Also find a few more places where we are reaching into a new frame to
perform actions that need to have dialogs closed.
Running actions should also wait for the next cycle rather than being
immediately executed when we are calling into a new frame. This allow
for the cleanup actions onClose() to happen prior to the next action
starting
Fixes https://gitlab.com/kicad/code/kicad/issues/11891
(cherry picked from commit 93fb00d815)
Previously this was done using a static variable, which was not loaded
from .kicad_pro on simulator launch, causing unexpected behavior
Fixes https://gitlab.com/kicad/code/kicad/issues/8799
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
Calling wxDialog::EndModal() directly from inside the dialog is a
potential bug if the dialog is shown in the modeless or window modal
(quasi-modal). Use the internal button events where possible and
check for the appropriate mode before calling the correct end dialog
function.
- Wait for end of simulation before return from "C" locale to current locale
(to avoid data files created by ngspice using curr locale instead of "C" locale)
- Do not allow changing signal list to plot during simulation calculation
(avoid crashes)
wx/wx.h includes all wxWidgets .h files, and sometimes creates collision
names in #define between kicad and windows headers
Moreover, blindly including a lot of useless files is compil time consuming
The default art provider was a gradient tab. This does not match the
system elsewhere and is particularly bad for dark themes.
The simple art provide matches the background colors correctly.
Although the tab background is still white, this is quite a bit better
than before.
Fixes https://gitlab.com/kicad/code/kicad/issues/8280
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.