Don't consider rule area zones in priority calc
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@ -65,7 +65,8 @@ void ZONE_CREATE_HELPER::setUniquePriority( ZONE_SETTINGS& aZoneInfo )
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for( ZONE* zone : board->Zones() )
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{
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if( zone->GetTeardropAreaType() == TEARDROP_TYPE::TD_NONE
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&& ( zone->GetLayerSet() & LSET::AllCuMask() ).any() )
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&& ( zone->GetLayerSet() & LSET::AllCuMask() ).any()
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&& !zone->GetIsRuleArea() )
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{
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priorities.insert( zone->GetAssignedPriority() );
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}
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