Remove mention of FPS
We are not a real time rendering engine
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@ -530,8 +530,8 @@ void EDA_3D_CANVAS::DoRePaint()
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// Calculation time in milliseconds
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const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
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activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ),
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calculation_time, 1000.0 / calculation_time ) );
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activityReporter.Report( wxString::Format( _( "Render time %.0f ms" ),
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calculation_time ) );
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}
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}
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