3D viewer code cleaning round 5.

This commit is contained in:
Wayne Stambaugh 2020-12-16 17:10:42 -05:00
parent 1ca75c8fda
commit f8efe4a65a
16 changed files with 801 additions and 758 deletions

View File

@ -43,6 +43,8 @@
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*
* @ingroup trace_env_vars
*/
const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
@ -238,6 +240,7 @@ void BOARD_ADAPTER::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
m_drawFlags[aFlag] = aState;
}
bool BOARD_ADAPTER::ShouldFPBeDisplayed( FOOTPRINT_ATTR_T aFPAttributes ) const
{
if( aFPAttributes & FP_SMD )
@ -253,11 +256,13 @@ bool BOARD_ADAPTER::ShouldFPBeDisplayed( FOOTPRINT_ATTR_T aFPAttributes ) const
#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
int BOARD_ADAPTER::GetHolePlatingThicknessBIU() const noexcept
{
return m_board->GetDesignSettings().GetHolePlatingThickness();
}
unsigned int BOARD_ADAPTER::GetNrSegmentsCircle( float aDiameter3DU ) const
{
wxASSERT( aDiameter3DU > 0.0f );
@ -295,7 +300,6 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
// Calculates the board bounding box (board outlines + items)
// to ensure any item, even outside the board outlines can be seen
bool boardEdgesOnly = true;
if( m_board->IsFootprintHolder() || !GetFlag( FL_USE_REALISTIC_MODE )
@ -322,7 +326,7 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
if( m_copperLayersCount < 2 )
m_copperLayersCount = 2;
// Calculate the convertion to apply to all positions.
// Calculate the conversion to apply to all positions.
m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
m_epoxyThickness3DU = m_board->GetDesignSettings().GetBoardThickness() * m_biuTo3Dunits;
@ -423,17 +427,14 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
m_layerZcoordBottom[layer_id] = zposBottom;
}
m_boardCenter = SFVEC3F( m_boardPos.x * m_biuTo3Dunits,
m_boardPos.y * m_biuTo3Dunits,
0.0f );
m_boardCenter = SFVEC3F( m_boardPos.x * m_biuTo3Dunits, m_boardPos.y * m_biuTo3Dunits, 0.0f );
SFVEC3F boardSize = SFVEC3F( m_boardSize.x * m_biuTo3Dunits,
m_boardSize.y * m_biuTo3Dunits,
SFVEC3F boardSize = SFVEC3F( m_boardSize.x * m_biuTo3Dunits, m_boardSize.y * m_biuTo3Dunits,
0.0f );
boardSize /= 2.0f;
SFVEC3F boardMin = (m_boardCenter - boardSize);
SFVEC3F boardMax = (m_boardCenter + boardSize);
SFVEC3F boardMin = ( m_boardCenter - boardSize );
SFVEC3F boardMax = ( m_boardCenter + boardSize );
boardMin.z = m_layerZcoordTop[B_Adhes];
boardMax.z = m_layerZcoordTop[F_Adhes];

View File

@ -62,20 +62,19 @@ typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
/**
* Class BOARD_ADAPTER
* Helper class to handle information needed to display 3D board
* Helper class to handle information needed to display 3D board.
*/
class BOARD_ADAPTER
{
public:
public:
BOARD_ADAPTER();
~BOARD_ADAPTER();
/**
* @brief Set3DCacheManager - Update the Cache manager pointer
* @param aCachePointer: the pointer to the 3d cache manager
* Update the cache manager pointer.
*
* @param aCachePointer: the pointer to the 3D cache manager.
*/
void Set3DCacheManager( S3D_CACHE *aCachePointer ) noexcept
{
@ -83,8 +82,7 @@ class BOARD_ADAPTER
}
/**
* @brief Get3DCacheManager - Return the 3d cache manager pointer
* @return
* Return the 3D cache manager pointer.
*/
S3D_CACHE *Get3DCacheManager( ) const noexcept
{
@ -92,34 +90,37 @@ class BOARD_ADAPTER
}
/**
* @brief GetFlag - get a configuration status of a flag
* @param aFlag: the flag to get the status
* @return true if flag is set, false if not
* Get a configuration status of a flag.
*
* @param aFlag the flag to get the status.
* @return true if flag is set, false if not.
*/
bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
/**
* @brief SetFlag - set the status of a flag
* @param aFlag: the flag to get the status
* @param aState: status to set
* Set the status of a flag.
*
* @param aFlag the flag to set the status
* @param aState status to set.
*/
void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
/**
* @brief Is3DLayerEnabled - Check if a layer is enabled
* @param aLayer: layer ID to get status
* Check if a layer is enabled.
*
* @param aLayer layer ID to get status.
*/
bool Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const;
/**
* @brief ShouldFPBeDisplayed - Test if footprint should be displayed in relation to
* attributes and the flags
* Test if footprint should be displayed in relation to attributes and the flags.
*/
bool ShouldFPBeDisplayed( FOOTPRINT_ATTR_T aFPAttributes ) const;
/**
* @brief SetBoard - Set current board to be rendered
* @param aBoard: board to process
* Set current board to be rendered.
*
* @param aBoard board to process.
*/
void SetBoard( BOARD *aBoard ) noexcept
{
@ -127,7 +128,8 @@ class BOARD_ADAPTER
}
/**
* @brief GetBoard - Get current board to be rendered
* Get current board to be rendered.
*
* @return BOARD pointer
*/
const BOARD *GetBoard() const noexcept
@ -141,16 +143,17 @@ class BOARD_ADAPTER
}
/**
* @brief InitSettings - Function to be called by the render when it need to
* reload the settings for the board.
* @param aStatusReporter: the pointer for the status reporter
* @param aWarningReporter: pointer for the warning reporter
* Function to be called by the render when it need to reload the settings for the board.
*
* @param aStatusReporter the pointer for the status reporter.
* @param aWarningReporter pointer for the warning reporter.
*/
void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
/**
* @brief BiuTo3Dunits - Board integer units To 3D units
* @return the conversion factor to transform a position from the board to 3d units
* Board integer units To 3D units.
*
* @return the conversion factor to transform a position from the board to 3D units.
*/
double BiuTo3Dunits() const noexcept
{
@ -158,8 +161,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetBBox3DU - Get the bbox of the pcb board
* @return the board bbox in 3d units
* Get the bbox of the pcb board.
*
* @return the board bbox in 3D units.
*/
const CBBOX &GetBBox3DU() const noexcept
{
@ -167,8 +171,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetEpoxyThickness3DU - Get the current epoxy thickness
* @return thickness in 3d units
* Get the current epoxy thickness.
*
* @return thickness in 3D units.
*/
float GetEpoxyThickness3DU() const noexcept
{
@ -176,8 +181,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetNonCopperLayerThickness3DU - Get the current non copper layers thickness
* @return thickness in 3d units of non copperlayers
* Get the current non copper layers thickness.
*
* @return thickness in 3D units of non copperlayers.
*/
float GetNonCopperLayerThickness3DU() const noexcept
{
@ -185,8 +191,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetCopperThickness3DU - Get the current copper layer thickness
* @return thickness in 3d units of copperlayers
* Get the current copper layer thickness.
*
* @return thickness in 3D units of copperlayers.
*/
float GetCopperThickness3DU() const noexcept
{
@ -194,14 +201,16 @@ class BOARD_ADAPTER
}
/**
* @brief GetCopperThicknessBIU - Get the current copper layer thickness
* @return thickness in board units
* Get the current copper layer thickness.
*
* @return thickness in board units.
*/
int GetHolePlatingThicknessBIU() const noexcept;
/**
* @brief GetBoardSizeBIU - Get the board size
* @return size in BIU units
* Get the board size.
*
* @return size in BIU units.
*/
wxSize GetBoardSizeBIU() const noexcept
{
@ -209,8 +218,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetBoardPosBIU - Get the board center
* @return position in BIU units
* Get the board center.
*
* @return position in BIU units.
*/
wxPoint GetBoardPosBIU() const noexcept
{
@ -218,8 +228,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetBoardCenter - the board center position in 3d units
* @return board center vector position in 3d units
* The board center position in 3D units.
*
* @return board center vector position in 3D units.
*/
const SFVEC3F &GetBoardCenter3DU() const noexcept
{
@ -227,17 +238,18 @@ class BOARD_ADAPTER
}
/**
* @brief GetModulesZcoord3DIU - Get the position of the footprint in 3d integer units
* considering if it is flipped or not.
* @param aIsFlipped: true for use in footprints on Front (top) layer, false
* if footprint is on back (bottom) layer
* @return the Z position of 3D shapes, in 3D integer units
* Get the position of the footprint in 3d integer units considering if it is flipped or not.
*
* @param aIsFlipped true for use in footprints on Front (top) layer, false
* if footprint is on back (bottom) layer.
* @return the Z position of 3D shapes, in 3D integer units.
*/
float GetModulesZcoord3DIU( bool aIsFlipped ) const ;
/**
* @brief GridGet - get the current grid
* @return space type of the grid
* Get the current grid.
*
* @return space type of the grid.
*/
GRID3D_TYPE GridGet() const noexcept
{
@ -245,8 +257,9 @@ class BOARD_ADAPTER
}
/**
* @brief GridSet - set the current grid
* @param aGridType = the type space of the grid
* Set the current grid.
*
* @param aGridType the type space of the grid.
*/
void GridSet( GRID3D_TYPE aGridType ) noexcept
{
@ -254,20 +267,21 @@ class BOARD_ADAPTER
}
/**
* @brief GridGet - get the current antialiasing mode value
* Get the current antialiasing mode value.
*
* @return antialiasing mode value
*/
ANTIALIASING_MODE AntiAliasingGet() const { return m_antialiasing_mode; }
/**
* @brief AntiAliasingSet - set the current antialiasing mode value
* @param aAAmode = antialiasing mode value
* Set the current antialiasing mode value.
*
* @param aAAmode antialiasing mode value.
*/
void AntiAliasingSet( ANTIALIASING_MODE aAAmode ) { m_antialiasing_mode = aAAmode; }
/**
* @brief RenderEngineSet
* @param aRenderEngine = the render engine mode selected
* @param aRenderEngine the render engine mode selected.
*/
void RenderEngineSet( RENDER_ENGINE aRenderEngine ) noexcept
{
@ -275,8 +289,7 @@ class BOARD_ADAPTER
}
/**
* @brief RenderEngineGet
* @return render engine on use
* @return render engine on use.
*/
RENDER_ENGINE RenderEngineGet() const noexcept
{
@ -284,8 +297,7 @@ class BOARD_ADAPTER
}
/**
* @brief MaterialModeSet
* @param aMaterialMode = the render material mode
* @param aMaterialMode the render material mode.
*/
void MaterialModeSet( MATERIAL_MODE aMaterialMode ) noexcept
{
@ -293,8 +305,7 @@ class BOARD_ADAPTER
}
/**
* @brief MaterialModeGet
* @return material rendering mode
* @return material rendering mode.
*/
MATERIAL_MODE MaterialModeGet() const noexcept
{
@ -302,7 +313,8 @@ class BOARD_ADAPTER
}
/**
* @brief GetBoardPoly - Get the current polygon of the epoxy board
* Get the current polygon of the epoxy board.
*
* @return the shape polygon
*/
const SHAPE_POLY_SET &GetBoardPoly() const noexcept
@ -311,30 +323,32 @@ class BOARD_ADAPTER
}
/**
* @brief GetLayerColor - get the technical color of a layer
* @param aLayerId: the layer to get the color information
* @return the color in SFVEC3F format
* Get the technical color of a layer.
*
* @param aLayerId the layer to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
/**
* @brief GetItemColor - get the technical color of a layer
* @param aItemId: the item id to get the color information
* @return the color in SFVEC3F format
* Get the technical color of a layer.
*
* @param aItemId the item id to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetItemColor( int aItemId ) const;
/**
* @brief GetColor
* @param aColor: the color mapped
* @param aColor the color mapped.
* @return the color in SFVEC3F format
*/
SFVEC4F GetColor( COLOR4D aColor ) const;
/**
* @brief GetLayerTopZpos3DU - Get the top z position
* @param aLayerId: layer id
* @return position in 3D units
* Get the top z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerTopZpos3DU( PCB_LAYER_ID aLayerId ) const noexcept
{
@ -342,9 +356,10 @@ class BOARD_ADAPTER
}
/**
* @brief GetLayerBottomZpos3DU - Get the bottom z position
* @param aLayerId: layer id
* @return position in 3D units
* Get the bottom z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerBottomZpos3DU( PCB_LAYER_ID aLayerId ) const noexcept
{
@ -352,7 +367,8 @@ class BOARD_ADAPTER
}
/**
* @brief GetMapLayers - Get the map of container that have the objects per layer
* Get the map of container that have the objects per layer.
*
* @return the map containers of this board
*/
const MAP_CONTAINER_2D &GetMapLayers() const noexcept
@ -371,8 +387,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetMapLayersHoles -Get the map of container that have the holes per layer
* @return the map containers of holes from this board
* Get the map of container that have the holes per layer.
*
* @return the map containers of holes from this board.
*/
const MAP_CONTAINER_2D &GetMapLayersHoles() const noexcept
{
@ -380,8 +397,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetThroughHole_Outer - Get the inflated ThroughHole container
* @return a container with holes
* Get the inflated ThroughHole container.
*
* @return a container with holes.
*/
const CBVHCONTAINER2D &GetThroughHole_Outer() const noexcept
{
@ -389,8 +407,8 @@ class BOARD_ADAPTER
}
/**
* @brief GetThroughHole_Outer_Ring - Get the ThroughHole container that
* include the width of the annular ring.
* Get the ThroughHole container that include the width of the annular ring.
*
* @return a container with holes.
*/
const CBVHCONTAINER2D& GetThroughHole_Outer_Ring() const noexcept
@ -414,8 +432,7 @@ class BOARD_ADAPTER
}
/**
* @brief GetThroughHole_Vias_Outer -
* @return a container with via THT holes only
* @return a container with via THT holes only.
*/
const CBVHCONTAINER2D &GetThroughHole_Vias_Outer() const noexcept
{
@ -428,8 +445,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetThroughHole_Inner - Get the ThroughHole container
* @return a container with holes
* Get the ThroughHole container.
*
* @return a container with holes.
*/
const CBVHCONTAINER2D &GetThroughHole_Inner() const noexcept
{
@ -437,8 +455,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetStats_Nr_Vias - Get statistics of the nr of vias
* @return number of vias
* Get statistics of the nr of vias.
*
* @return number of vias.
*/
unsigned int GetStats_Nr_Vias() const noexcept
{
@ -446,8 +465,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetStats_Nr_Holes - Get statistics of the nr of holes
* @return number of holes
* Get statistics of the nr of holes.
*
* @return number of holes.
*/
unsigned int GetStats_Nr_Holes() const noexcept
{
@ -455,8 +475,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes
* @return dimension in 3D units
* Average diameter of the via holes.
*
* @return dimension in 3D units.
*/
float GetStats_Med_Via_Hole_Diameter3DU() const noexcept
{
@ -464,8 +485,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetStats_Med_Hole_Diameter3DU - Average diameter of holes
* @return dimension in 3D units
* average diameter of holes.
*
* @return dimension in 3D units.
*/
float GetStats_Med_Hole_Diameter3DU() const noexcept
{
@ -473,8 +495,9 @@ class BOARD_ADAPTER
}
/**
* @brief GetStats_Med_Track_Width - Average width of the tracks
* @return dimensions in 3D units
* Average width of the tracks.
*
* @return dimensions in 3D units.
*/
float GetStats_Med_Track_Width() const noexcept
{
@ -482,22 +505,21 @@ class BOARD_ADAPTER
}
/**
* @brief GetNrSegmentsCircle
* @param aDiameter3DU: diameter in 3DU
* @return number of sides that should be used in that circle
* @param aDiameter3DU diameter in 3DU.
* @return number of sides that should be used in that circle.
*/
unsigned int GetNrSegmentsCircle( float aDiameter3DU ) const;
/**
* @brief GetNrSegmentsCircle
* @param aDiameterBIU: diameter in board internal units
* @return number of sides that should be used in that circle
* @param aDiameterBIU diameter in board internal units.
* @return number of sides that should be used in that circle.
*/
unsigned int GetNrSegmentsCircle( int aDiameterBIU ) const;
/**
* @brief GetPolyMap - Get maps of polygons's layers
* @return the map with polygons's layers
* Get maps of polygon's layers.
*
* @return the map with polygon's layers.
*/
const MAP_POLY &GetPolyMap() const noexcept
{
@ -618,7 +640,6 @@ public:
int m_raytrace_recursivelevel_refractions;
private:
BOARD* m_board;
S3D_CACHE* m_3d_model_manager;
COLOR_SETTINGS* m_colors;
@ -689,7 +710,7 @@ private:
MAP_CONTAINER_2D m_layers_holes2D;
/// It contains the list of throughHoles of the board,
/// the radius of the hole is inflated with the copper tickness
/// the radius of the hole is inflated with the copper thickness
CBVHCONTAINER2D m_through_holes_outer;
/// It contains the list of throughHoles of the board,
@ -701,7 +722,7 @@ private:
CBVHCONTAINER2D m_through_holes_inner;
/// It contains the list of throughHoles vias of the board,
/// the radius of the hole is inflated with the copper tickness
/// the radius of the hole is inflated with the copper thickness
CBVHCONTAINER2D m_through_holes_vias_outer;
/// It contains the list of throughHoles vias of the board,
@ -733,10 +754,10 @@ private:
/// Non copper layers thickness
float m_nonCopperLayerThickness3DU;
/// min factor used for cicle segment approximation calculation
/// min factor used for circle segment approximation calculation
float m_calc_seg_min_factor3DU;
/// max factor used for cicle segment approximation calculation
/// max factor used for circle segment approximation calculation
float m_calc_seg_max_factor3DU;

