Fix several issues with multilayer zones
- Properly refill if layer set is modified - Fix some threading issues with island removal - Fix copy constructor Fixes https://gitlab.com/kicad/code/kicad/-/issues/4765
This commit is contained in:
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e320a3f112
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f8bfb2bc16
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@ -87,6 +87,10 @@ ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
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m_Poly = new SHAPE_POLY_SET( *aOther.m_Poly );
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m_isKeepout = aOther.m_isKeepout;
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SetLayerSet( aOther.GetLayerSet() );
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m_zoneName = aOther.m_zoneName;
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m_IsFilled = aOther.m_IsFilled;
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m_CornerSelection = nullptr; // for corner moving, corner index to (null if no selection)
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m_ZoneClearance = aOther.m_ZoneClearance; // clearance value
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m_ZoneMinThickness = aOther.m_ZoneMinThickness;
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@ -99,11 +103,14 @@ ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
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SetHatchPitch( aOther.GetHatchPitch() );
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m_HatchLines = aOther.m_HatchLines; // copy vector <SEG>
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m_FilledPolysList = aOther.m_FilledPolysList;
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m_RawPolysList = aOther.m_RawPolysList;
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m_filledPolysHash = aOther.m_filledPolysHash;
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m_FillSegmList = aOther.m_FillSegmList; // vector <> copy
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m_insulatedIslands = aOther.m_insulatedIslands;
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for( PCB_LAYER_ID layer : aOther.GetLayerSet().Seq() )
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{
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m_FilledPolysList[layer] = aOther.m_FilledPolysList.at( layer );
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m_RawPolysList[layer] = aOther.m_RawPolysList.at( layer );
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m_filledPolysHash[layer] = aOther.m_filledPolysHash.at( layer );
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m_FillSegmList[layer] = aOther.m_FillSegmList.at( layer ); // vector <> copy
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m_insulatedIslands[layer] = aOther.m_insulatedIslands.at( layer );
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}
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m_HatchFillTypeThickness = aOther.m_HatchFillTypeThickness;
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m_HatchFillTypeGap = aOther.m_HatchFillTypeGap;
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@ -111,8 +118,6 @@ ZONE_CONTAINER& ZONE_CONTAINER::operator=( const ZONE_CONTAINER& aOther )
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m_HatchFillTypeSmoothingLevel = aOther.m_HatchFillTypeSmoothingLevel;
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m_HatchFillTypeSmoothingValue = aOther.m_HatchFillTypeSmoothingValue;
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SetLayerSet( aOther.GetLayerSet() );
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return *this;
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}
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@ -137,6 +142,8 @@ void ZONE_CONTAINER::initDataFromSrcInCopyCtor( const ZONE_CONTAINER& aZone )
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m_isKeepout = aZone.m_isKeepout;
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SetLayerSet( aZone.GetLayerSet() );
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m_zoneName = aZone.m_zoneName;
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m_Poly = new SHAPE_POLY_SET( *aZone.m_Poly );
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// For corner moving, corner index to drag, or nullptr if no selection
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@ -151,11 +158,15 @@ void ZONE_CONTAINER::initDataFromSrcInCopyCtor( const ZONE_CONTAINER& aZone )
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m_PadConnection = aZone.m_PadConnection;
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m_ThermalReliefGap = aZone.m_ThermalReliefGap;
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m_ThermalReliefCopperBridge = aZone.m_ThermalReliefCopperBridge;
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m_FilledPolysList = aZone.m_FilledPolysList;
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m_RawPolysList = aZone.m_RawPolysList;
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m_filledPolysHash = aZone.m_filledPolysHash;
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m_FillSegmList = aZone.m_FillSegmList; // vector <> copy
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m_insulatedIslands = aZone.m_insulatedIslands;
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for( PCB_LAYER_ID layer : aZone.GetLayerSet().Seq() )
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{
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m_FilledPolysList[layer] = aZone.m_FilledPolysList.at( layer );
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m_RawPolysList[layer] = aZone.m_RawPolysList.at( layer );
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m_filledPolysHash[layer] = aZone.m_filledPolysHash.at( layer );
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m_FillSegmList[layer] = aZone.m_FillSegmList.at( layer ); // vector <> copy
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m_insulatedIslands[layer] = aZone.m_insulatedIslands.at( layer );
