GAL canvases: add DrawBitmap(), using a basic brute force algo for OpenGL, and a optimized code for Cairo. In this fix the brute force means draw each pixel as a rectangle. It works fine, but could be optimized.
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@ -33,6 +33,7 @@
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#include <gal/cairo/cairo_compositor.h>
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#include <gal/definitions.h>
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#include <geometry/shape_poly_set.h>
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#include <bitmap_base.h>
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#include <limits>
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@ -347,6 +348,61 @@ void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControl
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}
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void CAIRO_GAL::DrawBitmap( const BITMAP_BASE& aBitmap )
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{
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int ppi = aBitmap.GetPPI();
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double worldIU_per_mm = 1/(worldUnitLength/2.54)/1000;
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double pix_size_iu = worldIU_per_mm * ( 25.4 / ppi );
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int w = aBitmap.GetSizePixels().x;
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int h = aBitmap.GetSizePixels().y;
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cairo_save( currentContext );
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// Set the pixel scaling factor:
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cairo_scale( currentContext, pix_size_iu, pix_size_iu );
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// The position of the bitmap is the bitmap center.
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// move the draw origin to the top left bitmap corner:
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cairo_translate( currentContext, -w/2, -h/2 );
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cairo_new_path( currentContext );
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cairo_surface_t *image;
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image = cairo_image_surface_create( CAIRO_FORMAT_RGB24, w, h );
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cairo_surface_flush( image );
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unsigned char* pix_buffer = cairo_image_surface_get_data( image );
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// The pixel buffer of the initial bitmap:
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auto bm_pix_buffer = (( BITMAP_BASE&)aBitmap).GetImageData();
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// Copy the source bitmap to the cairo bitmap buffer.
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// In cairo bitmap buffer, a RGB24 bitmap is a RGB pixel packed into a uint_32
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// 24 low bits only are used.
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for( int row = 0; row < h; row++ )
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{
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for( int col = 0; col < w; col++ )
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{
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// Build the RGB24 pixel:
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uint32_t pixel = bm_pix_buffer->GetRed( col, row ) << 16;
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pixel += bm_pix_buffer->GetGreen( col, row ) << 8;
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pixel += bm_pix_buffer->GetBlue( col, row );
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// Write the pixel to the cairo image buffer:
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uint32_t* pix_ptr = (uint32_t*) pix_buffer;
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*pix_ptr = pixel;
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pix_buffer += 4;
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}
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}
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cairo_surface_mark_dirty( image );
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cairo_set_source_surface( currentContext, image, 0, 0 );
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cairo_paint( currentContext );
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cairo_surface_destroy( image );
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isElementAdded = true;
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cairo_restore( currentContext );
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}
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void CAIRO_GAL::ResizeScreen( int aWidth, int aHeight )
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{
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screenSize = VECTOR2I( aWidth, aHeight );
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@ -32,6 +32,7 @@
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#include <gl_context_mgr.h>
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#include <geometry/shape_poly_set.h>
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#include <text_utils.h>
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#include <bitmap_base.h>
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#include <macros.h>
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@ -899,6 +900,46 @@ void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aContro
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}
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void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap )
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{
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int ppi = aBitmap.GetPPI();
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double worldIU_per_mm = 1/(worldUnitLength/2.54)/1000;
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double pix_size_iu = worldIU_per_mm * ( 25.4 / ppi );
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Save();
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// Set the pixel scaling factor:
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currentManager->Scale( pix_size_iu, pix_size_iu, 0 );
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// The position of the bitmap is the bitmap center.