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -59,9 +59,10 @@
// But addTextSegmToContainer is a call-back function,
// so we cannot send them as arguments.
static int s_textWidth;
static CGENERICCONTAINER2D *s_dstcontainer = NULL;
static CGENERICCONTAINER2D* s_dstcontainer = nullptr;
static float s_biuTo3Dunits;
static const BOARD_ITEM *s_boardItem = NULL;
static const BOARD_ITEM* s_boardItem = nullptr;
// This is a call back function, used by GRText to draw the 3D text shape:
void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
@ -70,13 +71,10 @@ void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU,
( s_textWidth / 2 ) * s_biuTo3Dunits,
s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU, ( s_textWidth / 2 ) * s_biuTo3Dunits,
*s_boardItem) );
else
s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
s_textWidth * s_biuTo3Dunits,
s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, s_textWidth * s_biuTo3Dunits,
*s_boardItem ) );
}
@ -85,9 +83,8 @@ void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
// void PCB_TEXT::TransformTextShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const PCB_TEXT* aText,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue )
{
wxSize size = aText->GetTextSize();
@ -131,12 +128,13 @@ void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const PCB_TEXT* aText,
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION_BASE* aDimension,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue )
{
AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue);
AddShapeWithClearanceToContainer( &aDimension->Text(), aDstContainer, aLayerId,
aClearanceValue );
const int linewidth = aDimension->GetLineThickness() + (2 * aClearanceValue);
const int linewidth = aDimension->GetLineThickness() + ( 2 * aClearanceValue );
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
{
@ -146,15 +144,11 @@ void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION_BASE* aDim
{
const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
const SFVEC2F start3DU( seg.A.x * m_biuTo3Dunits,
-seg.A.y * m_biuTo3Dunits );
const SFVEC2F start3DU( seg.A.x * m_biuTo3Dunits, -seg.A.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( seg.B.x * m_biuTo3Dunits,
-seg.B.y * m_biuTo3Dunits );
const SFVEC2F end3DU( seg.B.x * m_biuTo3Dunits, -seg.B.y * m_biuTo3Dunits );
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
linewidth * m_biuTo3Dunits,
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, linewidth * m_biuTo3Dunits,
*aDimension ) );
break;
}
@ -186,7 +180,7 @@ void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const DIMENSION_BASE* aDim
// void FOOTPRINT::TransformFPShapesWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp#L204
void BOARD_ADAPTER::AddFPShapesWithClearanceToContainer( const FOOTPRINT* aFootprint,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue )
{
@ -224,7 +218,7 @@ void BOARD_ADAPTER::AddFPShapesWithClearanceToContainer( const FOOTPRINT* aFootp
}
}
// Convert texts sur footprints
// Convert texts for footprints
if( aFootprint->Reference().GetLayer() == aLayerId && aFootprint->Reference().IsVisible() )
texts.push_back( &aFootprint->Reference() );
@ -245,14 +239,14 @@ void BOARD_ADAPTER::AddFPShapesWithClearanceToContainer( const FOOTPRINT* aFootp
if( text->IsMirrored() )
size.x = -size.x;
GRText( NULL, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(),
GRText( nullptr, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(),
size, text->GetHorizJustify(), text->GetVertJustify(), penWidth, text->IsItalic(),
forceBold, addTextSegmToContainer );
}
}
void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aDstContainer,
void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D* aDstContainer,
int aClearanceValue )
{
SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
@ -264,8 +258,8 @@ void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aD
{
const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aTrack ) );
}
break;
}
case PCB_ARC_T:
{
@ -284,7 +278,7 @@ void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aD
{
double cnt = arcsegcount * 3600/std::abs( arc_angle );
#define SEG_CNT_MAX 128
#define SEG_CNT_MAX 128
if( cnt < SEG_CNT_MAX )
{
circlesegcount = (int)cnt;
@ -293,20 +287,20 @@ void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aD
circlesegcount = 1;
}
else
{
circlesegcount = SEG_CNT_MAX;
}
}
TransformArcToSegments( wxPoint( center.x, center.y ), arc->GetStart(),
arc_angle, circlesegcount,
arc->GetWidth() + 2 * aClearanceValue, aDstContainer,
*arc );
}
arc->GetWidth() + 2 * aClearanceValue, aDstContainer, *arc );
break;
}
case PCB_TRACE_T: // Track is a usual straight segment
{
SFVEC2F end3DU ( aTrack->GetEnd().x * m_biuTo3Dunits,
-aTrack->GetEnd().y * m_biuTo3Dunits );
SFVEC2F end3DU( aTrack->GetEnd().x * m_biuTo3Dunits, -aTrack->GetEnd().y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
@ -321,8 +315,9 @@ void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aD
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, width, *aTrack ) );
}
}
break;
}
default:
break;
@ -330,15 +325,13 @@ void BOARD_ADAPTER::createNewTrack( const TRACK* aTrack, CGENERICCONTAINER2D *aD
}
void BOARD_ADAPTER::createNewPadWithClearance( const PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayer,
wxSize aClearanceValue ) const
void BOARD_ADAPTER::createNewPadWithClearance( const PAD* aPad, CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayer, wxSize aClearanceValue ) const
{
SHAPE_POLY_SET poly;
// Our shape-based builder can't handle negative or differing x:y clearance values (the
// former are common for solder paste whiel the later get generated when a relative paste
// former are common for solder paste while the later get generated when a relative paste
// margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to
// run the general-purpose polygon builder on.
// Of course being a hack it falls down when dealing with custom shape pads (where the size
@ -435,19 +428,19 @@ void BOARD_ADAPTER::createNewPadWithClearance( const PAD* aPad,
}
COBJECT2D *BOARD_ADAPTER::createNewPadDrill( const PAD* aPad, int aInflateValue )
COBJECT2D* BOARD_ADAPTER::createNewPadDrill( const PAD* aPad, int aInflateValue )
{
wxSize drillSize = aPad->GetDrillSize();
if( !drillSize.x || !drillSize.y )
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createNewPadDrill - found an invalid pad" ) );
return NULL;
return nullptr;
}
if( drillSize.x == drillSize.y ) // usual round hole
{
const int radius = (drillSize.x / 2) + aInflateValue;
const int radius = ( drillSize.x / 2 ) + aInflateValue;
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
-aPad->GetPosition().y * m_biuTo3Dunits );
@ -469,12 +462,12 @@ COBJECT2D *BOARD_ADAPTER::createNewPadDrill( const PAD* aPad, int aInflateValue
return new CROUNDSEGMENT2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
}
return NULL;
return nullptr;
}
void BOARD_ADAPTER::AddPadsWithClearanceToContainer( const FOOTPRINT* aFootprint,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper,
@ -546,15 +539,13 @@ void BOARD_ADAPTER::AddPadsWithClearanceToContainer( const FOOTPRINT* aFootprint
}
}
// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void BOARD_ADAPTER::TransformArcToSegments( const wxPoint &aCentre,
const wxPoint &aStart,
double aArcAngle,
int aCircleToSegmentsCount,
int aWidth,
CGENERICCONTAINER2D *aDstContainer,
const BOARD_ITEM &aBoardItem )
void BOARD_ADAPTER::TransformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart,
double aArcAngle, int aCircleToSegmentsCount,
int aWidth, CGENERICCONTAINER2D* aDstContainer,
const BOARD_ITEM& aBoardItem )
{
wxPoint arc_start, arc_end;
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
@ -605,25 +596,23 @@ void BOARD_ADAPTER::TransformArcToSegments( const wxPoint &aCentre,
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( aWidth / 2 ) * m_biuTo3Dunits,
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
aWidth * m_biuTo3Dunits,
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
}
}
// Based on
// TransformShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp#L431
void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const PCB_SHAPE* aShape,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
@ -744,7 +733,7 @@ void BOARD_ADAPTER::AddShapeWithClearanceToContainer( const PCB_SHAPE* aShape,
// TransformSolidAreasShapesToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE* aZoneContainer,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
PCB_LAYER_ID aLayerId )
{
// Copy the polys list because we have to simplify it
@ -779,8 +768,7 @@ void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE* aZoneContainer,
float radius = line_thickness/2;
if( radius > 0.0 ) // degenerated circles crash 3D viewer
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius,
*aZoneContainer ) );
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius, *aZoneContainer ) );
}
else
{
@ -821,9 +809,8 @@ void BOARD_ADAPTER::AddSolidAreasShapesToContainer( const ZONE* aZoneContainer,
}
void BOARD_ADAPTER::buildPadShapeThickOutlineAsSegments( const PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
CGENERICCONTAINER2D* aDstContainer,
int aWidth )
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring

