Remove "Reset View", which does the same as "Home View".
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16115
This commit is contained in:
parent
8dfad68d69
commit
f9530d0b3f
|
@ -982,13 +982,6 @@ bool EDA_3D_CANVAS::SetView3D( VIEW3D_TYPE aRequestedView )
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case VIEW3D_TYPE::VIEW3D_RESET:
|
|
||||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
||||||
m_camera.SetT0_and_T1_current_T();
|
|
||||||
m_camera.Reset_T1();
|
|
||||||
request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 0.5f ), 1.125f ) );
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case VIEW3D_TYPE::VIEW3D_RIGHT:
|
case VIEW3D_TYPE::VIEW3D_RIGHT:
|
||||||
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
||||||
m_camera.SetT0_and_T1_current_T();
|
m_camera.SetT0_and_T1_current_T();
|
||||||
|
|
|
@ -83,7 +83,6 @@ enum class VIEW3D_TYPE
|
||||||
VIEW3D_RIGHT,
|
VIEW3D_RIGHT,
|
||||||
VIEW3D_FRONT,
|
VIEW3D_FRONT,
|
||||||
VIEW3D_BACK,
|
VIEW3D_BACK,
|
||||||
VIEW3D_RESET,
|
|
||||||
VIEW3D_FLIP,
|
VIEW3D_FLIP,
|
||||||
|
|
||||||
// Movement commands
|
// Movement commands
|
||||||
|
|
|
@ -152,15 +152,6 @@ TOOL_ACTION EDA_3D_ACTIONS::homeView( TOOL_ACTION_ARGS()
|
||||||
.Flags( AF_NONE )
|
.Flags( AF_NONE )
|
||||||
.Parameter( VIEW3D_TYPE::VIEW3D_FIT_SCREEN ) );
|
.Parameter( VIEW3D_TYPE::VIEW3D_FIT_SCREEN ) );
|
||||||
|
|
||||||
TOOL_ACTION EDA_3D_ACTIONS::resetView( TOOL_ACTION_ARGS()
|
|
||||||
.Name( "3DViewer.Control.resetView" )
|
|
||||||
.Scope( AS_ACTIVE )
|
|
||||||
.DefaultHotkey( 'R' )
|
|
||||||
.FriendlyName( _( "Reset View" ) )
|
|
||||||
.Tooltip( _( "Reset view" ) )
|
|
||||||
.Flags( AF_NONE )
|
|
||||||
.Parameter( VIEW3D_TYPE::VIEW3D_RESET ) );
|
|
||||||
|
|
||||||
TOOL_ACTION EDA_3D_ACTIONS::flipView( TOOL_ACTION_ARGS()
|
TOOL_ACTION EDA_3D_ACTIONS::flipView( TOOL_ACTION_ARGS()
|
||||||
.Name( "3DViewer.Control.flipView" )
|
.Name( "3DViewer.Control.flipView" )
|
||||||
.Scope( AS_ACTIVE )
|
.Scope( AS_ACTIVE )
|
||||||
|
|
|
@ -54,7 +54,6 @@ public:
|
||||||
static TOOL_ACTION moveUp;
|
static TOOL_ACTION moveUp;
|
||||||
static TOOL_ACTION moveDown;
|
static TOOL_ACTION moveDown;
|
||||||
static TOOL_ACTION homeView;
|
static TOOL_ACTION homeView;
|
||||||
static TOOL_ACTION resetView;
|
|
||||||
static TOOL_ACTION flipView;
|
static TOOL_ACTION flipView;
|
||||||
static TOOL_ACTION toggleOrtho;
|
static TOOL_ACTION toggleOrtho;
|
||||||
|
|
||||||
|
|
|
@ -346,7 +346,6 @@ void EDA_3D_CONTROLLER::setTransitions()
|
||||||
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() );
|
||||||
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() );
|
||||||
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() );
|
||||||
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::resetView.MakeEvent() );
|
|
||||||
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::flipView.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::flipView.MakeEvent() );
|
||||||
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() );
|
||||||
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() );
|
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() );
|
||||||
|
|
Loading…
Reference in New Issue