wxWidgets 3.1.5+ on Linux will compile with the Wayland EGL
canvas as the backend instead of the X11 backend. This requires a
version of GLEW compiled with the proper EGL defines and a different
header/code for certain parts that are X11 GLEW specific.
This introduces an in-tree version of GLEW that will be built with the
GLEW_EGL flag then statically linked into the KiCad executables when
EGL support is needed.
- Check that we aren't already painting (return if we are)
- Check that GLEW functions exist before calling them in 3D canvas and throw exception if they are no longer available
- Catch above exceptions in paint routine and show an infobar message to the user
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6246
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time. Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
glFinish is meant to ensure every aspect of the screen is fully-drawn
before continuing. This causes issues with certain chipsets (Intel
4-8k)
glFlush is more of a suggestion that CPU work is complete and the GPU
should complete its work in a "timely" fashion.
We add an additional glFinish call before getting a screenshot as this
will copy the actual data from the card buffer.
Fixes: lp:1775976
* https://bugs.launchpad.net/kicad/+bug/1775976
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
Array is in pairs but has a single sentinel, trips up Coverity (CID 147346) and
does allow an out-of-bounds write if WX_GL_SAMPLES were ever removed from the
array.