Small GAL refactorization, mostly correcting constness.
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3106d25361
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@ -35,9 +35,6 @@
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using namespace KIGFX;
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///> Opacity of a single layer
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const float LAYER_ALPHA = 0.8;
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CAIRO_GAL::CAIRO_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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wxEvtHandler* aPaintListener, const wxString& aName ) :
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wxWindow( aParent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxEXPAND, aName )
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@ -430,7 +427,7 @@ void CAIRO_GAL::SetLayerDepth( double aLayerDepth )
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}
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void CAIRO_GAL::Transform( MATRIX3x3D aTransformation )
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void CAIRO_GAL::Transform( const MATRIX3x3D& aTransformation )
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{
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cairo_matrix_t cairoTransformation;
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@ -112,17 +112,17 @@ void GAL::DrawGrid()
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SetTarget( TARGET_NONCACHED );
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// Draw the origin marker
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double origSize = static_cast<double>( gridOriginMarkerSize ) / worldScale;
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double originSize = gridOriginMarkerSize / worldScale;
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SetLayerDepth( GAL::GRID_DEPTH );
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SetIsFill( false );
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SetIsStroke( true );
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetLineWidth( gridLineWidth / worldScale );
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DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ),
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gridOrigin + VECTOR2D( origSize, origSize ) );
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DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ),
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gridOrigin + VECTOR2D( origSize, -origSize ) );
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DrawCircle( gridOrigin, origSize * 0.7 );
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DrawLine( gridOrigin + VECTOR2D( -originSize, -originSize ),
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gridOrigin + VECTOR2D( originSize, originSize ) );
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DrawLine( gridOrigin + VECTOR2D( -originSize, originSize ),
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gridOrigin + VECTOR2D( originSize, -originSize ) );
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DrawCircle( gridOrigin, originSize * 0.7 );
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// Draw the grid
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// For the drawing the start points, end points and increments have
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@ -600,7 +600,7 @@ void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
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}
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void OPENGL_GAL::Transform( MATRIX3x3D aTransformation )
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void OPENGL_GAL::Transform( const MATRIX3x3D& aTransformation )
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{
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GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
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@ -197,7 +197,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
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VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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MATRIX3x3D matrix = m_gal->GetWorldScreenMatrix().Inverse();
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const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
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if( aAbsolute )
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{
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@ -212,7 +212,7 @@ VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
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VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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MATRIX3x3D matrix = m_gal->GetWorldScreenMatrix();
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const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
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if( aAbsolute )
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{
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@ -35,9 +35,7 @@ using namespace KIGFX;
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const wxEventType WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE = wxNewEventType();
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WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
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VIEW_CONTROLS( aView ),
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m_state( IDLE ),
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m_parentPanel( aParentPanel )
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VIEW_CONTROLS( aView ), m_state( IDLE ), m_parentPanel( aParentPanel )
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{
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m_parentPanel->Connect( wxEVT_MOTION,
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wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), NULL, this );
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@ -164,7 +164,7 @@ public:
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// --------------
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/// @copydoc GAL::Transform()
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virtual void Transform( MATRIX3x3D aTransformation );
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virtual void Transform( const MATRIX3x3D& aTransformation );
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/// @copydoc GAL::Rotate()
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virtual void Rotate( double aAngle );
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@ -386,6 +386,9 @@ private:
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/// Format used to store pixels
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static const cairo_format_t GAL_FORMAT = CAIRO_FORMAT_RGB24;
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///> Opacity of a single layer
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static const float LAYER_ALPHA = 0.8;
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};
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} // namespace KIGFX
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@ -31,8 +31,6 @@
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#include <stack>
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#include <limits>
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#include <wx/event.h>
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#include <math/matrix3x3.h>
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#include <gal/color4d.h>
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@ -162,7 +160,7 @@ public:
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virtual bool Show( bool aShow ) = 0;
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/// @brief Returns GAL canvas size in pixels
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VECTOR2D GetScreenPixelSize() const
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const VECTOR2D& GetScreenPixelSize() const
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{
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return screenSize;
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}
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@ -222,7 +220,7 @@ public:
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*
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* @return the color for stroking the outline.
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*/
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inline COLOR4D GetStrokeColor()
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inline const COLOR4D& GetStrokeColor() const
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{
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return strokeColor;
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}
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@ -252,7 +250,7 @@ public:
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*
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* @return the actual line width.
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*/
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inline double GetLineWidth()
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inline double GetLineWidth() const
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{
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return lineWidth;
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}
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@ -335,7 +333,7 @@ public:
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*
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* @param aTransformation is the ransformation matrix.
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*/
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virtual void Transform( MATRIX3x3D aTransformation ) = 0;
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virtual void Transform( const MATRIX3x3D& aTransformation ) = 0;
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/**
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* @brief Rotate the context.
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@ -428,11 +426,21 @@ public:
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*
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* @return the transformation matrix.
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*/
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MATRIX3x3D GetWorldScreenMatrix()
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const MATRIX3x3D& GetWorldScreenMatrix() const
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{
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return worldScreenMatrix;
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}
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/**
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* @brief Get the screen <-> world transformation matrix.
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*
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* @return the transformation matrix.
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*/
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const MATRIX3x3D& GetScreenWorldMatrix() const
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{
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return screenWorldMatrix;
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}
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/**
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* @brief Set the world <-> screen transformation matrix.
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*
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@ -487,7 +495,7 @@ public:
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*
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* @return the look at point.
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*/
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inline VECTOR2D GetLookAtPoint()
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inline const VECTOR2D& GetLookAtPoint() const
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{
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return lookAtPoint;
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}
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@ -507,7 +515,7 @@ public:
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*
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* @return the zoom factor.
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*/
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inline double GetZoomFactor()
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inline double GetZoomFactor() const
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{
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return zoomFactor;
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}
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@ -528,7 +536,7 @@ public:
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/**
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* @brief Returns the minimum depth in the currently used range (the top).
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*/
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inline double GetMinDepth()
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inline double GetMinDepth() const
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{
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return depthRange.x;
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}
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@ -536,7 +544,7 @@ public:
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/**
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* @brief Returns the maximum depth in the currently used range (the bottom).
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*/
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inline double GetMaxDepth()
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inline double GetMaxDepth() const
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{
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return depthRange.y;
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}
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@ -546,7 +554,7 @@ public:
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*
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* @return the actual world scale factor.
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*/
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inline double GetWorldScale()
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inline double GetWorldScale() const
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{
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return worldScale;
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}
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@ -694,7 +702,7 @@ public:
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*
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* @return the grid line width
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*/
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inline double GetGridLineWidth()
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inline double GetGridLineWidth() const
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{
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return gridLineWidth;
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}
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@ -739,7 +747,7 @@ public:
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* @param aPoint the pointposition in screen coordinates.
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* @return the point position in world coordinates.
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*/
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inline virtual VECTOR2D ToWorld( const VECTOR2D& aPoint ) const
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inline VECTOR2D ToWorld( const VECTOR2D& aPoint ) const
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{
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return VECTOR2D( screenWorldMatrix * aPoint );
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}
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* @param aPoint the pointposition in world coordinates.
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* @return the point position in screen coordinates.
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*/
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inline virtual VECTOR2D ToScreen( const VECTOR2D& aPoint ) const
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inline VECTOR2D ToScreen( const VECTOR2D& aPoint ) const
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{
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return VECTOR2D( worldScreenMatrix * aPoint );
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}
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/**
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* @brief Enable/Disable cursor.
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* @brief Enable/disable cursor.
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*
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* @param aIsCursorEnabled is true if the cursor should be enabled, else false.
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* @param aCursorEnabled is true if the cursor should be drawn, else false.
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*/
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inline void SetCursorEnabled( bool aCursorEnabled )
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{
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@ -157,7 +157,7 @@ public:
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// --------------
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/// @copydoc GAL::Transform()
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virtual void Transform( MATRIX3x3D aTransformation );
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virtual void Transform( const MATRIX3x3D& aTransformation );
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/// @copydoc GAL::Rotate()
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virtual void Rotate( double aAngle );
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