Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
We auto-size them in the code and doing both produces nothing but a
mess.
Also improves the auto-sizing for the layers drop-down (particularly
needed for the new, somewhat longer, layer names.
Fixes https://gitlab.com/kicad/code/kicad/issues/7671
Each symbol unit in eeschema has a unique identifier. But we don't have
a unique identifier for the entire symbol. So changing which symbol
instance was unit A (our default base for matching), changed the UUID
that we were using to match the footprints.
This commit adds all UUIDs to the netlist, allowing us to match symbol
to footprint without worrying about which unit is referenced.
This still does not handle changing different units on different sheets.
Fixes https://gitlab.com/kicad/code/kicad/issues/7604
This change is mainly due to the fact Modal dialogs do not work when our
current tool is the tool used to create new item (text, zone, graphic).
If when this tool is active, one try to edit the properties of the new item
being created (or being placed) the modal dialog does not capture the event tool
and hangs (cannot be dismissed)
Our quasi modal dialogs have their own event loop and work.
Fixes#7585https://gitlab.com/kicad/code/kicad/issues/7585
For some kinds of issues, we want a way to point them out but
we don't need to keep the user from being able to close the
dialog. A separate Validate button lets the user check for
issues if desired, but these issues are not "fatal" and can
be ignored if the user wishes.
Keep Through Hole pads on external layers should be ON by default, because
such a pad does not allow soldering/unsoldering, if this option this option is OFF
Also rename dialog_enum_pads.fbp as dialog_enum_pads_base.fbp, as usual
You had to set the line width in the SVG export dialog in order to
change the displayed line width in the 3d viewer. The line width did
not affect the SVG export. Removing in favor of the Board design
settings for line widths