Pcbnew plot: fix missing footprint texts on solder mask layers.
Fix from master branch commit 1c295d46a9
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@ -306,16 +306,13 @@ void PlotStandardLayer( BOARD *aBoard, PLOTTER* aPlotter,
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// Plot edge layer and graphic items
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// Plot edge layer and graphic items
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itemplotter.PlotBoardGraphicItems();
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itemplotter.PlotBoardGraphicItems();
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// Draw footprint shapes without pads (pads will plotted later)
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// Draw footprint texts:
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// We plot here module texts, but they are usually on silkscreen layer,
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// so they are not plot here but plot by PlotSilkScreen()
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// Plot footprints fields (ref, value ...)
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for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
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for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
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{
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{
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if( ! itemplotter.PlotAllTextsModule( module ) )
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if( ! itemplotter.PlotAllTextsModule( module ) )
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{
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{
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wxLogMessage( _( "Your BOARD has a bad layer number for footprint %s" ),
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wxLogMessage( _( "Your BOARD has a bad layer number for footprint %s" ),
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GetChars( module->GetReference() ) );
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module->GetReference() );
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}
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}
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}
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}
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@ -786,8 +783,8 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
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BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
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BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
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itemplotter.SetLayerSet( aLayerMask );
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itemplotter.SetLayerSet( aLayerMask );
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// Plot edge layer and graphic items
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// Plot edge layer and graphic items.
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// They do not have a solder Mask margin, because they are only graphic items
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// They do not have a solder Mask margin, because they graphic items
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// on this layer (like logos), not actually areas around pads.
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// on this layer (like logos), not actually areas around pads.
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itemplotter.PlotBoardGraphicItems();
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itemplotter.PlotBoardGraphicItems();
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@ -795,6 +792,8 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
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{
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{
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for( BOARD_ITEM* item = module->GraphicalItemsList(); item; item = item->Next() )
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for( BOARD_ITEM* item = module->GraphicalItemsList(); item; item = item->Next() )
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{
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{
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itemplotter.PlotAllTextsModule( module );
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if( layer != item->GetLayer() )
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if( layer != item->GetLayer() )
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continue;
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continue;
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@ -213,6 +213,7 @@ bool BRDITEMS_PLOTTER::PlotAllTextsModule( MODULE* aModule )
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TEXTE_MODULE* textModule = &aModule->Reference();
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TEXTE_MODULE* textModule = &aModule->Reference();
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LAYER_NUM textLayer = textModule->GetLayer();
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LAYER_NUM textLayer = textModule->GetLayer();
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// Reference and value are specfic items, not in graphic items list
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if( GetPlotReference() && m_layerMask[textLayer]
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if( GetPlotReference() && m_layerMask[textLayer]
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&& ( textModule->IsVisible() || GetPlotInvisibleText() ) )
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&& ( textModule->IsVisible() || GetPlotInvisibleText() ) )
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{
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{
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