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// move the draw origin to the top left bitmap corner:
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currentManager->Translate( -aBitmap.GetSizePixels().x/2, -aBitmap.GetSizePixels().y/2, 0 );
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isFillEnabled = true;
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isStrokeEnabled = false;
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// The pixel buffer of the initial bitmap:
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auto bm_pix_buffer = (( BITMAP_BASE&)aBitmap).GetImageData();
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for( int row = 0; row < aBitmap.GetSizePixels().y; row++ )
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{
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VECTOR2D pos( 0, row );
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for( int col = 0; col < aBitmap.GetSizePixels().x; col++ )
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{
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pos.x = col;
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SetFillColor( COLOR4D( bm_pix_buffer->GetRed( col, row )/255.0,
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bm_pix_buffer->GetGreen( col, row )/255.0,
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bm_pix_buffer->GetBlue( col, row )/255.0,
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1.0 ) );
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VECTOR2D end = pos + 1.0; // Size of the rectangle = 1 pixel
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DrawRectangle( pos, end );
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}
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}
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Restore();
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}
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void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2D& aPosition,
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double aRotationAngle )
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{
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@ -29,6 +29,7 @@
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#include <worksheet_viewitem.h>
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#include <worksheet_shape_builder.h>
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#include <worksheet_dataitem.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <painter.h>
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#include <layers_id_colors_and_visibility.h>
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@ -119,6 +120,7 @@ void WORKSHEET_VIEWITEM::ViewDraw( int aLayer, VIEW* aView ) const
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break;
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case WS_DRAW_ITEM_BASE::wsg_bitmap:
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draw( static_cast<const WS_DRAW_ITEM_BITMAP*>( item ), gal );
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break;
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}
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@ -199,6 +201,17 @@ void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
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}
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void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_BITMAP* aItem, GAL* aGal ) const
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{
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aGal->Save();
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VECTOR2D position = aItem->GetPosition();
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aGal->Translate( position );
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WORKSHEET_DATAITEM_BITMAP* parent = static_cast<WORKSHEET_DATAITEM_BITMAP*>( aItem->GetParent() );
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aGal->DrawBitmap( *parent->m_ImageBitmap );
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aGal->Restore();
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}
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void WORKSHEET_VIEWITEM::drawBorder( GAL* aGal ) const
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{
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VECTOR2D origin = VECTOR2D( 0.0, 0.0 );
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@ -136,6 +136,9 @@ public:
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) override;
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/// @copydoc GAL::DrawBitmap()
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virtual void DrawBitmap( const BITMAP_BASE& aBitmap ) override;
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// --------------
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// Screen methods
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// --------------
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@ -41,6 +41,7 @@
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class SHAPE_LINE_CHAIN;
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class SHAPE_POLY_SET;
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class BITMAP_BASE;
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namespace KIGFX
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{
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@ -179,6 +180,11 @@ public:
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) {};
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/**
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* @brief Draw a bitmap image.
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*/
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virtual void DrawBitmap( const BITMAP_BASE& aBitmap ) {};
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// --------------
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// Screen methods
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// --------------
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@ -149,6 +149,9 @@ public:
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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const VECTOR2D& controlPointB, const VECTOR2D& endPoint ) override;
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/// @copydoc GAL::DrawBitmap()
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virtual void DrawBitmap( const BITMAP_BASE& aBitmap ) override;
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/// @copydoc GAL::BitmapText()
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virtual void BitmapText( const wxString& aText, const VECTOR2D& aPosition,
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double aRotationAngle ) override;
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@ -361,7 +361,7 @@ public:
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*/
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virtual bool HitTestStartPoint( const wxPoint& aPosition) override;
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const wxPoint GetPosition() { return m_pos; }
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const wxPoint GetPosition() const { return m_pos; }
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};
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/*
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@ -39,6 +39,7 @@ class WS_DRAW_ITEM_LINE;
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class WS_DRAW_ITEM_RECT;
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class WS_DRAW_ITEM_POLYGON;
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class WS_DRAW_ITEM_TEXT;
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class WS_DRAW_ITEM_BITMAP;
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namespace KIGFX
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{
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@ -163,6 +164,7 @@ protected:
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void draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const;
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void draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const;
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void draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const;
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void draw( const WS_DRAW_ITEM_BITMAP* aItem, GAL* aGal ) const;
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/// Draws a border that determines the page size.
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void drawBorder( GAL* aGal ) const;
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