Change the behavior of ACTION_MENU::Add to require clones if required outside the function

This commit is contained in:
Marek Roszko 2022-04-11 18:59:51 -04:00
parent d0796399a2
commit fe11bc8330
8 changed files with 16 additions and 16 deletions

View File

@ -183,21 +183,20 @@ wxMenuItem* ACTION_MENU::Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry
wxMenuItem* ACTION_MENU::Add( ACTION_MENU* aMenu )
{
ACTION_MENU* menuCopy = aMenu->Clone();
m_submenus.push_back( menuCopy );
m_submenus.push_back( aMenu );
wxASSERT_MSG( !menuCopy->m_title.IsEmpty(), wxT( "Set a title for ACTION_MENU using SetTitle()" ) );
wxASSERT_MSG( !aMenu->m_title.IsEmpty(), wxT( "Set a title for ACTION_MENU using SetTitle()" ) );
if( !!aMenu->m_icon )
{
wxMenuItem* newItem = new wxMenuItem( this, -1, menuCopy->m_title );
wxMenuItem* newItem = new wxMenuItem( this, -1, aMenu->m_title );
AddBitmapToMenuItem( newItem, KiBitmap( aMenu->m_icon ) );
newItem->SetSubMenu( menuCopy );
newItem->SetSubMenu( aMenu );
return Append( newItem );
}
else
{
return AppendSubMenu( menuCopy, menuCopy->m_title );
return AppendSubMenu( aMenu, aMenu->m_title );
}
}

View File

@ -150,7 +150,7 @@ void CONDITIONAL_MENU::Evaluate( SELECTION& aSelection )
case ENTRY::MENU:
entry.Menu()->UpdateTitle();
Add( entry.Menu() );
Add( entry.Menu()->Clone() );
menu_count++;
break;

View File

@ -72,7 +72,7 @@ void SCH_EDIT_FRAME::ReCreateMenuBar()
fileMenu->Add( ACTIONS::doNew );
fileMenu->Add( ACTIONS::open );
wxMenuItem* item = fileMenu->Add( openRecentMenu );
wxMenuItem* item = fileMenu->Add( openRecentMenu->Clone() );
// Add the file menu condition here since it needs the item ID for the submenu
ACTION_CONDITIONS cond;

View File

@ -73,7 +73,7 @@ void GERBVIEW_FRAME::ReCreateMenuBar()
}
fileMenu->Add( GERBVIEW_ACTIONS::openGerber );
wxMenuItem* gbrItem = fileMenu->Add( openRecentGbrMenu );
wxMenuItem* gbrItem = fileMenu->Add( openRecentGbrMenu->Clone() );
RegisterUIUpdateHandler( gbrItem->GetId(), FileHistoryCond( recentGbrFiles) );
@ -91,7 +91,7 @@ void GERBVIEW_FRAME::ReCreateMenuBar()
}
fileMenu->Add( GERBVIEW_ACTIONS::openDrillFile );
wxMenuItem* drillItem = fileMenu->Add( openRecentDrlMenu );
wxMenuItem* drillItem = fileMenu->Add( openRecentDrlMenu->Clone() );
RegisterUIUpdateHandler( drillItem->GetId(), FileHistoryCond( m_drillFileHistory ) );
@ -109,7 +109,7 @@ void GERBVIEW_FRAME::ReCreateMenuBar()
}
fileMenu->Add( GERBVIEW_ACTIONS::openJobFile );
wxMenuItem* jobItem = fileMenu->Add( openRecentJobMenu );
wxMenuItem* jobItem = fileMenu->Add( openRecentJobMenu->Clone() );
RegisterUIUpdateHandler( jobItem->GetId(), FileHistoryCond( m_jobFileHistory ) );
@ -127,7 +127,7 @@ void GERBVIEW_FRAME::ReCreateMenuBar()
}
fileMenu->Add( GERBVIEW_ACTIONS::openZipFile );
wxMenuItem* zipItem = fileMenu->Add( openRecentZipMenu );
wxMenuItem* zipItem = fileMenu->Add( openRecentZipMenu->Clone() );
RegisterUIUpdateHandler( zipItem->GetId(), FileHistoryCond( m_zipFileHistory ) );
#undef FileHistoryCond

View File

@ -104,7 +104,8 @@ public:
* The difference between this function and wxMenu::AppendSubMenu() is the capability to
* handle icons.
*
* @param aMenu is the submenu to be added.
* @param aMenu is the submenu to be added. This should be a new instance (use Clone()) if required
* as the menu is destructed after use.
*/
wxMenuItem* Add( ACTION_MENU* aMenu );

View File

@ -79,7 +79,7 @@ void KICAD_MANAGER_FRAME::ReCreateMenuBar()
fileMenu->Add( KICAD_MANAGER_ACTIONS::openProject );
wxMenuItem* item = fileMenu->Add( openRecentMenu );
wxMenuItem* item = fileMenu->Add( openRecentMenu->Clone() );
// Add the file menu condition here since it needs the item ID for the submenu
ACTION_CONDITIONS cond;

View File

@ -68,7 +68,7 @@ void PL_EDITOR_FRAME::ReCreateMenuBar()
fileMenu->Add( ACTIONS::doNew );
fileMenu->Add( ACTIONS::open );
wxMenuItem* item = fileMenu->Add( openRecentMenu );
wxMenuItem* item = fileMenu->Add( openRecentMenu->Clone() );
// Add the file menu condition here since it needs the item ID for the submenu
ACTION_CONDITIONS cond;

View File

@ -74,7 +74,7 @@ void PCB_EDIT_FRAME::ReCreateMenuBar()
fileMenu->Add( ACTIONS::doNew );
fileMenu->Add( ACTIONS::open );
wxMenuItem* item = fileMenu->Add( openRecentMenu );
wxMenuItem* item = fileMenu->Add( openRecentMenu->Clone() );
// Add the file menu condition here since it needs the item ID for the submenu
ACTION_CONDITIONS cond;