Some comments.
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@ -167,8 +167,9 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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}
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}
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ClearBuffer();
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// Return to direct rendering (we were asked only to create a buffer, not switch to one)
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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@ -207,9 +207,9 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
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st->wakeupEvent = aEvent;
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st->pendingWait = false;
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st->waitEvents.clear();
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st->cofunc->Resume();
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if( !st->cofunc->Running() )
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if( !st->cofunc->Resume() )
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{
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// The couroutine has finished
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finishTool( st );
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}
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@ -258,6 +258,7 @@ void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
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{
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wxASSERT( m_activeTools.front() == aState->theTool->GetId() );
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// Deactivate the most recent tool and remove it from the active tools queue
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aState->idle = true;
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m_activeTools.erase( m_activeTools.begin() );
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@ -154,7 +154,7 @@ public:
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CONTEXT_MENU_TRIGGER aTrigger );
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/**
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* Allows a tool pass the already handled event to be passed to the next tool on the stack.
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* Allows a tool to pass the already handled event to the next tool on the stack.
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*/
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void PassEvent()
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{
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