View File

@ -25,6 +25,7 @@
/**
* @file create_layer_items.cpp
* @brief This file implements the creation of the pcb board.
*
* It is based on the function found in the files:
* board_items_to_polygon_shape_transform.cpp
* board_items_to_polygon_shape_transform.cpp
@ -126,8 +127,8 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
destroyLayers();
// Build Copper layers
// Based on: https://github.com/KiCad/kicad-source-mirror/blob/master/3d-viewer/3d_draw.cpp#L692
// /////////////////////////////////////////////////////////////////////////
// Based on:
// https://github.com/KiCad/kicad-source-mirror/blob/master/3d-viewer/3d_draw.cpp#L692
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_startCopperLayersTime = GetRunningMicroSecs();
@ -146,7 +147,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
m_stats_hole_med_diameter = 0;
// Prepare track list, convert in a vector. Calc statistic for the holes
// /////////////////////////////////////////////////////////////////////////
std::vector< const TRACK *> trackList;
trackList.clear();
trackList.reserve( m_board->Tracks().size() );
@ -181,7 +181,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
m_stats_via_med_hole_diameter /= (float)m_stats_nr_vias;
// Prepare copper layers index and containers
// /////////////////////////////////////////////////////////////////////////
std::vector< PCB_LAYER_ID > layer_id;
layer_id.clear();
layer_id.reserve( m_copperLayersCount );
@ -209,8 +208,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
}
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
m_F_Cu_PlatedPads_poly = new SHAPE_POLY_SET;
m_B_Cu_PlatedPads_poly = new SHAPE_POLY_SET;
@ -224,7 +222,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
aStatusReporter->Report( _( "Create tracks and vias" ) );
// Create tracks as objects and add it to container
// /////////////////////////////////////////////////////////////////////////
for( PCB_LAYER_ID curr_layer_id : layer_id )
{
wxASSERT( m_layers_container2D.find( curr_layer_id ) != m_layers_container2D.end() );
@ -254,7 +251,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Create VIAS and THTs objects and add it to holes containers
// /////////////////////////////////////////////////////////////////////////
for( PCB_LAYER_ID curr_layer_id : layer_id )
{
// ADD TRACKS
@ -277,15 +273,13 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
const float hole_inner_radius = ( holediameter / 2.0f );
const float ring_radius = via->GetWidth() * BiuTo3Dunits() / 2.0f;
const SFVEC2F via_center(
via->GetStart().x * m_biuTo3Dunits, -via->GetStart().y * m_biuTo3Dunits );
const SFVEC2F via_center( via->GetStart().x * m_biuTo3Dunits,
-via->GetStart().y * m_biuTo3Dunits );
if( viatype != VIATYPE::THROUGH )
{
// Add hole objects
// /////////////////////////////////////////////////////////
CBVHCONTAINER2D *layerHoleContainer = NULL;
// Check if the layer is already created
@ -309,13 +303,11 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
else if( curr_layer_id == layer_id[0] ) // it only adds once the THT holes
{
// Add through hole object
// /////////////////////////////////////////////////////////
m_through_holes_outer.Add( new CFILLEDCIRCLE2D( via_center,
hole_inner_radius + thickness,
*track ) );
m_through_holes_vias_outer.Add(
new CFILLEDCIRCLE2D( via_center,
hole_inner_radius + thickness,
new CFILLEDCIRCLE2D( via_center, hole_inner_radius + thickness,
*track ) );
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
@ -326,8 +318,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
*track ) );
}
m_through_holes_inner.Add( new CFILLEDCIRCLE2D( via_center,
hole_inner_radius,
m_through_holes_inner.Add( new CFILLEDCIRCLE2D( via_center, hole_inner_radius,
*track ) );
//m_through_holes_vias_inner.Add( new CFILLEDCIRCLE2D( via_center,
@ -339,7 +330,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Create VIAS and THTs objects and add it to holes containers
// /////////////////////////////////////////////////////////////////////////
for( PCB_LAYER_ID curr_layer_id : layer_id )
{
// ADD TRACKS
@ -360,7 +350,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
if( viatype != VIATYPE::THROUGH )
{
// Add VIA hole contourns
// Add VIA hole contours
// Add outer holes of VIAs
SHAPE_POLY_SET *layerOuterHolesPoly = NULL;
@ -406,18 +396,15 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
const int hole_outer_radius = (holediameter / 2) + GetHolePlatingThicknessBIU();
const int hole_outer_ring_radius = via->GetWidth() / 2.0f;
// Add through hole contourns
// /////////////////////////////////////////////////////////
// Add through hole contours
TransformCircleToPolygon( m_through_outer_holes_poly, via->GetStart(),
hole_outer_radius, ARC_HIGH_DEF, ERROR_INSIDE );
// Add same thing for vias only
TransformCircleToPolygon( m_through_outer_holes_vias_poly, via->GetStart(),
hole_outer_radius, ARC_HIGH_DEF, ERROR_INSIDE );
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
TransformCircleToPolygon( m_through_outer_ring_holes_poly,
via->GetStart(), hole_outer_ring_radius,
@ -429,7 +416,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Creates vertical outline contours of the tracks and add it to the poly of the layer
// /////////////////////////////////////////////////////////////////////////
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
@ -463,7 +449,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Add holes of footprints
// /////////////////////////////////////////////////////////////////////////
for( FOOTPRINT* footprint : m_board->Footprints() )
{
for( PAD* pad : footprint->Pads() )
@ -483,8 +468,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
m_through_holes_outer.Add( createNewPadDrill( pad, inflate ) );
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
m_through_holes_outer_ring.Add( createNewPadDrill( pad, inflate ) );
}
@ -497,7 +481,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
m_stats_hole_med_diameter /= (float)m_stats_nr_holes;
// Add contours of the pad holes (pads can be Circle or Segment holes)
// /////////////////////////////////////////////////////////////////////////
for( FOOTPRINT* footprint : m_board->Footprints() )
{
for( PAD* pad : footprint->Pads() )
@ -512,12 +495,10 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
if( pad->GetAttribute () != PAD_ATTRIB_NPTH )
{
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
pad->TransformHoleWithClearanceToPolygon( m_through_outer_ring_holes_poly,
inflate,
ARC_HIGH_DEF, ERROR_INSIDE );
inflate, ARC_HIGH_DEF, ERROR_INSIDE );
}
pad->TransformHoleWithClearanceToPolygon( m_through_outer_holes_poly, inflate,
@ -526,8 +507,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
else
{
// If not plated, no copper.
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
pad->TransformHoleWithClearanceToPolygon( m_through_outer_ring_holes_poly, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
@ -578,7 +558,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
m_platedpads_container2D_B_Cu->BuildBVH();
}
// Add footprints PADs poly contourns (vertical outlines)
// Add footprints PADs poly contours (vertical outlines)
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
@ -604,7 +584,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
if( renderPlatedPadsAsPlated )
{
// ADD PLATED PADS contourns
// ADD PLATED PADS contours
for( FOOTPRINT* footprint : m_board->Footprints() )
{
footprint->TransformPadsWithClearanceToPolygon( *m_F_Cu_PlatedPads_poly, F_Cu,
@ -622,7 +602,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
}
// Add graphic item on copper layers to object containers
for( PCB_LAYER_ID curr_layer_id : layer_id )
{
@ -664,7 +643,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
}
// Add graphic item on copper layers to poly contourns (vertical outlines)
// Add graphic item on copper layers to poly contours (vertical outlines)
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
@ -719,11 +698,11 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Add zones objects
// /////////////////////////////////////////////////////////////////////
std::atomic<size_t> nextZone( 0 );
std::atomic<size_t> threadsFinished( 0 );
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
{
std::thread t = std::thread( [&]()
@ -783,8 +762,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
&& ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
if( m_F_Cu_PlatedPads_poly && ( m_layers_poly.find( F_Cu ) != m_layers_poly.end() ) )
{
@ -806,16 +784,14 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
std::vector< PCB_LAYER_ID > &selected_layer_id = layer_id;
std::vector< PCB_LAYER_ID > layer_id_without_F_and_B;
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
GetFlag( FL_USE_REALISTIC_MODE ) )
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
{
layer_id_without_F_and_B.clear();
layer_id_without_F_and_B.reserve( layer_id.size() );
for( size_t i = 0; i < layer_id.size(); ++i )
{
if( ( layer_id[i] != F_Cu ) &&
( layer_id[i] != B_Cu ) )
if( ( layer_id[i] != F_Cu ) && ( layer_id[i] != B_Cu ) )
layer_id_without_F_and_B.push_back( layer_id[i] );
}
@ -859,7 +835,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
// Simplify holes polygon contours
// /////////////////////////////////////////////////////////////////////////
if( aStatusReporter )
aStatusReporter->Report( _( "Simplify holes contours" ) );
@ -880,15 +855,15 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
// End Build Copper layers
// This will make a union of all added contourns
// This will make a union of all added contours
m_through_outer_holes_poly.Simplify( SHAPE_POLY_SET::PM_FAST );
m_through_outer_holes_poly_NPTH.Simplify( SHAPE_POLY_SET::PM_FAST );
m_through_outer_holes_vias_poly.Simplify( SHAPE_POLY_SET::PM_FAST );
m_through_outer_ring_holes_poly.Simplify( SHAPE_POLY_SET::PM_FAST );
// Build Tech layers
// Based on: https://github.com/KiCad/kicad-source-mirror/blob/master/3d-viewer/3d_draw.cpp#L1059
// /////////////////////////////////////////////////////////////////////////
// Based on:
// https://github.com/KiCad/kicad-source-mirror/blob/master/3d-viewer/3d_draw.cpp#L1059
if( aStatusReporter )
aStatusReporter->Report( _( "Build Tech layers" ) );
@ -959,7 +934,6 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
}
// Add drawing contours
for( BOARD_ITEM* item : m_board->Drawings() )
{
@ -987,12 +961,10 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
}
}
// Add footprints tech layers - objects
// /////////////////////////////////////////////////////////////////////
for( FOOTPRINT* footprint : m_board->Footprints() )
{
if( (curr_layer_id == F_SilkS) || (curr_layer_id == B_SilkS) )
if( ( curr_layer_id == F_SilkS ) || ( curr_layer_id == B_SilkS ) )
{
int linewidth = g_DrawDefaultLineThickness;
@ -1017,7 +989,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
// Add footprints tech layers - contours
for( FOOTPRINT* footprint : m_board->Footprints() )
{
if( (curr_layer_id == F_SilkS) || (curr_layer_id == B_SilkS) )
if( ( curr_layer_id == F_SilkS ) || ( curr_layer_id == B_SilkS ) )
{
const int linewidth = g_DrawDefaultLineThickness;

View File

@ -60,7 +60,7 @@ void BOARD_ADAPTER::buildPadShapeThickOutlineAsPolygon( const PAD* aPad,
}
void BOARD_ADAPTER::transformFPShapesToPolygon( const FOOTPRINT *aFootprint, PCB_LAYER_ID aLayer,
void BOARD_ADAPTER::transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const
{
for( BOARD_ITEM* item : aFootprint->GraphicalItems() )

View File

@ -62,6 +62,7 @@ const wxChar * EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
const float EDA_3D_CANVAS::m_delta_move_step_factor = 0.7f;
// A custom event, used to call DoRePaint during an idle time
wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent);
@ -287,8 +288,7 @@ bool EDA_3D_CANVAS::initializeOpenGL()
if( ( major == 1 ) && ( minor < 5 ) )
{
wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL not supported.",
__WXFUNCTION__ );
wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL not supported.", __WXFUNCTION__ );
m_is_opengl_version_supported = false;
}
@ -414,7 +414,6 @@ void EDA_3D_CANVAS::DoRePaint()
const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize );
// Initialize openGL if need
// /////////////////////////////////////////////////////////////////////////
if( !m_is_opengl_initialized )
{
if( !initializeOpenGL() )
@ -427,8 +426,8 @@ void EDA_3D_CANVAS::DoRePaint()
if( !m_is_opengl_version_supported )
{
warningReporter.Report( _( "Your OpenGL version is not supported. Minimum required is 1.5" ),
RPT_SEVERITY_ERROR );
warningReporter.Report( _( "Your OpenGL version is not supported. Minimum required "
"is 1.5" ), RPT_SEVERITY_ERROR );
warningReporter.Finalize();
}
@ -462,9 +461,7 @@ void EDA_3D_CANVAS::DoRePaint()
// It reverts back to OpenGL mode if it was requested a raytracing
// render of the current scene. AND the mouse / camera is moving
if( ( m_mouse_is_moving
|| m_camera_is_moving
|| was_camera_changed
if( ( m_mouse_is_moving || m_camera_is_moving || was_camera_changed
|| windows_size_changed )
&& m_render_raytracing_was_requested )
{
@ -941,7 +938,7 @@ void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRende
return;
}
// Map speed multipler option to actual multiplier value
// Map speed multiplier option to actual multiplier value
// [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4]
aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f;

