This patch does the following:
* extracts a method to determine the anchor point of the move
* improves the logic of the anchor point determination for selections of multiple objects which do not contain footprints
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
- re-worked PNS_LINE_PLACER and PNS_ROUTER classes a bit, removing duplicate class members
- cleaned up Andrew's blind/buried via fixes
- fixed 'custom via width' dialog bug updating the width even when closed/cancelled
- fixed incorrect radius of drawn microvias