Fix issues in Gerber attributes
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@ -493,17 +493,28 @@ bool FormatNetAttribute( std::string& aPrintedText, std::string& aLastNetAttribu
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// (only modified or new attributes are stored here):
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std::string short_attribute_string;
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// Attributes have changed: update attribute string, and see if the previous attribute
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// list (dictionary in Gerber language) must be cleared
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if( aLastNetAttributes != full_attribute_string )
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{
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// first, remove no more existing attributes.
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// first, remove no longer existing attributes.
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// Because in Kicad the full attribute list is evaluated for each object,
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// the entire dictionary is cleared
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// If m_TryKeepPreviousAttributes is true, only the no longer existing attribute
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// is cleared.
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// Note: to avoid interaction beteween clear attributes and set attributes
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// the clear attribute is inserted first.
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bool clearDict = false;
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if( aLastNetAttributes.find( "TO.P," ) != std::string::npos )
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{
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if( pad_attribute_string.empty() ) // No more this attribute
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clearDict = true;
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{
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if( aData->m_TryKeepPreviousAttributes ) // Clear only this attribute
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short_attribute_string.insert( 0, prepend_string + "TO.P" + eol_string );
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else
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clearDict = true;
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}
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else if( aLastNetAttributes.find( pad_attribute_string )
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== std::string::npos ) // This attribute has changed
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short_attribute_string += pad_attribute_string;
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@ -514,7 +525,12 @@ bool FormatNetAttribute( std::string& aPrintedText, std::string& aLastNetAttribu
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if( aLastNetAttributes.find( "TO.N," ) != std::string::npos )
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{
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if( net_attribute_string.empty() ) // No more this attribute
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clearDict = true;
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{
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if( aData->m_TryKeepPreviousAttributes ) // Clear only this attribute
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short_attribute_string.insert( 0, prepend_string + "TO.N" + eol_string );
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else
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clearDict = true;
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}
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else if( aLastNetAttributes.find( net_attribute_string )
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== std::string::npos ) // This attribute has changed
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short_attribute_string += net_attribute_string;
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@ -525,7 +541,19 @@ bool FormatNetAttribute( std::string& aPrintedText, std::string& aLastNetAttribu
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if( aLastNetAttributes.find( "TO.C," ) != std::string::npos )
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{
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if( cmp_attribute_string.empty() ) // No more this attribute
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clearDict = true;
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{
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if( aData->m_TryKeepPreviousAttributes ) // Clear only this attribute
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{
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// Refinement:
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// the attribute will be cleared only if there is no pad attribute.
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// If a pad attribute exists, the component name exists so the old
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// TO.C value will be updated, therefore no need to clear it before updating
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if( pad_attribute_string.empty() )
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short_attribute_string.insert( 0, prepend_string + "TO.C" + eol_string );
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}
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else
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clearDict = true;
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}
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else if( aLastNetAttributes.find( cmp_attribute_string )
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== std::string::npos ) // This attribute has changed
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short_attribute_string += cmp_attribute_string;
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@ -574,11 +574,11 @@ void GERBER_PLOTTER::PlotGerberRegion( const std::vector< wxPoint >& aCornerList
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{
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if( m_useX2format )
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{
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fputs( "%TD,.AperFunction*%\n", outputFile );
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fputs( "%TD.AperFunction*%\n", outputFile );
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}
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else
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{
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fputs( "G04 #@! TD,.AperFunction*\n", outputFile );
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fputs( "G04 #@! TD.AperFunction*\n", outputFile );
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}
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}
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}
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@ -125,9 +125,16 @@ public:
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wxString m_ExtraData; ///< a string to print after %TO object attributes, if not empty
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///< it is printed "as this"
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/** If true, do not clear all attributes when a atribute has changed
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* Usefull when some attributes need to be persistant.
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* If false, attributes will be cleared if only one attribute cleared
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* This is a more secure way to set attributes, when all attribute changess are not safely managed
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*/
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bool m_TryKeepPreviousAttributes;
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GBR_NETLIST_METADATA(): m_NetAttribType( GBR_NETINFO_UNSPECIFIED ), m_NotInNet( false )
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GBR_NETLIST_METADATA(): m_NetAttribType( GBR_NETINFO_UNSPECIFIED ),
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m_NotInNet( false ), m_TryKeepPreviousAttributes( false )
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{
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}
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@ -161,6 +161,9 @@ int PLACEFILE_GERBER_WRITER::CreatePlaceFile( wxString& aFullFilename,
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plotter.FlashPadCircle( flash_pos, flash_diam, FILLED, &gbr_metadata );
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gbr_metadata.m_NetlistMetadata.ClearExtraData();
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// Now some extra metadata is output, avoid blindly clearing the full metadata list
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gbr_metadata.m_NetlistMetadata.m_TryKeepPreviousAttributes = true;
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if( footprint->BuildPolyCourtyard() )
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{
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int thickness = Millimeter2iu( 0.1 ); // arbitrary but reasonable value
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