View File

@ -47,13 +47,14 @@ class C3D_RENDER_OGL_LEGACY;
*/
class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
public:
/**
* @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list
* @param aParent: the parent creator of this canvas
* @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList
* @param aBoard: The board
* @param aSettings: the settings options to be used by this canvas
* Create a new 3D Canvas with an attribute list.
*
* @param aParent the parent creator of this canvas.
* @param aAttribList a list of openGL options created by GetOpenGL_AttributesList.
* @param aBoard The board.
* @param aSettings the settings options to be used by this canvas.
*/
EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard,
BOARD_ADAPTER& aSettings, CCAMERA& aCamera, S3D_CACHE* a3DCachePointer );
@ -61,11 +62,12 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
~EDA_3D_CANVAS();
/**
* Function SetEventDispatcher()
* Sets a dispatcher that processes events and forwards them to tools.
* @param aEventDispatcher is the object that will be used for dispatching events.
* DRAW_PANEL_GAL does not take over the ownership. Passing NULL disconnects all event
* Set a dispatcher that processes events and forwards them to tools.
*
* #DRAW_PANEL_GAL does not take over the ownership. Passing NULL disconnects all event
* handlers from the DRAW_PANEL_GAL and parent frame.
*
* @param aEventDispatcher is the object that will be used for dispatching events.
*/
void SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher );
@ -82,8 +84,9 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL );
/**
* @brief IsReloadRequestPending - Query if there is a pending reload request
* @return true if it wants to reload, false if there is no reload pending
* Query if there is a pending reload request.
*
* @return true if it wants to reload, false if there is no reload pending.
*/
bool IsReloadRequestPending() const
{
@ -94,7 +97,7 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
}
/**
* @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode
* Request to render the current view in Raytracing mode.
*/
void RenderRaytracingRequest();
@ -105,51 +108,59 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
void GetScreenshot( wxImage &aDstImage );
/**
* @brief SetView3D - Helper function to call view commands
* @param aKeycode: ascii key commands
* @return true if the key code was handled,
* false if no command found for this code.
* Helper function to call view commands.
*
* @param aKeycode ascii key commands.
* @return true if the key code was handled, false if no command found for this code.
*/
bool SetView3D( int aKeycode );
/**
* @brief AnimationEnabledSet - Enable or disable camera animation when switching to a pre-defined view
* @param aAnimationEnabled: Animation enabled state to set
* Enable or disable camera animation when switching to a pre-defined view.
*
* @param aAnimationEnabled animation enabled state to set.
*/
void AnimationEnabledSet( bool aAnimationEnabled ) { m_animation_enabled = aAnimationEnabled; }
/**
* @brief AnimationEnabledGet - Returns whether camera animation is enabled when switching to a pre-defined view
* @return true if animation is enabled
* Return whether camera animation is enabled when switching to a pre-defined view.
*
* @return true if animation is enabled.
*/
bool AnimationEnabledGet() const { return m_animation_enabled; }
/**
* @brief MovingSpeedMultiplierSet - Set the camera animation moving speed multiplier option
* @param aMovingSpeedMultiplier: One of the possible integer options: [1,2,3,4,5]
* Set the camera animation moving speed multiplier option.
*
* @param aMovingSpeedMultiplier one of the possible integer options: [1,2,3,4,5].
*/
void MovingSpeedMultiplierSet( int aMovingSpeedMultiplier ) { m_moving_speed_multiplier = aMovingSpeedMultiplier; }
void MovingSpeedMultiplierSet( int aMovingSpeedMultiplier )
{
m_moving_speed_multiplier = aMovingSpeedMultiplier;
}
/**
* @brief MovingSpeedMultiplierGet - Return the current camera animation moving speed multiplier option
* @return current moving speed multiplier option, one of [1,2,3,4,5]
* Return the current camera animation moving speed multiplier option.
*
* @return current moving speed multiplier option, one of [1,2,3,4,5].
*/
int MovingSpeedMultiplierGet() const { return m_moving_speed_multiplier; }
/**
* @brief RenderEngineChanged - Notify that the render engine was changed
* Notify that the render engine was changed.
*/
void RenderEngineChanged();
/**
* @brief DisplayStatus - Update the status bar with the position information
* Update the status bar with the position information.
*/
void DisplayStatus();
/**
* @brief Request_refresh - Schedule a refresh update of the canvas
* @param aRedrawImmediately - true will request a redraw, false will
* schedule a redraw, after a short timeout.
* Schedule a refresh update of the canvas.
*
* @param aRedrawImmediately true will request a redraw, false will schedule a redraw
* after a short timeout.
*/
void Request_refresh( bool aRedrawImmediately = true );
@ -159,14 +170,16 @@ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
void OnEvent( wxEvent& aEvent );
private:
/** Called by a wxPaintEvent event
/**
* Called by a wxPaintEvent event
*/
void OnPaint( wxPaintEvent& aEvent );
/**
* The actual function to repaint the canvas.
* It is usually called by OnPaint() but because it does not use a wxPaintDC
* it can be called outside a wxPaintEvent
*
* It is usually called by OnPaint() but because it does not use a wxPaintDC it can be
* called outside a wxPaintEvent
*/
void DoRePaint();
@ -192,52 +205,50 @@ private:
DECLARE_EVENT_TABLE()
private:
/**
* @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
*Stop the editing time so it will not timeout.
*/
void stop_editingTimeOut_Timer();
/**
* @brief restart_editingTimeOut_Timer - reset the editing timer
* Reset the editing timer.
*/
void restart_editingTimeOut_Timer();
/**
* @brief request_start_moving_camera - start a camera movement
* @param aMovingSpeed: the time speed
* @param aRenderPivot: if it should display pivot cursor while move
* Start a camera movement.
*
* @param aMovingSpeed the time speed.
* @param aRenderPivot if it should display pivot cursor while move.
*/
void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true );
/**
* @brief move_pivot_based_on_cur_mouse_position -
* This function hits a ray to the board and start a moviment
* This function hits a ray to the board and start a movement.
*/
void move_pivot_based_on_cur_mouse_position();
/**
* @brief render_pivot - render the pivot cursor
* @param t: time between 0.0 and 1.0
* @param aScale: scale to apply on the cursor
* Render the pivot cursor.
*
* @param t time between 0.0 and 1.0.
* @param aScale scale to apply on the cursor.
*/
void render_pivot( float t, float aScale );
/**
* @brief initializeOpenGL
* @return if OpenGL initialization succeed
* @return true if OpenGL initialization succeeded.
*/
bool initializeOpenGL();
/**
* @brief releaseOpenGL - free created targets and openGL context
* Free created targets and openGL context.
*/
void releaseOpenGL();
RAY getRayAtCurrrentMousePosition();
private:
private:
TOOL_DISPATCHER* m_eventDispatcher;
wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
WX_INFOBAR* m_parentInfoBar;
@ -246,7 +257,7 @@ private:
bool m_is_opengl_initialized;
bool m_is_opengl_version_supported;
wxTimer m_editing_timeout_timer; // Expires after some time signalling that
wxTimer m_editing_timeout_timer; // Expires after some time signaling that
// the mouse / keyboard movements are over
wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
std::atomic_flag m_is_currently_painting; // Avoid drawing twice at the same time

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -40,21 +40,21 @@ static void pivot_render_triangles( float t )
const float u = 1.0f / 6.0f;
vertexPointer[0] = SFVEC3F( (-3.0f + t) * u, -2.0f * u, 0.0f );
vertexPointer[1] = SFVEC3F( (-3.0f + t) * u, 2.0f * u, 0.0f );
vertexPointer[2] = SFVEC3F( (-1.0f + t) * u, 0.0f * u, 0.0f );
vertexPointer[0] = SFVEC3F( ( -3.0f + t ) * u, -2.0f * u, 0.0f );
vertexPointer[1] = SFVEC3F( ( -3.0f + t ) * u, 2.0f * u, 0.0f );
vertexPointer[2] = SFVEC3F( ( -1.0f + t ) * u, 0.0f * u, 0.0f );
vertexPointer[3] = SFVEC3F( -2.0f * u, (-3.0f + t) * u, 0.0f );
vertexPointer[4] = SFVEC3F( 2.0f * u, (-3.0f + t) * u, 0.0f );
vertexPointer[5] = SFVEC3F( 0.0f * u, (-1.0f + t) * u, 0.0f );
vertexPointer[3] = SFVEC3F( -2.0f * u, ( -3.0f + t ) * u, 0.0f );
vertexPointer[4] = SFVEC3F( 2.0f * u, ( -3.0f + t ) * u, 0.0f );
vertexPointer[5] = SFVEC3F( 0.0f * u, ( -1.0f + t ) * u, 0.0f );
vertexPointer[6] = SFVEC3F( (3.0f - t) * u, -2.0f * u, 0.0f );
vertexPointer[7] = SFVEC3F( (3.0f - t) * u, 2.0f * u, 0.0f );
vertexPointer[8] = SFVEC3F( (1.0f - t) * u, 0.0f * u, 0.0f );
vertexPointer[6] = SFVEC3F( ( 3.0f - t ) * u, -2.0f * u, 0.0f );
vertexPointer[7] = SFVEC3F( ( 3.0f - t ) * u, 2.0f * u, 0.0f );
vertexPointer[8] = SFVEC3F( ( 1.0f - t ) * u, 0.0f * u, 0.0f );
vertexPointer[9] = SFVEC3F( 2.0f * u, (3.0f - t) * u, 0.0f );
vertexPointer[10] = SFVEC3F( -2.0f * u, (3.0f - t) * u, 0.0f );
vertexPointer[11] = SFVEC3F( 0.0f * u, (1.0f - t) * u, 0.0f );
vertexPointer[9] = SFVEC3F( 2.0f * u, ( 3.0f - t ) * u, 0.0f );
vertexPointer[10] = SFVEC3F( -2.0f * u, ( 3.0f - t ) * u, 0.0f );
vertexPointer[11] = SFVEC3F( 0.0f * u, ( 1.0f - t ) * u, 0.0f );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
@ -88,7 +88,6 @@ void EDA_3D_CANVAS::render_pivot( float t , float aScale )
glDisable( GL_CULL_FACE );
// Set projection and modelview matrixes
// /////////////////////////////////////////////////////////////////////////
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_camera.GetProjectionMatrix() ) );

