Remove mention of FPS
We are not a real time rendering engine
This commit is contained in:
parent
36d8ca7954
commit
f88be65825
|
@ -530,8 +530,8 @@ void EDA_3D_CANVAS::DoRePaint()
|
||||||
// Calculation time in milliseconds
|
// Calculation time in milliseconds
|
||||||
const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
|
const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
|
||||||
|
|
||||||
activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ),
|
activityReporter.Report( wxString::Format( _( "Render time %.0f ms" ),
|
||||||
calculation_time, 1000.0 / calculation_time ) );
|
calculation_time ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue