Improve appearance of stroked knockout text.
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@ -49,8 +49,9 @@ void CALLBACK_GAL::DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth, int aTotal
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int strokeWidth = GetLineWidth();
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SHAPE_POLY_SET poly;
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// Use ERROR_INSIDE because it avoids Clipper and is therefore much faster.
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TransformOvalToPolygon( poly, pointList[ ii - 1 ], pointList[ ii ],
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strokeWidth, strokeWidth / 48, ERROR_OUTSIDE );
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strokeWidth, strokeWidth / 180, ERROR_INSIDE );
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m_outlineCallback( poly.Outline( 0 ) );
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}
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