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -33,9 +33,9 @@
#include <plugins/3dapi/xv3d_types.h>
#include "3d_fastmath.h"
// https://en.wikipedia.org/wiki/Spherical_coordinate_system
/**
* @brief SphericalToCartesian
* https://en.wikipedia.org/wiki/Spherical_coordinate_system
*
* @param aInclination θ [0, π]
* @param aAzimuth φ [0, 2π]
* @return Cartesian cordinates
@ -43,34 +43,33 @@
inline SFVEC3F SphericalToCartesian( float aInclination, float aAzimuth )
{
float sinInc = glm::sin( aInclination );
return SFVEC3F( sinInc * glm::cos( aAzimuth ),
sinInc * glm::sin( aAzimuth ),
return SFVEC3F( sinInc * glm::cos( aAzimuth ), sinInc * glm::sin( aAzimuth ),
glm::cos( aInclination ) );
}
// https://pathtracing.wordpress.com/2011/03/03/cosine-weighted-hemisphere/
// !TODO: this is not correct because it is not a gaussian random
inline SFVEC3F UniformRandomHemisphereDirection( )
/**
* @todo This is not correct because it is not a gaussian random.
*/
inline SFVEC3F UniformRandomHemisphereDirection()
{
// It was experienced that this function is slow! do not use it :/
// SFVEC3F b( (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f );
SFVEC3F b( Fast_RandFloat() * 0.5f,
Fast_RandFloat() * 0.5f,
Fast_RandFloat() * 0.5f );
SFVEC3F b( Fast_RandFloat() * 0.5f, Fast_RandFloat() * 0.5f, Fast_RandFloat() * 0.5f );
return b;
}
// https://pathtracing.wordpress.com/2011/03/03/cosine-weighted-hemisphere/
inline SFVEC3F CosWeightedRandomHemisphereDirection( const SFVEC3F &n )
inline SFVEC3F CosWeightedRandomHemisphereDirection( const SFVEC3F& n )
{
const float Xi1 = (float)rand() / (float)RAND_MAX;
const float Xi2 = (float)rand() / (float)RAND_MAX;
const float Xi1 = (float) rand() / (float) RAND_MAX;
const float Xi2 = (float) rand() / (float) RAND_MAX;
const float theta = acos( sqrt( 1.0f - Xi1 ) );
const float phi = 2.0f * glm::pi<float>() * Xi2;
@ -99,21 +98,19 @@ inline SFVEC3F CosWeightedRandomHemisphereDirection( const SFVEC3F &n )
/**
* @brief Refract
* Based on:
* https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.h
* See also:
* http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_3_Refractions_and_Beers_Law.shtml
* @param aInVector incoming vector
* @param aNormal normal in the intersection point
* @param aRin_over_Rout incoming refraction index / out refraction index
* @param aOutVector the refracted vector
*
* @param aInVector incoming vector.
* @param aNormal normal in the intersection point.
* @param aRin_over_Rout incoming refraction index / out refraction index.
* @param aOutVector the refracted vector.
* @return true
*/
inline bool Refract( const SFVEC3F &aInVector,
const SFVEC3F &aNormal,
float aRin_over_Rout,
SFVEC3F &aOutVector )
inline bool Refract( const SFVEC3F &aInVector, const SFVEC3F &aNormal, float aRin_over_Rout,
SFVEC3F& aOutVector )
{
float cosThetaI = -glm::dot( aNormal, aInVector );
float sin2ThetaI = glm::max( 0.0f, 1.0f - cosThetaI * cosThetaI );
@ -133,11 +130,7 @@ inline bool Refract( const SFVEC3F &aInVector,
}
inline float mapf( float x,
float in_min,
float in_max,
float out_min,
float out_max)
inline float mapf( float x, float in_min, float in_max, float out_min, float out_max )
{
x = glm::clamp( x, in_min, in_max );
@ -154,17 +147,15 @@ inline float RGBtoGray( const SFVEC3F &aColor )
inline SFVEC3F MaterialDiffuseToColorCAD( const SFVEC3F &aDiffuseColor )
{
// convert to a discret scale of grays
const float luminance = glm::min( (((float)((unsigned int) ( 4.0f *
RGBtoGray( aDiffuseColor ) ) ) + 0.5f) /
4.0f) * 1.0f,
const float luminance = glm::min(
( ( (float) ( (unsigned int) ( 4.0f * RGBtoGray( aDiffuseColor ) ) ) + 0.5f ) / 4.0f )
* 1.0f,
1.0f );
const float maxValue = glm::max( glm::max( glm::max( aDiffuseColor.r,
aDiffuseColor.g),
aDiffuseColor.b ),
FLT_EPSILON );
const float maxValue = glm::max( glm::max( glm::max( aDiffuseColor.r, aDiffuseColor.g ),
aDiffuseColor.b ), FLT_EPSILON );
return (aDiffuseColor / SFVEC3F(maxValue) ) * 0.125f + luminance* 0.875f;
return ( aDiffuseColor / SFVEC3F( maxValue ) ) * 0.125f + luminance * 0.875f;
}
@ -179,7 +170,7 @@ inline float QuadricEasingInOut( float t )
{
t = t - 1.0f;
return -2.0f * (t * t) + 1.0f;
return -2.0f * ( t * t ) + 1.0f;
}
}

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -40,7 +40,7 @@
#include <gl_context_mgr.h>
/**
* Scale convertion from 3d model units to pcb units
* Scale conversion from 3d model units to pcb units
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MM)
@ -49,8 +49,10 @@
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*
* @ingroup trace_env_vars
*/
const wxChar * C3D_MODEL_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_MODEL_VIEWER" );
const wxChar* C3D_MODEL_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_MODEL_VIEWER" );
BEGIN_EVENT_TABLE( C3D_MODEL_VIEWER, wxGLCanvas )
@ -80,27 +82,21 @@ END_EVENT_TABLE()
#define RANGE_SCALE_3D 8.0f
C3D_MODEL_VIEWER::C3D_MODEL_VIEWER(wxWindow *aParent,
const int *aAttribList , S3D_CACHE *aCacheManager) :
HIDPI_GL_CANVAS( aParent,
wxID_ANY,
aAttribList,
wxDefaultPosition,
wxDefaultSize,
C3D_MODEL_VIEWER::C3D_MODEL_VIEWER( wxWindow* aParent, const int* aAttribList,
S3D_CACHE* aCacheManager ) :
HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE ),
m_trackBallCamera( RANGE_SCALE_3D * 2.0f ),
m_cacheManager(aCacheManager)
m_trackBallCamera( RANGE_SCALE_3D * 2.0f ), m_cacheManager( aCacheManager )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::C3D_MODEL_VIEWER" ) );
m_ogl_initialized = false;
m_reload_is_needed = false;
m_ogl_3dmodel = NULL;
m_3d_model = NULL;
m_ogl_3dmodel = nullptr;
m_3d_model = nullptr;
m_BiuTo3Dunits = 1.0;
m_glRC = NULL;
m_glRC = nullptr;
}
@ -113,7 +109,7 @@ C3D_MODEL_VIEWER::~C3D_MODEL_VIEWER()
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
m_ogl_3dmodel = nullptr;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
@ -126,19 +122,19 @@ void C3D_MODEL_VIEWER::Set3DModel( const S3DMODEL &a3DModel )
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::Set3DModel with a S3DMODEL" ) );
// Validate a3DModel pointers
wxASSERT( a3DModel.m_Materials != NULL );
wxASSERT( a3DModel.m_Meshes != NULL );
wxASSERT( a3DModel.m_Materials != nullptr );
wxASSERT( a3DModel.m_Meshes != nullptr );
wxASSERT( a3DModel.m_MaterialsSize > 0 );
wxASSERT( a3DModel.m_MeshesSize > 0 );
// Delete the old model
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
m_ogl_3dmodel = nullptr;
m_3d_model = NULL;
m_3d_model = nullptr;
if( (a3DModel.m_Materials != NULL) && (a3DModel.m_Meshes != NULL) &&
(a3DModel.m_MaterialsSize > 0) && (a3DModel.m_MeshesSize > 0) )
if( ( a3DModel.m_Materials != nullptr ) && ( a3DModel.m_Meshes != nullptr )
&& ( a3DModel.m_MaterialsSize > 0 ) && ( a3DModel.m_MeshesSize > 0 ) )
{
m_3d_model = &a3DModel;
m_reload_is_needed = true;
@ -170,9 +166,9 @@ void C3D_MODEL_VIEWER::Clear3DModel()
m_reload_is_needed = false;
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
m_ogl_3dmodel = nullptr;
m_3d_model = NULL;
m_3d_model = nullptr;
Refresh();
}
@ -194,7 +190,6 @@ void C3D_MODEL_VIEWER::ogl_initialize()
// Setup light
// https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml
// /////////////////////////////////////////////////////////////////////////
const GLfloat ambient[] = { 0.01f, 0.01f, 0.01f, 1.0f };
const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
@ -238,7 +233,7 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
// "Makes the OpenGL state that is represented by the OpenGL rendering
// context context current, i.e. it will be used by all subsequent OpenGL calls.
// This function may only be called when the window is shown on screen"
if( m_glRC == NULL )
if( m_glRC == nullptr )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
@ -266,9 +261,9 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
// It convert a model as it was a board, so get the max size dimension of the board
// and compute the conversion scale
m_BiuTo3Dunits = (double)RANGE_SCALE_3D /
( (double)m_ogl_3dmodel->GetBBox().GetMaxDimension() *
UNITS3D_TO_UNITSPCB );
m_BiuTo3Dunits =
(double) RANGE_SCALE_3D
/ ( (double) m_ogl_3dmodel->GetBBox().GetMaxDimension() * UNITS3D_TO_UNITSPCB );
}
glViewport( 0, 0, clientSize.x, clientSize.y );
@ -276,21 +271,16 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
m_trackBallCamera.SetCurWindowSize( clientSize );
// clear color and depth buffers
// /////////////////////////////////////////////////////////////////////////
glEnable( GL_DEPTH_TEST );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Set projection and modelview matrixes
// /////////////////////////////////////////////////////////////////////////
// Set projection and modelview matrices
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetProjectionMatrix() ) );
glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetViewMatrix() ) );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
@ -301,8 +291,7 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
double modelunit_to_3d_units_factor = m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glScaled( modelunit_to_3d_units_factor,
modelunit_to_3d_units_factor,
glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor,
modelunit_to_3d_units_factor );
// Center model in the render viewport
@ -320,7 +309,6 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
glPopMatrix();
}
// YxY squared view port
glViewport( 0, 0, clientSize.y / 8 , clientSize.y / 8 );
glClear( GL_DEPTH_BUFFER_BIT );
@ -342,18 +330,15 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
ogl_set_arrow_material();
glColor3f( 0.9f, 0.0f, 0.0f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( RANGE_SCALE_3D / 2.65f, 0.0f, 0.0f ),
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( RANGE_SCALE_3D / 2.65f, 0.0f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.9f, 0.0f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( 0.0f, RANGE_SCALE_3D / 2.65f, 0.0f ),
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( 0.0f, RANGE_SCALE_3D / 2.65f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.0f, 0.9f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( 0.0f, 0.0f, RANGE_SCALE_3D / 2.65f ),
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( 0.0f, 0.0f, RANGE_SCALE_3D / 2.65f ),
0.275f );
// "Swaps the double-buffer of this window, making the back-buffer the

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -24,9 +24,10 @@
/**
* @file c3d_model_viewer.h
* @brief Implements a model viewer canvas. The propose of model viewer is to
* render 3d models that come in the original data from the files without any
* transformations.
* @brief Implements a model viewer canvas.
*
* The purpose of model viewer is to render 3d models that come in the original data from
* the files without any transformations.
*/
#ifndef _C3D_MODEL_VIEWER_H_
@ -39,41 +40,38 @@ class S3D_CACHE;
class C_OGL_3DMODEL;
/**
* Class C3D_MODEL_VIEWER
* Implement a canvas based on a wxGLCanvas
* Implement a canvas based on a wxGLCanvas.
*/
class C3D_MODEL_VIEWER : public HIDPI_GL_CANVAS
{
public:
/**
* Creates a new 3D Canvas with a attribute list
* @param aParent = the parent creator of this canvas
* @param aAttribList = a list of openGL options created by
* COGL_ATT_LIST::GetAttributesList
* Create a new 3D Canvas with a attribute list.
*
* @param aParent the parent creator of this canvas.
* @param aAttribList a list of openGL options created by #COGL_ATT_LIST::GetAttributesList.
*/
C3D_MODEL_VIEWER( wxWindow *aParent,
const int *aAttribList = 0,
S3D_CACHE *aCacheManager = NULL );
C3D_MODEL_VIEWER( wxWindow* aParent, const int* aAttribList = 0,
S3D_CACHE* aCacheManager = nullptr );
~C3D_MODEL_VIEWER();
/**
* @brief Set3DModel - Set this model to be displayed
* @param a3DModel - 3d model data
* Set this model to be displayed.
*
* @param a3DModel 3D model data.
*/
void Set3DModel( const S3DMODEL &a3DModel );
void Set3DModel( const S3DMODEL& a3DModel );
/**
* @brief Set3DModel - Set this model to be displayed
* @param aModelPathName - 3d model path name
* Set this model to be displayed.
*
* @param aModelPathName 3D model path name.
*/
void Set3DModel( wxString const& aModelPathName );
/**
* @brief Clear3DModel - Unloads the displayed 3d model
* Unload the displayed 3D model.
*/
void Clear3DModel();
@ -81,45 +79,41 @@ private:
void ogl_initialize();
void ogl_set_arrow_material();
private:
void OnPaint( wxPaintEvent& event );
void OnPaint( wxPaintEvent &event );
void OnEraseBackground( wxEraseEvent& event );
void OnEraseBackground( wxEraseEvent &event );
void OnMouseWheel( wxMouseEvent &event );
void OnMouseWheel( wxMouseEvent& event );
#ifdef USE_OSX_MAGNIFY_EVENT
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent &event );
void OnMouseMove( wxMouseEvent& event );
void OnLeftDown( wxMouseEvent &event );
void OnLeftDown( wxMouseEvent& event );
void OnLeftUp( wxMouseEvent &event );
void OnLeftUp( wxMouseEvent& event );
void OnMiddleUp( wxMouseEvent &event );
void OnMiddleUp( wxMouseEvent& event );
void OnMiddleDown( wxMouseEvent &event );
void OnMiddleDown( wxMouseEvent& event );
void OnRightClick( wxMouseEvent &event );
void OnRightClick( wxMouseEvent& event );
DECLARE_EVENT_TABLE()
private:
/// openGL context
wxGLContext *m_glRC;
wxGLContext* m_glRC;
/// Camera used in this canvas
CTRACK_BALL m_trackBallCamera;
/// Original 3d model data
const S3DMODEL *m_3d_model;
const S3DMODEL* m_3d_model;
/// Class holder for 3d model to display on openGL
C_OGL_3DMODEL *m_ogl_3dmodel;
C_OGL_3DMODEL* m_ogl_3dmodel;
/// Flag that we have a new model and it need to be reloaded when the paint is called
bool m_reload_is_needed;
@ -141,7 +135,7 @@ private:
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
static const wxChar* m_logTrace;
};
#endif // _C3D_MODEL_VIEWER_H_

