Fix typo in triangulation return
(cherry picked from commit a793fa8b17
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@ -578,7 +578,7 @@ private:
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* At this point, our polygon should be fully tessellated.
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*/
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if( aPoint->prev != aPoint->next )
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return std::abs( aPoint->area() > ADVANCED_CFG::GetCfg().m_TriangulateMinimumArea );
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return std::abs( aPoint->area() ) > ADVANCED_CFG::GetCfg().m_TriangulateMinimumArea;
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return true;
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}
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