constructor takes a keyword table, so it can be used for arbitrary DSN
syntax files of your own chosing. Simply create an enum {} with all your
unique tokens in it. Then create a KEYWORD table. See SPECCTRA_DB::keywords[].
The reason you want an enum is to give the C++ debugger better type information
so it can show symbolic integer symbols.
* Factored out common richio.cpp and richio.h
which is what DSNLEXER uses.
* Fixed some minor issues with reading circuit descriptor from a *.dsn file.
* Moved ReturnLayerName() to static BOARD::GetDefaultLayerName() and migrated
to a Specctra DSN compatible default layer naming scheme:
Component becomes Front, Copper becomes Back.
* set_color.h: Cmp becomes Front, Cu becomes Back.
* D_PAD::DisplayInfo() changed to use actual copper layer names.
* more layer setup dialog work, moved all programmatic wxControl instantiation
into the wxFormbuilder environment, but this is fraught with danger:
wxFlexGridSizer used the tallest control to establish the row heights, so
be careful about changing control borders in the scroll panel. The vertical
size can explode since just a couple of pixels times the number of rows
is substantial. Currently I am setting a 5 pixel border only left, top, and right
but not bottom.
* Set copper layer count is back in place as a hack until I can get the enabled
layer bit map fully operational.
* Replace schematic editor options dialog with wxFormBuilder version.
* Fix ugly wxGTK sizer hack in pin properties dialog.
* Set dialog minimum size after initial fit to prevent dialog controls
from being obscured when resizing.
* Move bitmaps in annotate dialog for cleaner control alignment.
* Make cancel button delete new pin instance.
* Make pin redraw correctly to prevent display corruption.
* Prevent edited pin from being move on next left button click.
* Change pin edit property dialog focus to pin name edit text control.
* Complete comment translation for all EESchema source files.
* Complete comment translation for all 3D viewer source files.
* Rename class class_hierarchical_PIN_sheet to SCH_SHEET_PIN.
* Rename class DrawSheetStruct to SCH_SHEET.
* Tool tip capitalization fixes.
* Uncrustify and spell check comments and strings in all modified source
files.
* Replaced library pin properties dialog with wxFormBuilder version.
* Remove DialogBlocks version of pin properties dialog.
* Add pin properties dialog support code to pin object.
* Create single event handler for displaying pin properties dialog.
* Remove left over DialogBlocks project file for annotate dialog.
* Fixed escape key bug in library editor new component dialog.
* Add GetUnitsLabel() to get human readable units for dialog labels.
* Translate French comments in all modified files.
* Some minor clean up of Doxygen comments.
* Replace all known instances of (const wxChar*) casts to GetChars() for
wxWidgets 2.9 compatibility.
* Cleaned up get component dialog so last part gets saved on wild card
selections.
* Remove redundant schematic component drawing code.
* Added SCH_COMPONENT constructor to create new component from library
component object.
* Add message panel helpers to WinEDA_DrawFrame and update old message
panel access code.
* Using library viewer to add component to schematic now respects unit
and body style selection.
* Create single event handler for grid size events.
* Fix all frame windows to use new grid size event handler.
* Use offset relative to ID instead of ComboBox index to save last grid size.
* Move last grid size load/save setting into WinEDA_DrawFrame.
* Add equality and assignment operators the GRID_TYPE.
* Add current grid helper methods to BASE_SCREEN.
* Add GetPins helper to LIB_COMPONENT to replace GetNextPin where applicable.
* Add AppendMsgPanel helper to WinEDA_DrawFrame.
* Improve rounding for display of coordinates when millimeter units are selected.
* Replace component library editor new component dialog using wxFormBuilder.
* Rename component library draw items to conform to current coding standards.
* Add GetWidth() method to component library draw objects.
* Add regular expression key word search capability to component library object.
* Library component draw items now stored in Boost ptr_vector.
* Updated draw item object comparison to include greater and less than condition.
* Moved set parts per package code from component edit dialog to component object.
* Moved set alternate body style code from component edit dialog to component object.
* Tweaked component library file draw item sort order for improved file readability.
* Documented component object draw item sort ordering.
* Moved plot code to the appropriate library component and draw item objects.
* Fixed compiler type conversion warning in plot_common.h.
* Component library objects renamed for improved readability.
* Fields now move when selected in library editor.
* Add copy constructor to all library draw and library component objects.
* Added copy constructor to EDA_BaseStruct.
* Delete base screen in WinEDA_DrawFrame destructor to prevent potential memory leak.
* Fixed memory access bug when replacing and adding a component to library.
* Moved library component block manipulation code into component object.
* Removed all of the global variables used by the library editor main window object.
* The usual code cleaning and refactoring.
* Split out application specific command IDs to prevent unnecessary rebuilding.
* Eliminate duplicate menu and tool bar command IDs.
* Split component library editor and viewer definitions to separate header files.
* More component library and document file merge code.
* A bunch of minor string readability and consistency fixes.
* Create static component library methods to manage library list.
* Rename component library, component, and alias objects to more readable name.
* Use pointer to component instead of root name to prevent redundant library searches.
* Add append message helper to message panel that calculates string length.
* Initial ground work for merging library and library document files.
* Improved component library file load error checking.
* Minor component library editor improvements.