View File

@ -39,10 +39,6 @@ public:
return static_cast<EDA_3D_VIEWER*>( DIALOG_SHIM::GetParent() );
}
private:
BOARD_ADAPTER& m_settings;
EDA_3D_CANVAS* m_canvas;
void initDialog();
void OnCheckEnableAnimation( wxCommandEvent& WXUNUSED( event ) ) override;
@ -55,6 +51,10 @@ private:
bool TransferDataToWindow() override;
void TransferColorDataToWindow();
private:
BOARD_ADAPTER& m_settings;
EDA_3D_CANVAS* m_canvas;
};
@ -103,12 +103,14 @@ void DIALOG_3D_VIEW_OPTIONS::initDialog()
m_bitmapClipSilkOnViaAnnulus->SetBitmap( KiBitmap( use_3D_copper_thickness_xpm ) );
}
void DIALOG_3D_VIEW_OPTIONS::OnCheckEnableAnimation( wxCommandEvent& event )
{
m_staticAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
m_sliderAnimationSpeed->Enable( m_checkBoxEnableAnimation->GetValue() );
}
void DIALOG_3D_VIEW_OPTIONS::OnLightsResetToDefaults( wxCommandEvent& event )
{
m_settings.m_raytrace_lightColorCamera = SFVEC3F( 0.2f );
@ -129,7 +131,8 @@ void DIALOG_3D_VIEW_OPTIONS::OnLightsResetToDefaults( wxCommandEvent& event )
{
m_settings.m_raytrace_lightColor[i] = SFVEC3F( 0.168f );
m_settings.m_raytrace_lightSphericalCoords[i].x = ( (float)default_elevation[i] + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[i].x =
( (float)default_elevation[i] + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[i].y = (float)default_azimuth[i] / 180.0f;
}
@ -137,13 +140,12 @@ void DIALOG_3D_VIEW_OPTIONS::OnLightsResetToDefaults( wxCommandEvent& event )
TransferColorDataToWindow();
}
void DIALOG_3D_VIEW_OPTIONS::TransferColorDataToWindow()
{
auto Transfer_color = [] ( const SFVEC3F& aSource, wxColourPickerCtrl *aTarget )
{
aTarget->SetColour( wxColour( aSource.r * 255,
aSource.g * 255,
aSource.b * 255, 255 ) );
aTarget->SetColour( wxColour( aSource.r * 255, aSource.g * 255, aSource.b * 255, 255 ) );
};
Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight );
@ -162,25 +164,42 @@ void DIALOG_3D_VIEW_OPTIONS::TransferColorDataToWindow()
Transfer_color( m_settings.m_opengl_selectionColor, m_colourPickerSelection );
m_spinCtrlLightElevation1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation1->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[0].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation2->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[1].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation3->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[2].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation4->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[3].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation5->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[4].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation6->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[5].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation7->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[6].x * 180.0f - 90.0f ) );
m_spinCtrlLightElevation8->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[7].x * 180.0f - 90.0f ) );
m_spinCtrlLightAzimuth1->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[0].y * 180.0f ) );
m_spinCtrlLightAzimuth2->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[1].y * 180.0f ) );
m_spinCtrlLightAzimuth3->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[2].y * 180.0f ) );
m_spinCtrlLightAzimuth4->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[3].y * 180.0f ) );
m_spinCtrlLightAzimuth5->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[4].y * 180.0f ) );
m_spinCtrlLightAzimuth6->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[5].y * 180.0f ) );
m_spinCtrlLightAzimuth7->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[6].y * 180.0f ) );
m_spinCtrlLightAzimuth8->SetValue( (int)( m_settings.m_raytrace_lightSphericalCoords[7].y * 180.0f ) );
m_spinCtrlLightAzimuth1->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[0].y * 180.0f ) );
m_spinCtrlLightAzimuth2->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[1].y * 180.0f ) );
m_spinCtrlLightAzimuth3->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[2].y * 180.0f ) );
m_spinCtrlLightAzimuth4->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[3].y * 180.0f ) );
m_spinCtrlLightAzimuth5->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[4].y * 180.0f ) );
m_spinCtrlLightAzimuth6->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[5].y * 180.0f ) );
m_spinCtrlLightAzimuth7->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[6].y * 180.0f ) );
m_spinCtrlLightAzimuth8->SetValue(
(int)( m_settings.m_raytrace_lightSphericalCoords[7].y * 180.0f ) );
}
bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow()
{
// Check/uncheck checkboxes
@ -200,36 +219,51 @@ bool DIALOG_3D_VIEW_OPTIONS::TransferDataToWindow()
m_checkBoxECO->SetValue( m_settings.GetFlag( FL_ECO ) );
m_checkBoxSubtractMaskFromSilk->SetValue( m_settings.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) );
m_checkBoxClipSilkOnViaAnnulus->SetValue( m_settings.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) );
m_checkBoxRenderPlatedPadsAsPlated->SetValue( m_settings.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) );
m_checkBoxRenderPlatedPadsAsPlated->SetValue(
m_settings.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) );
// OpenGL options
m_checkBoxCuThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
m_checkBoxBoundingBoxes->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
m_checkBoxDisableAAMove->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveThickness->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveVias->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveHoles->SetValue( m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveThickness->SetValue(
m_settings.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveVias->SetValue(
m_settings.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE ) );
m_checkBoxDisableMoveHoles->SetValue(
m_settings.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE ) );
m_choiceAntiAliasing->SetSelection( static_cast<int>( m_settings.AntiAliasingGet() ) );
// Raytracing options
m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
m_checkBoxRaytracing_renderShadows->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
m_checkBoxRaytracing_showRefractions->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
m_checkBoxRaytracing_showReflections->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
m_checkBoxRaytracing_postProcessing->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
m_checkBoxRaytracing_antiAliasing->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
m_checkBoxRaytracing_proceduralTextures->SetValue(
m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
m_spinCtrl_NrSamples_Shadows->SetValue( m_settings.m_raytrace_nrsamples_shadows );
m_spinCtrl_NrSamples_Reflections->SetValue( m_settings.m_raytrace_nrsamples_reflections );
m_spinCtrl_NrSamples_Refractions->SetValue( m_settings.m_raytrace_nrsamples_refractions );
m_spinCtrlDouble_SpreadFactor_Shadows->SetValue( m_settings.m_raytrace_spread_shadows * 100.0f );
m_spinCtrlDouble_SpreadFactor_Reflections->SetValue( m_settings.m_raytrace_spread_reflections * 100.0f );
m_spinCtrlDouble_SpreadFactor_Refractions->SetValue( m_settings.m_raytrace_spread_refractions * 100.0f );
m_spinCtrlDouble_SpreadFactor_Shadows->SetValue(
m_settings.m_raytrace_spread_shadows * 100.0f );
m_spinCtrlDouble_SpreadFactor_Reflections->SetValue(
m_settings.m_raytrace_spread_reflections * 100.0f );
m_spinCtrlDouble_SpreadFactor_Refractions->SetValue(
m_settings.m_raytrace_spread_refractions * 100.0f );
m_spinCtrlRecursiveLevel_Reflections->SetValue( m_settings.m_raytrace_recursivelevel_reflections );
m_spinCtrlRecursiveLevel_Refractions->SetValue( m_settings.m_raytrace_recursivelevel_refractions );
m_spinCtrlRecursiveLevel_Reflections->SetValue(
m_settings.m_raytrace_recursivelevel_reflections );
m_spinCtrlRecursiveLevel_Refractions->SetValue(
m_settings.m_raytrace_recursivelevel_refractions );
TransferColorDataToWindow();
@ -256,7 +290,8 @@ bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
m_settings.SetFlag( FL_ZONE, m_checkBoxAreas->GetValue() );
m_settings.SetFlag( FL_SUBTRACT_MASK_FROM_SILK, m_checkBoxSubtractMaskFromSilk->GetValue() );
m_settings.SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, m_checkBoxClipSilkOnViaAnnulus->GetValue() );
m_settings.SetFlag( FL_RENDER_PLATED_PADS_AS_PLATED, m_checkBoxRenderPlatedPadsAsPlated->GetValue() );
m_settings.SetFlag( FL_RENDER_PLATED_PADS_AS_PLATED,
m_checkBoxRenderPlatedPadsAsPlated->GetValue() );
// Set 3D shapes visibility
m_settings.SetFlag( FL_FP_ATTRIBUTES_NORMAL, m_checkBox3DshapesTH->GetValue() );
@ -275,38 +310,52 @@ bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, m_checkBoxCuThickness->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, m_checkBoxBoundingBoxes->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, m_checkBoxDisableAAMove->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, m_checkBoxDisableMoveThickness->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, m_checkBoxDisableMoveVias->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, m_checkBoxDisableMoveHoles->GetValue() );
m_settings.AntiAliasingSet( static_cast<ANTIALIASING_MODE>( m_choiceAntiAliasing->GetSelection() ) );
m_settings.SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
m_checkBoxDisableMoveThickness->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE,
m_checkBoxDisableMoveVias->GetValue() );
m_settings.SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE,
m_checkBoxDisableMoveHoles->GetValue() );
m_settings.AntiAliasingSet(
static_cast<ANTIALIASING_MODE>( m_choiceAntiAliasing->GetSelection() ) );
// Raytracing options
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS,
m_checkBoxRaytracing_renderShadows->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR,
m_checkBoxRaytracing_addFloor->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS,
m_checkBoxRaytracing_showRefractions->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS,
m_checkBoxRaytracing_showReflections->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING,
m_checkBoxRaytracing_postProcessing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING,
m_checkBoxRaytracing_antiAliasing->GetValue() );
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES,
m_checkBoxRaytracing_proceduralTextures->GetValue() );
m_settings.m_raytrace_nrsamples_shadows = m_spinCtrl_NrSamples_Shadows->GetValue();
m_settings.m_raytrace_nrsamples_reflections = m_spinCtrl_NrSamples_Reflections->GetValue();
m_settings.m_raytrace_nrsamples_refractions= m_spinCtrl_NrSamples_Refractions->GetValue();
m_settings.m_raytrace_spread_shadows = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Shadows->GetValue() ) / 100.0f;
m_settings.m_raytrace_spread_reflections = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Reflections->GetValue() ) / 100.0f;
m_settings.m_raytrace_spread_refractions = static_cast<float>( m_spinCtrlDouble_SpreadFactor_Refractions->GetValue() ) / 100.0f;
m_settings.m_raytrace_spread_shadows =
static_cast<float>( m_spinCtrlDouble_SpreadFactor_Shadows->GetValue() ) / 100.0f;
m_settings.m_raytrace_spread_reflections =
static_cast<float>( m_spinCtrlDouble_SpreadFactor_Reflections->GetValue() ) / 100.0f;
m_settings.m_raytrace_spread_refractions =
static_cast<float>( m_spinCtrlDouble_SpreadFactor_Refractions->GetValue() ) / 100.0f;
m_settings.m_raytrace_recursivelevel_reflections = m_spinCtrlRecursiveLevel_Reflections->GetValue();
m_settings.m_raytrace_recursivelevel_refractions = m_spinCtrlRecursiveLevel_Refractions->GetValue();
m_settings.m_raytrace_recursivelevel_reflections =
m_spinCtrlRecursiveLevel_Reflections->GetValue();
m_settings.m_raytrace_recursivelevel_refractions =
m_spinCtrlRecursiveLevel_Refractions->GetValue();
auto Transfer_color = [] ( SFVEC3F& aTarget, wxColourPickerCtrl *aSource )
{
const wxColour color = aSource->GetColour();
aTarget = SFVEC3F( color.Red() / 255.0f,
color.Green() / 255.0f,
color.Blue() / 255.0f );
aTarget = SFVEC3F( color.Red() / 255.0f, color.Green() / 255.0f, color.Blue() / 255.0f );
};
Transfer_color( m_settings.m_raytrace_lightColorCamera, m_colourPickerCameraLight );
@ -324,14 +373,22 @@ bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
Transfer_color( m_settings.m_opengl_selectionColor, m_colourPickerSelection );
m_settings.m_raytrace_lightSphericalCoords[0].x = ( m_spinCtrlLightElevation1->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[1].x = ( m_spinCtrlLightElevation2->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[2].x = ( m_spinCtrlLightElevation3->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[3].x = ( m_spinCtrlLightElevation4->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[4].x = ( m_spinCtrlLightElevation5->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[5].x = ( m_spinCtrlLightElevation6->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[6].x = ( m_spinCtrlLightElevation7->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[7].x = ( m_spinCtrlLightElevation8->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[0].x =
( m_spinCtrlLightElevation1->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[1].x =
( m_spinCtrlLightElevation2->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[2].x =
( m_spinCtrlLightElevation3->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[3].x =
( m_spinCtrlLightElevation4->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[4].x =
( m_spinCtrlLightElevation5->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[5].x =
( m_spinCtrlLightElevation6->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[6].x =
( m_spinCtrlLightElevation7->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[7].x =
( m_spinCtrlLightElevation8->GetValue() + 90.0f ) / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[0].y = m_spinCtrlLightAzimuth1->GetValue() / 180.0f;
m_settings.m_raytrace_lightSphericalCoords[1].y = m_spinCtrlLightAzimuth2->GetValue() / 180.0f;
@ -344,11 +401,11 @@ bool DIALOG_3D_VIEW_OPTIONS::TransferDataFromWindow()
for( size_t i = 0; i < m_settings.m_raytrace_lightSphericalCoords.size(); ++i )
{
m_settings.m_raytrace_lightSphericalCoords[i].x = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].x,
0.0f, 1.0f );
m_settings.m_raytrace_lightSphericalCoords[i].x =
glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].x, 0.0f, 1.0f );
m_settings.m_raytrace_lightSphericalCoords[i].y = glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].y,
0.0f, 2.0f );
m_settings.m_raytrace_lightSphericalCoords[i].y =
glm::clamp( m_settings.m_raytrace_lightSphericalCoords[i].y, 0.0f, 2.0f );
}
// Camera Options