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}
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m_doNotAllowCopperPour = aZone.m_doNotAllowCopperPour;
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m_doNotAllowVias = aZone.m_doNotAllowVias;
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@ -267,6 +278,12 @@ void ZONE_CONTAINER::SetLayerSet( LSET aLayerSet )
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UnFill();
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m_FillSegmList.clear();
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m_FilledPolysList.clear();
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m_RawPolysList.clear();
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m_filledPolysHash.clear();
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m_insulatedIslands.clear();
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for( PCB_LAYER_ID layer : aLayerSet.Seq() )
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{
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m_FillSegmList[layer] = {};
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@ -30,6 +30,7 @@
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#define CLASS_ZONE_H_
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#include <mutex>
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#include <vector>
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#include <gr_basic.h>
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#include <class_board_item.h>
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@ -176,6 +177,11 @@ public:
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return m_area;
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}
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std::mutex& GetLock()
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{
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return m_lock;
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}
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bool IsFilled() const { return m_IsFilled; }
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void SetIsFilled( bool isFilled ) { m_IsFilled = isFilled; }
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@ -929,6 +935,9 @@ protected:
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bool m_hv45; // constrain edges to horizontal, vertical or 45º
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double m_area; // The filled zone area
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/// Lock used for multi-threaded filling on multi-layer zones
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std::mutex m_lock;
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};
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@ -553,26 +553,17 @@ void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( ZONE_CONTAINER* aZone,
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void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones )
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{
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for( auto& z : aZones )
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{
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Remove( z.m_zone );
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for ( auto& z : aZones )
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{
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for( PCB_LAYER_ID layer : z.m_zone->GetLayerSet().Seq() )
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{
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if( !z.m_zone->GetFilledPolysList( layer ).IsEmpty() )
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{
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Add( z.m_zone );
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break;
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}
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}
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}
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m_connClusters = SearchClusters( CSM_CONNECTIVITY_CHECK );
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for( auto& zone : aZones )
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{
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PCB_LAYER_ID layer = zone.m_layer;
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for( PCB_LAYER_ID layer : zone.m_zone->GetLayerSet().Seq() )
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{
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if( zone.m_zone->GetFilledPolysList( layer ).IsEmpty() )
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continue;
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@ -583,7 +574,11 @@ void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLAT
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for( auto z : *cluster )
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{
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if( z->Parent() == zone.m_zone && z->Layer() == layer )
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zone.m_islands.push_back( static_cast<CN_ZONE*>( z )->SubpolyIndex() );
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{
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zone.m_islands[layer].push_back(
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static_cast<CN_ZONE*>( z )->SubpolyIndex() );
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}
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}
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}
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}
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}
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@ -61,21 +61,17 @@ struct CN_DISJOINT_NET_ENTRY
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};
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/**
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* A structure used for filling a copper zone on one layer.
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* Multilayer zones will have one of these for each active layer.
