffer[ y * m_realBufferSize.x + x];
|
||||
const SFVEC3F shadedColor = m_shaderBuffer[ y * m_realBufferSize.x + x ];
|
||||
#endif
|
||||
#endif
|
||||
|
||||
rt_final_color( ptr, shadedColor, false );
|
||||
|
||||
|
@ -1043,8 +1062,15 @@ void C3D_RENDER_RAYTRACING::rt_render_post_process_blur_finish( GLubyte *ptrPBO,
|
|||
}
|
||||
}
|
||||
|
||||
// Wait for all threads to finish
|
||||
#pragma omp barrier
|
||||
threadsFinished++;
|
||||
} );
|
||||
|
||||
t.detach();
|
||||
}
|
||||
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
|
||||
|
||||
// Debug code
|
||||
//m_postshader_ssao.DebugBuffersOutputAsImages();
|
||||
|
@ -1059,10 +1085,19 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
{
|
||||
m_isPreview = true;
|
||||
|
||||
unsigned int nrBlocks = m_blockPositionsFast.size();
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
for( signed int iBlock = 0; iBlock < (int)nrBlocks; iBlock++ )
|
||||
size_t parallelThreadCount = std::min<size_t>(
|
||||
std::max<size_t>( std::thread::hardware_concurrency(), 2 ),
|
||||
m_blockPositions.size() );
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t iBlock = nextBlock.fetch_add( 1 );
|
||||
iBlock < m_blockPositionsFast.size();
|
||||
iBlock = nextBlock.fetch_add( 1 ) )
|
||||
{
|
||||
const SFVEC2UI &windowPosUI = m_blockPositionsFast[ iBlock ];
|
||||
const SFVEC2I windowsPos = SFVEC2I( windowPosUI.x + m_xoffset,
|
||||
|
@ -1665,8 +1700,14 @@ void C3D_RENDER_RAYTRACING::render_preview( GLubyte *ptrPBO )
|
|||
}
|
||||
}
|
||||
|
||||
// Wait for all threads to finish (not sure if this is need)
|
||||
#pragma omp barrier
|
||||
threadsFinished++;
|
||||
} );
|
||||
|
||||
t.detach();
|
||||
}
|
||||
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ private:
|
|||
unsigned long int m_stats_start_rendering_time;
|
||||
|
||||
/// Save the number of blocks progress of the render
|
||||
long m_nrBlocksRenderProgress;
|
||||
size_t m_nrBlocksRenderProgress;
|
||||
|
||||
CPOSTSHADER_SSAO m_postshader_ssao;
|
||||
|
||||
|
@ -165,7 +165,7 @@ private:
|
|||
std::vector< SFVEC2UI > m_blockPositions;
|
||||
|
||||
/// this flags if a position was already processed (cleared each new render)
|
||||
std::vector< bool > m_blockPositionsWasProcessed;
|
||||
std::vector< int > m_blockPositionsWasProcessed;
|
||||
|
||||
/// this encodes the Morton code positions (on fast preview mode)
|
||||
std::vector< SFVEC2UI > m_blockPositionsFast;
|
||||
|
|
|
@ -31,6 +31,10 @@
|
|||
#include "buffers_debug.h"
|
||||
#include <string.h> // For memcpy
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
#ifndef CLAMP
|
||||
#define CLAMP(n, min, max) {if( n < min ) n=min; else if( n > max ) n = max;}
|
||||
#endif
|
||||
|
@ -469,16 +473,26 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
|
|||
aInImg->m_wraping = WRAP_CLAMP;
|
||||
m_wraping = WRAP_CLAMP;
|
||||
|
||||
#pragma omp parallel for
|
||||
for( int iy = 0; iy < (int)m_height; iy++)
|
||||
std::atomic<size_t> nextRow( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
|
||||
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