View File

@ -61,7 +61,7 @@
*
* @ingroup trace_env_vars
*/
const wxChar * EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
@ -107,7 +107,8 @@ EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxSt
wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
SetStatusWidths( arrayDim( status_dims ), status_dims );
m_canvas = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( m_boardAdapter.AntiAliasingGet() ),
m_canvas = new EDA_3D_CANVAS( this,
COGL_ATT_LIST::GetAttributesList( m_boardAdapter.AntiAliasingGet() ),
aParent->GetBoard(), m_boardAdapter, m_currentCamera,
Prj().Get3DCacheManager() );
@ -143,10 +144,8 @@ EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxSt
m_auimgr.SetManagedWindow( this );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" )
.Top().Layer( 6 ) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" )
.Center() );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
// Call Update() to fix all pane default sizes.
m_auimgr.Update();
@ -260,6 +259,7 @@ void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
m_canvas->Refresh();
}
void EDA_3D_VIEWER::Redraw()
{
// Only update in OpenGL for an interactive interaction
@ -267,6 +267,7 @@ void EDA_3D_VIEWER::Redraw()
m_canvas->Request_refresh( true );
}
void EDA_3D_VIEWER::refreshRender()
{
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
@ -275,6 +276,7 @@ void EDA_3D_VIEWER::refreshRender()
NewDisplay( true );
}
void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
@ -329,7 +331,8 @@ void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
return;
case ID_MENU3D_BGCOLOR_TOP:
if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ), nullptr ) )
if( Set3DColorFromUser( m_boardAdapter.m_BgColorTop, _( "Background Color, Top" ),
nullptr ) )
refreshRender();
return;
@ -458,7 +461,8 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ), m_boardAdapter.m_SilkScreenColorBot );
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
m_boardAdapter.m_SilkScreenColorBot );
set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
@ -466,18 +470,24 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
if( cfg )
{
m_boardAdapter.m_raytrace_lightColorCamera = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
m_boardAdapter.m_raytrace_lightColorTop = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
m_boardAdapter.m_raytrace_lightColorBottom = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
m_boardAdapter.m_raytrace_lightColorCamera =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
m_boardAdapter.m_raytrace_lightColorTop =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
m_boardAdapter.m_raytrace_lightColorBottom =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
m_boardAdapter.m_raytrace_lightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
m_boardAdapter.m_raytrace_lightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
m_boardAdapter.m_raytrace_lightSphericalCoords.resize(
cfg->m_Render.raytrace_lightColor.size() );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
{
m_boardAdapter.m_raytrace_lightColor[i] = m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
m_boardAdapter.m_raytrace_lightColor[i] =
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
SFVEC2F sphericalCoord = SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
SFVEC2F sphericalCoord =
SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
@ -495,7 +505,8 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, opengl_thickness_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
opengl_thickness_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
@ -524,20 +535,26 @@ void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
m_boardAdapter.GridSet( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
m_boardAdapter.AntiAliasingSet( static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
m_boardAdapter.AntiAliasingSet(
static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
m_boardAdapter.m_opengl_selectionColor = m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
m_boardAdapter.m_opengl_selectionColor =
m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
m_boardAdapter.m_raytrace_nrsamples_shadows = cfg->m_Render.raytrace_nrsamples_shadows;
m_boardAdapter.m_raytrace_nrsamples_reflections = cfg->m_Render.raytrace_nrsamples_reflections;
m_boardAdapter.m_raytrace_nrsamples_refractions = cfg->m_Render.raytrace_nrsamples_refractions;
m_boardAdapter.m_raytrace_nrsamples_reflections =
cfg->m_Render.raytrace_nrsamples_reflections;
m_boardAdapter.m_raytrace_nrsamples_refractions =
cfg->m_Render.raytrace_nrsamples_refractions;
m_boardAdapter.m_raytrace_spread_shadows = cfg->m_Render.raytrace_spread_shadows;
m_boardAdapter.m_raytrace_spread_reflections = cfg->m_Render.raytrace_spread_reflections;
m_boardAdapter.m_raytrace_spread_refractions = cfg->m_Render.raytrace_spread_refractions;
m_boardAdapter.m_raytrace_recursivelevel_refractions = cfg->m_Render.raytrace_recursivelevel_refractions;
m_boardAdapter.m_raytrace_recursivelevel_reflections = cfg->m_Render.raytrace_recursivelevel_reflections;
m_boardAdapter.m_raytrace_recursivelevel_refractions =
cfg->m_Render.raytrace_recursivelevel_refractions;
m_boardAdapter.m_raytrace_recursivelevel_reflections =
cfg->m_Render.raytrace_recursivelevel_reflections;
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
// because the ray tracing is very time consumming, and can be seen as not working
@ -582,13 +599,14 @@ void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
// in config file, that appears always modified.
// So we must compare the SFVEC4F old and new values and update only
// actual changes.
SFVEC4F newSFVEC4Fcolor( float(colors->GetColor( aTarget ).r),
float(colors->GetColor( aTarget ).g),
float(colors->GetColor( aTarget ).b),
float(colors->GetColor( aTarget ).a) );
SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
float( colors->GetColor( aTarget ).g ),
float( colors->GetColor( aTarget ).b ),
float( colors->GetColor( aTarget ).a ) );
if( aSource != newSFVEC4Fcolor )
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b, aSource.a ) );
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
aSource.a ) );
};
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
@ -615,29 +633,39 @@ void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
};
save_color( m_boardAdapter.m_raytrace_lightColorCamera, cfg->m_Render.raytrace_lightColorCamera );
save_color( m_boardAdapter.m_raytrace_lightColorCamera,
cfg->m_Render.raytrace_lightColorCamera );
save_color( m_boardAdapter.m_raytrace_lightColorTop, cfg->m_Render.raytrace_lightColorTop );
save_color( m_boardAdapter.m_raytrace_lightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
save_color( m_boardAdapter.m_raytrace_lightColorTop,
cfg->m_Render.raytrace_lightColorTop );
save_color( m_boardAdapter.m_raytrace_lightColorBottom,
cfg->m_Render.raytrace_lightColorBottom );
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
{
save_color( m_boardAdapter.m_raytrace_lightColor[i], cfg->m_Render.raytrace_lightColor[i] );
save_color( m_boardAdapter.m_raytrace_lightColor[i],
cfg->m_Render.raytrace_lightColor[i] );
cfg->m_Render.raytrace_lightElevation[i] = (int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].x * 180.0f - 90.0f );
cfg->m_Render.raytrace_lightAzimuth[i] = (int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].y * 180.0f );
cfg->m_Render.raytrace_lightElevation[i] =
(int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].x * 180.0f - 90.0f );
cfg->m_Render.raytrace_lightAzimuth[i] =
(int)( m_boardAdapter.m_raytrace_lightSphericalCoords[i].y * 180.0f );
}
cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_raytrace_nrsamples_shadows;
cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_raytrace_nrsamples_reflections;
cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_raytrace_nrsamples_refractions;
cfg->m_Render.raytrace_nrsamples_reflections =
m_boardAdapter.m_raytrace_nrsamples_reflections;
cfg->m_Render.raytrace_nrsamples_refractions =
m_boardAdapter.m_raytrace_nrsamples_refractions;
cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_raytrace_spread_shadows;
cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_raytrace_spread_reflections;
cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_raytrace_spread_refractions;
cfg->m_Render.raytrace_recursivelevel_refractions = m_boardAdapter.m_raytrace_recursivelevel_refractions;
cfg->m_Render.raytrace_recursivelevel_reflections = m_boardAdapter.m_raytrace_recursivelevel_reflections;
cfg->m_Render.raytrace_recursivelevel_refractions =
m_boardAdapter.m_raytrace_recursivelevel_refractions;
cfg->m_Render.raytrace_recursivelevel_reflections =
m_boardAdapter.m_raytrace_recursivelevel_reflections;
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
@ -657,7 +685,8 @@ void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_thickness_disableOnMove,
FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
@ -696,6 +725,7 @@ void EDA_3D_VIEWER::SynchroniseColoursWithBoard()
BOARD* brd = GetBoard();
const FAB_LAYER_COLOR* stdColors = GetColorStandardList();
wxColour color;
if( brd )
{
const BOARD_STACKUP& stckp = brd->GetDesignSettings().GetStackupDescriptor();
@ -882,7 +912,8 @@ bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC4F &aColor, const wxString& aTitle,
KIGFX::COLOR4D newcolor;
KIGFX::COLOR4D oldcolor( aColor.r,aColor.g, aColor.b, aColor.a );
DIALOG_COLOR_PICKER picker( this, oldcolor, aAllowOpacityControl, aPredefinedColors, aDefaultColor );
DIALOG_COLOR_PICKER picker( this, oldcolor, aAllowOpacityControl, aPredefinedColors,
aDefaultColor );
if( picker.ShowModal() != wxID_OK )
return false;
@ -908,7 +939,8 @@ bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
colors.push_back( CUSTOM_COLOR_ITEM( 241.0/255.0, 241.0/255.0, 241.0/255.0, "White" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 4.0/255.0, 18.0/255.0, 21.0/255.0, "Dark" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ), &colors, false, colors[0].m_Color ) )
if( Set3DColorFromUser( m_boardAdapter.m_SilkScreenColorTop, _( "Silkscreen Color" ),
&colors, false, colors[0].m_Color ) )
{
m_boardAdapter.m_SilkScreenColorBot = m_boardAdapter.m_SilkScreenColorTop;
@ -927,20 +959,24 @@ bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
colors.push_back( CUSTOM_COLOR_ITEM( 20/255.0, 51/255.0, 36/255.0, 0.83, "Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 91/255.0, 168/255.0, 12/255.0, 0.83, "Light Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 13/255.0, 104/255.0, 11/255.0, 0.83, "Saturated Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 13/255.0, 104/255.0, 11/255.0, 0.83,
"Saturated Green" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 181/255.0, 19/255.0, 21/255.0, 0.83, "Red" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 239/255.0, 53/255.0, 41/255.0, 0.83, "Red Light Orange" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 239/255.0, 53/255.0, 41/255.0, 0.83,
"Red Light Orange" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 210/255.0, 40/255.0, 14/255.0, 0.83, "Red 2" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 2/255.0, 59/255.0, 162/255.0, 0.83, "Blue" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 54/255.0, 79/255.0, 116/255.0, 0.83, "Light blue 1" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 61/255.0, 85/255.0, 130/255.0, 0.83, "Light blue 2" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 21/255.0, 70/255.0, 80/255.0, 0.83, "Green blue (dark)" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 21/255.0, 70/255.0, 80/255.0, 0.83,
"Green blue (dark)" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 11/255.0, 11/255.0, 11/255.0, 0.83, "Black" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 245/255.0, 245/255.0, 245/255.0, 0.83, "White" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 119/255.0, 31/255.0, 91/255.0, 0.83, "Purple" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 32/255.0, 2/255.0, 53/255.0, 0.83, "Purple Dark" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ), &colors, true, colors[0].m_Color ) )
if( Set3DColorFromUser( m_boardAdapter.m_SolderMaskColorTop, _( "Solder Mask Color" ),
&colors, true, colors[0].m_Color ) )
{
m_boardAdapter.m_SolderMaskColorBot = m_boardAdapter.m_SolderMaskColorTop;
@ -962,7 +998,8 @@ bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 160/255.0, 160/255.0, 160/255.0, "Tin" ) );
if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors, false, colors[0].m_Color ) )
if( Set3DColorFromUser( m_boardAdapter.m_CopperColor, _( "Copper Color" ), &colors, false,
colors[0].m_Color ) )
{
refreshRender();
@ -977,7 +1014,8 @@ bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
{
CUSTOM_COLORS_LIST colors;
colors.push_back( CUSTOM_COLOR_ITEM( 51/255.0, 43/255.0, 22/255.0, 0.9, "FR4 natural, dark" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 51/255.0, 43/255.0, 22/255.0, 0.9,
"FR4 natural, dark" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 109/255.0, 116/255.0, 75/255.0, 0.9, "FR4 natural" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 78/255.0, 14/255.0, 5/255.0, 0.9, "brown/red" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 146/255.0, 99/255.0, 47/255.0, 0.9, "brown 1" ) );
@ -986,7 +1024,8 @@ bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
colors.push_back( CUSTOM_COLOR_ITEM( 63/255.0, 126/255.0, 71/255.0, 0.9, "green 1" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 117/255.0, 122/255.0, 90/255.0, 0.9, "green 2" ) );
if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors, true, colors[0].m_Color ) )
if( Set3DColorFromUser( m_boardAdapter.m_BoardBodyColor, _( "Board Body Color" ), &colors,
true, colors[0].m_Color ) )
{
refreshRender();
@ -1005,7 +1044,8 @@ bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
colors.push_back( CUSTOM_COLOR_ITEM( 213/255.0, 213/255.0, 213/255.0, "Silver" ) );
colors.push_back( CUSTOM_COLOR_ITEM( 90/255.0, 90/255.0, 90/255.0, "grey 2" ) );
if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors, false, colors[0].m_Color ) )
if( Set3DColorFromUser( m_boardAdapter.m_SolderPasteColor, _( "Solder Paste Color" ), &colors,
false, colors[0].m_Color ) )
{
refreshRender();

