Replace round_nearest with KiROUND
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@ -99,9 +99,4 @@ int rescale( int aNumerator, int aValue, int aDenominator );
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template <>
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int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator );
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static inline int round_nearest( double v )
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{
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return int( v < 0 ? v - 0.5 : v + 0.5 );
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}
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#endif // UTIL_H
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@ -32,7 +32,7 @@
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#include <eda_rect.h>
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#include <geometry/geometry_utils.h>
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#include <math/util.h> // for round_nearest
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#include <math/util.h> // for KiROUND
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// To approximate a circle by segments, a minimal seg count is mandatory
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#define MIN_SEGCOUNT_FOR_CIRCLE 6
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@ -51,7 +51,7 @@ int GetArcToSegmentCount( int aRadius, int aErrorMax, double aArcAngleDegree )
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// (360.0 degrees). For very small radius values, this is mandatory.
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arc_increment = std::min( 360.0/MIN_SEGCOUNT_FOR_CIRCLE, arc_increment );
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int segCount = round_nearest( fabs( aArcAngleDegree ) / arc_increment );
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int segCount = KiROUND( fabs( aArcAngleDegree ) / arc_increment );
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// Ensure at least one segment is used (can happen for small arcs)
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return std::max( segCount, 1 );
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@ -47,7 +47,7 @@
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_poly_set.h>
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#include <math/box2.h> // for BOX2I
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#include <math/util.h> // for round_nearest, rescale
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#include <math/util.h> // for KiROUND, rescale
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#include <math/vector2d.h> // for VECTOR2I, VECTOR2D, VECTOR2
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#include <md5_hash.h>
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@ -1723,13 +1723,13 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
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if( 0.5 * lenb < distance )
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distance = 0.5 * lenb;
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int nx1 = round_nearest( distance * xa / lena );
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int ny1 = round_nearest( distance * ya / lena );
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int nx1 = KiROUND( distance * xa / lena );
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int ny1 = KiROUND( distance * ya / lena );
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newContour.Append( x1 + nx1, y1 + ny1 );
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int nx2 = round_nearest( distance * xb / lenb );
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int ny2 = round_nearest( distance * yb / lenb );
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int nx2 = KiROUND( distance * xb / lenb );
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int ny2 = KiROUND( distance * yb / lenb );
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newContour.Append( x1 + nx2, y1 + ny2 );
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}
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@ -1789,11 +1789,11 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
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double nx = xc + xs;
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double ny = yc + ys;
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newContour.Append( round_nearest( nx ), round_nearest( ny ) );
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newContour.Append( KiROUND( nx ), KiROUND( ny ) );
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// Store the previous added corner to make a sanity check
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int prevX = round_nearest( nx );
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int prevY = round_nearest( ny );
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int prevX = KiROUND( nx );
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int prevY = KiROUND( ny );
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for( int j = 0; j < segments; j++ )
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{
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@ -1801,11 +1801,11 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
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ny = yc - sin( startAngle + ( j + 1 ) * deltaAngle ) * radius;
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// Sanity check: the rounding can produce repeated corners; do not add them.
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if( round_nearest( nx ) != prevX || round_nearest( ny ) != prevY )
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if( KiROUND( nx ) != prevX || KiROUND( ny ) != prevY )
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{
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newContour.Append( round_nearest( nx ), round_nearest( ny ) );
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prevX = round_nearest( nx );
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prevY = round_nearest( ny );
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newContour.Append( KiROUND( nx ), KiROUND( ny ) );
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prevX = KiROUND( nx );
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prevY = KiROUND( ny );
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}
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}
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}
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