Replace round_nearest with KiROUND

This commit is contained in:
Ian McInerney 2020-01-07 23:27:29 +00:00
parent 226c96ae89
commit ffa30d75a3
3 changed files with 14 additions and 19 deletions

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@ -99,9 +99,4 @@ int rescale( int aNumerator, int aValue, int aDenominator );
template <> template <>
int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator ); int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator );
static inline int round_nearest( double v )
{
return int( v < 0 ? v - 0.5 : v + 0.5 );
}
#endif // UTIL_H #endif // UTIL_H

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@ -32,7 +32,7 @@
#include <eda_rect.h> #include <eda_rect.h>
#include <geometry/geometry_utils.h> #include <geometry/geometry_utils.h>
#include <math/util.h> // for round_nearest #include <math/util.h> // for KiROUND
// To approximate a circle by segments, a minimal seg count is mandatory // To approximate a circle by segments, a minimal seg count is mandatory
#define MIN_SEGCOUNT_FOR_CIRCLE 6 #define MIN_SEGCOUNT_FOR_CIRCLE 6
@ -51,7 +51,7 @@ int GetArcToSegmentCount( int aRadius, int aErrorMax, double aArcAngleDegree )
// (360.0 degrees). For very small radius values, this is mandatory. // (360.0 degrees). For very small radius values, this is mandatory.
arc_increment = std::min( 360.0/MIN_SEGCOUNT_FOR_CIRCLE, arc_increment ); arc_increment = std::min( 360.0/MIN_SEGCOUNT_FOR_CIRCLE, arc_increment );
int segCount = round_nearest( fabs( aArcAngleDegree ) / arc_increment ); int segCount = KiROUND( fabs( aArcAngleDegree ) / arc_increment );
// Ensure at least one segment is used (can happen for small arcs) // Ensure at least one segment is used (can happen for small arcs)
return std::max( segCount, 1 ); return std::max( segCount, 1 );

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@ -47,7 +47,7 @@
#include <geometry/shape_line_chain.h> #include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h> #include <geometry/shape_poly_set.h>
#include <math/box2.h> // for BOX2I #include <math/box2.h> // for BOX2I
#include <math/util.h> // for round_nearest, rescale #include <math/util.h> // for KiROUND, rescale
#include <math/vector2d.h> // for VECTOR2I, VECTOR2D, VECTOR2 #include <math/vector2d.h> // for VECTOR2I, VECTOR2D, VECTOR2
#include <md5_hash.h> #include <md5_hash.h>
@ -1723,13 +1723,13 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
if( 0.5 * lenb < distance ) if( 0.5 * lenb < distance )
distance = 0.5 * lenb; distance = 0.5 * lenb;
int nx1 = round_nearest( distance * xa / lena ); int nx1 = KiROUND( distance * xa / lena );
int ny1 = round_nearest( distance * ya / lena ); int ny1 = KiROUND( distance * ya / lena );
newContour.Append( x1 + nx1, y1 + ny1 ); newContour.Append( x1 + nx1, y1 + ny1 );
int nx2 = round_nearest( distance * xb / lenb ); int nx2 = KiROUND( distance * xb / lenb );
int ny2 = round_nearest( distance * yb / lenb ); int ny2 = KiROUND( distance * yb / lenb );
newContour.Append( x1 + nx2, y1 + ny2 ); newContour.Append( x1 + nx2, y1 + ny2 );
} }
@ -1789,11 +1789,11 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
double nx = xc + xs; double nx = xc + xs;
double ny = yc + ys; double ny = yc + ys;
newContour.Append( round_nearest( nx ), round_nearest( ny ) ); newContour.Append( KiROUND( nx ), KiROUND( ny ) );
// Store the previous added corner to make a sanity check // Store the previous added corner to make a sanity check
int prevX = round_nearest( nx ); int prevX = KiROUND( nx );
int prevY = round_nearest( ny ); int prevY = KiROUND( ny );
for( int j = 0; j < segments; j++ ) for( int j = 0; j < segments; j++ )
{ {
@ -1801,11 +1801,11 @@ SHAPE_POLY_SET::POLYGON SHAPE_POLY_SET::chamferFilletPolygon( CORNER_MODE aMode,
ny = yc - sin( startAngle + ( j + 1 ) * deltaAngle ) * radius; ny = yc - sin( startAngle + ( j + 1 ) * deltaAngle ) * radius;
// Sanity check: the rounding can produce repeated corners; do not add them. // Sanity check: the rounding can produce repeated corners; do not add them.
if( round_nearest( nx ) != prevX || round_nearest( ny ) != prevY ) if( KiROUND( nx ) != prevX || KiROUND( ny ) != prevY )
{ {
newContour.Append( round_nearest( nx ), round_nearest( ny ) ); newContour.Append( KiROUND( nx ), KiROUND( ny ) );
prevX = round_nearest( nx ); prevX = KiROUND( nx );
prevY = round_nearest( ny ); prevY = KiROUND( ny );
} }
} }
} }