Also removes a bunch of std::string stuff from the file handling in the
simulator. All our file handling, env variable expansion, project path,
etc. stuff is wxString based, and jumping through std::string in between
just makes it more complex and increases the potential bug surface.
Also fixes a bug where you'd get two error messages when a spice model
library wasn't found.
Also fixes a bug where you'd get a spice model library not found error
when the text field was empty.
Also fixes a bug where we'd try to absolutize a path starting with an
unresolved text or environment variable. If the path starts with a
variable it's probably absolute, and tacking on the project path in the
error message just obfuscates things.
Fixes https://gitlab.com/kicad/code/kicad/issues/13082
wxWidgets 3.1 has deprecated wxPATH_NORM_ALL when normalizing file
paths when calling wxFileName::Normalize(). This change keeps the
existing behavior except in places where our own internal
ExpandEnvVarSubstitutions() to expand environment variables.
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
Various architecture upgrades to support this.
Creating a BOARD now requires a valid PROJECT, which caused
some (mostly transparent) changes to the Python API internals.
ADDED: Project local settings file
CHANGED: Board design settings are no longer stored in PCB file
CHANGED: Net classes are no longer stored in PCB file
CHANGED: Importing board settings now reads boards, not just projects
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2578
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4070
This also removes vector cover types which do nothing except obfuscate
the underlying implementation.
Mainly changes SCH_SHEET_PINS and CONFIG_PARAM_ARRAY (which will soon
be replaced by Jon's new stuff).
In the event that we do not have a project configuration file, the
default template will be used. But it needs a destination filename for
copy_pro_file_template().
Fixes: lp:1745022
* https://bugs.launchpad.net/kicad/+bug/1745022
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time. Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
A copy and paste error was causing to footprint library table file name
and path to be shown in the symbol library table edit dialog. Factor
out code in PROJECT::FootprintLibTblName() to PROJECT::libTableName()
to handle both symbol and footprint library table names and create a
new PROJECT::SymbolLibTableName() method to fix the path and file name
in the symbol library table edit dialog.
- DIALOG_CHOOSE_COMPONENT has footprint select widget
- FOOTPRINT_SELECT_WIDGET
- FOOTPRINT_CHOICE widget (customized wxComboCtrl)
- FOOTPRINT_FILTER class
- FOOTPRINT_INFO rework:
- FOOTPRINT_ASYNC_LOADER to load without freezing UI
- Rewrite loader threads as queue-driven thread pool
- Make FOOTPRINT_INFO available via kiway
- FP_LIB_TABLE::PrefetchLib
- Access to global fp-lib-table via kiway
- SYNC_QUEUE threadsafe queue template
- Remove KICAD_FOOTPRINT_SELECTOR build option
* Assuming: a project exists in /a/b/project.pro, and /a/b is symlinked to
/a/c
1. Load /a/b/project.pro
2. Load /a/c/project.pro
Expectation: file name switches to /a/c/project.pro (even though they are
the same file, a user would expect the path to reflect the file selection
they just made)
Reality: file name does not switch
This is because PROJECT::SetProjectFullName() does not do anything if the
path is not changed, and it uses wxFileName::SameAs() to check this. For
some bizarre reason, wxFileName::SameAs compares filesystem inodes rather
than actual paths.
This patch instead creates a second wxFileName from the candidate name in
order to normalize the path, and then compares paths directly. This should
be much more in line with what a user would expect.