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@ -1216,14 +1216,11 @@ void PCB_POINT_EDITOR::updateItem() const
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case SHAPE_T::BEZIER:
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if( isModified( m_editPoints->Point( BEZIER_CURVE_START ) ) )
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shape->SetStart( m_editPoints->Point( BEZIER_CURVE_START ).
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GetPosition() );
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shape->SetStart( m_editPoints->Point( BEZIER_CURVE_START ).GetPosition() );
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else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ) ) )
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shape->SetBezierC1( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).
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GetPosition() );
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shape->SetBezierC1( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).GetPosition() );
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else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ) ) )
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shape->SetBezierC2( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).
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GetPosition() );
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shape->SetBezierC2( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).GetPosition() );
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else if( isModified( m_editPoints->Point( BEZIER_CURVE_END ) ) )
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shape->SetEnd( m_editPoints->Point( BEZIER_CURVE_END ).GetPosition() );
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@ -1256,7 +1253,7 @@ void PCB_POINT_EDITOR::updateItem() const
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case PAD_SHAPE::CIRCLE:
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{
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VECTOR2I end = m_editPoints->Point( 0 ).GetPosition();
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int diameter = (int) EuclideanNorm( end - pad->GetPosition() ) * 2;
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int diameter = (int) EuclideanNorm( end - pad->GetPosition() ) * 2;
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pad->SetSize( wxSize( diameter, diameter ) );
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break;
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@ -1301,7 +1298,7 @@ void PCB_POINT_EDITOR::updateItem() const
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dist[3] = botLeft.y - center.y;
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}
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wxSize padSize( dist[0] + dist[2], dist[1] + dist[3] );
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wxSize padSize( dist[0] + dist[2], dist[1] + dist[3] );
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VECTOR2I deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] );
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if( pad->GetOrientation() == ANGLE_90 || pad->GetOrientation() == ANGLE_270 )
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@ -2119,12 +2116,12 @@ bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& )
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return false;
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}
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auto vertex = findVertex( *polyset, *m_editedPoint );
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std::pair<bool, SHAPE_POLY_SET::VERTEX_INDEX> vertex = findVertex( *polyset, *m_editedPoint );
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if( !vertex.first )
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return false;
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const auto& vertexIdx = vertex.second;
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const SHAPE_POLY_SET::VERTEX_INDEX& vertexIdx = vertex.second;
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// Check if there are enough vertices so one can be removed without
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// degenerating the polygon.
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@ -2132,7 +2129,9 @@ bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& )
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// there are only 2 vertices left, a hole is removed).
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if( vertexIdx.m_contour == 0 &&
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polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 )
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{
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return false;
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}
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// Remove corner does not work with lines
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if( dynamic_cast<EDIT_LINE*>( m_editedPoint ) )
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@ -2147,9 +2146,9 @@ int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent )
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if( !m_editPoints )
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return 0;
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EDA_ITEM* item = m_editPoints->GetParent();
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EDA_ITEM* item = m_editPoints->GetParent();
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PCB_BASE_EDIT_FRAME* frame = getEditFrame<PCB_BASE_EDIT_FRAME>();
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const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
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const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
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// called without an active edited polygon
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if( !item || !canAddCorner( *item ) )
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@ -2174,7 +2173,9 @@ int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent )
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zone->SetNeedRefill( true );
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}
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else
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{
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zoneOutline = &( graphicItem->GetPolyShape() );
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}
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commit.Modify( item );
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@ -2210,10 +2211,10 @@ int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent )
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}
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// Find the point on the closest segment
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auto& sideOrigin = zoneOutline->CVertex( nearestIdx );
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auto& sideEnd = zoneOutline->CVertex( nextNearestIdx );
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SEG nearestSide( sideOrigin, sideEnd );
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VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos );
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const VECTOR2I& sideOrigin = zoneOutline->CVertex( nearestIdx );
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const VECTOR2I& sideEnd = zoneOutline->CVertex( nextNearestIdx );
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SEG nearestSide( sideOrigin, sideEnd );
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VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos );
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// Do not add points that have the same coordinates as ones that already belong to polygon
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// instead, add a point in the middle of the side
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@ -2233,7 +2234,7 @@ int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent )
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{
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commit.Modify( graphicItem );
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SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() );
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SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() );
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VECTOR2I nearestPoint = seg.NearestPoint( cursorPos );
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// Move the end of the line to the break point..
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