for( int ix = 0; ix < (int)m_width; ix++ )
|
||||
std::thread t = std::thread( [&]()
|
||||
{
|
||||
for( size_t iy = nextRow.fetch_add( 1 );
|
||||
iy < m_height;
|
||||
iy = nextRow.fetch_add( 1 ) )
|
||||
{
|
||||
for( size_t ix = 0; ix < m_width; ix++ )
|
||||
{
|
||||
int v = 0;
|
||||
|
||||
for( int sy = 0; sy < 5; sy++ )
|
||||
for( size_t sy = 0; sy < 5; sy++ )
|
||||
{
|
||||
for( int sx = 0; sx < 5; sx++ )
|
||||
for( size_t sx = 0; sx < 5; sx++ )
|
||||
{
|
||||
int factor = filter.kernel[sx][sy];
|
||||
unsigned char pixelv = aInImg->Getpixel( ix + sx - 2,
|
||||
|
@ -489,14 +503,21 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
|
|||
}
|
||||
|
||||
v /= filter.div;
|
||||
|
||||
v += filter.offset;
|
||||
|
||||
CLAMP(v, 0, 255);
|
||||
|
||||
//TODO: This needs to write to a separate buffer
|
||||
m_pixels[ix + iy * m_width] = v;
|
||||
}
|
||||
}
|
||||
|
||||
threadsFinished++;
|
||||
} );
|
||||
|
||||
t.detach();
|
||||
}
|
||||
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,81 +0,0 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
||||
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @file openmp_mutex.h
|
||||
* @brief a mutex for openmp got from the website:
|
||||
* http://bisqwit.iki.fi/story/howto/openmp/
|
||||
* by Joel Yliluoma <bisqwit@iki.fi>
|
||||
*/
|
||||
|
||||
#ifndef _OPENMP_MUTEX_H
|
||||
#define _OPENMP_MUTEX_H
|
||||
|
||||
#ifdef _OPENMP
|
||||
|
||||
# include <omp.h>
|
||||
|
||||
struct MutexType
|
||||
{
|
||||
MutexType() { omp_init_lock( &lock ); }
|
||||
~MutexType() { omp_destroy_lock( &lock ); }
|
||||
void Lock() { omp_set_lock( &lock ); }
|
||||
void Unlock() { omp_unset_lock( &lock ); }
|
||||
|
||||
MutexType( const MutexType& ) { omp_init_lock( &lock ); }
|
||||
MutexType& operator= ( const MutexType& ) { return *this; }
|
||||
public:
|
||||
omp_lock_t lock;
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
/// A dummy mutex that doesn't actually exclude anything,
|
||||
/// but as there is no parallelism either, no worries.
|
||||
struct MutexType
|
||||
{
|
||||
void Lock() {}
|
||||
void Unlock() {}
|
||||
};
|
||||
#endif
|
||||
|
||||
/// An exception-safe scoped lock-keeper.
|
||||
struct ScopedLock
|
||||
{
|
||||
explicit ScopedLock( MutexType& m ) : mut( m ), locked( true ) { mut.Lock(); }
|
||||
~ScopedLock() { Unlock(); }
|
||||
void Unlock() { if( !locked ) return; locked = false; mut.Unlock(); }
|
||||
void LockAgain() { if( locked ) return; mut.Lock(); locked = true; }
|
||||
|
||||
private:
|
||||
MutexType& mut;
|
||||
bool locked;
|
||||
|
||||
private: // prevent copying the scoped lock.
|
||||
void operator=(const ScopedLock&);
|
||||
ScopedLock(const ScopedLock&);
|
||||
};
|
||||
|
||||
#endif // _OPENMP_MUTEX_H
|
|
@ -543,24 +543,6 @@ include( ExternalProject )
|
|||
#================================================
|
||||
include( CheckFindPackageResult )
|
||||
|
||||
#
|
||||
# Find OpenMP support, optional
|
||||
#
|
||||
|
||||
find_package( OpenMP )
|
||||
|
||||
if( OPENMP_FOUND )
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
|
||||
add_definitions( -DUSE_OPENMP )
