PolyLine.h, Polyline.cpp: a bit of cleaning code: add comments in header, remove duplicate (and not used) method.
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8afeba3325
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@ -605,12 +605,6 @@ void CPolyLine::UnHatch()
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}
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}
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int CPolyLine::GetEndContour( int ic )
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{
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return m_CornersList[ic].end_contour;
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}
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const EDA_RECT CPolyLine::GetBoundingBox()
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const EDA_RECT CPolyLine::GetBoundingBox()
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{
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{
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int xmin = INT_MAX;
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int xmin = INT_MAX;
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@ -659,18 +653,28 @@ const EDA_RECT CPolyLine::GetBoundingBox( int icont )
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}
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}
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int CPolyLine::GetContoursCount()
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int CPolyLine::GetContoursCount() const
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{
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{
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int ncont = 0;
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return m_CornersList.GetContoursCount();
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}
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if( !m_CornersList.GetCornersCount() )
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int CPOLYGONS_LIST::GetContoursCount() const
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{
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if( !m_cornersList.size() )
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return 0;
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return 0;
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for( unsigned ic = 0; ic < m_CornersList.GetCornersCount(); ic++ )
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// count the number of corners flagged end_contour
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if( m_CornersList[ic].end_contour )
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int ncont = 0;
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for( unsigned ic = 0; ic < m_cornersList.size(); ic++ )
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if( m_cornersList[ic].end_contour )
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ncont++;
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ncont++;
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if( !m_CornersList[m_CornersList.GetCornersCount() - 1].end_contour )
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// The last corner can be not yet flagged end_contour.
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// It was not counted, but the polygon exists, so count it
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if( !m_cornersList[m_cornersList.size() - 1].end_contour )
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ncont++;
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ncont++;
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return ncont;
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return ncont;
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@ -746,10 +750,10 @@ int CPolyLine::GetContourSize( int icont )
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}
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}
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int CPolyLine::GetClosed()
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bool CPolyLine::GetClosed()
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{
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{
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if( m_CornersList.GetCornersCount() == 0 )
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if( m_CornersList.GetCornersCount() == 0 )
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return 0;
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return false;
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else
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else
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return m_CornersList[m_CornersList.GetCornersCount() - 1].end_contour;
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return m_CornersList[m_CornersList.GetCornersCount() - 1].end_contour;
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}
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}
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@ -795,7 +799,7 @@ void CPolyLine::Hatch()
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max_y = m_CornersList[ic].y;
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max_y = m_CornersList[ic].y;
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}
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}
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// Calculate spacing betwwen 2 hatch lines
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// Calculate spacing between 2 hatch lines
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int spacing;
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int spacing;
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if( m_hatchStyle == DIAGONAL_EDGE )
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if( m_hatchStyle == DIAGONAL_EDGE )
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@ -1639,7 +1643,7 @@ void ConvertPolysListWithHolesToOnePolygon( const CPOLYGONS_LIST& aPolysListWith
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bool CPolyLine::IsPolygonSelfIntersecting()
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bool CPolyLine::IsPolygonSelfIntersecting()
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{
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{
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// first, check for sides intersecting other sides
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// first, check for sides intersecting other sides
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int n_cont = GetContoursCount();
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int n_cont = GetContoursCount();
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// make bounding rect for each contour
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// make bounding rect for each contour
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std::vector<EDA_RECT> cr;
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std::vector<EDA_RECT> cr;
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@ -4,10 +4,10 @@
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* Few parts of this code come from FreePCB, released under the GNU General Public License V2.
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* Few parts of this code come from FreePCB, released under the GNU General Public License V2.
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* (see http://www.freepcb.com/ )
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* (see http://www.freepcb.com/ )
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*
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*
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* Copyright (C) 2012-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2012-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008-2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2008-2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2008-2013 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 2008-2013 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 2012-2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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* Copyright (C) 2012-2015 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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*
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* This program is free software; you can redistribute it and/or
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* modify it under the terms of the GNU General Public License
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@ -206,6 +206,13 @@ public:
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m_cornersList.back().end_contour = true;
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m_cornersList.back().end_contour = true;
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}
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}
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/**
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* Function GetContoursCount.
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* @return the number of polygons stored in list
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* (number of corners flagged "end_contour"
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*/
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int GetContoursCount() const;
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/**
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/**
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* Function ExportTo
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* Function ExportTo
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* Copy all contours to a KI_POLYGON_SET, each contour is exported
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* Copy all contours to a KI_POLYGON_SET, each contour is exported
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@ -387,22 +394,59 @@ public:
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{
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{
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return m_CornersList.GetCornersCount();
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return m_CornersList.GetCornersCount();
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}
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}
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int GetClosed();
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int GetContoursCount();
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/**
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* @return true if the last corner in corners list is flagged end_contour
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*/
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bool GetClosed();
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/**
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* Function GetContoursCount.
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* @return the number of polygons stored in list
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* (number of corners flagged "end_contour"
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*/
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int GetContoursCount() const;
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/**
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* Function GetContour.
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* @return the contour number containing the corner ic
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* @param ic = the index of the corner in the corner list
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*/
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int GetContour( int ic );
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int GetContour( int ic );
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/**
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* Function GetContourStart.
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* @return the index of the first corner (in corners list) of a contour
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* @param icont = the index of the contour
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*/
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int GetContourStart( int icont );
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int GetContourStart( int icont );
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/**
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* Function GetContourEnd.
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* @return the index of the last corner (in corners list) of a contour
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* @param icont = the index of the contour
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*/
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int GetContourEnd( int icont );
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int GetContourEnd( int icont );
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/**
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* Function GetContourSize.
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* @return the corners count of a contour
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* @param icont = the index of the contour
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*/
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int GetContourSize( int icont );
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int GetContourSize( int icont );
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int GetX( int ic ) const { return m_CornersList.GetX( ic ); }
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int GetX( int ic ) const { return m_CornersList.GetX( ic ); }
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int GetY( int ic ) const { return m_CornersList.GetY( ic ); }
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int GetY( int ic ) const { return m_CornersList.GetY( ic ); }
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bool IsEndContour( int ic ) const
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{ return m_CornersList.IsEndContour( ic ); }
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/**
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* Function IsEndContour.
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* @return true if a corner is flagged end_contour
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* @param ic= the index (in corners list) of the corner
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*/
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bool IsEndContour( int ic ) const { return m_CornersList.IsEndContour( ic ); }
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const wxPoint& GetPos( int ic ) const { return m_CornersList.GetPos( ic ); }
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const wxPoint& GetPos( int ic ) const { return m_CornersList.GetPos( ic ); }
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int GetEndContour( int ic );
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int GetUtility( int ic ) const { return m_CornersList.GetUtility( ic ); };
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int GetUtility( int ic ) const { return m_CornersList.GetUtility( ic ); };
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void SetUtility( int ic, int aFlag ) { m_CornersList.SetFlag( ic, aFlag ); };
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void SetUtility( int ic, int aFlag ) { m_CornersList.SetFlag( ic, aFlag ); };
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