View File

@ -64,11 +64,8 @@ enum EDA_3D_VIEWER_STATUSBAR
*/
class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
{
public:
EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent,
const wxString &aTitle,
public:
EDA_3D_VIEWER( KIWAY* aKiway, PCB_BASE_FRAME* aParent, const wxString& aTitle,
long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
~EDA_3D_VIEWER();
@ -80,12 +77,12 @@ class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
wxWindow* GetToolCanvas() const override { return m_canvas; }
/**
* Request reloading the 3D view. However the request will be executed
* only when the 3D canvas is refreshed.
* It allows one to prepare changes and request for 3D rebuild only when all
* changes are committed.
* This is made because the 3D rebuild can take a long time, and this rebuild
* cannot always made after each change, for calculation time reason.
* Request reloading the 3D view.
*
* However the request will be executed only when the 3D canvas is refreshed. It allows
* one to prepare changes and request for 3D rebuild only when all changes are committed.
* This is made because the 3D rebuild can take a long time, and this rebuild cannot
* always made after each change, for calculation time reason.
*/
void ReloadRequest();
@ -93,11 +90,13 @@ class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
// to only reload/rebuild things that have really changed
/**
* Reload and refresh (rebuild) the 3D scene.
* Warning: rebuilding the 3D scene can take a bit of time, so
* rebuilding the scene can be immediate, or made later, during
* the next 3D canvas refresh (on zoom for instance)
* @param aForceImmediateRedraw = true to immediately rebuild the 3D scene,
* false to wait a refresh later.
*
* @warning Rebuilding the 3D scene can take a bit of time, so rebuilding the scene can
* be immediate, or made later, during the next 3D canvas refresh (on zoom for
* instance).
*
* @param aForceImmediateRedraw true to immediately rebuild the 3D scene or false to wait
* refresh later.
*/
void NewDisplay( bool aForceImmediateRedraw = false );
@ -109,44 +108,50 @@ class EDA_3D_VIEWER : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
EDA_3D_CANVAS* GetCanvas() { return m_canvas; }
/**
* Get a SFVEC3D from a wx colour dialog
* @param aColor is the SFVEC3D to change
* @param aTitle is the title displayed in the colordialog selector
* @param aPredefinedColors is a reference to a CUSTOM_COLOR_ITEM list which contains
* Get a SFVEC3D from a color dialog.
*
* @param aColor is the SFVEC3D to change.
* @param aTitle is the title displayed in the colordialog selector.
* @param aPredefinedColors is a reference to a CUSTOM_COLOR_ITEM list which contains.
* a few predefined colors
*/
bool Set3DColorFromUser( SFVEC4F &aColor, const wxString& aTitle,
bool Set3DColorFromUser( SFVEC4F& aColor, const wxString& aTitle,
CUSTOM_COLORS_LIST* aPredefinedColors,
bool aAllowOpacityControl = false,
KIGFX::COLOR4D aDefaultColor = KIGFX::COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
/**
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if no change or aborted by user
* Set the solder mask color from a set of colors.
*
* @return true if a new color is chosen, false if no change or aborted by user.
*/
bool Set3DSolderMaskColorFromUser();
/**
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if no change or aborted by user
* Set the solder mask color from a set of colors.
*
* @return true if a new color is chosen, false if no change or aborted by user.
*/
bool Set3DSolderPasteColorFromUser();
/**
* Set the copper color from a set of colors
* @return true if a new color is chosen, false if no change or aborted by user
* Set the copper color from a set of colors.
*
* @return true if a new color is chosen, false if no change or aborted by user.
*/
bool Set3DCopperColorFromUser();
/**
* Set the copper color from a set of colors
* @return true if a new color is chosen, false if no change or aborted by user
* Set the copper color from a set of colors.
*
* @return true if a new color is chosen, false if no change or aborted by user.
*/
bool Set3DBoardBodyColorFromUser();
/**
* Set the silkscreen color from a set of colors
* @return true if a new color is chosen, false if no change or aborted by user
* Set the silkscreen color from a set of colors.
*
* @return true if a new color is chosen, false if no change or aborted by user.
*/
bool Set3DSilkScreenColorFromUser();
@ -166,27 +171,27 @@ protected:
private:
/// Called when user press the File->Exit
void Exit3DFrame( wxCommandEvent &event );
void Exit3DFrame( wxCommandEvent& event );
void OnCloseWindow( wxCloseEvent &event );
void OnCloseWindow( wxCloseEvent& event );
void Process_Special_Functions( wxCommandEvent &event );
void Process_Special_Functions( wxCommandEvent& event );
void OnRenderEngineSelection( wxCommandEvent &event );
void OnRenderEngineSelection( wxCommandEvent& event );
void OnDisableRayTracing( wxCommandEvent& aEvent );
void OnActivate( wxActivateEvent &event );
void OnActivate( wxActivateEvent& event );
void OnSetFocus( wxFocusEvent &event );
void OnSetFocus( wxFocusEvent& event );
void Install3DViewOptionDialog( wxCommandEvent &event );
void Install3DViewOptionDialog( wxCommandEvent& event );
void CreateMenuBar();
void ReCreateMainToolbar();
void SaveSettings( APP_SETTINGS_BASE *aCfg ) override;
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
void LoadSettings( APP_SETTINGS_BASE *aCfg ) override;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
/**
* Create a Screenshot of the current 3D view.
@ -203,8 +208,6 @@ private:
DECLARE_EVENT_TABLE()
private:
/**
* Load configuration from common settings.
*/

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -33,7 +33,7 @@
#include "ogl_utils.h"
void OGL_GetScreenshot( wxImage &aDstImage )
void OGL_GetScreenshot( wxImage& aDstImage )
{
struct viewport_params
{
@ -45,8 +45,7 @@ void OGL_GetScreenshot( wxImage &aDstImage )
glGetIntegerv( GL_VIEWPORT, (GLint*) &viewport );
unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x *
viewport.y * 3 );
unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x * viewport.y * 3 );
// Alphabuffer was causing some transparency problems on some systems (Windows)
// unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
@ -57,9 +56,8 @@ void OGL_GetScreenshot( wxImage &aDstImage )
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glReadBuffer( GL_BACK_LEFT );
glReadPixels( viewport.originX, viewport.originY,
viewport.x, viewport.y,
GL_RGB, GL_UNSIGNED_BYTE, pixelbuffer );
glReadPixels( viewport.originX, viewport.originY, viewport.x, viewport.y, GL_RGB,
GL_UNSIGNED_BYTE, pixelbuffer );
// glReadPixels( viewport.originX, viewport.originY,
// viewport.x, viewport.y,
@ -78,7 +76,7 @@ void OGL_GetScreenshot( wxImage &aDstImage )
}
GLuint OGL_LoadTexture( const CIMAGE &aImage )
GLuint OGL_LoadTexture( const CIMAGE& aImage )
{
unsigned char* rgbaBuffer = (unsigned char*) malloc( aImage.GetWidth() *
aImage.GetHeight() * 4 );
@ -114,15 +112,8 @@ GLuint OGL_LoadTexture( const CIMAGE &aImage )
GL_UNSIGNED_BYTE,
rgbaBuffer );*/
glTexImage2D( GL_TEXTURE_2D,
0,
GL_RGBA,
aImage.GetWidth(),
aImage.GetHeight(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
rgbaBuffer );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, aImage.GetWidth(), aImage.GetHeight(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, rgbaBuffer );
//glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
@ -142,7 +133,8 @@ GLuint OGL_LoadTexture( const CIMAGE &aImage )
}
void OGL_SetMaterial( const SMATERIAL & aMaterial, float aOpacity, bool aUseSelectedMaterial, SFVEC3F aSelectionColor )
void OGL_SetMaterial( const SMATERIAL& aMaterial, float aOpacity, bool aUseSelectedMaterial,
SFVEC3F aSelectionColor )
{
const SFVEC4F ambient = SFVEC4F( aMaterial.m_Ambient, 1.0f );
@ -154,9 +146,8 @@ void OGL_SetMaterial( const SMATERIAL & aMaterial, float aOpacity, bool aUseSele
const SFVEC4F specular = SFVEC4F( aMaterial.m_Specular, 1.0f );
const SFVEC4F emissive = SFVEC4F( aMaterial.m_Emissive, 1.0f );
const float shininess = 128.0f * ( (aMaterial.m_Shininess > 1.0f)?
1.0f:
aMaterial.m_Shininess );
const float shininess =
128.0f * ( (aMaterial.m_Shininess > 1.0f) ? 1.0f : aMaterial.m_Shininess );
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r );
glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r );
@ -181,7 +172,7 @@ void OGL_SetDiffuseOnlyMaterial( const SFVEC3F &aMaterialDiffuse, float aOpacity
}
void OGL_DrawBackground( const SFVEC3F &aTopColor, const SFVEC3F &aBotColor )
void OGL_DrawBackground( const SFVEC3F& aTopColor, const SFVEC3F& aBotColor )
{
glMatrixMode( GL_PROJECTION );
glLoadIdentity();

View File

@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -24,7 +24,8 @@
/**
* @file ogl_utils.h
* @brief implements generic openGL functions that are common to any openGL target
*
* Implements generic OpenGL functions that are common to any OpenGL target.
*/
#ifndef OGL_UTILS_H_
@ -34,52 +35,45 @@
#include "3d_rendering/cimage.h"
#include <plugins/3dapi/c3dmodel.h>
/**
* @brief OGL_SetMaterial - Set OpenGL materials
* @param aMaterial: a material structure with parameters to set
* @param aOpacity: main model opacity 0.0 full transparente, 1.0 full opaque
* @param aUseSelectedMaterial: if material should be set for selection mode
* @param aSelectionColor: material to use for selection in case it is enabled
* Set OpenGL materials.
*
* @param aMaterial a material structure with parameters to set.
* @param aOpacity main model opacity 0.0 full transparent, 1.0 full opaque.
* @param aUseSelectedMaterial if material should be set for selection mode.
* @param aSelectionColor material to use for selection in case it is enabled.
*/
void OGL_SetMaterial( const SMATERIAL & aMaterial, float aOpacity, bool aUseSelectedMaterial = false, SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
void OGL_SetMaterial( const SMATERIAL& aMaterial, float aOpacity,
bool aUseSelectedMaterial = false,
SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
/**
* @brief OGL_SetDiffuseOnlyMaterial - sets only the diffuse color and keep other
* parameters with default values
* @param aMaterialDiffuse: the diffese color to assign to material properties
* Sets only the diffuse color and keep other parameters with default values.
*
* @param aMaterialDiffuse the diffuse color to assign to material properties.
*/
void OGL_SetDiffuseOnlyMaterial( const SFVEC3F &aMaterialDiffuse, float aOpacity );
void OGL_SetDiffuseOnlyMaterial( const SFVEC3F& aMaterialDiffuse, float aOpacity );
/**
* @brief OGL_LoadTexture - generate a new OpenGL texture
* @param aImage: a image to generate the texture from
* @return the OpenGL texture index created
* Generate a new OpenGL texture.
*
* @param aImage a image to generate the texture from.
* @return the OpenGL texture index created.
*/
GLuint OGL_LoadTexture( const CIMAGE &aImage );
GLuint OGL_LoadTexture( const CIMAGE& aImage );
/**
* @brief OGL_GetScreenshot - got the pixel data of current OpenGL image
* @param aDstImage: the output image. the image must be destroyed to free the data
* Get the pixel data of current OpenGL image.
*
* @param aDstImage the output image. the image must be destroyed to free the data.
*/
void OGL_GetScreenshot( wxImage &aDstImage );
void OGL_GetScreenshot( wxImage& aDstImage );
void OGL_DrawBackground( const SFVEC3F& aTopColor, const SFVEC3F& aBotColor );
/**
* @brief OGL_DrawBackground
* @param aTopColor
* @param aBotColor
*/
void OGL_DrawBackground( const SFVEC3F &aTopColor, const SFVEC3F &aBotColor );
/**
* @brief OGL_ResetTextureStateDefaults - resets to default state the texture settings
* Reset to default state the texture settings.
*/
void OGL_ResetTextureStateDefaults();
#endif // OGL_UTILS_H_