|
||||
|
||||
# MinGW does not include the OpenMP link library and FindOpenMP.cmake does not
|
||||
# set it either. Not sure this is the most elegant solution but it works.
|
||||
if( MINGW )
|
||||
set( OPENMP_LIBRARIES gomp )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#
|
||||
# Find wxWidgets library, required
|
||||
#
|
||||
|
|
|
@ -52,9 +52,18 @@ SHAPE_POLY_SET::SHAPE_POLY_SET() :
|
|||
}
|
||||
|
||||
|
||||
SHAPE_POLY_SET::SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther ) :
|
||||
SHAPE_POLY_SET::SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther, bool aDeepCopy ) :
|
||||
SHAPE( SH_POLY_SET ), m_polys( aOther.m_polys )
|
||||
{
|
||||
if( aOther.IsTriangulationUpToDate() )
|
||||
{
|
||||
for( unsigned i = 0; i < aOther.TriangulatedPolyCount(); i++ )
|
||||
m_triangulatedPolys.push_back(
|
||||
std::make_unique<TRIANGULATED_POLYGON>( *aOther.TriangulatedPolygon( i ) ) );
|
||||
|
||||
m_hash = aOther.GetHash();
|
||||
m_triangulationValid = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -151,7 +151,6 @@ target_link_libraries( cvpcb_kiface
|
|||
gal
|
||||
${wxWidgets_LIBRARIES}
|
||||
${GDI_PLUS_LIBRARIES}
|
||||
${OPENMP_LIBRARIES} # used by 3d viewer
|
||||
)
|
||||
|
||||
if( BUILD_GITHUB_PLUGIN )
|
||||
|
|
|
@ -424,8 +424,9 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
* Copy constructor SHAPE_POLY_SET
|
||||
* Performs a deep copy of \p aOther into \p this.
|
||||
* @param aOther is the SHAPE_POLY_SET object that will be copied.
|
||||
* @param aDeepCopy if true, make new copies of the triangulated unique_ptr vector
|
||||
*/
|
||||
SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther );
|
||||
SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther, bool aDeepCopy = false );
|
||||
|
||||
~SHAPE_POLY_SET();
|
||||
|
||||
|
|
|
@ -652,12 +652,6 @@ if ( KICAD_BUILD_TESTS )
|
|||
|
||||
endif ()
|
||||
|
||||
if( ${OPENMP_FOUND} )
|
||||
set_target_properties( pcbnew_kiface PROPERTIES
|
||||
COMPILE_FLAGS ${OpenMP_CXX_FLAGS}
|
||||
)
|
||||
endif()
|
||||
|
||||
set( PCBNEW_KIFACE_LIBRARIES
|
||||
3d-viewer
|
||||
pcbcommon
|
||||
|
@ -675,7 +669,6 @@ set( PCBNEW_KIFACE_LIBRARIES
|
|||
${PYTHON_LIBRARIES}
|
||||
${Boost_LIBRARIES} # must follow GITHUB
|
||||
${PCBNEW_EXTRA_LIBS} # -lrt must follow Boost
|
||||
${OPENMP_LIBRARIES}
|
||||
)
|
||||
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include <class_zone.h>
|
||||
#include <profile.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
|
@ -229,17 +230,26 @@ int main( int argc, char *argv[] )
|
|||
PROF_COUNTER cnt( "allBoard" );
|
||||
|
||||
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
for( int z = 0; z<brd->GetAreaCount(); z++ )
|
||||
std::atomic<size_t> zonesToTriangulate( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
||||
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
|
||||
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
|
||||
{
|
||||
auto zone = brd->GetArea( z );
|
||||
std::thread t = std::thread( [brd, &zonesToTriangulate, &threadsFinished] ()
|
||||
{
|
||||
for( size_t areaId = zonesToTriangulate.fetch_add( 1 );
|
||||
areaId < static_cast<size_t>( brd->GetAreaCount() );
|
||||
areaId = zonesToTriangulate.fetch_add( 1 ) )
|
||||
{
|
||||
auto zone = brd->GetArea( areaId );
|
||||
SHAPE_POLY_SET poly = zone->GetFilledPolysList();
|
||||
|
||||
poly.CacheTriangulation();
|
||||
|
||||
(void) poly;
|
||||
printf("zone %d/%d\n", ( z+1 ), brd->GetAreaCount() );
|
||||
#if 0
|
||||
printf("zone %zu/%d\n", ( areaId + 1 ), brd->GetAreaCount() );
|
||||
#if 0
|
||||
PROF_COUNTER unfrac("unfrac");
|
||||
poly.Unfracture( SHAPE_POLY_SET::PM_FAST );
|
||||
unfrac.Show();
|
||||
|
@ -251,9 +261,19 @@ int main( int argc, char *argv[] )
|
|||
poly.triangulatePoly( &poly.Polygon(i) );
|
||||
}
|
||||
triangulate.Show();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
threadsFinished++;
|
||||
} );
|
||||
|
||||
t.detach();
|
||||
}
|
||||
|
||||
while( threadsFinished < parallelThreadCount )
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
|
||||
|
||||
|
||||
cnt.Show();
|
||||
|
||||
delete brd;
|
||||
|
|
Loading…
Reference in New Issue