Also fixes a bug where ERC testing for text variables in sheet pins
would start with the wrong sheet.
Also fixes a bug where ERC testing of similar labels would use the
wrong sheet.
Also fixes a bug where ERC testing of bus-to-net conflicts would use
the wrong sheet.
Also fixes a bug where ERC didn't process variable references when
checking hierarchical labels against sheet pins.
Also fixes a bug where ERC multiple-drivers and netclass-conflicts
tests didn't set a sheetpath.
A sheetpath is required to correctly resolve text variables.
Depending on currentSheet is rife with bugs.
There are many places where we do *not* want to be prepending
field names to the field values, such as netlisting,
building PDF hypertext menus, etc.
Also, Find/Replace needs to work on unresolved text, as
that's what we're going to display (and if replace nuked
your variable references you wouldn't be happy).
Also moves most navigation code to SCH_NAVIGATION_TOOL.
Also changes page number href to anchor syntax ('#foo').
Also adds hypertext processing to SCH_TEXTBOXes.
Also adds combobox with schematic pages to text properties dialog.
And undo the previous changes in SCH_TEXT::Rotate().
We continue hitting this with a wrench until it gets fixed or becomes
broken beyond any recognition.
Global labels can optionally have intersheet references. When enabled,
they expand the bounding box of the label. Because they can be far away
from the actual label, the bounding box is not a good approximation for
the hittest
This was leaking windows headers and partial wx headers to 1084 compilation units......
This also means math/util.h is leaking to 1084 compilation units which seems a bit high too.
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.