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* A structure used for calculating isolated islands on a given zone across all its layers
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*/
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struct CN_ZONE_ISOLATED_ISLAND_LIST
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{
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CN_ZONE_ISOLATED_ISLAND_LIST( ZONE_CONTAINER* aZone, PCB_LAYER_ID aLayer ) :
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m_zone( aZone ),
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m_layer( aLayer )
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CN_ZONE_ISOLATED_ISLAND_LIST( ZONE_CONTAINER* aZone ) :
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m_zone( aZone )
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{}
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ZONE_CONTAINER* m_zone;
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PCB_LAYER_ID m_layer;
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std::vector<int> m_islands;
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std::map<PCB_LAYER_ID, std::vector<int>> m_islands;
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};
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struct RN_DYNAMIC_LINE
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@ -100,7 +100,9 @@ void ZONE_FILLER::InstallNewProgressReporter( wxWindow* aParent, const wxString&
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bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck )
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{
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std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> toFill;
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std::vector<std::pair<ZONE_CONTAINER*, PCB_LAYER_ID>> toFill;
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std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> islandsList;
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auto connectivity = m_board->GetConnectivity();
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bool filledPolyWithOutline = not m_board->GetDesignSettings().m_ZoneUseNoOutlineInFill;
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@ -112,7 +114,7 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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if( m_progressReporter )
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{
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m_progressReporter->Report( aCheck ? _( "Checking zone fills..." ) : _( "Building zone fills..." ) );
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m_progressReporter->SetMaxProgress( toFill.size() );
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m_progressReporter->SetMaxProgress( aZones.size() );
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}
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// The board outlines is used to clip solid areas inside the board (when outlines are valid)
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@ -145,9 +147,11 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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zone->BuildHashValue( layer );
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// Add the zone to the list of zones to test or refill
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toFill.emplace_back( CN_ZONE_ISOLATED_ISLAND_LIST( zone, layer ) );
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toFill.emplace_back( std::make_pair( zone, layer ) );
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}
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islandsList.emplace_back( CN_ZONE_ISOLATED_ISLAND_LIST( zone ) );
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// Remove existing fill first to prevent drawing invalid polygons
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// on some platforms
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zone->UnFill();
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@ -164,14 +168,16 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ )
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{
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PCB_LAYER_ID layer = toFill[i].m_layer;
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ZONE_CONTAINER* zone = toFill[i].m_zone;
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PCB_LAYER_ID layer = toFill[i].second;
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ZONE_CONTAINER* zone = toFill[i].first;
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zone->SetFilledPolysUseThickness( filledPolyWithOutline );
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SHAPE_POLY_SET rawPolys, finalPolys;
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fillSingleZone( zone, layer, rawPolys, finalPolys );
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std::unique_lock<std::mutex> zoneLock( zone->GetLock() );
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zone->SetRawPolysList( layer, rawPolys );
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zone->SetFilledPolysList( layer, finalPolys );
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zone->SetIsFilled( true );
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@ -215,15 +221,22 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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}
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connectivity->SetProgressReporter( m_progressReporter );
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connectivity->FindIsolatedCopperIslands( toFill );
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connectivity->FindIsolatedCopperIslands( islandsList );
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// Now remove insulated copper islands and islands outside the board edge
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bool outOfDate = false;
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for( auto& zone : toFill )
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for( auto& zone : islandsList )
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{
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std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() );
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SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList( zone.m_layer );
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for( PCB_LAYER_ID layer : zone.m_zone->GetLayerSet().Seq() )
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{
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if( !zone.m_islands.count( layer ) )
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continue;
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std::vector<int>& islands = zone.m_islands.at( layer );
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std::sort( islands.begin(), islands.end(), std::greater<int>() );
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SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList( layer );
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long long int minArea = zone.m_zone->GetMinIslandArea();
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ISLAND_REMOVAL_MODE mode = zone.m_zone->GetIslandRemovalMode();
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@ -234,21 +247,15 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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{
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// solid areas outside the board cutouts are also removed, because they are usually
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// insulated islands
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for( auto idx : zone.m_islands )
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for( auto idx : islands )
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{
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#if 0 // for tests only
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double metricMin = minArea * ( MM_PER_IU * MM_PER_IU );
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double metricArea = poly.Outline( idx ).Area() * ( MM_PER_IU * MM_PER_IU );
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std::cout << ( metricArea < metricMin ) << std::endl;
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#endif
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if( mode == ISLAND_REMOVAL_MODE::ALWAYS
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|| ( mode == ISLAND_REMOVAL_MODE::AREA
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&& poly.Outline( idx ).Area() < minArea )
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|| !m_boardOutline.Contains( poly.Polygon( idx ).front().CPoint( 0 ) ) )
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poly.DeletePolygon( idx );
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else
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zone.m_zone->SetIsIsland( zone.m_layer, idx );
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zone.m_zone->SetIsIsland( layer, idx );
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}
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}
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// Zones with no net can have areas outside the board cutouts.
