Make selected background layers translucent
We can't render them underneath other objects, but we can at least make it possible to see other objects through them.
This commit is contained in:
parent
bd4758e4df
commit
fc68b8d71a
|
@ -477,6 +477,13 @@ COLOR4D SCH_PAINTER::getRenderColor( const EDA_ITEM *aItem, int aLayer, bool aDr
|
|||
if( aDrawingShadows )
|
||||
color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS );
|
||||
}
|
||||
else if( aItem->IsSelected()
|
||||
&& ( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND ) )
|
||||
{
|
||||
// Selected items will be painted over all other items, so make backgrounds translucent so
|
||||
// that non-selected overlapping objects are visible
|
||||
color = color.WithAlpha( 0.5 );
|
||||
}
|
||||
|
||||
if( m_schSettings.m_ShowDisabled
|
||||
|| ( m_schSettings.m_ShowGraphicsDisabled && aItem->Type() != LIB_FIELD_T ) )
|
||||
|
|
|
@ -1564,7 +1564,6 @@ void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
|
|||
break;
|
||||
}
|
||||
|
||||
getView()->Hide( aItem, false );
|
||||
aItem->SetFlags( IS_MOVING );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue