Commit Graph

15 Commits

Author SHA1 Message Date
Wayne Stambaugh ede39780e2 Remove all debugging output that cannot be disabled.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.

There is still some debugging output in test code that really needs to
be moved into a unit test.

Add debugging output section to the coding policy regarding debugging
output.
2020-08-18 10:17:36 -04:00
jean-pierre charras c78e7c5485 Fix compil issues (warnings and missing include) 2020-05-09 08:59:00 +02:00
Jon Evans 7ca069e63e A few formatting fixes 2020-05-08 17:32:06 -04:00
Mario Luzeiro 5a7f875602 3D-Viewer: implements opacity property for 3D models
fixes #2087
2020-05-08 21:28:16 +00:00
Mario Luzeiro 00da17bc7d 3D-Viewer: Add new options: Anti-aliasing quality, "While moving"
Create new window options with tabs for 3D-Viewer. Remove
"showCopperThickness" option from menus and place it on OpenGL options.
2020-04-23 09:29:39 +00:00
Ian McInerney 6faa2188ed Silence warnings on MacOS about OpenGL deprecation
Apple has apparently deprecated OpenGL and replaced it with
their Metal API. It still works for now though.
2019-12-28 16:05:03 +00:00
Seth Hillbrand 1e5ba6f1b1 Replace DIM() macro
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time.  Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
2019-01-06 08:43:12 -08:00
Seth Hillbrand f6bd6b1360 3d: Replace glFinish with glFlush
glFinish is meant to ensure every aspect of the screen is fully-drawn
before continuing.  This causes issues with certain chipsets (Intel
4-8k)

glFlush is more of a suggestion that CPU work is complete and the GPU
should complete its work in a "timely" fashion.

We add an additional glFinish call before getting a screenshot as this
will copy the actual data from the card buffer.

Fixes: lp:1775976
* https://bugs.launchpad.net/kicad/+bug/1775976
2018-06-13 15:32:18 -07:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00
Chris Pavlina 05255cbae8 Clean up dodgy array dimension
Array is in pairs but has a single sentinel, trips up Coverity (CID 147346) and
does allow an out-of-bounds write if WX_GL_SAMPLES were ever removed from the
array.
2016-05-10 23:15:33 -04:00
Cirilo Bernardo 973786d75d Fix 3D Coverity issue, other minor fixes
* CID 143740:  Null pointer dereferences  (NULL_RETURNS)
A few minor cut/paste and style issues in the 3D code are also fixed.
2016-04-07 18:54:14 -04:00
Cirilo Bernardo 86635aeb23 Manually select changes from Mario Luzeiro's branch to fix model lighting in the preview window. 2016-02-04 12:16:19 +11:00
Cirilo Bernardo 8a9eb3bbe8 Fixed various bugs in VRML2 and VRML1 code 2016-01-07 11:24:11 +11:00
Cirilo Bernardo ac3acb0061 Moving headers to facilitate support for building 3D plugins out-of-tree 2015-12-09 18:30:48 +11:00
Mario Luzeiro 69cc788e8e + Removed glm source from kicad tree (Maciej / Cirilo)
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00