3D: fix bounding box assert and include order
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@ -1129,14 +1129,15 @@ void EDA_3D_CANVAS::render3DComponentShape( MODULE* module,
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shape3D->Render( aIsRenderingJustNonTransparentObjects,
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aIsRenderingJustTransparentObjects );
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) )
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const CBBOX &shapeBBox = shape3D->getBBox();
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) && shapeBBox.IsInitialized() )
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{
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// Set the alpha current color to opaque
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float currentColor[4];
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glGetFloatv( GL_CURRENT_COLOR,currentColor );
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currentColor[3] = 1.0f;
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glColor4fv( currentColor );
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OGL_draw_bbox( shape3D->getBBox() );
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OGL_draw_bbox( shapeBBox );
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}
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glPopMatrix();
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@ -112,24 +112,12 @@ void S3D_MESH::calcBBoxAllChilds( )
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void S3D_MESH::calcBBox( )
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{
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CBBOX tmpBBox;
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bool firstBBox = true;
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m_BBox.Reset();
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// Calc boudingbox for all coords
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for( unsigned int idx = 0; idx < m_CoordIndex.size(); idx++ )
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{
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for( unsigned int ii = 0; ii < m_CoordIndex[idx].size(); ii++ )
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if( firstBBox )
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{
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firstBBox = false;
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tmpBBox = CBBOX( m_Point[m_CoordIndex[idx][ii]] ); // Initialize with the first vertex found
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}
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else
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tmpBBox.Union( m_Point[m_CoordIndex[idx][ii]] );
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}
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m_BBox = tmpBBox;
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m_BBox.Union( m_Point[m_CoordIndex[idx][ii]] );
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}
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@ -139,15 +139,9 @@ void S3D_MASTER::calcBBox()
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if( m_parser == NULL )
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return;
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bool firstBBox = true;
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m_BBox.Reset();
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for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
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if( firstBBox )
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{
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firstBBox = false;
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m_BBox = m_parser->childs[idx]->getBBox();
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}
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else
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m_BBox.Union( m_parser->childs[idx]->getBBox() );
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// Calc transformation matrix to apply in AABBox
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@ -36,9 +36,9 @@
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#error Please build wxWidgets with Opengl support (./configure --with-opengl)
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#endif
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#include <wx/glcanvas.h>
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#include <3d_struct.h>
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#include <info3d_visu.h>
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#include <wx/glcanvas.h>
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/// A variable name whose value holds the path of 3D shape files.
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/// Currently an environment variable, eventually a project variable.
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@ -32,8 +32,6 @@
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#include <layers_id_colors_and_visibility.h> // Layers id definitions
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#include <wx/glcanvas.h>
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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