Rather than depend on proper unlocking for each exit, we move the
connectivity lock mutex into an RAII-type configuration that
automatically unlocks on exit.
The fracture() call may result in zero polygons remaining, which will
cause failure in our tesselation routine, so we need to check whether
this is a valid POLYGON before re-tesselating.
Tesselation can fail for a number of reasons. When this happens, we set
the triangulationValid flag to false to prevent using the broken
triangulation. This will fall back to the slow OpenGL triangulation
when DrawPolygon is called.
Use TesselatePolygon() to draw polygons in Gerbview instead of GLU tesselation, much slower.
Add helper methods in GAL to know if the current GAL engine is Cairo, OpenGL or something else,
useful to optimize drawing code.
Append the appropriate file extension to the file name if the file name
does not have a file extension. This is a know issue with the GTK+ file
dialog.
Make the last 3D viewer screenshot last file used code more coherent.
Add the 3D viewer main frame trace string to the trace environment
variables doxygen group.
Doxygen comment and other minor code cleaning.
Fixes lp:1804980
https://bugs.launchpad.net/bugs/1804980
GTK3 smooth scrolling is enabled by wxWidgets but not to the exclusion
of normal scroll up/down events. wxWidgets maps these both to the same
scroll handler and will fire them both if they are not handled before
being queued. Testing timestamps allows us to mark and ignore the
dupes.
This is set to GTK3 only for now as it isn't listed as a problem for
other platforms. But it shouldn't cause issues if it is enabled
elsewhere in the future.
This adds a check for contiguous board outlines to the DRC. It also
uses the calculated outline to ensure that traces are not crossing the
outlines.
Fixes: lp:1648055
* https://bugs.launchpad.net/kicad/+bug/1648055
The reduces a little bit of WX dependency, and makes
the timing code a bit more type-safe.
Also adds a more testable interface for the accelerated
zoom controller.
This is done to avoid a big chunk of conditionally-compiled code
in the middle of the event function.
Also separates the zoom logic from the WX_VIEW_CONTROLS object
and isolates it in a separate class behind a clearer interface.
Add some simple tests for sane steps on GTK+3-sized scroll
steps.
This syncs the "All" checkbox with the state of the report options such
that selecting "All" automatically selects the other boxes and
deselecting a box results in the "All" box also being unselected. This
allows a single click filtering of report messages.
Fixes: lp:1796992
* https://bugs.launchpad.net/kicad/+bug/1796992
This makes using Scrollbars more easy to use, especially for "small" page sizes like A or B.
Note also the working/drawing area size is bigger than the page size (3 times)
Factor out save current canvas view to image file code from symbol editor
code so it can be used anywhere.
Add ability to save to any image format supported by wxBitmapType. See
https://docs.wxwidgets.org/3.0/gdicmn_8h.html#a90a1eb6d85b5044a99b706fd979f27f5.
Currently only PNG output is implemented.
Please note that there is a minor bug that appears to be due to the
scroll bars which causes unfilled areas on the right and bottom edges
of the image. This always existed in the save symbol editor view
image but it was not as noticeable because by default the background
color is white. It is very noticeable in the footprint editor with
a black background.
The usual smattering of coding policy and comment fixes.
Fixes lp:1802127
https://bugs.launchpad.net/kicad/+bug/1802127
Due to the implicit floor of the cast from double to unsigned char,
there was a small rounding error in COLOUR4D's WX conversion function.
This fixes the failing tests.
Also make the cast to unsigned char explicit.
Add some unit tests on TITLE_BLOCK
This commit also requires some mocks so the libcommon stuff
can work:
* Needs a Kiface() function to be linkable
* Needs some stuff from common to be build specially
* Needs to define itself as one of the unit-having programs
to appease the units defines.
Display GALs had an incorrect world unit value set. Now the world unit
value says how many internal units are in an inch, in accord with the comments
in the GAL header. Bitmap drawing code relied on the information about DPI,
so scaling worked differently for display and print GALs.