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@ -272,12 +279,13 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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}
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}
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zone.m_zone->SetFilledPolysList( zone.m_layer, poly );
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zone.m_zone->SetFilledPolysList( layer, poly );
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zone.m_zone->CalculateFilledArea();
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if( aCheck && zone.m_zone->GetHashValue( zone.m_layer ) != poly.GetHash() )
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if( aCheck && zone.m_zone->GetHashValue( layer ) != poly.GetHash() )
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outOfDate = true;
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}
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}
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if( aCheck && outOfDate )
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{
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@ -312,9 +320,9 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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{
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size_t num = 0;
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for( size_t i = nextItem++; i < toFill.size(); i = nextItem++ )
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for( size_t i = nextItem++; i < islandsList.size(); i = nextItem++ )
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{
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toFill[i].m_zone->CacheTriangulation();
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islandsList[i].m_zone->CacheTriangulation();
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num++;
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if( m_progressReporter )
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@ -361,7 +369,7 @@ bool ZONE_FILLER::Fill( const std::vector<ZONE_CONTAINER*>& aZones, bool aCheck
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else
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{
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for( auto& i : toFill )
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connectivity->Update( i.m_zone );
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connectivity->Update( i.first );
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connectivity->RecalculateRatsnest();
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}
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@ -129,7 +129,8 @@ void PCB_EDIT_FRAME::Edit_Zone_Params( ZONE_CONTAINER* aZone )
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continue;
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}
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if( zone->IsFilled() )
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// aZone won't be filled if the layer set was modified, but it needs to be updated
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if( zone->IsFilled() || zone == aZone )
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zones_to_refill.push_back( zone );
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}
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@ -62,7 +62,7 @@
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bool ZONE_CONTAINER::IsSame( const ZONE_CONTAINER& aZoneToCompare )
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{
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// compare basic parameters:
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if( GetLayer() != aZoneToCompare.GetLayer() )
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if( GetLayerSet() != aZoneToCompare.GetLayerSet() )
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return false;
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if( GetNetCode() != aZoneToCompare.GetNetCode() )
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@ -111,6 +111,15 @@ bool ZONE_CONTAINER::IsSame( const ZONE_CONTAINER& aZoneToCompare )
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if( m_ThermalReliefCopperBridge != aZoneToCompare.m_ThermalReliefCopperBridge )
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return false;
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if( m_zoneName != aZoneToCompare.m_zoneName )
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return false;
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if( m_islandRemovalMode != aZoneToCompare.m_islandRemovalMode )
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return false;
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if( m_minIslandArea != aZoneToCompare.m_minIslandArea )
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return false;
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// Compare outlines
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wxASSERT( m_Poly ); // m_Poly == NULL Should never happen
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@ -149,7 +158,7 @@ int SaveCopyOfZones( PICKED_ITEMS_LIST& aPickList, BOARD* aPcb, int aNetCode, LA
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if( aNetCode >= 0 && aNetCode != zone->GetNetCode() )
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continue;
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if( aLayer >= 0 && aLayer != zone->GetLayer() )
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if( aLayer >= 0 && !zone->GetLayerSet().test( aLayer ) )
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continue;
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ZONE_CONTAINER* zoneDup = new ZONE_CONTAINER( *zone );
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@ -127,7 +127,7 @@ bool BOARD::CombineAllAreasInNet( PICKED_ITEMS_LIST* aDeletedList, int aNetCode,
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if( curr_area->GetIsKeepout() != area2->GetIsKeepout() )
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continue;
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if( curr_area->GetLayer() != area2->GetLayer() )
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if( curr_area->GetLayerSet() != area2->GetLayerSet() )
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continue;
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BOX2I b2 = area2->Outline()->BBox();
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